Fix static assert on non-windows compilers(?)
git-svn-id: http://skia.googlecode.com/svn/trunk@4759 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -30,8 +30,7 @@ const SkScalar gOneHalf = SkFloatToScalar(0.5f);
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const SkScalar gOneQuarter = SkFloatToScalar(0.25f);
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void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
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GR_STATIC_ASSERT(offsetof(SkPoint3, fX) + sizeof(float) == offsetof(SkPoint3, fY));
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GR_STATIC_ASSERT(offsetof(SkPoint3, fY) + sizeof(float) == offsetof(SkPoint3, fZ));
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GR_STATIC_ASSERT(sizeof(SkPoint3) == 3 * sizeof(GrGLfloat));
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uman.set3fv(uni, 0, 1, &point.fX);
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}
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