Make GM default to reseting gpu contexts on android.
TBR=mtklein@google.com Committed: https://skia.googlesource.com/skia/+/8dd35ce178e4319685a870faf544a0b1d7aef5bb Review URL: https://codereview.chromium.org/635293003
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@ -60,3 +60,12 @@ blurrects
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blurcircles
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bleed
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drawbitmapmatrix
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#bsalomon slight(?) changes after reseting GrContext between GMs
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imageblur_large
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imageblur
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dftext
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megalooper_0x0
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megalooper_1x4
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megalooper_4x1
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imagefiltersbase
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@ -1466,9 +1466,13 @@ DEFINE_bool(pipe, false, "Exercise the SkGPipe replay test pass.");
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DEFINE_string2(readPath, r, "", "Read reference images from this dir, and report "
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"any differences between those and the newly generated ones.");
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DEFINE_bool(replay, false, "Exercise the SkPicture replay test pass.");
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#if SK_SUPPORT_GPU
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#ifdef SK_BUILD_FOR_ANDROID
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DEFINE_bool(resetGpuContext, true, "Reset the GrContext prior to running each GM.");
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#else
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DEFINE_bool(resetGpuContext, false, "Reset the GrContext prior to running each GM.");
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#endif
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DEFINE_bool(rtree, false, "Exercise the R-Tree variant of SkPicture test pass.");
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DEFINE_bool(serialize, false, "Exercise the SkPicture serialization & deserialization test pass.");
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DEFINE_bool(simulatePipePlaybackFailure, false, "Simulate a rendering failure in pipe mode only.");
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