Rename GrBWFillRectBatch to GrNonAAFillRectBAtch

TBR=bsalomon@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1319733002
This commit is contained in:
joshualitt 2015-08-26 08:10:35 -07:00 committed by Commit bot
parent 4bf69f7bbc
commit bcf33d5c06
4 changed files with 25 additions and 24 deletions

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@ -223,8 +223,6 @@
'<(skia_src_path)/gpu/batches/GrAAFillRectBatch.h',
'<(skia_src_path)/gpu/batches/GrAAStrokeRectBatch.cpp',
'<(skia_src_path)/gpu/batches/GrAAStrokeRectBatch.h',
'<(skia_src_path)/gpu/batches/GrBWFillRectBatch.h',
'<(skia_src_path)/gpu/batches/GrBWFillRectBatch.cpp',
'<(skia_src_path)/gpu/batches/GrBatch.cpp',
'<(skia_src_path)/gpu/batches/GrBatch.h',
'<(skia_src_path)/gpu/batches/GrClearBatch.h',
@ -238,6 +236,8 @@
'<(skia_src_path)/gpu/batches/GrDrawPathBatch.h',
'<(skia_src_path)/gpu/batches/GrDrawVerticesBatch.cpp',
'<(skia_src_path)/gpu/batches/GrDrawVerticesBatch.h',
'<(skia_src_path)/gpu/batches/GrNonAAFillRectBatch.h',
'<(skia_src_path)/gpu/batches/GrNonAAFillRectBatch.cpp',
'<(skia_src_path)/gpu/batches/GrRectBatchFactory.h',
'<(skia_src_path)/gpu/batches/GrRectBatchFactory.cpp',
'<(skia_src_path)/gpu/batches/GrStrokeRectBatch.cpp',

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@ -5,7 +5,7 @@
* found in the LICENSE file.
*/
#include "GrBWFillRectBatch.h"
#include "GrNonAAFillRectBatch.h"
#include "GrBatchFlushState.h"
#include "GrColor.h"
@ -17,7 +17,7 @@
#include "GrVertexBatch.h"
// Common functions
class BWFillRectBatchBase {
class NonAAFillRectBatchBase {
public:
static const int kVertsPerInstance = 4;
static const int kIndicesPerInstance = 6;
@ -84,14 +84,14 @@ static void tesselate(intptr_t vertices,
if (!viewMatrix.hasPerspective()) {
viewMatrix.mapPointsWithStride(positions, vertexStride,
BWFillRectBatchBase::kVertsPerInstance);
NonAAFillRectBatchBase::kVertsPerInstance);
}
// Setup local coords
// TODO we should only do this if local coords are being read
if (localQuad) {
static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
for (int i = 0; i < BWFillRectBatchBase::kVertsPerInstance; i++) {
for (int i = 0; i < NonAAFillRectBatchBase::kVertsPerInstance; i++) {
SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
i * vertexStride);
*coords = localQuad->point(i);
@ -106,7 +106,7 @@ static void tesselate(intptr_t vertices,
}
}
class BWFillRectBatchNoLocalMatrixImp : public BWFillRectBatchBase {
class NonAAFillRectBatchImp : public NonAAFillRectBatchBase {
public:
struct Geometry {
SkMatrix fViewMatrix;
@ -115,7 +115,7 @@ public:
GrColor fColor;
};
static const char* Name() { return "BWFillRectBatchNoLocalMatrix"; }
static const char* Name() { return "NonAAFillRectBatch"; }
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
@ -139,7 +139,7 @@ public:
};
// We handle perspective in the local matrix or viewmatrix with special batches
class BWFillRectBatchPerspectiveImp : public BWFillRectBatchBase {
class NonAAFillRectBatchPerspectiveImp : public NonAAFillRectBatchBase {
public:
struct Geometry {
SkMatrix fViewMatrix;
@ -151,7 +151,7 @@ public:
bool fHasLocalRect;
};
static const char* Name() { return "BWFillRectBatchPerspective"; }
static const char* Name() { return "NonAAFillRectBatchPerspective"; }
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
@ -184,10 +184,10 @@ public:
}
};
typedef GrTInstanceBatch<BWFillRectBatchNoLocalMatrixImp> BWFillRectBatchSimple;
typedef GrTInstanceBatch<BWFillRectBatchPerspectiveImp> BWFillRectBatchPerspective;
typedef GrTInstanceBatch<NonAAFillRectBatchImp> NonAAFillRectBatchSimple;
typedef GrTInstanceBatch<NonAAFillRectBatchPerspectiveImp> NonAAFillRectBatchPerspective;
namespace GrBWFillRectBatch {
namespace GrNonAAFillRectBatch {
GrDrawBatch* Create(GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
@ -196,8 +196,8 @@ GrDrawBatch* Create(GrColor color,
/* Perspective has to be handled in a slow path for now */
if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective())) {
BWFillRectBatchPerspective* batch = BWFillRectBatchPerspective::Create();
BWFillRectBatchPerspective::Geometry& geo = *batch->geometry();
NonAAFillRectBatchPerspective* batch = NonAAFillRectBatchPerspective::Create();
NonAAFillRectBatchPerspective::Geometry& geo = *batch->geometry();
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
@ -215,8 +215,8 @@ GrDrawBatch* Create(GrColor color,
return batch;
} else {
// TODO bubble these up as separate calls
BWFillRectBatchSimple* batch = BWFillRectBatchSimple::Create();
BWFillRectBatchSimple::Geometry& geo = *batch->geometry();
NonAAFillRectBatchSimple* batch = NonAAFillRectBatchSimple::Create();
NonAAFillRectBatchSimple::Geometry& geo = *batch->geometry();
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
@ -253,8 +253,9 @@ DRAW_BATCH_TEST_DEFINE(RectBatch) {
bool hasLocalRect = random->nextBool();
bool hasLocalMatrix = random->nextBool();
return GrBWFillRectBatch::Create(color, viewMatrix, rect, hasLocalRect ? &localRect : nullptr,
hasLocalMatrix ? &localMatrix : nullptr);
return GrNonAAFillRectBatch::Create(color, viewMatrix, rect,
hasLocalRect ? &localRect : nullptr,
hasLocalMatrix ? &localMatrix : nullptr);
}
#endif

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@ -5,8 +5,8 @@
* found in the LICENSE file.
*/
#ifndef GrBWFillRectBatch_DEFINED
#define GrBWFillRectBatch_DEFINED
#ifndef GrNonAAFillRectBatch_DEFINED
#define GrNonAAFillRectBatch_DEFINED
#include "GrColor.h"
@ -14,7 +14,7 @@ class GrDrawBatch;
class SkMatrix;
struct SkRect;
namespace GrBWFillRectBatch {
namespace GrNonAAFillRectBatch {
GrDrawBatch* Create(GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,

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@ -9,8 +9,8 @@
#define GrRectBatchFactory_DEFINED
#include "GrAAFillRectBatch.h"
#include "GrBWFillRectBatch.h"
#include "GrColor.h"
#include "GrNonAAFillRectBatch.h"
class GrBatch;
class SkMatrix;
@ -27,7 +27,7 @@ inline GrDrawBatch* CreateNonAAFill(GrColor color,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix) {
return GrBWFillRectBatch::Create(color, viewMatrix, rect, localRect, localMatrix);
return GrNonAAFillRectBatch::Create(color, viewMatrix, rect, localRect, localMatrix);
}
inline GrDrawBatch* CreateAAFill(GrColor color,