Make GrDrawTarget::Caps ref counted and GrGLCaps derive from it.

Also rename GrDrawTarget::getCaps() -> GrDrawTarget::caps().
Review URL: https://codereview.chromium.org/12843026

git-svn-id: http://skia.googlecode.com/svn/trunk@8364 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-03-25 15:38:39 +00:00
parent a45bcc8022
commit bcce892652
22 changed files with 286 additions and 243 deletions

View File

@ -432,7 +432,7 @@ bool GrAAConvexPathRenderer::canDrawPath(const SkPath& path,
const SkStrokeRec& stroke,
const GrDrawTarget* target,
bool antiAlias) const {
return (target->getCaps().shaderDerivativeSupport() && antiAlias &&
return (target->caps()->shaderDerivativeSupport() && antiAlias &&
stroke.isFillStyle() && !path.isInverseFillType() && path.isConvex());
}

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@ -565,7 +565,7 @@ bool GrAAHairLinePathRenderer::canDrawPath(const SkPath& path,
static const uint32_t gReqDerivMask = SkPath::kCubic_SegmentMask |
SkPath::kQuad_SegmentMask;
if (!target->getCaps().shaderDerivativeSupport() &&
if (!target->caps()->shaderDerivativeSupport() &&
(gReqDerivMask & path.getSegmentMasks())) {
return false;
}

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@ -302,7 +302,7 @@ bool GrBufferAllocPool::createBlock(size_t requestSize) {
// threshold (since we don't expect it is likely that we will see more vertex data)
// b) If the hint is not set we lock if the buffer size is greater than the threshold.
bool attemptLock = block.fBuffer->isCPUBacked();
if (!attemptLock && fGpu->getCaps().bufferLockSupport()) {
if (!attemptLock && fGpu->caps()->bufferLockSupport()) {
if (fFrequentResetHint) {
attemptLock = requestSize > GR_GEOM_BUFFER_LOCK_THRESHOLD;
} else {
@ -350,7 +350,7 @@ void GrBufferAllocPool::flushCpuData(GrGeometryBuffer* buffer,
GrAssert(flushSize <= buffer->sizeInBytes());
VALIDATE(true);
if (fGpu->getCaps().bufferLockSupport() &&
if (fGpu->caps()->bufferLockSupport() &&
flushSize > GR_GEOM_BUFFER_LOCK_THRESHOLD) {
void* data = buffer->lock();
if (NULL != data) {

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@ -824,8 +824,8 @@ void GrClipMaskManager::setGpuStencil() {
stencilBits = stencilBuffer->bits();
}
GrAssert(fGpu->getCaps().stencilWrapOpsSupport() || !settings.usesWrapOp());
GrAssert(fGpu->getCaps().twoSidedStencilSupport() || !settings.isTwoSided());
GrAssert(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
GrAssert(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
this->adjustStencilParams(&settings, clipMode, stencilBits);
fGpu->setStencilSettings(settings);
}
@ -845,7 +845,7 @@ void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
unsigned int userBits = clipBit - 1;
GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
bool twoSided = fGpu->getCaps().twoSidedStencilSupport();
bool twoSided = fGpu->caps()->twoSidedStencilSupport();
bool finished = false;
while (!finished) {

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@ -548,15 +548,15 @@ void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
}
int GrContext::getMaxTextureSize() const {
return fGpu->getCaps().maxTextureSize();
return fGpu->caps()->maxTextureSize();
}
int GrContext::getMaxRenderTargetSize() const {
return fGpu->getCaps().maxRenderTargetSize();
return fGpu->caps()->maxRenderTargetSize();
}
int GrContext::getMaxSampleCount() const {
return fGpu->getCaps().maxSampleCount();
return fGpu->caps()->maxSampleCount();
}
///////////////////////////////////////////////////////////////////////////////
@ -573,8 +573,8 @@ GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDe
bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
int width, int height) const {
const GrDrawTarget::Caps& caps = fGpu->getCaps();
if (!caps.eightBitPaletteSupport()) {
const GrDrawTarget::Caps* caps = fGpu->caps();
if (!caps->eightBitPaletteSupport()) {
return false;
}
@ -582,7 +582,7 @@ bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
if (!isPow2) {
bool tiled = NULL != params && params->isTiled();
if (tiled && !caps.npotTextureTileSupport()) {
if (tiled && !caps->npotTextureTileSupport()) {
return false;
}
}

