[skottie] Cleanup: relocate Animator base class out of SkSG
Decouple animator semantics from the scene graph. No functional changes, just shuffling code around. TBR= Change-Id: I9a4592c424d2f8eb45b1b5f3e1f4b885cfaff9f6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279421 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
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@ -16,6 +16,7 @@
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#include "modules/skresources/include/SkResources.h"
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#include <memory>
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#include <vector>
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class SkCanvas;
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struct SkRect;
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@ -32,6 +33,8 @@ class Scene;
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namespace skottie {
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namespace internal { class Animator; }
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using ImageAsset = skresources::ImageAsset;
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using ResourceProvider = skresources::ResourceProvider;
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@ -61,7 +64,6 @@ public:
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class SK_API Animation : public SkNVRefCnt<Animation> {
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public:
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class Builder final {
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public:
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enum Flags : uint32_t {
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@ -214,10 +216,13 @@ private:
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kRequiresTopLevelIsolation = 1 << 0, // Needs to draw into a layer due to layer blending.
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};
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Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size,
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Animation(std::unique_ptr<sksg::Scene>,
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std::vector<sk_sp<internal::Animator>>&&,
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SkString ver, const SkSize& size,
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double inPoint, double outPoint, double duration, double fps, uint32_t flags);
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std::unique_ptr<sksg::Scene> fScene;
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const std::unique_ptr<sksg::Scene> fScene;
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const std::vector<sk_sp<internal::Animator>> fAnimators;
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const SkString fVersion;
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const SkSize fSize;
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const double fInPoint,
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@ -46,7 +46,7 @@ sk_sp<sksg::RenderNode> AnimationBuilder::attachNestedAnimation(const char* name
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const sk_sp<Animation> fAnimation;
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};
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class SkottieAnimatorAdapter final : public sksg::Animator {
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class SkottieAnimatorAdapter final : public Animator {
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public:
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SkottieAnimatorAdapter(sk_sp<Animation> animation, float time_scale)
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: fAnimation(std::move(animation))
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@ -211,9 +211,9 @@ sk_sp<sksg::RenderNode> AttachMask(const skjson::ArrayValue* jmask,
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return sksg::MaskEffect::Make(std::move(childNode), std::move(maskNode));
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}
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class LayerController final : public sksg::Animator {
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class LayerController final : public Animator {
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public:
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LayerController(sksg::AnimatorList&& layer_animators,
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LayerController(AnimatorScope&& layer_animators,
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sk_sp<sksg::RenderNode> layer,
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size_t tanim_count, float in, float out)
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: fLayerAnimators(std::move(layer_animators))
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@ -242,14 +242,14 @@ protected:
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}
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private:
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const sksg::AnimatorList fLayerAnimators;
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const AnimatorScope fLayerAnimators;
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const sk_sp<sksg::RenderNode> fLayerNode;
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const size_t fTransformAnimatorsCount;
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const float fIn,
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fOut;
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};
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class MotionBlurController final : public sksg::Animator {
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class MotionBlurController final : public Animator {
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public:
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explicit MotionBlurController(sk_sp<MotionBlurEffect> mbe)
