Revert r2611 until windows gm can be debugged
git-svn-id: http://skia.googlecode.com/svn/trunk@2612 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
6d9adaec78
commit
b87d2b5c2a
@ -464,13 +464,15 @@ int main (int argc, char * const argv[]) {
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reinterpret_cast<GrPlatform3DContext>(glctx.get()->gl());
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context = GrContext::Create(kOpenGL_Shaders_GrEngine, ctx);
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if (NULL != context) {
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GrPlatformRenderTargetDesc desc;
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GrPlatformSurfaceDesc desc;
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desc.reset();
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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desc.fWidth = contextWidth;
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desc.fHeight = contextHeight;
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desc.fStencilBits = 8;
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desc.fRenderTargetHandle = glctx.get()->getFBOID();
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rt = context->createPlatformRenderTarget(desc);
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desc.fPlatformRenderTarget = glctx.get()->getFBOID();
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desc.fSurfaceType = kRenderTarget_GrPlatformSurfaceType;
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rt = static_cast<GrRenderTarget*>(context->createPlatformSurface(desc));
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if (NULL == rt) {
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context->unref();
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context = NULL;
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@ -647,13 +647,15 @@ int main(int argc, char * const argv[]) {
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reinterpret_cast<GrPlatform3DContext>(glContext.get()->gl());
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gGrContext = GrContext::Create(kOpenGL_Shaders_GrEngine, ctx);
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if (NULL != gGrContext) {
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GrPlatformRenderTargetDesc desc;
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GrPlatformSurfaceDesc desc;
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desc.reset();
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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desc.fWidth = maxW;
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desc.fHeight = maxH;
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desc.fStencilBits = 8;
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desc.fRenderTargetHandle = glContext.get()->getFBOID();
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rt = gGrContext->createPlatformRenderTarget(desc);
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desc.fPlatformRenderTarget = glContext.get()->getFBOID();
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desc.fSurfaceType = kRenderTarget_GrPlatformSurfaceType;
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rt = static_cast<GrRenderTarget*>(gGrContext->createPlatformSurface(desc));
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if (NULL == rt) {
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gGrContext->unref();
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gGrContext = NULL;
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@ -238,35 +238,6 @@ public:
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// Platform Surfaces
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/**
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* Wraps an existing texture with a GrTexture object.
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*
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* OpenGL: if the object is a texture Gr may change its GL texture params
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* when it is drawn.
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc);
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/**
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* Wraps an existing render target with a GrRenderTarget object. It is
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* similar to createPlatformTexture but can be used to draw into surfaces
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* that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
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* the client will resolve to a texture).
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*
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* @param desc description of the object to create.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrRenderTarget* createPlatformRenderTarget(
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const GrPlatformRenderTargetDesc& desc);
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/**
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* This interface is depracted and will be removed in a future revision.
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* Callers should use createPlatformTexture or createPlatformRenderTarget
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* instead.
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*
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* Wraps an existing 3D API surface in a GrObject. desc.fFlags determines
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* the type of object returned. If kIsTexture is set the returned object
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* will be a GrTexture*. Otherwise, it will be a GrRenderTarget*. If both
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@ -504,99 +504,6 @@ enum GrConvexHint {
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///////////////////////////////////////////////////////////////////////////////
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// opaque type for 3D API object handles
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typedef intptr_t GrPlatform3DObject;
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/**
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* Gr can wrap an existing texture created by the client with a GrTexture
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* object. The client is responsible for ensuring that the texture lives at
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* least as long as the GrTexture object wrapping it. We require the client to
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* explicitly provide information about the texture, such as width, height,
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* and pixel config, rather than querying the 3D APIfor these values. We expect
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* these to be immutable even if the 3D API doesn't require this (OpenGL).
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*
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* Textures that are also render targets are supported as well. Gr will manage
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* any ancillary 3D API (stencil buffer, FBO id, etc) objects necessary for
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* Gr to draw into the render target. To access the render target object
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* call GrTexture::asRenderTarget().
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*
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* If in addition to the render target flag, the caller also specifies a sample
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* count Gr will create an MSAA buffer that resolves into the texture. Gr auto-
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* resolves when it reads from the texture. The client can explictly resolve
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* using the GrRenderTarget interface.
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*/
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enum GrPlatformTextureFlags {
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/**
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* No flags enabled
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*/
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kNone_GrPlatformTextureFlag = 0x0,
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/**
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* Indicates that the texture is also a render target, and thus should have
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* a GrRenderTarget object.
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*
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* D3D (future): client must have created the texture with flags that allow
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* it to be used as a render target.