View File

@ -452,7 +452,7 @@ void GrDrawTarget::drawNonIndexed(GrPrimitiveType type,
void GrDrawTarget::stencilPath(const GrPath* path, const SkStrokeRec& stroke, SkPath::FillType fill) {
// TODO: extract portions of checkDraw that are relevant to path stenciling.
GrAssert(NULL != path);
GrAssert(fCaps.pathStencilingSupport());
GrAssert(this->caps()->pathStencilingSupport());
GrAssert(!stroke.isHairlineStyle());
GrAssert(!SkPath::IsInverseFillType(fill));
this->onStencilPath(path, stroke, fill);
@ -464,7 +464,7 @@ bool GrDrawTarget::willUseHWAALines() const {
// There is a conflict between using smooth lines and our use of premultiplied alpha. Smooth
// lines tweak the incoming alpha value but not in a premul-alpha way. So we only use them when
// our alpha is 0xff and tweaking the color for partial coverage is OK
if (!fCaps.hwAALineSupport() ||
if (!this->caps()->hwAALineSupport() ||
!this->getDrawState().isHWAntialiasState()) {
return false;
}
@ -476,7 +476,7 @@ bool GrDrawTarget::willUseHWAALines() const {
bool GrDrawTarget::canApplyCoverage() const {
// we can correctly apply coverage if a) we have dual source blending
// or b) one of our blend optimizations applies.
return this->getCaps().dualSourceBlendingSupport() ||
return this->caps()->dualSourceBlendingSupport() ||
GrDrawState::kNone_BlendOpt != this->getDrawState().getBlendOpts(true);
}
@ -677,19 +677,59 @@ GrDrawTarget::AutoClipRestore::AutoClipRestore(GrDrawTarget* target, const SkIRe
target->setClip(&fReplacementClip);
}
///////////////////////////////////////////////////////////////////////////////
SK_DEFINE_INST_COUNT(GrDrawTarget::Caps)
void GrDrawTarget::Caps::reset() {
f8BitPaletteSupport = false;
fNPOTTextureTileSupport = false;
fTwoSidedStencilSupport = false;
fStencilWrapOpsSupport = false;
fHWAALineSupport = false;
fShaderDerivativeSupport = false;
fGeometryShaderSupport = false;
fDualSourceBlendingSupport = false;
fBufferLockSupport = false;
fPathStencilingSupport = false;
fMaxRenderTargetSize = 0;
fMaxTextureSize = 0;
fMaxSampleCount = 0;
}
GrDrawTarget::Caps& GrDrawTarget::Caps::operator=(const GrDrawTarget::Caps& other) {
f8BitPaletteSupport = other.f8BitPaletteSupport;
fNPOTTextureTileSupport = other.fNPOTTextureTileSupport;
fTwoSidedStencilSupport = other.fTwoSidedStencilSupport;
fStencilWrapOpsSupport = other.fStencilWrapOpsSupport;
fHWAALineSupport = other.fHWAALineSupport;
fShaderDerivativeSupport = other.fShaderDerivativeSupport;
fGeometryShaderSupport = other.fGeometryShaderSupport;
fDualSourceBlendingSupport = other.fDualSourceBlendingSupport;
fBufferLockSupport = other.fBufferLockSupport;
fPathStencilingSupport = other.fPathStencilingSupport;
fMaxRenderTargetSize = other.fMaxRenderTargetSize;
fMaxTextureSize = other.fMaxTextureSize;
fMaxSampleCount = other.fMaxSampleCount;
return *this;
}
void GrDrawTarget::Caps::print() const {
static const char* gNY[] = {"NO", "YES"};
GrPrintf("8 Bit Palette Support : %s\n", gNY[fInternals.f8BitPaletteSupport]);
GrPrintf("NPOT Texture Tile Support : %s\n", gNY[fInternals.fNPOTTextureTileSupport]);
GrPrintf("Two Sided Stencil Support : %s\n", gNY[fInternals.fTwoSidedStencilSupport]);
GrPrintf("Stencil Wrap Ops Support : %s\n", gNY[fInternals.fStencilWrapOpsSupport]);
GrPrintf("HW AA Lines Support : %s\n", gNY[fInternals.fHWAALineSupport]);
GrPrintf("Shader Derivative Support : %s\n", gNY[fInternals.fShaderDerivativeSupport]);
GrPrintf("Geometry Shader Support : %s\n", gNY[fInternals.fGeometryShaderSupport]);
GrPrintf("FSAA Support : %s\n", gNY[fInternals.fFSAASupport]);
GrPrintf("Dual Source Blending Support: %s\n", gNY[fInternals.fDualSourceBlendingSupport]);
GrPrintf("Buffer Lock Support : %s\n", gNY[fInternals.fBufferLockSupport]);
GrPrintf("Path Stenciling Support : %s\n", gNY[fInternals.fPathStencilingSupport]);
GrPrintf("Max Texture Size : %d\n", fInternals.fMaxTextureSize);
GrPrintf("Max Render Target Size : %d\n", fInternals.fMaxRenderTargetSize);
GrPrintf("8 Bit Palette Support : %s\n", gNY[f8BitPaletteSupport]);
GrPrintf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileSupport]);
GrPrintf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilSupport]);
GrPrintf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSupport]);
GrPrintf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]);
GrPrintf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
GrPrintf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
GrPrintf("Dual Source Blending Support: %s\n", gNY[fDualSourceBlendingSupport]);
GrPrintf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]);
GrPrintf("Path Stenciling Support : %s\n", gNY[fPathStencilingSupport]);
GrPrintf("Max Texture Size : %d\n", fMaxTextureSize);
GrPrintf("Max Render Target Size : %d\n", fMaxRenderTargetSize);
GrPrintf("Max Sample Count : %d\n", fMaxSampleCount);
}

