Remove drawImageAtCurrentFrame
Unused by flutter Would need variants for sampling options Easy for clients to achieve this with other APIs Change-Id: Ia8b29f5183f5b729b62ef35e87897d5312b38da5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427197 Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Mike Reed <reed@google.com>
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@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Breaking
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- Paint.getBlendMode() has been removed.
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- Canvas.drawImageAtCurrentFrame() has been removed.
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## [0.28.1] - 2021-06-28
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@ -930,13 +930,6 @@ EMSCRIPTEN_BINDINGS(Skia) {
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const SkPaint* paint)->void {
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self.drawImage(img.get(), left, top, {filter, mipmap}, paint);
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}), allow_raw_pointers())
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.function("drawImageAtCurrentFrame", optional_override([](SkCanvas& self, sk_sp<SkAnimatedImage> aImg,
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SkScalar left, SkScalar top, const SkPaint* paint)->void {
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auto img = aImg->getCurrentFrame();
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SkSamplingOptions sampling(paint ? paint->getFilterQuality()
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: kNone_SkFilterQuality);
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self.drawImage(img, left, top, sampling, paint);
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}), allow_raw_pointers())
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.function("_drawImageNine", optional_override([](SkCanvas& self, const sk_sp<SkImage>& image,
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WASMPointerU32 centerPtr, WASMPointerF32 dstPtr,
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@ -205,7 +205,6 @@ var CanvasKit = {
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drawImage: function() {},
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drawImageCubic: function() {},
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drawImageOptions: function() {},
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drawImageAtCurrentFrame: function() {},
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drawLine: function() {},
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drawPaint: function() {},
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drawParagraph: function() {},
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11
modules/canvaskit/npm_build/types/index.d.ts
vendored
11
modules/canvaskit/npm_build/types/index.d.ts
vendored
@ -1213,17 +1213,6 @@ export interface Canvas extends EmbindObject<Canvas> {
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drawImageOptions(img: Image, left: number, top: number, fm: FilterMode,
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mm: MipmapMode, paint: Paint | null): void;
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/**
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* Draws the current frame of the given animated image with its top-left corner at
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* (left, top) using the current clip, the current matrix, and optionally-provided paint.
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* @param aImg
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* @param left
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* @param top
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* @param paint
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*/
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drawImageAtCurrentFrame(aImg: AnimatedImage, left: number, top: number,
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paint?: Paint): void;
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/**
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* Draws the provided image stretched proportionally to fit into dst rectangle.
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* The center rectangle divides the image into nine sections: four sides, four corners, and
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@ -173,23 +173,27 @@ describe('Core canvas behavior', () => {
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expect(aImg.height()).toEqual(240);
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expect(aImg.getFrameCount()).toEqual(60);
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let img = aImg.makeImageAtCurrentFrame();
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canvas.drawImage(img, 0, 0, null);
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img.delete(); // This is annoying, so we added drawImageAtCurrentFrame
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const drawCurrentFrame = function(x, y) {
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let img = aImg.makeImageAtCurrentFrame();
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canvas.drawImage(img, x, y, null);
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img.delete();
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}
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drawCurrentFrame(0, 0);
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let c = aImg.decodeNextFrame();
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expect(c).not.toEqual(-1);
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canvas.drawImageAtCurrentFrame(aImg, 300, 0, null);
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drawCurrentFrame(300, 0);
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for(let i = 0; i < 10; i++) {
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c = aImg.decodeNextFrame();
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expect(c).not.toEqual(-1);
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}
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canvas.drawImageAtCurrentFrame(aImg, 0, 300, null);
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drawCurrentFrame(0, 300);
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for(let i = 0; i < 10; i++) {
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c = aImg.decodeNextFrame();
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expect(c).not.toEqual(-1);
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}
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canvas.drawImageAtCurrentFrame(aImg, 300, 300, null);
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drawCurrentFrame(300, 300);
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aImg.delete();
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}, '/assets/flightAnim.gif');
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