Split up opLists
Split into: https://skia-review.googlesource.com/c/11793/ (Remove lastProxy capability from GrSurface) Change-Id: I903ba30e17de4aab8cb0d2cc3281ae5c262142f9 Reviewed-on: https://skia-review.googlesource.com/11581 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -378,9 +378,9 @@ private:
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// This back-pointer is required so that we can add a dependancy between
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// the opList used to create the current contents of this surface
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// and the opList of a destination surface to which this one is being drawn or copied.
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// This pointer is unreffed. OpLists own a ref on their surface proxies.
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GrOpList* fLastOpList;
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typedef GrIORefProxy INHERITED;
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};
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@ -26,10 +26,10 @@
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void GrDrawingManager::cleanup() {
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for (int i = 0; i < fOpLists.count(); ++i) {
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fOpLists[i]->makeClosed(); // no opList should receive a new command after this
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fOpLists[i]->clearTarget();
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// We shouldn't need to do this, but it turns out some clients still hold onto opLists
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// after a cleanup
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// after a cleanup.
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// MDB TODO: is this still true?
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fOpLists[i]->reset();
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}
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@ -83,6 +83,7 @@ void GrDrawingManager::internalFlush(GrSurfaceProxy*, GrResourceCache::FlushType
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// but need to be flushed anyway. Closing such GrOpLists here will mean new
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// GrOpLists will be created to replace them if the SkGpuDevice(s) write to them again.
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fOpLists[i]->makeClosed();
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SkDEBUGCODE(fOpLists[i]->validateTargetsSingleRenderTarget());
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}
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#ifdef ENABLE_MDB
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@ -115,6 +116,7 @@ void GrDrawingManager::internalFlush(GrSurfaceProxy*, GrResourceCache::FlushType
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if (!opList) {
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continue; // Odd - but not a big deal
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}
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opList->makeClosed();
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SkDEBUGCODE(opList->validateTargetsSingleRenderTarget());
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opList->prepareOps(&fFlushState);
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if (!opList->executeOps(&fFlushState)) {
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@ -151,17 +153,7 @@ void GrDrawingManager::internalFlush(GrSurfaceProxy*, GrResourceCache::FlushType
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fOpLists[i]->reset();
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}
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#ifndef ENABLE_MDB
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// When MDB is disabled we keep reusing the same GrOpList
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if (fOpLists.count()) {
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SkASSERT(fOpLists.count() == 1);
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// Clear out this flag so the topological sort's SkTTopoSort_CheckAllUnmarked check
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// won't bark
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fOpLists[0]->resetFlag(GrOpList::kWasOutput_Flag);
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}
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#else
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fOpLists.reset();
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#endif
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fFlushState.reset();
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// We always have to notify the cache when it requested a flush so it can reset its state.
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@ -198,19 +190,12 @@ void GrDrawingManager::addPreFlushCallbackObject(sk_sp<GrPreFlushCallbackObject>
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sk_sp<GrRenderTargetOpList> GrDrawingManager::newRTOpList(sk_sp<GrRenderTargetProxy> rtp) {
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SkASSERT(fContext);
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#ifndef ENABLE_MDB
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// When MDB is disabled we always just return the single GrOpList
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if (fOpLists.count()) {
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SkASSERT(fOpLists.count() == 1);
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// In the non-MDB-world the same GrOpList gets reused for multiple render targets.
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// Update this pointer so all the asserts are happy
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rtp->setLastOpList(fOpLists[0].get());
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// DrawingManager gets the creation ref - this ref is for the caller
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// TODO: although this is true right now it isn't cool
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return sk_ref_sp((GrRenderTargetOpList*) fOpLists[0].get());
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// This is a temporary fix for the partial-MDB world. In that world we're not reordering
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// so ops that (in the single opList world) would've just glommed onto the end of the single
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// opList but referred to a far earlier RT need to appear in their own opList.
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if (!fOpLists.empty()) {
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fOpLists.back()->makeClosed();
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}
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#endif
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sk_sp<GrRenderTargetOpList> opList(new GrRenderTargetOpList(rtp,
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fContext->getGpu(),
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@ -227,19 +212,21 @@ sk_sp<GrRenderTargetOpList> GrDrawingManager::newRTOpList(sk_sp<GrRenderTargetPr
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sk_sp<GrTextureOpList> GrDrawingManager::newTextureOpList(sk_sp<GrTextureProxy> textureProxy) {
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SkASSERT(fContext);
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sk_sp<GrTextureOpList> opList(new GrTextureOpList(std::move(textureProxy), fContext->getGpu(),
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// This is a temporary fix for the partial-MDB world. In that world we're not reordering
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// so ops that (in the single opList world) would've just glommed onto the end of the single
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// opList but referred to a far earlier RT need to appear in their own opList.
