Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType

Currently only the hard-stop specializations support tiling.

Consolidate the tiling code and expand to kTwo_ColorType,
kThree_ColorType also.

Change-Id: I0c04997f563a7150a486ccc03f8121099a651c0b
Reviewed-on: https://skia-review.googlesource.com/30780
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This commit is contained in:
Florin Malita 2017-08-03 15:41:19 -04:00 committed by Skia Commit-Bot
parent 621ee98e10
commit b86aaeb7b0

View File

@ -1347,13 +1347,11 @@ GrGradientEffect::ColorType GrGradientEffect::determineColorType(
}
}
if (SkShader::kClamp_TileMode == shader.getTileMode()) {
if (2 == shader.fColorCount) {
return kTwo_ColorType;
} else if (3 == shader.fColorCount &&
close_to_one_half(shader.getRecs()[1].fPos)) {
return kThree_ColorType;
}
if (2 == shader.fColorCount) {
return kTwo_ColorType;
} else if (3 == shader.fColorCount &&
close_to_one_half(shader.getRecs()[1].fPos)) {
return kThree_ColorType;
}
return kTexture_ColorType;
@ -1546,6 +1544,31 @@ uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor&
return key;
}
static void emit_clamp_t(GrGLSLFPFragmentBuilder* fragBuilder,
const char* t,
SkShader::TileMode tileMode) {
switch (tileMode) {
case SkShader::kClamp_TileMode:
fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
break;
case SkShader::kRepeat_TileMode:
fragBuilder->codeAppendf("float clamp_t = fract(%s);", t);
break;
case SkShader::kMirror_TileMode:
fragBuilder->codeAppendf("float clamp_t = %s;", t);
// TODO: Is this conditional really useful? Since the client requested kMirror,
// t is likely outside [0,1] most of the time so we might as well always fall through.
fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
fragBuilder->codeAppendf(" } else {");
fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
fragBuilder->codeAppendf(" }");
fragBuilder->codeAppendf("}");
break;
}
}
void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLUniformHandler* uniformHandler,
const GrShaderCaps* shaderCaps,
@ -1560,20 +1583,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
const char* stopT = uniformHandler->getUniformCStr(fHardStopT);
fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
// Account for tile mode
if (SkShader::kRepeat_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
} else if (SkShader::kMirror_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
fragBuilder->codeAppendf(" } else {");
fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
fragBuilder->codeAppendf(" }");
fragBuilder->codeAppendf("}");
}
emit_clamp_t(fragBuilder, t, ge.fTileMode);
// Calculate color
fragBuilder->codeAppend ("float4 start, end;");
@ -1604,20 +1614,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
// Account for tile mode
if (SkShader::kRepeat_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
} else if (SkShader::kMirror_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
fragBuilder->codeAppendf(" } else {");
fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
fragBuilder->codeAppendf(" }");
fragBuilder->codeAppendf("}");
}
emit_clamp_t(fragBuilder, t, ge.fTileMode);
fragBuilder->codeAppendf("float4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
colors);
@ -1642,20 +1639,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
// Account for tile mode
if (SkShader::kRepeat_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
} else if (SkShader::kMirror_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
fragBuilder->codeAppendf(" } else {");
fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
fragBuilder->codeAppendf(" }");
fragBuilder->codeAppendf("}");
}
emit_clamp_t(fragBuilder, t, ge.fTileMode);
fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
colors);
@ -1680,8 +1664,10 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp(%s, 0.0, 1.0));",
colors, colors, t);
emit_clamp_t(fragBuilder, t, ge.fTileMode);
fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);",
colors, colors);
// We could skip this step if both colors are known to be opaque. Two
// considerations:
@ -1705,7 +1691,9 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t);
emit_clamp_t(fragBuilder, t, ge.fTileMode);
fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * clamp_t);");
fragBuilder->codeAppendf("float4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s[0];",
colors);
if (!shaderCaps->canUseMinAndAbsTogether()) {