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: fMotionBlurEffect(std::move(mbe)) {}
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@ -468,7 +468,7 @@ sk_sp<sksg::RenderNode> LayerBuilder::buildRenderTree(const AnimationBuilder& ab
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const auto has_animators = !abuilder.fCurrentAnimatorScope->empty();
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sk_sp<sksg::Animator> controller = sk_make_sp<LayerController>(ascope.release(),
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sk_sp<Animator> controller = sk_make_sp<LayerController>(ascope.release(),
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layer,
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fTransformAnimatorCount,
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layer_info.fInPoint,
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@ -173,7 +173,7 @@ AnimationBuilder::AnimationBuilder(sk_sp<ResourceProvider> rp, sk_sp<SkFontMgr>
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, fFlags(flags)
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, fHasNontrivialBlending(false) {}
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std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue& jroot) {
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AnimationBuilder::AnimationInfo AnimationBuilder::parse(const skjson::ObjectValue& jroot) {
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this->dispatchMarkers(jroot["markers"]);
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this->parseAssets(jroot["assets"]);
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@ -185,7 +185,7 @@ std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue&
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auto animators = ascope.release();
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fStats->fAnimatorCount = animators.size();
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return sksg::Scene::Make(std::move(root), std::move(animators));
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return { sksg::Scene::Make(std::move(root)), std::move(animators) };
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}
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void AnimationBuilder::parseAssets(const skjson::ArrayValue* jassets) {
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@ -399,13 +399,13 @@ sk_sp<Animation> Animation::Builder::make(const char* data, size_t data_len) {
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std::move(fLogger),
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std::move(fMarkerObserver),
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&fStats, size, duration, fps, fFlags);
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auto scene = builder.parse(json);
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auto ainfo = builder.parse(json);
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const auto t2 = std::chrono::steady_clock::now();
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fStats.fSceneParseTimeMS = std::chrono::duration<float, std::milli>{t2-t1}.count();
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fStats.fTotalLoadTimeMS = std::chrono::duration<float, std::milli>{t2-t0}.count();
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if (!scene && fLogger) {
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if (!ainfo.fScene && fLogger) {
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fLogger->log(Logger::Level::kError, "Could not parse animation.\n");
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}
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@ -414,7 +414,8 @@ sk_sp<Animation> Animation::Builder::make(const char* data, size_t data_len) {
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flags |= Animation::Flags::kRequiresTopLevelIsolation;
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}
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return sk_sp<Animation>(new Animation(std::move(scene),
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return sk_sp<Animation>(new Animation(std::move(ainfo.fScene),
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std::move(ainfo.fAnimators),
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std::move(version),
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size,
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inPoint,
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@ -431,9 +432,12 @@ sk_sp<Animation> Animation::Builder::makeFromFile(const char path[]) {
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: nullptr;
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}
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Animation::Animation(std::unique_ptr<sksg::Scene> scene, SkString version, const SkSize& size,
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Animation::Animation(std::unique_ptr<sksg::Scene> scene,
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std::vector<sk_sp<internal::Animator>>&& animators,
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SkString version, const SkSize& size,
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double inPoint, double outPoint, double duration, double fps, uint32_t flags)
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: fScene(std::move(scene))
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, fAnimators(std::move(animators))
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, fVersion(std::move(version))
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, fSize(size)
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, fInPoint(inPoint)
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@ -480,9 +484,14 @@ void Animation::seekFrame(double t, sksg::InvalidationController* ic) {
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return;
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// Per AE/Lottie semantics out_point is exclusive.