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if (!fOpLists.empty()) {
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fOpLists.back()->makeClosed();
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}
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sk_sp<GrTextureOpList> opList(new GrTextureOpList(textureProxy, fContext->getGpu(),
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fContext->getAuditTrail()));
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#ifndef ENABLE_MDB
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// When MDB is disabled we still create a new GrOpList, but don't store or ref it - we rely
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// on the caller to immediately execute and free it.
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return opList;
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#else
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*fOpLists.append() = opList;
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SkASSERT(textureProxy->getLastOpList() == opList.get());
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fOpLists.push_back() = opList;
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// Drawing manager gets the creation ref - this ref is for the caller
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return opList;
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#endif
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}
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GrAtlasTextContext* GrDrawingManager::getAtlasTextContext() {
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@ -21,9 +21,7 @@ uint32_t GrOpList::CreateUniqueID() {
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}
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GrOpList::GrOpList(sk_sp<GrSurfaceProxy> surfaceProxy, GrAuditTrail* auditTrail)
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// MDB TODO: in the future opLists will own the GrSurfaceProxy they target.
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// For now, preserve the status quo.
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: fTarget(surfaceProxy.get())
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: fTarget(surfaceProxy)
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, fAuditTrail(auditTrail)
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, fUniqueID(CreateUniqueID())
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, fFlags(0) {
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@ -29,11 +29,7 @@ public:
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virtual bool executeOps(GrOpFlushState* flushState) = 0;
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virtual void makeClosed() {
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// We only close GrOpLists when MDB is enabled. When MDB is disabled there is only
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// ever one GrOpLists and all calls will be funnelled into it.
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#ifdef ENABLE_MDB
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this->setFlag(kClosed_Flag);
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#endif
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}
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// TODO: it seems a bit odd that GrOpList has nothing to clear on reset
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@ -44,10 +40,6 @@ public:
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virtual void abandonGpuResources() = 0;
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virtual void freeGpuResources() = 0;
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// TODO: this entry point is only needed in the non-MDB world. Remove when
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// we make the switch to MDB
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void clearTarget() { fTarget = nullptr; }
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bool isClosed() const { return this->isSetFlag(kClosed_Flag); }
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/*
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@ -82,8 +74,8 @@ public:
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SkDEBUGCODE(virtual void validateTargetsSingleRenderTarget() const = 0;)
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protected:
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GrSurfaceProxy* fTarget;
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GrAuditTrail* fAuditTrail;
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sk_sp<GrSurfaceProxy> fTarget;
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GrAuditTrail* fAuditTrail;
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private:
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friend class GrDrawingManager; // for resetFlag & TopoSortTraits
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@ -135,11 +127,11 @@ private:
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void addDependency(GrOpList* dependedOn);
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uint32_t fUniqueID;
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uint32_t fFlags;
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uint32_t fUniqueID;
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uint32_t fFlags;
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// 'this' GrOpList relies on the output of the GrOpLists in 'fDependencies'
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SkTDArray<GrOpList*> fDependencies;
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SkTDArray<GrOpList*> fDependencies;
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typedef SkRefCnt INHERITED;
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};
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@ -30,16 +30,6 @@ sk_sp<GrRenderTargetContext> GrPreFlushResourceProvider::makeRenderTargetContext
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return nullptr;
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}
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// MDB TODO: This explicit resource creation is required in the pre-MDB world so that the
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// pre-Flush ops are placed in their own opList.
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sk_sp<GrRenderTargetOpList> opList(new GrRenderTargetOpList(
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sk_ref_sp(proxy->asRenderTargetProxy()),
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fDrawingMgr->fContext->getGpu(),
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fDrawingMgr->fContext->resourceProvider(),
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fDrawingMgr->fContext->getAuditTrail(),
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fDrawingMgr->fOptionsForOpLists));
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proxy->setLastOpList(opList.get());
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sk_sp<GrRenderTargetContext> renderTargetContext(
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fDrawingMgr->makeRenderTargetContext(std::move(proxy),
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std::move(colorSpace),
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@ -60,16 +50,6 @@ sk_sp<GrRenderTargetContext> GrPreFlushResourceProvider::makeRenderTargetContext
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sk_sp<GrSurfaceProxy> proxy,
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sk_sp<SkColorSpace> colorSpace,
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const SkSurfaceProps* props) {
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// MDB TODO: This explicit resource creation is required in the pre-MDB world so that the
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// pre-Flush ops are placed in their own opList.
