Clamp SkPictureShader's tile size.

Blink used to clamp the max size for its pattern bitmaps (several SVG
pattern tests rely on/verify this behavior).

This CL clamps the maximum tile area to a reasonable value (16M pixels),
and scales beyond that.

R=bsalomon@google.com, reed@google.com, robertphillips@google.com

Author: fmalita@chromium.org

Review URL: https://codereview.chromium.org/446243002
This commit is contained in:
fmalita 2014-08-07 08:39:24 -07:00 committed by Commit bot
parent b8ccc2f6d2
commit bb204f4917

View File

@ -76,12 +76,21 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
}
SkSize scaledSize = SkSize::Make(scale.x() * fTile.width(), scale.y() * fTile.height());
// Clamp the tile size to about 16M pixels
static const SkScalar kMaxTileArea = 4096 * 4096;
SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
if (tileArea > kMaxTileArea) {
SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea));
scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
SkScalarMul(scaledSize.height(), clampScale));
}
SkISize tileSize = scaledSize.toRound();
if (tileSize.isEmpty()) {
return NULL;
}
// The actual scale, compensating for rounding.
// The actual scale, compensating for rounding & clamping.
SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
SkIntToScalar(tileSize.height()) / fTile.height());