fix bitmap shader leak in gm
this was introduced in https://codereview.chromium.org/245963010 this was detected by caryclark@ by examining the result of valgrind on the skia buildbots BUG=skia:1976 R=caryclark@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/255253002 git-svn-id: http://skia.googlecode.com/svn/trunk@14450 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -154,10 +154,11 @@ protected:
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canvas->translate(0, kPadY / 2 + kPointSize);
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columnH += kPadY / 2 + kPointSize;
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for (int lm = 0; lm < localMatrices.count(); ++lm) {
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paint.setShader(SkShader::CreateBitmapShader(bmp,
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SkShader::kMirror_TileMode,
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SkShader::kRepeat_TileMode,
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&localMatrices[lm].fMatrix));
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paint.setShader(
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SkShader::CreateBitmapShader(bmp,
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SkShader::kMirror_TileMode,
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SkShader::kRepeat_TileMode,
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&localMatrices[lm].fMatrix))->unref();
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canvas->save();
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canvas->concat(matrices[m].fMatrix);
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