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const auto kLastValidFrame = std::nextafterf(fOutPoint, fInPoint);
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const auto kLastValidFrame = std::nextafterf(fOutPoint, fInPoint),
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comp_time = SkTPin<float>(fInPoint + t, fInPoint, kLastValidFrame);
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fScene->animate(SkTPin<float>(fInPoint + t, fInPoint, kLastValidFrame), ic);
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for (const auto& anim : fAnimators) {
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anim->tick(comp_time);
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}
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fScene->revalidate(ic);
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}
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void Animation::seekFrameTime(double t, sksg::InvalidationController* ic) {
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@ -15,10 +15,12 @@
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#include "include/core/SkTypeface.h"
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#include "include/private/SkTHash.h"
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#include "modules/skottie/include/SkottieProperty.h"
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#include "modules/skottie/src/animator/Animator.h"
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#include "modules/sksg/include/SkSGScene.h"
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#include "src/utils/SkUTF.h"
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#include <functional>
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#include <vector>
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class SkFontMgr;
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@ -45,7 +47,7 @@ class TextAdapter;
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class TransformAdapter2D;
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class TransformAdapter3D;
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using AnimatorScope = sksg::AnimatorList;
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using AnimatorScope = std::vector<sk_sp<Animator>>;
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class AnimationBuilder final : public SkNoncopyable {
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public:
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@ -54,7 +56,12 @@ public:
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Animation::Builder::Stats*, const SkSize& comp_size,
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float duration, float framerate, uint32_t flags);
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std::unique_ptr<sksg::Scene> parse(const skjson::ObjectValue&);
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struct AnimationInfo {
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std::unique_ptr<sksg::Scene> fScene;
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AnimatorScope fAnimators;
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};
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AnimationInfo parse(const skjson::ObjectValue&);
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struct FontInfo {
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SkString fFamily,
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@ -8,7 +8,9 @@
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#ifndef SkottieAnimator_DEFINED
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#define SkottieAnimator_DEFINED
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#include "modules/sksg/include/SkSGScene.h"
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#include "include/core/SkRefCnt.h"
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#include <vector>
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namespace skjson {
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@ -22,7 +24,23 @@ namespace internal {
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class AnimationBuilder;
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class KeyframeAnimatorBuilder;
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class AnimatablePropertyContainer : public sksg::Animator {
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class Animator : public SkRefCnt {
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public:
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virtual ~Animator() = default;
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void tick(float t) { this->onTick(t); }
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protected:
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Animator() = default;
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virtual void onTick(float t) = 0;
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private:
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Animator(const Animator&) = delete;
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Animator& operator=(const Animator&) = delete;
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};
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class AnimatablePropertyContainer : public Animator {
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public:
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// This is the workhorse for property binding: depending on whether the property is animated,
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// it will either apply immediately or instantiate and attach a keyframe animator, scoped to
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@ -52,7 +70,7 @@ private:
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KeyframeAnimatorBuilder&,
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void*);
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sksg::AnimatorList fAnimators;
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std::vector<sk_sp<Animator>> fAnimators;
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};
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} // namespace internal
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@ -11,6 +11,7 @@
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#include "include/core/SkCubicMap.h"
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#include "include/core/SkPoint.h"
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#include "include/private/SkNoncopyable.h"
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#include "modules/skottie/src/animator/Animator.h"
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#include "modules/sksg/include/SkSGScene.h"
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#include <vector>
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@ -53,7 +54,7 @@ struct Keyframe {
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static constexpr uint32_t kCubicIndexOffset = 2;
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};
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class KeyframeAnimatorBase : public sksg::Animator {
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class KeyframeAnimatorBase : public Animator {
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public:
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virtual ~KeyframeAnimatorBase() override;
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#include "include/core/SkMath.h"
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#include "include/core/SkPixmap.h"
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#include "include/private/SkVx.h"
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#include "modules/skottie/src/animator/Animator.h"
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#include "src/core/SkMathPriv.h"
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namespace skottie {
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@ -33,7 +34,7 @@ private:
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const sk_sp<RenderNode>& fChild;
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};
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sk_sp<MotionBlurEffect> MotionBlurEffect::Make(sk_sp<sksg::Animator> animator,
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sk_sp<MotionBlurEffect> MotionBlurEffect::Make(sk_sp<Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t samples_per_frame,
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float shutter_angle, float shutter_phase) {
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@ -53,7 +54,7 @@ sk_sp<MotionBlurEffect> MotionBlurEffect::Make(sk_sp<sksg::Animator> animator,
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phase, dt));
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}
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MotionBlurEffect::MotionBlurEffect(sk_sp<sksg::Animator> animator,
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MotionBlurEffect::MotionBlurEffect(sk_sp<Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t samples, float phase, float dt)
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: INHERITED({std::move(child)})
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@ -14,9 +14,11 @@
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namespace skottie {
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namespace internal {
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class Animator;