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*/
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kRenderTarget_GrPlatformTextureFlag = 0x1,
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};
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GR_MAKE_BITFIELD_OPS(GrPlatformTextureFlags)
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struct GrPlatformTextureDesc {
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GrPlatformTextureDesc() { memset(this, 0, sizeof(*this)); }
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GrPlatformTextureFlags fFlags;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrPixelConfig fConfig; //<! color format
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/**
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* If the render target flag is set and sample count is greater than 0
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* then Gr will create an MSAA buffer that resolves to the texture.
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*/
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int fSampleCnt;
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/**
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* Handle to the 3D API object.
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* OpenGL: Texture ID.
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*/
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GrPlatform3DObject fTextureHandle;
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};
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Gr can wrap an existing render target created by the client in the 3D API
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* with a GrRenderTarget object. The client is responsible for ensuring that the
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* underlying 3D API object lives at least as long as the GrRenderTarget object
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* wrapping it. We require the client to explicitly provide information about
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* the target, such as width, height, and pixel config rather than querying the
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* 3D API for these values. We expect these properties to be immutable even if
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* the 3D API doesn't require this (OpenGL).
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*/
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struct GrPlatformRenderTargetDesc {
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GrPlatformRenderTargetDesc() { memset(this, 0, sizeof(this)); }
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrPixelConfig fConfig; //<! color format
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/**
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* The number of samples per pixel. Gr uses this to influence decisions
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* about applying other forms of antialiasing.
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*/
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int fSampleCnt;
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/**
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* Number of bits of stencil per-pixel.
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*/
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int fStencilBits;
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/**
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* Handle to the 3D API object.
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* OpenGL: FBO ID
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*/
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GrPlatform3DObject fRenderTargetHandle;
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};
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///////////////////////////////////////////////////////////////////////////////
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// DEPRECATED. createPlatformSurface is replaced by createPlatformTexture
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// and createPlatformRenderTarget. These enums and structs will be removed.
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enum GrPlatformSurfaceType {
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/**
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* Specifies that the object being created is a render target.
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@ -630,6 +537,12 @@ enum GrPlatformRenderTargetFlags {
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GR_MAKE_BITFIELD_OPS(GrPlatformRenderTargetFlags)
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// opaque type for 3D API object handles
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typedef intptr_t GrPlatform3DObject;
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/**
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* Description of platform surface to create. See below for GL example.
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*/
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struct GrPlatformSurfaceDesc {
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GrPlatformSurfaceType fSurfaceType; // type of surface to create
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/**
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@ -182,28 +182,34 @@ public:
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if (fGrContext) {
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win->attachGL();
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GrPlatformRenderTargetDesc desc;
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GrPlatformSurfaceDesc desc;
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desc.reset();
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desc.fSurfaceType = kRenderTarget_GrPlatformSurfaceType;
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desc.fWidth = SkScalarRound(win->width());
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desc.fHeight = SkScalarRound(win->height());
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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GR_GL_GetIntegerv(fGL, GR_GL_SAMPLES, &desc.fSampleCnt);
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GR_GL_GetIntegerv(fGL, GR_GL_STENCIL_BITS, &desc.fStencilBits);
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GR_GL_GetIntegerv(fGL, GR_GL_SAMPLES, &desc.fSampleCnt);
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GrGLint buffer;
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GR_GL_GetIntegerv(fGL, GR_GL_FRAMEBUFFER_BINDING, &buffer);
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desc.fRenderTargetHandle = buffer;
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desc.fPlatformRenderTarget = buffer;
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SkSafeUnref(fGrRenderTarget);
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fGrRenderTarget = fGrContext->createPlatformRenderTarget(desc);
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fGrRenderTarget = static_cast<GrRenderTarget*>(
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fGrContext->createPlatformSurface(desc));
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}
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if (NULL != fNullGrContext) {
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GrPlatformRenderTargetDesc desc;
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GrPlatformSurfaceDesc desc;
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desc.reset();
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desc.fSurfaceType = kRenderTarget_GrPlatformSurfaceType;
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desc.fWidth = SkScalarRound(win->width());
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desc.fHeight = SkScalarRound(win->height());
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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desc.fStencilBits = 8;
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desc.fSampleCnt = 0;
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desc.fRenderTargetHandle = 0;
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fGrRenderTarget = fNullGrContext->createPlatformRenderTarget(desc);
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desc.fPlatformRenderTarget = 0;
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fNullGrRenderTarget = static_cast<GrRenderTarget*>(
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fNullGrContext->createPlatformSurface(desc));
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}
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}
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@ -525,14 +525,6 @@ int GrContext::getMaxRenderTargetSize() const {
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///////////////////////////////////////////////////////////////////////////////
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GrTexture* GrContext::createPlatformTexture(const GrPlatformTextureDesc& desc) {
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return fGpu->createPlatformTexture(desc);
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}
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GrRenderTarget* GrContext::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
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return fGpu->createPlatformRenderTarget(desc);
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}
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GrResource* GrContext::createPlatformSurface(const GrPlatformSurfaceDesc& desc) {
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// validate flags here so that GrGpu subclasses don't have to check
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if (kTexture_GrPlatformSurfaceType == desc.fSurfaceType &&
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@ -67,9 +67,7 @@ public:
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return this->textureFBOID();
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}
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virtual ResolveType getResolveType() const {
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if (!this->isMultisampled() ||
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fRTFBOID == fTexFBOID) {
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if (fRTFBOID == fTexFBOID) {
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// catches FBO 0 and non MSAA case
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return kAutoResolves_ResolveType;
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} else if (kUnresolvableFBOID == fTexFBOID) {