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sk_sp<GrRenderTargetOpList> opList(new GrRenderTargetOpList(
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sk_ref_sp(proxy->asRenderTargetProxy()),
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fDrawingMgr->fContext->getGpu(),
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fDrawingMgr->fContext->resourceProvider(),
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fDrawingMgr->fContext->getAuditTrail(),
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fDrawingMgr->fOptionsForOpLists));
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proxy->setLastOpList(opList.get());
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sk_sp<GrRenderTargetContext> renderTargetContext(
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fDrawingMgr->makeRenderTargetContext(std::move(proxy),
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std::move(colorSpace),
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@ -128,7 +128,7 @@ GrRenderTargetOpList* GrRenderTargetContext::getOpList() {
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return fOpList.get();
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}
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// TODO: move this (and GrTextContext::copy) to GrSurfaceContext?
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// MDB TODO: move this (and GrTextContext::copy) to GrSurfaceContext?
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bool GrRenderTargetContext::onCopy(GrSurfaceProxy* srcProxy,
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const SkIRect& srcRect,
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const SkIPoint& dstPoint) {
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@ -87,7 +87,7 @@ void GrRenderTargetOpList::validateTargetsSingleRenderTarget() const {
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#endif
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void GrRenderTargetOpList::prepareOps(GrOpFlushState* flushState) {
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// MDB TODO: add SkASSERT(this->isClosed());
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SkASSERT(this->isClosed());
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// Loop over the ops that haven't yet been prepared.
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for (int i = 0; i < fRecordedOps.count(); ++i) {
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@ -140,34 +140,34 @@ bool GrRenderTargetOpList::executeOps(GrOpFlushState* flushState) {
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if (0 == fRecordedOps.count()) {
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return false;
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}
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// Draw all the generated geometry.
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const GrRenderTarget* currentRenderTarget = fRecordedOps[0].fRenderTarget.get();
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SkASSERT(currentRenderTarget);
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std::unique_ptr<GrGpuCommandBuffer> commandBuffer;
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#ifdef SK_DEBUG
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GrSurface* target = fTarget->instantiate(flushState->resourceProvider());
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if (!target) {
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return false;
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}
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const GrRenderTarget* currentRenderTarget = target->asRenderTarget();
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SkASSERT(currentRenderTarget);
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#endif
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std::unique_ptr<GrGpuCommandBuffer> commandBuffer = create_command_buffer(fGpu);
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flushState->setCommandBuffer(commandBuffer.get());
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// Draw all the generated geometry.
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for (int i = 0; i < fRecordedOps.count(); ++i) {
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if (!fRecordedOps[i].fOp) {
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continue;
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}
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SkASSERT(fRecordedOps[i].fRenderTarget.get());
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SkASSERT(fRecordedOps[i].fRenderTarget.get() == currentRenderTarget);
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if (fRecordedOps[i].fOp->needsCommandBufferIsolation()) {
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// This op is a special snowflake and must occur between command buffers
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// TODO: make this go through the command buffer
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finish_command_buffer(commandBuffer.get());
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currentRenderTarget = fRecordedOps[i].fRenderTarget.get();
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commandBuffer.reset();
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flushState->setCommandBuffer(commandBuffer.get());
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} else if (fRecordedOps[i].fRenderTarget.get() != currentRenderTarget) {
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// Changing renderTarget
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// MDB TODO: this code path goes away
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finish_command_buffer(commandBuffer.get());
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currentRenderTarget = fRecordedOps[i].fRenderTarget.get();
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commandBuffer = create_command_buffer(fGpu);
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flushState->setCommandBuffer(commandBuffer.get());
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} else if (!commandBuffer) {
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commandBuffer = create_command_buffer(fGpu);
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flushState->setCommandBuffer(commandBuffer.get());
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@ -255,6 +255,7 @@ void GrRenderTargetOpList::fullClear(GrRenderTargetContext* renderTargetContext,
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////////////////////////////////////////////////////////////////////////////////
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// MDB TODO: fuse with GrTextureOpList::copySurface
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bool GrRenderTargetOpList::copySurface(GrResourceProvider* resourceProvider,
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GrRenderTargetContext* dst,
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GrSurfaceProxy* src,
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@ -311,6 +312,13 @@ GrOp* GrRenderTargetOpList::recordOp(std::unique_ptr<GrOp> op,
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return nullptr;
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}
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#ifdef SK_DEBUG
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if (!fRecordedOps.empty()) {
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GrRenderTargetOpList::RecordedOp& back = fRecordedOps.back();
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SkASSERT(back.fRenderTarget == renderTarget);
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}
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#endif
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// A closed GrOpList should never receive new/more ops
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SkASSERT(!this->isClosed());
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@ -410,7 +418,7 @@ void GrRenderTargetOpList::forwardCombine() {
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fRecordedOps[j].fOp = std::move(fRecordedOps[i].fOp);
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break;
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}
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// Stop going traversing if we would cause a painter's order violation.