View File

@ -30,27 +30,6 @@ class SkStrokeRec;
class GrDrawTarget : public GrRefCnt {
protected:
/** This helper class allows GrDrawTarget subclasses to set the caps values without having to be
made a friend of GrDrawTarget::Caps. */
class CapsInternals {
public:
bool f8BitPaletteSupport : 1;
bool fNPOTTextureTileSupport : 1;
bool fTwoSidedStencilSupport : 1;
bool fStencilWrapOpsSupport : 1;
bool fHWAALineSupport : 1;
bool fShaderDerivativeSupport : 1;
bool fGeometryShaderSupport : 1;
bool fFSAASupport : 1;
bool fDualSourceBlendingSupport : 1;
bool fBufferLockSupport : 1;
bool fPathStencilingSupport : 1;
int fMaxRenderTargetSize;
int fMaxTextureSize;
int fMaxSampleCount;
};
class DrawInfo;
public:
@ -59,35 +38,50 @@ public:
/**
* Represents the draw target capabilities.
*/
class Caps {
class Caps : public SkRefCnt {
public:
Caps() { memset(this, 0, sizeof(Caps)); }
SK_DECLARE_INST_COUNT(Caps)
Caps() { this->reset(); }
Caps(const Caps& c) { *this = c; }
Caps& operator= (const Caps& c) {
memcpy(this, &c, sizeof(Caps));
return *this;
}
void print() const;
Caps& operator= (const Caps& c);
bool eightBitPaletteSupport() const { return fInternals.f8BitPaletteSupport; }
bool npotTextureTileSupport() const { return fInternals.fNPOTTextureTileSupport; }
bool twoSidedStencilSupport() const { return fInternals.fTwoSidedStencilSupport; }
bool stencilWrapOpsSupport() const { return fInternals.fStencilWrapOpsSupport; }
bool hwAALineSupport() const { return fInternals.fHWAALineSupport; }
bool shaderDerivativeSupport() const { return fInternals.fShaderDerivativeSupport; }
bool geometryShaderSupport() const { return fInternals.fGeometryShaderSupport; }
bool fsaaSupport() const { return fInternals.fFSAASupport; }
bool dualSourceBlendingSupport() const { return fInternals.fDualSourceBlendingSupport; }
bool bufferLockSupport() const { return fInternals.fBufferLockSupport; }
bool pathStencilingSupport() const { return fInternals.fPathStencilingSupport; }
virtual void reset();
virtual void print() const;
int maxRenderTargetSize() const { return fInternals.fMaxRenderTargetSize; }
int maxTextureSize() const { return fInternals.fMaxTextureSize; }
bool eightBitPaletteSupport() const { return f8BitPaletteSupport; }
bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; }
bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; }
bool hwAALineSupport() const { return fHWAALineSupport; }
bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
bool geometryShaderSupport() const { return fGeometryShaderSupport; }
bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
bool bufferLockSupport() const { return fBufferLockSupport; }
bool pathStencilingSupport() const { return fPathStencilingSupport; }
int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
int maxTextureSize() const { return fMaxTextureSize; }
// Will be 0 if MSAA is not supported
int maxSampleCount() const { return fInternals.fMaxSampleCount; }
private:
CapsInternals fInternals;
friend class GrDrawTarget; // to set values of fInternals
int maxSampleCount() const { return fMaxSampleCount; }
protected:
bool f8BitPaletteSupport : 1;
bool fNPOTTextureTileSupport : 1;
bool fTwoSidedStencilSupport : 1;
bool fStencilWrapOpsSupport : 1;
bool fHWAALineSupport : 1;
bool fShaderDerivativeSupport : 1;
bool fGeometryShaderSupport : 1;
bool fDualSourceBlendingSupport : 1;
bool fBufferLockSupport : 1;
bool fPathStencilingSupport : 1;
int fMaxRenderTargetSize;
int fMaxTextureSize;
int fMaxSampleCount;
typedef SkRefCnt INHERITED;
};
///////////////////////////////////////////////////////////////////////////
@ -100,7 +94,7 @@ public:
/**
* Gets the capabilities of the draw target.
*/
const Caps& getCaps() const { return fCaps; }
const Caps* caps() const { return fCaps.get(); }
/**
* Sets the current clip to the region specified by clip. All draws will be
@ -652,9 +646,6 @@ protected:
GrContext* getContext() { return fContext; }
const GrContext* getContext() const { return fContext; }
// allows derived class to set the caps
CapsInternals* capsInternals() { return &fCaps.fInternals; }
// A subclass may override this function if it wishes to be notified when the clip is changed.
// The override should call INHERITED::clipWillBeSet().
virtual void clipWillBeSet(const GrClipData* clipData);
@ -673,7 +664,8 @@ protected:
return this->getGeomSrc().fVertexSize;
}
Caps fCaps;
// Subclass must initialize this in its constructor.
SkAutoTUnref<const Caps> fCaps;
/**
* Used to communicate draws to subclass's onDraw function.

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@ -204,7 +204,7 @@ GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
}
GrPath* GrGpu::createPath(const SkPath& path) {
GrAssert(fCaps.pathStencilingSupport());
GrAssert(this->caps()->pathStencilingSupport());
this->handleDirtyContext();
return this->onCreatePath(path);
}

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@ -29,7 +29,7 @@ GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu,
, fFlushing(false) {
fDstGpu->ref();
fCaps = fDstGpu->getCaps();
fCaps.reset(SkRef(fDstGpu->caps()));
GrAssert(NULL != vertexPool);
GrAssert(NULL != indexPool);
@ -99,7 +99,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
// optimizations help determine whether coverage and color can be blended correctly when
// dual-source blending isn't available. This comes into play when there is coverage. If colors
// were a stage it could take a hint that every vertex's color will be opaque.
if (this->getCaps().dualSourceBlendingSupport() ||
if (this->caps()->dualSourceBlendingSupport() ||
drawState->hasSolidCoverage(drawState->getAttribBindings())) {
bindings |= GrDrawState::kColor_AttribBindingsBit;
drawState->setAttribIndex(GrDrawState::kColor_AttribIndex, attribs.count());

