Remove SkImageCacherator entirely

It was just the slice of SkImage_Lazy's API that we needed to expose to
GrImageTextureMaker. Instead, give SkImage_Lazy a header, so that the
maker can use it directly.

Change-Id: Iea6198f63e8065b8c987f7c07f3222409cdda439
Reviewed-on: https://skia-review.googlesource.com/153546
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2018-09-11 10:03:19 -04:00 committed by Skia Commit-Bot
parent b42a897819
commit bd65955441
9 changed files with 153 additions and 195 deletions

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@ -160,7 +160,6 @@ skia_core_sources = [
"$_src/core/SkImageFilterCache.cpp",
"$_src/core/SkImageFilterCache.h",
"$_src/core/SkImageInfo.cpp",
"$_src/core/SkImageCacherator.h",
"$_src/core/SkImageGenerator.cpp",
"$_src/core/SkLights.cpp",
"$_src/core/SkLineClipper.cpp",
@ -350,6 +349,7 @@ skia_core_sources = [
# "$_src/image/SkImage_Gpu.cpp",
"$_src/image/SkImage_Lazy.cpp",
"$_src/image/SkImage_Lazy.h",
"$_src/image/SkImage_Raster.cpp",
"$_src/image/SkSurface.cpp",
"$_src/image/SkSurface_Base.h",

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@ -1,48 +0,0 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageCacherator_DEFINED
#define SkImageCacherator_DEFINED
#include "SkImage.h"
#include "SkImageInfo.h"
#if SK_SUPPORT_GPU
#include "GrTextureMaker.h"
#endif
class GrCaps;
class GrContext;
class GrTextureProxy;
class GrUniqueKey;
class SkColorSpace;
/*
* Interface used by GrImageTextureMaker to construct textures from instances of SkImage
* (specifically, SkImage_Lazy).
*/
class SkImageCacherator {
public:
virtual ~SkImageCacherator() {}
#if SK_SUPPORT_GPU
// Returns the texture proxy. If the cacherator is generating the texture and wants to cache it,
// it should use the passed in key (if the key is valid).
// If "genType" argument equals AllowedTexGenType::kCheap and the texture is not trivial to
// construct then refOriginalTextureProxy should return nullptr (for example if texture is made
// by drawing into a render target).
virtual sk_sp<GrTextureProxy> lockTextureProxy(GrContext*, const GrUniqueKey& key,
SkImage::CachingHint, bool willBeMipped,
SkColorSpace* dstColorSpace,
GrTextureMaker::AllowedTexGenType genType) = 0;
virtual void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) = 0;
#endif
};
#endif

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@ -6,21 +6,15 @@
*/
#include "GrImageTextureMaker.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpuResourcePriv.h"
#include "SkGr.h"
#include "SkImageCacherator.h"
#include "SkImage_Base.h"
#include "SkPixelRef.h"
#include "SkImage_Lazy.h"
GrImageTextureMaker::GrImageTextureMaker(GrContext* context, const SkImage* client,
SkImage::CachingHint chint)
: INHERITED(context, client->width(), client->height(), client->isAlphaOnly())
, fCacher(as_IB(client)->peekCacherator())
, fClient(client)
, fImage(static_cast<const SkImage_Lazy*>(client))
, fCachingHint(chint) {
SkASSERT(fCacher);
SkASSERT(client->isLazyGenerated());
GrMakeKeyFromImageID(&fOriginalKey, client->uniqueID(),
SkIRect::MakeWH(this->width(), this->height()));
}
@ -28,21 +22,21 @@ GrImageTextureMaker::GrImageTextureMaker(GrContext* context, const SkImage* clie
sk_sp<GrTextureProxy> GrImageTextureMaker::refOriginalTextureProxy(bool willBeMipped,
SkColorSpace* dstColorSpace,
AllowedTexGenType onlyIfFast) {
return fCacher->lockTextureProxy(this->context(), fOriginalKey, fCachingHint,
willBeMipped, dstColorSpace, onlyIfFast);
return fImage->lockTextureProxy(this->context(), fOriginalKey, fCachingHint,
willBeMipped, dstColorSpace, onlyIfFast);
}
void GrImageTextureMaker::makeCopyKey(const CopyParams& stretch, GrUniqueKey* paramsCopyKey) {
if (fOriginalKey.isValid() && SkImage::kAllow_CachingHint == fCachingHint) {
GrUniqueKey cacheKey;
fCacher->makeCacheKeyFromOrigKey(fOriginalKey, &cacheKey);
fImage->makeCacheKeyFromOrigKey(fOriginalKey, &cacheKey);
MakeCopyKeyFromOrigKey(cacheKey, stretch, paramsCopyKey);
}
}
SkAlphaType GrImageTextureMaker::alphaType() const {
return fClient->alphaType();
return fImage->alphaType();
}
sk_sp<SkColorSpace> GrImageTextureMaker::getColorSpace(SkColorSpace* dstColorSpace) {
return fClient->refColorSpace();
return fImage->refColorSpace();
}