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@ -195,25 +195,6 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
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}
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}
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GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) {
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this->handleDirtyContext();
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GrTexture* tex = this->onCreatePlatformTexture(desc);
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// TODO: defer this and attach dynamically
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GrRenderTarget* tgt = tex->asRenderTarget();
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if (NULL != tgt &&
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!this->attachStencilBufferToRenderTarget(tgt)) {
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tex->unref();
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return NULL;
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} else {
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return tex;
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}
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}
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GrRenderTarget* GrGpu::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
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this->handleDirtyContext();
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return this->onCreatePlatformRenderTarget(desc);
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}
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GrResource* GrGpu::createPlatformSurface(const GrPlatformSurfaceDesc& desc) {
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this->handleDirtyContext();
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return this->onCreatePlatformSurface(desc);
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@ -121,19 +121,6 @@ public:
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GrTexture* createTexture(const GrTextureDesc& desc,
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const void* srcData, size_t rowBytes);
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/**
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* Implements GrContext::createPlatformTexture
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*/
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GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc);
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/**
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* Implements GrContext::createPlatformTexture
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*/
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GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc);
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/**
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* DEPRECATED. This will be removed.
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*/
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GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc);
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/**
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@ -327,8 +314,6 @@ protected:
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virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
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const void* srcData,
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size_t rowBytes) = 0;
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virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0;
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virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0;
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virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0;
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virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
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bool dynamic) = 0;
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@ -634,81 +634,6 @@ void GrGpuGL::onResetContext() {
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fHWDrawState.fRenderTarget = NULL;
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}
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GrTexture* GrGpuGL::onCreatePlatformTexture(const GrPlatformTextureDesc& desc) {
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GrGLenum internalFormat; // we don't need this value
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GrGLTexture::Desc glTexDesc;
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if (!this->canBeTexture(desc.fConfig, &internalFormat,
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&glTexDesc.fUploadFormat, &glTexDesc.fUploadType)) {
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return NULL;
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}
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glTexDesc.fContentWidth = glTexDesc.fAllocWidth = desc.fWidth;
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glTexDesc.fContentHeight = glTexDesc.fAllocHeight = desc.fHeight;
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glTexDesc.fConfig = desc.fConfig;
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glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
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glTexDesc.fOwnsID = false;
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glTexDesc.fOrientation = GrGLTexture::kBottomUp_Orientation;
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GrGLTexture* texture = NULL;
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if (desc.fFlags & kRenderTarget_GrPlatformTextureFlag) {
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GrGLRenderTarget::Desc glRTDesc;
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glRTDesc.fRTFBOID = 0;
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glRTDesc.fTexFBOID = 0;
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glRTDesc.fMSColorRenderbufferID = 0;
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glRTDesc.fOwnIDs = true;
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glRTDesc.fConfig = desc.fConfig;
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glRTDesc.fSampleCnt = desc.fSampleCnt;
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if (!this->createRenderTargetObjects(glTexDesc.fAllocWidth,
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glTexDesc.fAllocHeight,
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glTexDesc.fTextureID,
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&glRTDesc)) {
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return NULL;
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}
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texture = new GrGLTexture(this, glTexDesc, glRTDesc);
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} else {
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texture = new GrGLTexture(this, glTexDesc);
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}
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if (NULL == texture) {
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return NULL;
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}
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this->setSpareTextureUnit();
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return texture;
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}
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GrRenderTarget* GrGpuGL::onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
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GrGLRenderTarget::Desc glDesc;
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glDesc.fConfig = desc.fConfig;
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glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle);
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glDesc.fMSColorRenderbufferID = 0;
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glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
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glDesc.fSampleCnt = desc.fSampleCnt;
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glDesc.fOwnIDs = false;
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GrGLIRect viewport;
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viewport.fLeft = 0;
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viewport.fBottom = 0;
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viewport.fWidth = desc.fWidth;
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viewport.fHeight = desc.fHeight;
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GrRenderTarget* tgt = new GrGLRenderTarget(this, glDesc, viewport);
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if (desc.fStencilBits) {
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GrGLStencilBuffer::Format format;
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format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat;
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format.fPacked = false;
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format.fStencilBits = desc.fStencilBits;
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format.fTotalBits = desc.fStencilBits;
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GrGLStencilBuffer* sb = new GrGLStencilBuffer(this,
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0,
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desc.fWidth,
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desc.fHeight,
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desc.fSampleCnt,
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format);
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tgt->setStencilBuffer(sb);
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sb->unref();
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}
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return tgt;
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}
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GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) {
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bool isTexture = kTexture_GrPlatformSurfaceType == desc.fSurfaceType ||
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@ -943,10 +868,7 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
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// If we are using multisampling we will create two FBOS. We render
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// to one and then resolve to the texture bound to the other.