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class MotionBlurEffect final : public sksg::CustomRenderNode {
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public:
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static sk_sp<MotionBlurEffect> Make(sk_sp<sksg::Animator> animator,
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static sk_sp<MotionBlurEffect> Make(sk_sp<Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t samples_per_frame,
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float shutter_angle, float shutter_phase);
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@ -36,11 +38,11 @@ private:
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SkRect seekToSample(size_t sample_idx, const SkMatrix& ctm) const;
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MotionBlurEffect(sk_sp<sksg::Animator> animator,
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MotionBlurEffect(sk_sp<Animator> animator,
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sk_sp<sksg::RenderNode> child,
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size_t sample_count, float phase, float dt);
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const sk_sp<sksg::Animator> fAnimator;
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const sk_sp<Animator> fAnimator;
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const size_t fSampleCount;
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const float fPhase,
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fDT;
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@ -24,7 +24,7 @@ SkMatrix image_matrix(const sk_sp<SkImage>& image, const SkISize& dest_size) {
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: SkMatrix::I();
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}
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class ImageAnimator final : public sksg::Animator {
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class ImageAnimator final : public Animator {
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public:
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ImageAnimator(sk_sp<ImageAsset> asset,
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sk_sp<sksg::Image> image_node,
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@ -42,12 +42,12 @@ private:
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};
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// Applies a bias/scale/remap t-adjustment to child animators.
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class CompTimeMapper final : public sksg::GroupAnimator {
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class CompTimeMapper final : public Animator {
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public:
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CompTimeMapper(sksg::AnimatorList&& layer_animators,
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CompTimeMapper(AnimatorScope&& layer_animators,
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sk_sp<TimeRemapper> remapper,
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float time_bias, float time_scale)
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: INHERITED(std::move(layer_animators))
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: fAnimators(std::move(layer_animators))
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, fRemapper(std::move(remapper))
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, fTimeBias(time_bias)
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, fTimeScale(time_scale) {}
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@ -61,15 +61,16 @@ public:
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t = (t + fTimeBias) * fTimeScale;
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}
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this->INHERITED::onTick(t);
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for (const auto& anim : fAnimators) {
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anim->tick(t);
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}
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}
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private:
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const AnimatorScope fAnimators;
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const sk_sp<TimeRemapper> fRemapper;
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const float fTimeBias,
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fTimeScale;
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using INHERITED = sksg::GroupAnimator;
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};
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} // namespace
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@ -23,59 +23,24 @@ class InvalidationController;
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class RenderNode;
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/**
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* Base class for animators.
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*
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*/
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class Animator : public SkRefCnt {
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public:
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virtual ~Animator();
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Animator(const Animator&) = delete;
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Animator& operator=(const Animator&) = delete;
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void tick(float t) { this->onTick(t); }
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protected:
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Animator();
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virtual void onTick(float t) = 0;
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};
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using AnimatorList = std::vector<sk_sp<Animator>>;
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class GroupAnimator : public Animator {
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protected:
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explicit GroupAnimator(AnimatorList&&);
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void onTick(float t) override;
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private:
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const AnimatorList fAnimators;
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using INHERITED = Animator;
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};
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/**
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* Holds a scene root and a list of animators.
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*
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* Provides high-level mehods for driving rendering and animations.
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* Holds a scene root. Provides high-level methods for rendering.
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*
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*/
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class Scene final {
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public:
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static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
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static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root);
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~Scene();
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Scene(const Scene&) = delete;
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Scene& operator=(const Scene&) = delete;
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void render(SkCanvas*) const;
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void animate(float t, InvalidationController* = nullptr);
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void revalidate(InvalidationController* = nullptr);
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const RenderNode* nodeAt(const SkPoint&) const;
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private:
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Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
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explicit Scene(sk_sp<RenderNode> root);
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const sk_sp<RenderNode> fRoot;
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const AnimatorList fAnimators;
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};
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} // namespace sksg
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@ -146,7 +146,7 @@ protected:
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SkRect::MakeIWH(this->width(), this->height()),
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SkMatrix::kFill_ScaleToFit));
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auto root = sksg::TransformEffect::Make(std::move(group), fContentMatrix);
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fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList());
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fScene = sksg::Scene::Make(std::move(root));
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// Off we go.
