Add fixes & test for isConfigTexturable and isConfigRenderable

This CL fixes:
  isConfigTexturable was returning true for:
            kRG_float for ANGLE ES2 configs
  isConfigRenderable was returning true for:
            kAlpha_8 for ANGLE ES2 configs
  isConfigTexturable and isConfigRenderable were returning true for:
            SBGRA on ES2
  The NexusPlayer was marking RGBA & RG float configs as renderable but not textureable

Bug: 720325

Change-Id: If21361870dbdde8f3e09bc9dff3a394f2a329157
Reviewed-on: https://skia-review.googlesource.com/17387
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Robert Phillips 2017-05-22 13:23:19 -04:00 committed by Skia Commit-Bot
parent e2fc563234
commit b7b7e5fba0
7 changed files with 70 additions and 10 deletions

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@ -159,7 +159,7 @@ public:
int maxWindowRectangles() const { return fMaxWindowRectangles; }
virtual bool isConfigTexturable(GrPixelConfig config) const = 0;
virtual bool isConfigTexturable(GrPixelConfig) const = 0;
virtual bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const = 0;
virtual bool canConfigBeImageStorage(GrPixelConfig config) const = 0;

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@ -378,6 +378,7 @@ bool GrGpu::writePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const SkTArray<GrMipLevel>& texels) {
SkASSERT(surface);
for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
if (!texels[currentMipLevel].fPixels ) {
return false;

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@ -986,9 +986,10 @@ void GrGLCaps::initFSAASupport(const GrContextOptions& contextOptions, const GrG
} else if (fUsesMixedSamples) {
fMSFBOType = kMixedSamples_MSFBOType;
} else if (ctxInfo.version() >= GR_GL_VER(3,0) ||
ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") ||
ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) {
ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
fMSFBOType = kStandard_MSFBOType;
} else if (ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) {
fMSFBOType = kEXT_MSFBOType;
} else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
fMSFBOType = kES_Apple_MSFBOType;
}
@ -1637,7 +1638,6 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
}
fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
// sBGRA is not a "real" thing in OpenGL, but GPUs support it, and on platforms where
// kN32 == BGRA, we need some way to work with it. (The default framebuffer on Windows
// is in this format, for example).
@ -1649,10 +1649,11 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
GR_GL_BGRA;
fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
fConfigTable[kSBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
if (fSRGBSupport) {
if (fSRGBSupport && kGL_GrGLStandard == standard) {
fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
allRenderFlags;
}
if (texStorageSupported) {
fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
}
@ -1803,6 +1804,7 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
// [half] floating point textures became part of the standard in ES3.1 / OGL 3.0.
bool hasFPTextures = false;
bool hasHalfFPTextures = false;
bool rgIsTexturable = false;
// for now we don't support floating point MSAA on ES
uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ? allRenderFlags : nonMSAARenderFlags;
@ -1810,11 +1812,13 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) {
hasFPTextures = true;
hasHalfFPTextures = true;
rgIsTexturable = true;
}
} else {
if (version >= GR_GL_VER(3, 1)) {
hasFPTextures = true;
hasHalfFPTextures = true;
rgIsTexturable = true;
} else {
if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
ctxInfo.hasExtension("GL_OES_texture_float")) {
@ -1836,7 +1840,7 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
fConfigTable[fpconfig].fFormats.fExternalType = GR_GL_FLOAT;
fConfigTable[fpconfig].fFormatType = kFloat_FormatType;
if (hasFPTextures) {
fConfigTable[fpconfig].fFlags = ConfigInfo::kTextureable_Flag;
fConfigTable[fpconfig].fFlags = rgIsTexturable ? ConfigInfo::kTextureable_Flag : 0;
// For now we only enable rendering to float on desktop, because on ES we'd have to
// solve many precision issues and no clients actually want this yet.
if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) ||

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@ -318,10 +318,11 @@ void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_
if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
*flags = *flags | kTextureable_Flag;
}
if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
*flags = *flags | kRenderable_Flag;
// Ganesh assumes that all renderable surfaces are also texturable
if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
*flags = *flags | kRenderable_Flag;
}
}
if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {

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@ -70,4 +70,57 @@ DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
context->getGpu()->deleteTestingOnlyBackendTexture(backendTexHandle);
}
#if 0
// This test checks that the isConfigTexturable and isConfigRenderable are
// consistent with createTexture's result.
DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSurfaceRenderability, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
const GrCaps* caps = context->caps();
GrPixelConfig configs[] = {
kUnknown_GrPixelConfig,
kAlpha_8_GrPixelConfig,
kGray_8_GrPixelConfig,
kRGB_565_GrPixelConfig,
kRGBA_4444_GrPixelConfig,
kRGBA_8888_GrPixelConfig,
kBGRA_8888_GrPixelConfig,
kSRGBA_8888_GrPixelConfig,
kSBGRA_8888_GrPixelConfig,
kRGBA_8888_sint_GrPixelConfig,
kETC1_GrPixelConfig,
kRGBA_float_GrPixelConfig,
kRG_float_GrPixelConfig,
kAlpha_half_GrPixelConfig,
kRGBA_half_GrPixelConfig,
};
SkASSERT(kGrPixelConfigCnt == SK_ARRAY_COUNT(configs));
GrSurfaceDesc desc;
desc.fWidth = 64;
desc.fHeight = 64;
for (GrPixelConfig config : configs) {
for (GrSurfaceOrigin origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin }) {
desc.fFlags = kNone_GrSurfaceFlags;
desc.fOrigin = origin;
desc.fSampleCnt = 0;
desc.fConfig = config;
sk_sp<GrSurface> tex = context->resourceProvider()->createTexture(desc, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, SkToBool(tex.get()) == caps->isConfigTexturable(desc.fConfig,
desc.fOrigin));
desc.fFlags = kRenderTarget_GrSurfaceFlag;
tex = context->resourceProvider()->createTexture(desc, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, SkToBool(tex.get()) == caps->isConfigRenderable(config, false));
desc.fSampleCnt = 4;
tex = context->resourceProvider()->createTexture(desc, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, SkToBool(tex.get()) == caps->isConfigRenderable(config, true));
}
}
}
#endif
#endif

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@ -42,6 +42,7 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(IntTexture, reporter, ctxInfo) {
static const size_t kRowBytes = kS * sizeof(int32_t);
GrSurfaceDesc desc;
desc.fOrigin = kTopLeft_GrSurfaceOrigin;
desc.fConfig = kRGBA_8888_sint_GrPixelConfig;
desc.fWidth = kS;
desc.fHeight = kS;

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@ -297,7 +297,7 @@ class GrPipeline;
class MockCaps : public GrCaps {
public:
explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
bool isConfigTexturable(GrPixelConfig config) const override { return false; }
bool isConfigTexturable(GrPixelConfig) const override { return false; }
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
bool canConfigBeImageStorage(GrPixelConfig) const override { return false; }
bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,