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if (desc->fSampleCnt > 0) {
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if (GLCaps::kNone_MSFBO == fGLCaps.fMSFBOType) {
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goto FAILED;
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}
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if (desc->fSampleCnt > 1 && GLCaps::kNone_MSFBO != fGLCaps.fMSFBOType) {
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GL_CALL(GenFramebuffers(1, &desc->fRTFBOID));
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GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID));
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if (!desc->fRTFBOID ||
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@ -1027,6 +949,12 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
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++fStats.fTextureCreateCnt;
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#endif
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static const GrGLTexture::TexParams DEFAULT_PARAMS = {
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GR_GL_NEAREST,
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GR_GL_CLAMP_TO_EDGE,
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GR_GL_CLAMP_TO_EDGE
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};
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GrGLTexture::Desc glTexDesc;
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GrGLRenderTarget::Desc glRTDesc;
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GrGLenum internalFormat;
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@ -1097,32 +1025,24 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
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this->setSpareTextureUnit();
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GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID));
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// Some drivers like to know these before seeing glTexImage2D. Some drivers
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// have a bug where an FBO won't be complete if it includes a texture that
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// is not complete (i.e. has mip levels or non-mip min filter).
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static const GrGLTexture::TexParams DEFAULT_TEX_PARAMS = {
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GR_GL_NEAREST,
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GR_GL_CLAMP_TO_EDGE,
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GR_GL_CLAMP_TO_EDGE
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};
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_MAG_FILTER,
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DEFAULT_TEX_PARAMS.fFilter));
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DEFAULT_PARAMS.fFilter));
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_MIN_FILTER,
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DEFAULT_TEX_PARAMS.fFilter));
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DEFAULT_PARAMS.fFilter));
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GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
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GR_GL_TEXTURE_WRAP_S,
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DEFAULT_TEX_PARAMS.fWrapS));
|
||||
DEFAULT_PARAMS.fWrapS));
|
||||
GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
|
||||
GR_GL_TEXTURE_WRAP_T,
|
||||
DEFAULT_TEX_PARAMS.fWrapT));
|
||||
DEFAULT_PARAMS.fWrapT));
|
||||
|
||||
this->allocateAndUploadTexData(glTexDesc, internalFormat,srcData, rowBytes);
|
||||
|
||||
GrGLTexture* tex;
|
||||
if (renderTarget) {
|
||||
GrGLenum msColorRenderbufferFormat = -1;
|
||||
#if GR_COLLECT_STATS
|
||||
++fStats.fRenderTargetCreateCnt;
|
||||
#endif
|
||||
@ -1137,7 +1057,7 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
|
||||
} else {
|
||||
tex = new GrGLTexture(this, glTexDesc);
|
||||
}
|
||||
tex->setCachedTexParams(DEFAULT_TEX_PARAMS, this->getResetTimestamp());
|
||||
tex->setCachedTexParams(DEFAULT_PARAMS, this->getResetTimestamp());
|
||||
#ifdef TRACE_TEXTURE_CREATION
|
||||
GrPrintf("--- new texture [%d] size=(%d %d) config=%d\n",
|
||||
glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
|
||||
|
@ -80,8 +80,6 @@ protected:
|
||||
virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
|
||||
bool dynamic);
|
||||
virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc);
|
||||
virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) SK_OVERRIDE;
|
||||
virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) SK_OVERRIDE;
|
||||
virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
|
||||
int width, int height);
|
||||
virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
|
||||
|
Loading…
Reference in New Issue
Block a user