Make GM default to reseting gpu contexts on android.

TBR=mtklein@google.com

Committed: https://skia.googlesource.com/skia/+/8dd35ce178e4319685a870faf544a0b1d7aef5bb

Review URL: https://codereview.chromium.org/635293003
This commit is contained in:
bsalomon 2014-10-08 08:17:11 -07:00 committed by Commit bot
parent ebca225b48
commit b82b9d577e
2 changed files with 14 additions and 1 deletions

View File

@ -60,3 +60,12 @@ blurrects
blurcircles
bleed
drawbitmapmatrix
#bsalomon slight(?) changes after reseting GrContext between GMs
imageblur_large
imageblur
dftext
megalooper_0x0
megalooper_1x4
megalooper_4x1
imagefiltersbase

View File

@ -1466,9 +1466,13 @@ DEFINE_bool(pipe, false, "Exercise the SkGPipe replay test pass.");
DEFINE_string2(readPath, r, "", "Read reference images from this dir, and report "
"any differences between those and the newly generated ones.");
DEFINE_bool(replay, false, "Exercise the SkPicture replay test pass.");
#if SK_SUPPORT_GPU
#ifdef SK_BUILD_FOR_ANDROID
DEFINE_bool(resetGpuContext, true, "Reset the GrContext prior to running each GM.");
#else
DEFINE_bool(resetGpuContext, false, "Reset the GrContext prior to running each GM.");
#endif
DEFINE_bool(rtree, false, "Exercise the R-Tree variant of SkPicture test pass.");
DEFINE_bool(serialize, false, "Exercise the SkPicture serialization & deserialization test pass.");
DEFINE_bool(simulatePipePlaybackFailure, false, "Simulate a rendering failure in pipe mode only.");