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@ -11,7 +11,7 @@
#include "GrTextureMaker.h"
#include "SkImage.h"
class SkImageCacherator;
class SkImage_Lazy;
/** This class manages the conversion of generator-backed images to GrTextures. If the caching hint
is kAllow the image's ID is used for the cache key. */
@ -34,8 +34,7 @@ protected:
sk_sp<SkColorSpace> getColorSpace(SkColorSpace* dstColorSpace) override;
private:
SkImageCacherator* fCacher;
const SkImage* fClient;
const SkImage_Lazy* fImage;
GrUniqueKey fOriginalKey;
SkImage::CachingHint fCachingHint;

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@ -201,13 +201,6 @@ SkImage_Base::~SkImage_Base() {
if (fAddedToRasterCache.load()) {
SkNotifyBitmapGenIDIsStale(this->uniqueID());
}
#if SK_SUPPORT_GPU
for (int i = 0; i < fUniqueKeyInvalidatedMessages.count(); ++i) {
SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(*fUniqueKeyInvalidatedMessages[i]);
}
fUniqueKeyInvalidatedMessages.deleteAll();
#endif
}
GrBackendTexture SkImage_Base::onGetBackendTexture(bool flushPendingGrContextIO,

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@ -22,7 +22,6 @@ class GrTexture;
#include <new>
class GrSamplerState;
class SkImageCacherator;
enum {
kNeedNewImageUniqueID = 0
@ -66,8 +65,6 @@ public:
virtual GrBackendTexture onGetBackendTexture(bool flushPendingGrContextIO,
GrSurfaceOrigin* origin) const;
virtual SkImageCacherator* peekCacherator() const { return nullptr; }
// return a read-only copy of the pixels. We promise to not modify them,
// but only inspect them (or encode them).
virtual bool getROPixels(SkBitmap*, SkColorSpace* dstColorSpace,
@ -97,13 +94,6 @@ public:
protected:
SkImage_Base(int width, int height, uint32_t uniqueID);
#if SK_SUPPORT_GPU
// When the SkImage_Base goes away, we will iterate over all the unique keys we've used and
// send messages to the GrContexts to say the unique keys are no longer valid. The GrContexts
// can then release the resources, conntected with the those unique keys, from their caches.
SkTDArray<GrUniqueKeyInvalidatedMessage*> fUniqueKeyInvalidatedMessages;
#endif
private:
// Set true by caches when they cache content that's derived from the current pixels.
mutable std::atomic<bool> fAddedToRasterCache;