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@ -79,8 +79,8 @@ GrPathRenderer* GrPathRendererChain::getPathRenderer(const SkPath& path,
void GrPathRendererChain::init() {
GrAssert(!fInit);
GrGpu* gpu = fOwner->getGpu();
bool twoSided = gpu->getCaps().twoSidedStencilSupport();
bool wrapOp = gpu->getCaps().stencilWrapOpsSupport();
bool twoSided = gpu->caps()->twoSidedStencilSupport();
bool wrapOp = gpu->caps()->stencilWrapOpsSupport();
GrPathRenderer::AddPathRenderers(fOwner, this);
this->addPathRenderer(SkNEW_ARGS(GrDefaultPathRenderer,
(twoSided, wrapOp)))->unref();

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@ -16,7 +16,7 @@
GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) {
GrAssert(NULL != context);
GrAssert(NULL != context->getGpu());
if (context->getGpu()->getCaps().pathStencilingSupport()) {
if (context->getGpu()->caps()->pathStencilingSupport()) {
return SkNEW_ARGS(GrStencilAndCoverPathRenderer, (context->getGpu()));
} else {
return NULL;
@ -24,7 +24,7 @@ GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) {
}
GrStencilAndCoverPathRenderer::GrStencilAndCoverPathRenderer(GrGpu* gpu) {
GrAssert(gpu->getCaps().pathStencilingSupport());
GrAssert(gpu->caps()->pathStencilingSupport());
fGpu = gpu;
gpu->ref();
}

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@ -136,7 +136,7 @@ GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu,
const GrTextureDesc& desc) {
GrResourceKey::ResourceFlags flags = 0;
bool tiled = NULL != params && params->isTiled();
if (tiled && !gpu->getCaps().npotTextureTileSupport()) {
if (tiled && !gpu->caps()->npotTextureTileSupport()) {
if (!GrIsPow2(desc.fWidth) || !GrIsPow2(desc.fHeight)) {
flags |= kStretchToPOT_TextureFlag;
if (params->isBilerp()) {

View File

@ -74,7 +74,7 @@ void* GrGLBufferImpl::lock(GrGpuGL* gpu) {
GrAssert(!this->isLocked());
if (0 == fDesc.fID) {
fLockPtr = fCPUData;
} else if (gpu->getCaps().bufferLockSupport()) {
} else if (gpu->caps()->bufferLockSupport()) {
this->bind(gpu);
// Let driver know it can discard the old data
GL_CALL(gpu, BufferData(fBufferType,
@ -92,7 +92,7 @@ void GrGLBufferImpl::unlock(GrGpuGL* gpu) {
VALIDATE();
GrAssert(this->isLocked());
if (0 != fDesc.fID) {
GrAssert(gpu->getCaps().bufferLockSupport());
GrAssert(gpu->caps()->bufferLockSupport());
this->bind(gpu);
GL_CALL(gpu, UnmapBuffer(fBufferType));
}