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this->updatePaddleStrategy();
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@ -184,7 +184,6 @@ protected:
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void onDrawContent(SkCanvas* canvas) override {
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sksg::InvalidationController ic;
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fScene->animate(0, &ic);
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fScene->render(canvas);
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if (fShowInval) {
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@ -15,25 +15,11 @@
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namespace sksg {
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Animator::Animator() = default;
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Animator::~Animator() = default;
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GroupAnimator::GroupAnimator(AnimatorList&& animators)
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||||
: fAnimators(std::move(animators)) {}
|
||||
|
||||
void GroupAnimator::onTick(float t) {
|
||||
for (const auto& a : fAnimators) {
|
||||
a->tick(t);
|
||||
}
|
||||
std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root) {
|
||||
return root ? std::unique_ptr<Scene>(new Scene(std::move(root))) : nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
|
||||
return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
|
||||
}
|
||||
|
||||
Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
|
||||
: fRoot(std::move(root))
|
||||
, fAnimators(std::move(animators)) {}
|
||||
Scene::Scene(sk_sp<RenderNode> root) : fRoot(std::move(root)) {}
|
||||
|
||||
Scene::~Scene() = default;
|
||||
|
||||
@ -41,14 +27,11 @@ void Scene::render(SkCanvas* canvas) const {
|
||||
// Ensure the SG is revalidated.
|
||||
// Note: this is a no-op if the scene has already been revalidated - e.g. in animate().
|
||||
fRoot->revalidate(nullptr, SkMatrix::I());
|
||||
|
||||
fRoot->render(canvas);
|
||||
}
|
||||
|
||||
void Scene::animate(float t, InvalidationController* ic) {
|
||||
for (const auto& anim : fAnimators) {
|
||||
anim->tick(t);
|
||||
}
|
||||
|
||||
void Scene::revalidate(InvalidationController* ic) {
|
||||
fRoot->revalidate(ic, SkMatrix::I());
|
||||
}
|
||||
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
SampleSG() {
|
||||
fGroup = sksg::Group::Make();
|
||||
|
||||
fScene = sksg::Scene::Make(fGroup, sksg::AnimatorList());
|
||||
fScene = sksg::Scene::Make(fGroup);
|
||||
|
||||
auto r = sksg::Rect::Make({20, 20, 400, 300});
|
||||
auto p = sksg::Color::Make(SK_ColorRED);
|
||||
|
@ -24,6 +24,20 @@
|
||||
#include <cmath>
|
||||
#include <utility>
|
||||
|
||||
class SlideDir::Animator : public SkRefCnt {
|
||||
public:
|
||||
virtual ~Animator() = default;
|
||||
Animator(const Animator&) = delete;
|
||||
Animator& operator=(const Animator&) = delete;
|
||||
|
||||
void tick(float t) { this->onTick(t); }
|
||||
|
||||
protected:
|
||||
Animator() = default;
|
||||
|
||||
virtual void onTick(float t) = 0;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
static constexpr float kAspectRatio = 1.5f;
|
||||
@ -46,9 +60,9 @@ public:
