add DEF_BENCH marco to make it easy to register new benches
extend bitmaprect bench to include drawing with non-opaque alpha git-svn-id: http://skia.googlecode.com/svn/trunk@5965 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -41,11 +41,15 @@ static void drawIntoBitmap(const SkBitmap& bm) {
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class BitmapRectBench : public SkBenchmark {
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class BitmapRectBench : public SkBenchmark {
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SkBitmap fBitmap;
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SkBitmap fBitmap;
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bool fDoFilter;
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bool fDoFilter;
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uint8_t fAlpha;
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SkString fName;
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SkString fName;
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SkRect fSrcR, fDstR;
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SkRect fSrcR, fDstR;
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enum { N = SkBENCHLOOP(300) };
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enum { N = SkBENCHLOOP(300) };
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public:
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public:
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BitmapRectBench(void* param, bool doFilter) : INHERITED(param), fDoFilter(doFilter) {
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BitmapRectBench(void* param, U8CPU alpha, bool doFilter) : INHERITED(param) {
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fAlpha = SkToU8(alpha);
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fDoFilter = doFilter;
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const int w = 128;
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const int w = 128;
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const int h = 128;
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const int h = 128;
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@ -61,7 +65,7 @@ public:
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protected:
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protected:
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virtual const char* onGetName() {
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virtual const char* onGetName() {
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fName.printf("bitmaprect_%sfilter", fDoFilter ? "" : "no");
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fName.printf("bitmaprect_%02X_%sfilter", fAlpha, fDoFilter ? "" : "no");
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return fName.c_str();
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return fName.c_str();
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}
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}
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@ -72,6 +76,7 @@ protected:
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SkPaint paint;
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SkPaint paint;
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this->setupPaint(&paint);
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this->setupPaint(&paint);
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paint.setFilterBitmap(fDoFilter);
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paint.setFilterBitmap(fDoFilter);
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paint.setAlpha(fAlpha);
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for (int i = 0; i < N; i++) {
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for (int i = 0; i < N; i++) {
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canvas->drawBitmapRectToRect(fBitmap, &fSrcR, fDstR, &paint);
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canvas->drawBitmapRectToRect(fBitmap, &fSrcR, fDstR, &paint);
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@ -82,8 +87,8 @@ private:
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typedef SkBenchmark INHERITED;
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typedef SkBenchmark INHERITED;
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};
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};
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static SkBenchmark* Fact0(void* p) { return new BitmapRectBench(p, false); }
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DEF_BENCH(return new BitmapRectBench(p, 0xFF, false))
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static SkBenchmark* Fact1(void* p) { return new BitmapRectBench(p, true); }
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DEF_BENCH(return new BitmapRectBench(p, 0x80, false))
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DEF_BENCH(return new BitmapRectBench(p, 0xFF, true))
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DEF_BENCH(return new BitmapRectBench(p, 0x80, true))
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static BenchRegistry gReg0(Fact0);
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static BenchRegistry gReg1(Fact1);
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@ -13,6 +13,26 @@
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#include "SkTDict.h"
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#include "SkTDict.h"
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#include "SkTRegistry.h"
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#include "SkTRegistry.h"
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#define SK_MACRO_CONCAT(X, Y) SK_MACRO_CONCAT_IMPL(X, Y)
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#define SK_MACRO_CONCAT_IMPL(X, Y) X ## Y
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#define SK_MACRO_APPEND_LINE(name) SK_MACRO_CONCAT(name, __LINE__)
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#define DEF_BENCH(code) \
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static SkBenchmark* SK_MACRO_APPEND_LINE(F_)(void* p) { code; } \
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static BenchRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
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/*
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* With the above macros, you can register benches as follows (at the bottom
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* of your .cpp)
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*
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* DEF_BENCH(new MyBenchmark(p, ...))
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* DEF_BENCH(new MyBenchmark(p, ...))
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* DEF_BENCH(new MyBenchmark(p, ...))
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*/
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#ifdef SK_DEBUG
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#ifdef SK_DEBUG
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#define SkBENCHLOOP(n) 1
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#define SkBENCHLOOP(n) 1
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#else
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#else
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