View File

@ -10,11 +10,15 @@
#include "GrGLContext.h"
#include "SkTSearch.h"
SK_DEFINE_INST_COUNT(GrGLCaps)
GrGLCaps::GrGLCaps() {
this->reset();
}
void GrGLCaps::reset() {
INHERITED::reset();
fVerifiedColorConfigs.reset();
fStencilFormats.reset();
fStencilVerifiedColorConfigs.reset();
@ -46,6 +50,7 @@ GrGLCaps::GrGLCaps(const GrGLCaps& caps) {
}
GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) {
INHERITED::operator=(caps);
fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
fStencilFormats = caps.fStencilFormats;
fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs;
@ -85,6 +90,10 @@ void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
GrGLBinding binding = ctxInfo.binding();
GrGLVersion version = ctxInfo.version();
/**************************************************************************
* Caps specific to GrGLCaps
**************************************************************************/
if (kES2_GrGLBinding == binding) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
&fMaxFragmentUniformVectors);
@ -194,6 +203,89 @@ void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
this->initFSAASupport(ctxInfo, gli);
this->initStencilFormats(ctxInfo);
/**************************************************************************
* GrDrawTarget::Caps fields
**************************************************************************/
GrGLint maxTextureUnits;
// check FS and fixed-function texture unit limits
// we only use textures in the fragment stage currently.
// checks are > to make sure we have a spare unit.
GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
GrAssert(maxTextureUnits > GrDrawState::kNumStages);
GrGLint numFormats;
GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
SkAutoSTMalloc<10, GrGLint> formats(numFormats);
GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int i = 0; i < numFormats; ++i) {
if (formats[i] == GR_GL_PALETTE8_RGBA8) {
f8BitPaletteSupport = true;
break;
}
}
if (kDesktop_GrGLBinding == binding) {
// we could also look for GL_ATI_separate_stencil extension or
// GL_EXT_stencil_two_side but they use different function signatures
// than GL2.0+ (and than each other).
fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
// supported on GL 1.4 and higher or by extension
fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
ctxInfo.hasExtension("GL_EXT_stencil_wrap");
} else {
// ES 2 has two sided stencil and stencil wrap
fTwoSidedStencilSupport = true;
fStencilWrapOpsSupport = true;
}
if (kDesktop_GrGLBinding == binding) {
fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes
// glMapBuffer.
} else {
fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer");
}
if (kDesktop_GrGLBinding == binding) {
if (ctxInfo.version() >= GR_GL_VER(2,0) ||
ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")) {
fNPOTTextureTileSupport = true;
} else {
fNPOTTextureTileSupport = false;
}
} else {
// Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
fNPOTTextureTileSupport = ctxInfo.hasExtension("GL_OES_texture_npot");
}
fHWAALineSupport = (kDesktop_GrGLBinding == binding);
GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
// Our render targets are always created with textures as the color
// attachment, hence this min:
fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize);
fPathStencilingSupport = GR_GL_USE_NV_PATH_RENDERING &&
ctxInfo.hasExtension("GL_NV_path_rendering");
// Enable supported shader-related caps
if (kDesktop_GrGLBinding == binding) {
fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
ctxInfo.hasExtension("GL_ARB_blend_func_extended");
fShaderDerivativeSupport = true;
// we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) &&
ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
} else {
fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives");
}
if (GrGLCaps::kImaginationES_MSFBOType == fMSFBOType) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount);
} else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount);
}
}
bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
@ -411,6 +503,10 @@ bool GrGLCaps::isColorConfigAndStencilFormatVerified(
}
void GrGLCaps::print() const {
INHERITED::print();
GrPrintf("--- GL-Specific ---\n");
for (int i = 0; i < fStencilFormats.count(); ++i) {
GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
i,
@ -432,20 +528,25 @@ void GrGLCaps::print() const {
};
GrPrintf("MSAA Type: %s\n", gMSFBOExtStr[fMSFBOType]);
GrPrintf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
GrPrintf("Support RGBA8 Render Buffer: %s\n",
(fRGBA8RenderbufferSupport ? "YES": "NO"));
GrPrintf("BGRA is an internal format: %s\n",
(fBGRAIsInternalFormat ? "YES": "NO"));
GrPrintf("Support texture swizzle: %s\n",
(fTextureSwizzleSupport ? "YES": "NO"));
GrPrintf("Unpack Row length support: %s\n",
(fUnpackRowLengthSupport ? "YES": "NO"));
GrPrintf("Unpack Flip Y support: %s\n",
(fUnpackFlipYSupport ? "YES": "NO"));
GrPrintf("Pack Row length support: %s\n",
(fPackRowLengthSupport ? "YES": "NO"));
GrPrintf("Pack Flip Y support: %s\n",
(fPackFlipYSupport ? "YES": "NO"));
GrPrintf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
GrPrintf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
GrPrintf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO"));
GrPrintf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
GrPrintf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
GrPrintf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
GrPrintf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
GrPrintf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
GrPrintf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
GrPrintf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
GrPrintf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
GrPrintf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
GrPrintf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
GrPrintf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
GrPrintf("Fragment coord conventions support: %s\n", (fFragCoordsConventionSupport ? "YES": "NO"));
GrPrintf("Fragment coord conventions support: %s\n",
(fFragCoordsConventionSupport ? "YES": "NO"));
GrPrintf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
GrPrintf("Use non-VBO for dynamic data: %s\n",
(fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
GrPrintf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
}

View File

@ -12,6 +12,7 @@
#include "SkTArray.h"
#include "SkTDArray.h"
#include "GrGLStencilBuffer.h"
#include "GrDrawTarget.h"
class GrGLContextInfo;
@ -20,8 +21,10 @@ class GrGLContextInfo;
* version and the extensions string. It also tracks formats that have passed
* the FBO completeness test.
*/
class GrGLCaps {
class GrGLCaps : public GrDrawTarget::Caps {
public:
SK_DECLARE_INST_COUNT(GrGLCaps)
typedef GrGLStencilBuffer::Format StencilFormat;
/**
@ -93,7 +96,7 @@ public:
/**
* Resets the caps such that nothing is supported.
*/
void reset();
virtual void reset() SK_OVERRIDE;
/**
* Initializes the GrGLCaps to the set of features supported in the current
@ -158,7 +161,7 @@ public:
/**
* Prints the caps info using GrPrintf.
*/
void print() const;
virtual void print() const SK_OVERRIDE;
/**
* Gets an array of legal stencil formats. These formats are not guaranteed
@ -308,6 +311,8 @@ private:
bool fVertexArrayObjectSupport : 1;
bool fUseNonVBOVertexAndIndexDynamicData : 1;
bool fIsCoreProfile : 1;
typedef GrDrawTarget::Caps INHERITED;
};
#endif

View File

@ -14,7 +14,7 @@ GrGLContextInfo& GrGLContextInfo::operator= (const GrGLContextInfo& ctxInfo) {
fGLSLGeneration = ctxInfo.fGLSLGeneration;
fVendor = ctxInfo.fVendor;
fExtensions = ctxInfo.fExtensions;
fGLCaps = ctxInfo.fGLCaps;
*fGLCaps = *ctxInfo.fGLCaps.get();
return *this;
}
@ -36,7 +36,7 @@ bool GrGLContextInfo::initialize(const GrGLInterface* interface) {
fGLSLGeneration = GrGetGLSLGeneration(fBindingInUse, interface);
fVendor = GrGLGetVendor(interface);
fGLCaps.init(*this, interface);
fGLCaps->init(*this, interface);
return true;
}
}
@ -53,7 +53,7 @@ void GrGLContextInfo::reset() {
fGLSLGeneration = static_cast<GrGLSLGeneration>(0);
fVendor = kOther_GrGLVendor;
fExtensions.reset();
fGLCaps.reset();
fGLCaps->reset();
}
////////////////////////////////////////////////////////////////////////////////

