Remove deprecated names from Gr (WK is no longer using them)

Review URL: http://codereview.appspot.com/5969046/



git-svn-id: http://skia.googlecode.com/svn/trunk@3553 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-03-30 14:22:41 +00:00
parent 4cccc6b224
commit b9014f4f2e
6 changed files with 15 additions and 34 deletions

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@ -321,11 +321,6 @@ enum GrPixelConfig {
#error "SK_*32_SHIFT values must correspond to GL_BGRA or GL_RGBA format."
#endif
// WebKit is relying on this old name for the native skia PM config. This will
// be deleted ASAP because it is so similar to kRGBA_PM_8888_GrPixelConfig but
// has a different interpretation when skia is compiled BGRA.
static const GrPixelConfig kRGBA_8888_GrPixelConfig = kSkia8888_PM_GrPixelConfig;
// Returns true if the pixel config has 8bit r,g,b,a components in that byte
// order
static inline bool GrPixelConfigIsRGBA8888(GrPixelConfig config) {
@ -430,12 +425,6 @@ static inline bool GrPixelConfigIsAlphaOnly(GrPixelConfig config) {
}
}
/**
* DEPRECATED: This will be removed as soon as WebKit no longer references
* this (former) enum value.
*/
static const int kNone_GrAALevel = 0;
/**
* Optional bitfield flags that can be passed to createTexture.
*/
@ -481,7 +470,7 @@ struct GrTextureDesc {
* internal format used by 3D API.
*/
GrPixelConfig fConfig;
/**
* The number of samples per pixel or 0 to disable full scene AA. This only
* applies if the kRenderTarget_GrTextureFlagBit is set. The actual number
@ -489,15 +478,7 @@ struct GrTextureDesc {
* up to the next supported sample count, or down if it is larger than the
* max supportex count.
*/
union {
/**
* This field has two names for legacy reasons. Use the fSampleCnt name.
* fAALevel is deprecated and will be removed as soon as WebKit no
* longer uses it.
*/
int fSampleCnt;
int fAALevel;
};
int fSampleCnt;
};
/**

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@ -182,7 +182,7 @@ GrAtlas* GrAtlasMgr::addToAtlas(GrAtlas* atlas,
GR_ATLAS_TEXTURE_WIDTH,
GR_ATLAS_TEXTURE_HEIGHT,
maskformat2pixelconfig(format),
{0} // samples
0 // samples
};
fTexture[format] = fGpu->createTexture(desc, NULL, 0);
if (NULL == fTexture[format]) {

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@ -1394,7 +1394,7 @@ bool sw_draw_path_to_mask_texture(const GrPath& clientPath,
bounds.fRight,
bounds.fBottom,
kAlpha_8_GrPixelConfig,
{0} // samples
0 // samples
};
tex->set(context, desc);
@ -1705,7 +1705,7 @@ bool GrContext::internalReadRenderTargetPixels(GrRenderTarget* target,
kRenderTarget_GrTextureFlagBit,
width, height,
config,
{0}, // samples
0 // samples
};
// When a full readback is faster than a partial we could always make
@ -1855,7 +1855,7 @@ void GrContext::internalWriteRenderTargetPixels(GrRenderTarget* target,
}
const GrTextureDesc desc = {
kNone_GrTextureFlags, width, height, config, {0}
kNone_GrTextureFlags, width, height, config, 0
};
GrAutoScratchTexture ast(this, desc);
GrTexture* texture = ast.texture();
@ -2133,8 +2133,8 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit,
SkScalarFloorToInt(srcRect.width()),
SkScalarFloorToInt(srcRect.height()),
kRGBA_8888_GrPixelConfig,
{0} // samples
kRGBA_8888_PM_GrPixelConfig,
0 // samples
};
temp1->set(this, desc);

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@ -230,7 +230,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context, SkBitmap::Config config, int width,
width,
height,
SkGr::Bitmap2PixelConfig(bm),
{0} // samples
0 // samples
};
fTexture = fContext->createUncachedTexture(desc, NULL, 0);
@ -801,7 +801,7 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
// We actually only need A8, but it often isn't supported as a
// render target
kRGBA_8888_PM_GrPixelConfig,
{0} // samples
0 // samples
};
GrAutoScratchTexture pathEntry(context, desc);
@ -932,7 +932,7 @@ bool drawWithMaskFilter(GrContext* context, const SkPath& path,
dstM.fBounds.width(),
dstM.fBounds.height(),
kAlpha_8_GrPixelConfig,
{0}, // samples
0, // samples
};
GrAutoScratchTexture ast(context, desc);
@ -1436,7 +1436,7 @@ static GrTexture* filter_texture(GrContext* context, GrTexture* texture,
rect.width(),
rect.height(),
kRGBA_8888_PM_GrPixelConfig,
{0} // samples
0 // samples
};
if (filter->asABlur(&blurSize)) {
@ -1826,7 +1826,7 @@ SkGpuDevice::TexCache SkGpuDevice::lockCachedTexture(const SkBitmap& bitmap,
bitmap.width(),
bitmap.height(),
SkGr::Bitmap2PixelConfig(bitmap),
{0} // samples
0 // samples
};
GrContext::ScratchTexMatch match;
if (kSaveLayerDeviceRenderTarget_TexType == type) {

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@ -76,7 +76,7 @@ GrContext::TextureCacheEntry sk_gr_create_bitmap_texture(GrContext* ctx,
bitmap->width(),
bitmap->height(),
SkGr::Bitmap2PixelConfig(*bitmap),
{0} // samples
0 // samples
};
if (SkBitmap::kIndex8_Config == bitmap->config()) {

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@ -319,7 +319,7 @@ bool GrGpuGL::canPreserveReadWriteUnpremulPixels() {
kNoStencil_GrTextureFlagBit;
dstDesc.fWidth = 256;
dstDesc.fHeight = 256;
dstDesc.fConfig = kRGBA_8888_GrPixelConfig;
dstDesc.fConfig = kRGBA_8888_PM_GrPixelConfig;
dstDesc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> dstTex(this->createTexture(dstDesc, NULL, 0));