Revert "update SkToSRGBColorFilter color management"
This reverts commit 8b5092671b
.
Reason for revert: Test if this broke Android roll
Original change's description:
> update SkToSRGBColorFilter color management
>
> Change-Id: Ia4a8bbc9d983bb5cfa02ba62c922efa1fa879d9b
> Reviewed-on: https://skia-review.googlesource.com/141054
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@chromium.org,brianosman@google.com
Change-Id: Ib34bc4375447fe88a80d9b6d19dae87c4c41d0d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/141180
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -5,7 +5,6 @@
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* found in the LICENSE file.
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*/
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#include "SkColorSpaceXformSteps.h"
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#include "SkPM4fPriv.h"
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#include "SkRasterPipeline.h"
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#include "SkReadBuffer.h"
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@ -21,9 +20,30 @@ void SkToSRGBColorFilter::onAppendStages(SkRasterPipeline* p,
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SkColorSpace* /*dst color space*/,
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SkArenaAlloc* alloc,
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bool shaderIsOpaque) const {
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alloc->make<SkColorSpaceXformSteps>(fSrcColorSpace.get(), kPremul_SkAlphaType,
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SkColorSpace::MakeSRGB().get())
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->apply(p);
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// Step 1: Linearize by undoing the src transfer function.
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// Linear and sRGB will return true to isNumericalTransferFn(), so we check them first.
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SkColorSpaceTransferFn srcFn;
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if (fSrcColorSpace->gammaIsLinear()) {
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// Nothing to do.
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} else if (fSrcColorSpace->gammaCloseToSRGB()) {
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p->append(SkRasterPipeline::from_srgb);
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} else if (fSrcColorSpace->isNumericalTransferFn(&srcFn)) {
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auto copy = alloc->make<SkColorSpaceTransferFn>(srcFn);
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p->append(SkRasterPipeline::parametric, copy);
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} else {
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SkDEBUGFAIL("Looks like we got a table transfer function here, quite unexpectedly.");
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// TODO: If we really need to handle this, we can, but I don't think Ganesh does.
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}
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// Step 2: Transform to sRGB gamut (without clamping).
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append_gamut_transform(p,
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alloc,
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fSrcColorSpace.get(),
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SkColorSpace::MakeSRGB().get(),
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kPremul_SkAlphaType);
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// Step 3: Back to sRGB encoding.
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p->append(SkRasterPipeline::to_srgb);
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}
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sk_sp<SkColorFilter> SkToSRGBColorFilter::Make(sk_sp<SkColorSpace> srcColorSpace) {
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