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// Stop traversing if we would cause a painter's order violation.
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if (!can_reorder(fRecordedOps[j].fOp->bounds(), op->bounds())) {
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GrOP_INFO("\t\tForward: Intersects with (%s, opID: %u)\n", candidate.fOp->name(),
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candidate.fOp->uniqueID());
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@ -32,10 +32,9 @@ GrSurfaceProxy::GrSurfaceProxy(sk_sp<GrSurface> surface, SkBackingFit fit)
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}
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GrSurfaceProxy::~GrSurfaceProxy() {
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if (fLastOpList) {
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fLastOpList->clearTarget();
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}
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SkSafeUnref(fLastOpList);
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// For this to be deleted the opList that held a ref on it (if there was one) must have been
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// deleted. Which would have cleared out this back pointer.
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SkASSERT(!fLastOpList);
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}
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GrSurface* GrSurfaceProxy::instantiate(GrResourceProvider* resourceProvider) {
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@ -97,15 +96,14 @@ int GrSurfaceProxy::worstCaseHeight(const GrCaps& caps) const {
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}
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void GrSurfaceProxy::setLastOpList(GrOpList* opList) {
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#ifdef SK_DEBUG
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if (fLastOpList) {
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// The non-MDB world never closes so we can't check this condition
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#ifdef ENABLE_MDB
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SkASSERT(fLastOpList->isClosed());
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#endif
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fLastOpList->clearTarget();
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}
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#endif
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SkRefCnt_SafeAssign(fLastOpList, opList);
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// Un-reffed
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fLastOpList = opList;
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}
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GrRenderTargetOpList* GrSurfaceProxy::getLastRenderTargetOpList() {
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@ -68,32 +68,16 @@ GrTextureOpList* GrTextureContext::getOpList() {
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return fOpList.get();
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}
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// TODO: move this (and GrRenderTargetContext::copy) to GrSurfaceContext?
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// MDB TODO: move this (and GrRenderTargetContext::copy) to GrSurfaceContext?
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bool GrTextureContext::onCopy(GrSurfaceProxy* srcProxy,
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const SkIRect& srcRect,
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const SkIPoint& dstPoint) {
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ASSERT_SINGLE_OWNER
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RETURN_FALSE_IF_ABANDONED
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SkDEBUGCODE(this->validate();)
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GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrTextureContext::copy");
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GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrTextureContext::onCopy");
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#ifndef ENABLE_MDB
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// We can't yet fully defer copies to textures, so GrTextureContext::copySurface will
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// execute the copy immediately. Ensure the data is ready.
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fContext->contextPriv().flushSurfaceWrites(srcProxy);
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#endif
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GrTextureOpList* opList = this->getOpList();
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bool result = opList->copySurface(fContext->resourceProvider(),
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fTextureProxy.get(), srcProxy, srcRect, dstPoint);
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#ifndef ENABLE_MDB
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GrOpFlushState flushState(fContext->getGpu(), nullptr);
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opList->prepareOps(&flushState);
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opList->executeOps(&flushState);
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opList->reset();
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#endif
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return result;
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return this->getOpList()->copySurface(fContext->resourceProvider(),
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fTextureProxy.get(), srcProxy, srcRect, dstPoint);
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}
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@ -50,7 +50,7 @@ void GrTextureOpList::validateTargetsSingleRenderTarget() const {
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#endif
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void GrTextureOpList::prepareOps(GrOpFlushState* flushState) {
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// MDB TODO: add SkASSERT(this->isClosed());
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SkASSERT(this->isClosed());
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// Loop over the ops that haven't yet generated their geometry
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for (int i = 0; i < fRecordedOps.count(); ++i) {
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@ -81,6 +81,7 @@ void GrTextureOpList::reset() {
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////////////////////////////////////////////////////////////////////////////////
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// MDB TODO: fuse with GrRenderTargetOpList::copySurface
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bool GrTextureOpList::copySurface(GrResourceProvider* resourceProvider,
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GrSurfaceProxy* dst,
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GrSurfaceProxy* src,
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@ -899,6 +899,8 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceCreationWithColorSpace_Gpu, reporter,
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test_surface_creation_and_snapshot_with_color_space(reporter, "wrapped", f16Support,
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wrappedSurfaceMaker);
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context->flush();
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for (auto textureHandle : textureHandles) {
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context->getGpu()->deleteTestingOnlyBackendTexture(textureHandle);
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}
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