Store GLSL max samplers using uint32_t rather than uint8_t

TBR=egdaniel@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2061123003

Review-Url: https://codereview.chromium.org/2061123003
This commit is contained in:
bsalomon 2016-06-14 09:32:41 -07:00 committed by Commit bot
parent 1d4453efd1
commit bb9c4e411d

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@ -214,10 +214,10 @@ private:
const char* fFBFetchColorName;
const char* fFBFetchExtensionString;
uint8_t fMaxVertexSamplers;
uint8_t fMaxGeometrySamplers;
uint8_t fMaxFragmentSamplers;
uint8_t fMaxCombinedSamplers;
uint32_t fMaxVertexSamplers;
uint32_t fMaxGeometrySamplers;
uint32_t fMaxFragmentSamplers;
uint32_t fMaxCombinedSamplers;
AdvBlendEqInteraction fAdvBlendEqInteraction;