Add bench for image encodes
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890643003 Review URL: https://codereview.chromium.org/1890643003
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bench/EncoderBench.cpp
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81
bench/EncoderBench.cpp
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "Resources.h"
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#include "SkBitmap.h"
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#include "SkData.h"
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#include "SkImageEncoder.h"
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class EncodeBench : public Benchmark {
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public:
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EncodeBench(const char* filename, SkImageEncoder::Type type, int quality)
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: fFilename(filename)
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, fType(type)
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, fQuality(quality)
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{
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// Set the name of the bench
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SkString name("Encode_");
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name.append(filename);
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name.append("_");
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switch (type) {
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case SkImageEncoder::kJPEG_Type:
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name.append("JPEG");
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break;
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case SkImageEncoder::kPNG_Type:
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name.append("PNG");
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break;
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case SkImageEncoder::kWEBP_Type:
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name.append("WEBP");
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break;
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default:
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name.append("Unknown");
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break;
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}
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fName = name;
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}
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bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
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const char* onGetName() override { return fName.c_str(); }
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void onPreDraw(SkCanvas*) override {
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#ifdef SK_DEBUG
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bool result =
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#endif
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GetResourceAsBitmap(fFilename, &fBitmap);
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SkASSERT(result);
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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SkAutoTUnref<SkData> data(SkImageEncoder::EncodeData(fBitmap, fType, fQuality));
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SkASSERT(data);
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}
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}
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private:
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const char* fFilename;
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const SkImageEncoder::Type fType;
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const int fQuality;
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SkString fName;
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SkBitmap fBitmap;
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};
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// The Android Photos app uses a quality of 90 on JPEG encodes
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DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kJPEG_Type, 90));
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DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kJPEG_Type, 90));
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// PNG encodes are lossless so quality should be ignored
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DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kPNG_Type, 90));
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DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kPNG_Type, 90));
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// TODO: What is the appropriate quality to use to benchmark WEBP encodes?
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DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kWEBP_Type, 90));
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DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kWEBP_Type, 90));
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