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@ -5,8 +5,7 @@
* found in the LICENSE file.
*/
#include "SkImage_Base.h"
#include "SkImageCacherator.h"
#include "SkImage_Lazy.h"
#include "SkBitmap.h"
#include "SkBitmapCache.h"
@ -51,104 +50,6 @@ private:
SkMutex fMutex;
};
class SkImage_Lazy : public SkImage_Base, public SkImageCacherator {
public:
struct Validator {
Validator(sk_sp<SharedGenerator>, const SkIRect* subset, sk_sp<SkColorSpace> colorSpace);
operator bool() const { return fSharedGenerator.get(); }
sk_sp<SharedGenerator> fSharedGenerator;
SkImageInfo fInfo;
SkIPoint fOrigin;
sk_sp<SkColorSpace> fColorSpace;
uint32_t fUniqueID;
};
SkImage_Lazy(Validator* validator);
SkImageInfo onImageInfo() const override {
return fInfo;
}
SkColorType onColorType() const override {
return kUnknown_SkColorType;
}
SkAlphaType onAlphaType() const override {
return fInfo.alphaType();
}
SkIRect onGetSubset() const override {
return SkIRect::MakeXYWH(fOrigin.fX, fOrigin.fY, fInfo.width(), fInfo.height());
}
bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY,
CachingHint) const override;
#if SK_SUPPORT_GPU
sk_sp<GrTextureProxy> asTextureProxyRef(GrContext*,
const GrSamplerState&, SkColorSpace*,
sk_sp<SkColorSpace>*,
SkScalar scaleAdjust[2]) const override;
#endif
sk_sp<SkData> onRefEncoded() const override;
sk_sp<SkImage> onMakeSubset(const SkIRect&) const override;
bool getROPixels(SkBitmap*, SkColorSpace* dstColorSpace, CachingHint) const override;
bool onIsLazyGenerated() const override { return true; }
sk_sp<SkImage> onMakeColorSpace(sk_sp<SkColorSpace>, SkColorType) const override;
bool onIsValid(GrContext*) const override;
SkImageCacherator* peekCacherator() const override {
return const_cast<SkImage_Lazy*>(this);
}
// Only return true if the generate has already been cached.
bool lockAsBitmapOnlyIfAlreadyCached(SkBitmap*) const;
// Call the underlying generator directly
bool directGeneratePixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
int srcX, int srcY) const;
// SkImageCacherator interface
#if SK_SUPPORT_GPU
// Returns the texture proxy. If the cacherator is generating the texture and wants to cache it,
// it should use the passed in key (if the key is valid).
sk_sp<GrTextureProxy> lockTextureProxy(GrContext*,
const GrUniqueKey& key,
SkImage::CachingHint,
bool willBeMipped,
SkColorSpace* dstColorSpace,
GrTextureMaker::AllowedTexGenType genType) override;
// TODO: Need to pass in dstColorSpace to fold into key here?
void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) override;
#endif
private:
class ScopedGenerator;
/**
* On success (true), bitmap will point to the pixels for this generator. If this returns
* false, the bitmap will be reset to empty.
* TODO: Pass in dstColorSpace to ensure bitmap is compatible?
*/
bool lockAsBitmap(SkBitmap*, SkImage::CachingHint, const SkImageInfo&) const;
sk_sp<SharedGenerator> fSharedGenerator;
// Note that fInfo is not necessarily the info from the generator. It may be cropped by
// onMakeSubset and its color space may be changed by onMakeColorSpace.
const SkImageInfo fInfo;
const SkIPoint fOrigin;
uint32_t fUniqueID;
// Repeated calls to onMakeColorSpace will result in a proliferation of unique IDs and
// SkImage_Lazy instances. Cache the result of the last successful onMakeColorSpace call.
mutable SkMutex fOnMakeColorSpaceMutex;
mutable sk_sp<SkColorSpace> fOnMakeColorSpaceTarget;
mutable sk_sp<SkImage> fOnMakeColorSpaceResult;
typedef SkImage_Base INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
SkImage_Lazy::Validator::Validator(sk_sp<SharedGenerator> gen, const SkIRect* subset,
@ -224,6 +125,15 @@ SkImage_Lazy::SkImage_Lazy(Validator* validator)
fUniqueID = validator->fUniqueID;
}
SkImage_Lazy::~SkImage_Lazy() {
#if SK_SUPPORT_GPU
for (int i = 0; i < fUniqueKeyInvalidatedMessages.count(); ++i) {
SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(*fUniqueKeyInvalidatedMessages[i]);
}
fUniqueKeyInvalidatedMessages.deleteAll();
#endif
}
//////////////////////////////////////////////////////////////////////////////////////////////////
static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) {
@ -428,13 +338,10 @@ sk_sp<SkImage> SkImage::MakeFromGenerator(std::unique_ptr<SkImageGenerator> gene
//////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Implementation of SkImageCacherator interface, as needed by GrImageTextureMaker
*/
#if SK_SUPPORT_GPU
void SkImage_Lazy::makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) {
void SkImage_Lazy::makeCacheKeyFromOrigKey(const GrUniqueKey& origKey,
GrUniqueKey* cacheKey) const {
// TODO: Take dstColorSpace, include hash in key
SkASSERT(!cacheKey->isValid());
if (origKey.isValid()) {
@ -484,12 +391,13 @@ static void set_key_on_proxy(GrProxyProvider* proxyProvider,
* 3. Ask the generator to return YUV planes, which the GPU can convert
* 4. Ask the generator to return RGB(A) data, which the GPU can convert
*/
sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(GrContext* ctx,
const GrUniqueKey& origKey,
SkImage::CachingHint chint,
bool willBeMipped,
SkColorSpace* dstColorSpace,
GrTextureMaker::AllowedTexGenType genType) {
sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(
GrContext* ctx,
const GrUniqueKey& origKey,
SkImage::CachingHint chint,
bool willBeMipped,
SkColorSpace* dstColorSpace,
GrTextureMaker::AllowedTexGenType genType) const {
// Values representing the various texture lock paths we can take. Used for logging the path
// taken to a histogram.
enum LockTexturePath {