View File

@ -26,7 +26,10 @@ public:
/**
* Default constructor
*/
GrGLContextInfo() { this->reset(); }
GrGLContextInfo() {
fGLCaps.reset(SkNEW(GrGLCaps));
this->reset();
}
/**
* Copies a GrGLContextInfo
@ -44,8 +47,8 @@ public:
GrGLVersion version() const { return fGLVersion; }
GrGLSLGeneration glslGeneration() const { return fGLSLGeneration; }
GrGLVendor vendor() const { return fVendor; }
const GrGLCaps& caps() const { return fGLCaps; }
GrGLCaps& caps() { return fGLCaps; }
const GrGLCaps* caps() const { return fGLCaps.get(); }
GrGLCaps* caps() { return fGLCaps; }
/**
* Checks for extension support using a cached copy of the GL_EXTENSIONS
@ -65,12 +68,12 @@ public:
private:
GrGLBinding fBindingInUse;
GrGLVersion fGLVersion;
GrGLSLGeneration fGLSLGeneration;
GrGLVendor fVendor;
GrGLExtensions fExtensions;
GrGLCaps fGLCaps;
GrGLBinding fBindingInUse;
GrGLVersion fGLVersion;
GrGLSLGeneration fGLSLGeneration;
GrGLVendor fVendor;
GrGLExtensions fExtensions;
SkAutoTUnref<GrGLCaps> fGLCaps;
};
/**

View File

@ -149,7 +149,7 @@ void GrGLProgram::BuildDesc(const GrDrawState& drawState,
// other than pass through values from the VS to the FS anyway).
#if GR_GL_EXPERIMENTAL_GS
#if 0
desc->fExperimentalGS = gpu->getCaps().geometryShaderSupport();
desc->fExperimentalGS = gpu->caps().geometryShaderSupport();
#else
desc->fExperimentalGS = false;
#endif
@ -177,7 +177,7 @@ void GrGLProgram::BuildDesc(const GrDrawState& drawState,
desc->fFirstCoverageStage = firstCoverageStage;
}
if (gpu->getCaps().dualSourceBlendingSupport() &&
if (gpu->caps()->dualSourceBlendingSupport() &&
!(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
if (kZero_GrBlendCoeff == dstCoeff) {

View File

@ -158,7 +158,7 @@ void GrGLShaderBuilder::appendTextureLookup(SkString* out,
sample_function_name(varyingType, fCtxInfo.glslGeneration()),
this->getUniformCStr(sampler.fSamplerUniform),
coordName);
append_swizzle(out, *sampler.textureAccess(), fCtxInfo.caps());
append_swizzle(out, *sampler.textureAccess(), *fCtxInfo.caps());
}
void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
@ -332,7 +332,7 @@ void GrGLShaderBuilder::addVarying(GrSLType type,
const char* GrGLShaderBuilder::fragmentPosition() {
#if 1
if (fCtxInfo.caps().fragCoordConventionsSupport()) {
if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
if (!fSetupFragPosition) {
if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");

