Change desktop and ES 3.0 to always use sized internal texture formats.
Review URL: https://codereview.chromium.org/806943002
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@ -558,17 +558,10 @@ bool GrGpuGL::uploadTexData(const GrSurfaceDesc& desc,
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GrGLenum externalFormat = 0x0; // suprress warning
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GrGLenum externalType = 0x0;// suprress warning
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// glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
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// format for glTexImage, unlike ES3 and desktop. However, we allow the driver to decide the
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// size of the internal format whenever possible and so only use a sized internal format when
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// using texture storage.
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bool useSizedFormat = useTexStorage;
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// Many versions of the ES3 drivers on various platforms will not accept GL_RED in
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// glTexImage2D for the internal format but will accept GL_R8.
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if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_VER(3, 0) &&
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kAlpha_8_GrPixelConfig == dataConfig) {
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useSizedFormat = true;
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}
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// glTexStorage requires sized internal formats on both desktop and ES.
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// ES2 requires an unsized format for glTexImage. On ES3 and desktop we default to sized.
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bool useSizedFormat = useTexStorage || kGL_GrGLStandard == this->glStandard() ||
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this->glVersion() >= GR_GL_VER(3, 0);
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if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
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&externalFormat, &externalType)) {
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return false;
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