122
src/image/SkImage_Lazy.h Normal file
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@ -0,0 +1,122 @@
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImage_Lazy_DEFINED
#define SkImage_Lazy_DEFINED
#include "SkImage_Base.h"
#include "SkMutex.h"
#if SK_SUPPORT_GPU
#include "GrTextureMaker.h"
#endif
class SharedGenerator;
class SkImage_Lazy : public SkImage_Base {
public:
struct Validator {
Validator(sk_sp<SharedGenerator>, const SkIRect* subset, sk_sp<SkColorSpace> colorSpace);
operator bool() const { return fSharedGenerator.get(); }
sk_sp<SharedGenerator> fSharedGenerator;
SkImageInfo fInfo;
SkIPoint fOrigin;
sk_sp<SkColorSpace> fColorSpace;
uint32_t fUniqueID;
};
SkImage_Lazy(Validator* validator);
~SkImage_Lazy() override;
SkImageInfo onImageInfo() const override {
return fInfo;
}
SkColorType onColorType() const override {
return kUnknown_SkColorType;
}
SkAlphaType onAlphaType() const override {
return fInfo.alphaType();
}
SkIRect onGetSubset() const override {
return SkIRect::MakeXYWH(fOrigin.fX, fOrigin.fY, fInfo.width(), fInfo.height());
}
bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY,
CachingHint) const override;
#if SK_SUPPORT_GPU
sk_sp<GrTextureProxy> asTextureProxyRef(GrContext*,
const GrSamplerState&, SkColorSpace*,
sk_sp<SkColorSpace>*,
SkScalar scaleAdjust[2]) const override;
#endif
sk_sp<SkData> onRefEncoded() const override;
sk_sp<SkImage> onMakeSubset(const SkIRect&) const override;
bool getROPixels(SkBitmap*, SkColorSpace* dstColorSpace, CachingHint) const override;
bool onIsLazyGenerated() const override { return true; }
sk_sp<SkImage> onMakeColorSpace(sk_sp<SkColorSpace>, SkColorType) const override;
bool onIsValid(GrContext*) const override;
// Only return true if the generate has already been cached.
bool lockAsBitmapOnlyIfAlreadyCached(SkBitmap*) const;
// Call the underlying generator directly
bool directGeneratePixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
int srcX, int srcY) const;
#if SK_SUPPORT_GPU
// Returns the texture proxy. If we're going to generate and cache the texture, we should use
// the passed in key (if the key is valid). If genType is AllowedTexGenType::kCheap and the
// texture is not trivial to construct, returns nullptr.
sk_sp<GrTextureProxy> lockTextureProxy(GrContext*,
const GrUniqueKey& key,
SkImage::CachingHint,
bool willBeMipped,
SkColorSpace* dstColorSpace,
GrTextureMaker::AllowedTexGenType genType) const;
// TODO: Need to pass in dstColorSpace to fold into key here?
void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) const;
#endif
private:
class ScopedGenerator;
/**
* On success (true), bitmap will point to the pixels for this generator. If this returns
* false, the bitmap will be reset to empty.
* TODO: Pass in dstColorSpace to ensure bitmap is compatible?
*/
bool lockAsBitmap(SkBitmap*, SkImage::CachingHint, const SkImageInfo&) const;
sk_sp<SharedGenerator> fSharedGenerator;
// Note that fInfo is not necessarily the info from the generator. It may be cropped by
// onMakeSubset and its color space may be changed by onMakeColorSpace.
const SkImageInfo fInfo;
const SkIPoint fOrigin;
uint32_t fUniqueID;
// Repeated calls to onMakeColorSpace will result in a proliferation of unique IDs and
// SkImage_Lazy instances. Cache the result of the last successful onMakeColorSpace call.
mutable SkMutex fOnMakeColorSpaceMutex;
mutable sk_sp<SkColorSpace> fOnMakeColorSpaceTarget;
mutable sk_sp<SkImage> fOnMakeColorSpaceResult;
#if SK_SUPPORT_GPU
// When the SkImage_Lazy goes away, we will iterate over all the unique keys we've used and
// send messages to the GrContexts to say the unique keys are no longer valid. The GrContexts
// can then release the resources, conntected with the those unique keys, from their caches.
mutable SkTDArray<GrUniqueKeyInvalidatedMessage*> fUniqueKeyInvalidatedMessages;
#endif
typedef SkImage_Base INHERITED;
};
#endif

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@ -89,7 +89,7 @@ struct BitmapShaderRec : public SkResourceCache::Rec {
const Key& getKey() const override { return fKey; }
size_t bytesUsed() const override {
// Just the record overhead -- the actual pixels are accounted by SkImageCacherator.
// Just the record overhead -- the actual pixels are accounted by SkImage_Lazy.
return sizeof(fKey) + sizeof(SkImageShader);
}
const char* getCategory() const override { return "bitmap-shader"; }