View File

@ -153,9 +153,10 @@ GrGpuGL::GrGpuGL(const GrGLContext& ctx, GrContext* context)
GrAssert(ctx.isInitialized());
fCaps.reset(SkRef(ctx.info().caps()));
fillInConfigRenderableTable();
fPrintedCaps = false;
GrGLClearErr(fGLContext.interface());
@ -174,10 +175,9 @@ GrGpuGL::GrGpuGL(const GrGLContext& ctx, GrContext* context)
GrPrintf("------ RENDERER %s\n", renderer);
GrPrintf("------ VERSION %s\n", version);
GrPrintf("------ EXTENSIONS\n %s \n", ext);
ctx.info().caps()->print();
}
this->initCaps();
fProgramCache = SkNEW_ARGS(ProgramCache, (this->glContext()));
GrAssert(this->glCaps().maxVertexAttributes() >= GrDrawState::kVertexAttribCnt);
@ -209,92 +209,6 @@ GrGpuGL::~GrGpuGL() {
///////////////////////////////////////////////////////////////////////////////
void GrGpuGL::initCaps() {
GrGLint maxTextureUnits;
// check FS and fixed-function texture unit limits
// we only use textures in the fragment stage currently.
// checks are > to make sure we have a spare unit.
const GrGLInterface* gl = this->glInterface();
GR_GL_GetIntegerv(gl, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
GrAssert(maxTextureUnits > GrDrawState::kNumStages);
CapsInternals* caps = this->capsInternals();
GrGLint numFormats;
GR_GL_GetIntegerv(gl, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
SkAutoSTMalloc<10, GrGLint> formats(numFormats);
GR_GL_GetIntegerv(gl, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int i = 0; i < numFormats; ++i) {
if (formats[i] == GR_GL_PALETTE8_RGBA8) {
caps->f8BitPaletteSupport = true;
break;
}
}
if (kDesktop_GrGLBinding == this->glBinding()) {
// we could also look for GL_ATI_separate_stencil extension or
// GL_EXT_stencil_two_side but they use different function signatures
// than GL2.0+ (and than each other).
caps->fTwoSidedStencilSupport = (this->glVersion() >= GR_GL_VER(2,0));
// supported on GL 1.4 and higher or by extension
caps->fStencilWrapOpsSupport = (this->glVersion() >= GR_GL_VER(1,4)) ||
this->hasExtension("GL_EXT_stencil_wrap");
} else {
// ES 2 has two sided stencil and stencil wrap
caps->fTwoSidedStencilSupport = true;
caps->fStencilWrapOpsSupport = true;
}
if (kDesktop_GrGLBinding == this->glBinding()) {
caps->fBufferLockSupport = true; // we require VBO support and the desktop VBO
// extension includes glMapBuffer.
} else {
caps->fBufferLockSupport = this->hasExtension("GL_OES_mapbuffer");
}
if (kDesktop_GrGLBinding == this->glBinding()) {
if (this->glVersion() >= GR_GL_VER(2,0) ||
this->hasExtension("GL_ARB_texture_non_power_of_two")) {
caps->fNPOTTextureTileSupport = true;
} else {
caps->fNPOTTextureTileSupport = false;
}
} else {
// Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
caps->fNPOTTextureTileSupport = this->hasExtension("GL_OES_texture_npot");
}
caps->fHWAALineSupport = (kDesktop_GrGLBinding == this->glBinding());
GR_GL_GetIntegerv(gl, GR_GL_MAX_TEXTURE_SIZE, &caps->fMaxTextureSize);
GR_GL_GetIntegerv(gl, GR_GL_MAX_RENDERBUFFER_SIZE, &caps->fMaxRenderTargetSize);
// Our render targets are always created with textures as the color
// attachment, hence this min:
caps->fMaxRenderTargetSize = GrMin(caps->fMaxTextureSize, caps->fMaxRenderTargetSize);
caps->fFSAASupport = GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType();
caps->fPathStencilingSupport = GR_GL_USE_NV_PATH_RENDERING &&
this->hasExtension("GL_NV_path_rendering");
// Enable supported shader-related caps
if (kDesktop_GrGLBinding == this->glBinding()) {
caps->fDualSourceBlendingSupport = this->glVersion() >= GR_GL_VER(3,3) ||
this->hasExtension("GL_ARB_blend_func_extended");
caps->fShaderDerivativeSupport = true;
// we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
caps->fGeometryShaderSupport = this->glVersion() >= GR_GL_VER(3,2) &&
this->glslGeneration() >= k150_GrGLSLGeneration;
} else {
caps->fShaderDerivativeSupport = this->hasExtension("GL_OES_standard_derivatives");
}
if (GrGLCaps::kImaginationES_MSFBOType == this->glCaps().msFBOType()) {
GR_GL_GetIntegerv(this->glInterface(), GR_GL_MAX_SAMPLES_IMG, &caps->fMaxSampleCount);
} else if (GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType()) {
GR_GL_GetIntegerv(this->glInterface(), GR_GL_MAX_SAMPLES, &caps->fMaxSampleCount);
}
}
void GrGpuGL::fillInConfigRenderableTable() {
// OpenGL < 3.0
@ -399,11 +313,6 @@ bool GrGpuGL::fullReadPixelsIsFasterThanPartial() const {
}
void GrGpuGL::onResetContext() {
if (gPrintStartupSpew && !fPrintedCaps) {
fPrintedCaps = true;
this->getCaps().print();
this->glCaps().print();
}
// we don't use the zb at all
GL_CALL(Disable(GR_GL_DEPTH_TEST));
@ -463,7 +372,7 @@ void GrGpuGL::onResetContext() {
fHWBoundRenderTarget = NULL;
fHWPathStencilMatrixState.invalidate();
if (fCaps.pathStencilingSupport()) {
if (this->caps()->pathStencilingSupport()) {
// we don't use the model view matrix.
GL_CALL(MatrixMode(GR_GL_MODELVIEW));
GL_CALL(LoadIdentity());
@ -511,7 +420,7 @@ GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
return NULL;
}
int maxSize = this->getCaps().maxTextureSize();
int maxSize = this->caps()->maxTextureSize();
if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
return NULL;
}
@ -836,12 +745,12 @@ bool renderbuffer_storage_msaa(GrGLContext& ctx,
GrGLenum format,
int width, int height) {
CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
GrAssert(GrGLCaps::kNone_MSFBOType != ctx.info().caps().msFBOType());
GrAssert(GrGLCaps::kNone_MSFBOType != ctx.info().caps()->msFBOType());
bool created = false;
if (GrGLCaps::kNVDesktop_CoverageAAType ==
ctx.info().caps().coverageAAType()) {
ctx.info().caps()->coverageAAType()) {
const GrGLCaps::MSAACoverageMode& mode =
ctx.info().caps().getMSAACoverageMode(sampleCount);
ctx.info().caps()->getMSAACoverageMode(sampleCount);
GL_ALLOC_CALL(ctx.interface(),
RenderbufferStorageMultisampleCoverage(GR_GL_RENDERBUFFER,
mode.fCoverageSampleCnt,
@ -924,7 +833,7 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
goto FAILED;
}
fGLContext.info().caps().markConfigAsValidColorAttachment(desc->fConfig);
fGLContext.info().caps()->markConfigAsValidColorAttachment(desc->fConfig);
}
}
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID));
@ -945,7 +854,7 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
goto FAILED;
}
fGLContext.info().caps().markConfigAsValidColorAttachment(desc->fConfig);
fGLContext.info().caps()->markConfigAsValidColorAttachment(desc->fConfig);
}
return true;
@ -990,7 +899,7 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
return return_null_texture();
}
// If the sample count exceeds the max then we clamp it.
glTexDesc.fSampleCnt = GrMin(desc.fSampleCnt, this->getCaps().maxSampleCount());
glTexDesc.fSampleCnt = GrMin(desc.fSampleCnt, this->caps()->maxSampleCount());
glTexDesc.fFlags = desc.fFlags;
glTexDesc.fWidth = desc.fWidth;
@ -1006,8 +915,6 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit);
const Caps& caps = this->getCaps();
glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
glRTDesc.fOrigin = glTexDesc.fOrigin;
@ -1019,8 +926,8 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
}
if (renderTarget) {
if (glTexDesc.fWidth > caps.maxRenderTargetSize() ||
glTexDesc.fHeight > caps.maxRenderTargetSize()) {
int maxRTSize = this->caps()->maxRenderTargetSize();
if (glTexDesc.fWidth > maxRTSize || glTexDesc.fHeight > maxRTSize) {
return return_null_texture();
}
}
@ -1234,7 +1141,7 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
}
return false;
} else {
fGLContext.info().caps().markColorConfigAndStencilFormatAsVerified(
fGLContext.info().caps()->markColorConfigAndStencilFormatAsVerified(
rt->config(),
glsb->format());
}
@ -1312,7 +1219,7 @@ GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) {
}
GrPath* GrGpuGL::onCreatePath(const SkPath& inPath) {
GrAssert(fCaps.pathStencilingSupport());
GrAssert(this->caps()->pathStencilingSupport());
return SkNEW_ARGS(GrGLPath, (this, inPath));
}
@ -1735,7 +1642,7 @@ void GrGpuGL::setStencilPathSettings(const GrPath&,
}
void GrGpuGL::onGpuStencilPath(const GrPath* path, SkPath::FillType fill) {
GrAssert(fCaps.pathStencilingSupport());
GrAssert(this->caps()->pathStencilingSupport());
GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
GrDrawState* drawState = this->drawState();
@ -1918,7 +1825,7 @@ void GrGpuGL::flushStencil(DrawType type) {
}
}
if (!fStencilSettings.isDisabled()) {
if (this->getCaps().twoSidedStencilSupport()) {
if (this->caps()->twoSidedStencilSupport()) {
set_gl_stencil(this->glInterface(),
fStencilSettings,
GR_GL_FRONT,
@ -2268,7 +2175,7 @@ bool GrGpuGL::configToGLFormats(GrPixelConfig config,
*externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
break;
case kIndex_8_GrPixelConfig:
if (this->getCaps().eightBitPaletteSupport()) {
if (this->caps()->eightBitPaletteSupport()) {
*internalFormat = GR_GL_PALETTE8_RGBA8;
// glCompressedTexImage doesn't take external params
*externalFormat = GR_GL_PALETTE8_RGBA8;