|
||||
SkASSERT(fSlide);
|
||||
}
|
||||
|
||||
sk_sp<sksg::Animator> makeForwardingAnimator() {
|
||||
sk_sp<SlideDir::Animator> makeForwardingAnimator() {
|
||||
// Trivial sksg::Animator -> skottie::Animation tick adapter
|
||||
class ForwardingAnimator final : public sksg::Animator {
|
||||
class ForwardingAnimator final : public SlideDir::Animator {
|
||||
public:
|
||||
explicit ForwardingAnimator(sk_sp<SlideAdapter> adapter)
|
||||
: fAdapter(std::move(adapter)) {}
|
||||
@ -108,7 +122,7 @@ struct SlideDir::Rec {
|
||||
SkRect fRect;
|
||||
};
|
||||
|
||||
class SlideDir::FocusController final : public sksg::Animator {
|
||||
class SlideDir::FocusController final : public Animator {
|
||||
public:
|
||||
FocusController(const SlideDir* dir, const SkRect& focusRect)
|
||||
: fDir(dir)
|
||||
@ -247,7 +261,7 @@ private:
|
||||
fTimeBase = 0;
|
||||
State fState = State::kIdle;
|
||||
|
||||
using INHERITED = sksg::Animator;
|
||||
using INHERITED = Animator;
|
||||
};
|
||||
|
||||
SlideDir::SlideDir(const SkString& name, SkTArray<sk_sp<Slide>>&& slides, int columns)
|
||||
@ -292,7 +306,6 @@ void SlideDir::load(SkScalar winWidth, SkScalar winHeight) {
|
||||
const auto cellWidth = winWidth / fColumns;
|
||||
fCellSize = SkSize::Make(cellWidth, cellWidth / kAspectRatio);
|
||||
|
||||
sksg::AnimatorList sceneAnimators;
|
||||
fRoot = sksg::Group::Make();
|
||||
|
||||
for (int i = 0; i < fSlides.count(); ++i) {
|
||||
@ -318,13 +331,13 @@ void SlideDir::load(SkScalar winWidth, SkScalar winHeight) {
|
||||
slideMatrix->getMatrix()));
|
||||
auto slideRoot = sksg::TransformEffect::Make(std::move(slideGrp), slideMatrix);
|
||||
|
||||
sceneAnimators.push_back(adapter->makeForwardingAnimator());
|
||||
fSceneAnimators.push_back(adapter->makeForwardingAnimator());
|
||||
|
||||
fRoot->addChild(slideRoot);
|
||||
fRecs.push_back({ slide, slideRoot, slideMatrix, slideRect });
|
||||
}
|
||||
|
||||
fScene = sksg::Scene::Make(fRoot, std::move(sceneAnimators));
|
||||
fScene = sksg::Scene::Make(fRoot);
|
||||
|
||||
const auto focusRect = SkRect::MakeSize(fWinSize).makeInset(kFocusInset.width(),
|
||||
kFocusInset.height());
|
||||
@ -360,7 +373,9 @@ bool SlideDir::animate(double nanos) {
|
||||
}
|
||||
|
||||
const auto t = msec - fTimeBase;
|
||||
fScene->animate(t);
|
||||
for (const auto& anim : fSceneAnimators) {
|
||||
anim->tick(t);
|
||||
}
|
||||
fFocusController->tick(t);
|
||||
|
||||
return true;
|
||||
|
@ -12,6 +12,9 @@
|
||||
|
||||
#include "include/private/SkTArray.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
class SkString;
|
||||
|
||||
namespace sksg {
|
||||
@ -26,6 +29,8 @@ public:
|
||||
SlideDir(const SkString& name, SkTArray<sk_sp<Slide>>&&,
|
||||
int columns = kDefaultColumnCount);
|
||||
|
||||
class Animator;
|
||||
|
||||
protected:
|
||||
void load(SkScalar winWidth, SkScalar winHeight) override;
|
||||
void unload() override;
|
||||
@ -52,6 +57,7 @@ private:
|
||||
|
||||
SkTArray<Rec, true> fRecs;
|
||||
std::unique_ptr<sksg::Scene> fScene;
|
||||
std::vector<sk_sp<Animator>> fSceneAnimators;
|
||||
sk_sp<sksg::Group> fRoot;
|
||||
|
||||
SkSize fWinSize = SkSize::MakeEmpty();
|
||||
|
Loading…
Reference in New Issue
Block a user