View File

@ -57,7 +57,7 @@ public:
virtual void abandonResources() SK_OVERRIDE;
const GrGLCaps& glCaps() const { return fGLContext.info().caps(); }
const GrGLCaps& glCaps() const { return *fGLContext.info().caps(); }
// These functions should be used to bind GL objects. They track the GL state and skip redundant
// bindings. Making the equivalent glBind calls directly will confuse the state tracking.
@ -218,9 +218,6 @@ private:
// flushing the scissor after that function is called.
void flushScissor();
// Inits GrDrawTarget::Caps, subclass may enable additional caps.
void initCaps();
void initFSAASupport();
// determines valid stencil formats
@ -431,8 +428,6 @@ private:
// from our loop that tries stencil formats and calls check fb status.
int fLastSuccessfulStencilFmtIdx;
bool fPrintedCaps;
typedef GrGpu INHERITED;
};

View File

@ -36,13 +36,13 @@ void GrGLProgram::Desc::setRandom(SkMWCRandom* random,
fAttribBindings |= random->nextBool() ? GrDrawState::kCoverage_AttribBindingsBit : 0;
#if GR_GL_EXPERIMENTAL_GS
fExperimentalGS = gpu->getCaps().geometryShaderSupport() && random->nextBool();
fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool();
#endif
bool edgeAA = random->nextBool();
if (edgeAA) {
fAttribBindings |= GrDrawState::kEdge_AttribBindingsBit;
if (gpu->getCaps().shaderDerivativeSupport()) {
if (gpu->caps()->shaderDerivativeSupport()) {
fVertexEdgeType = (GrDrawState::VertexEdgeType)
random->nextULessThan(GrDrawState::kVertexEdgeTypeCnt);
fDiscardIfOutsideEdge = random->nextBool();
@ -52,7 +52,7 @@ void GrGLProgram::Desc::setRandom(SkMWCRandom* random,
}
}
if (gpu->getCaps().dualSourceBlendingSupport()) {
if (gpu->caps()->dualSourceBlendingSupport()) {
fDualSrcOutput = random->nextULessThan(kDualSrcOutputCnt);
} else {
fDualSrcOutput = kNone_DualSrcOutput;