[canvaskit] Document perf-canvaskit-puppeteer

We also catch any errors that happen during running the
test or flushing. This allows them to show up in the CI logs.

For skottie-frames in particular, we stop clearing the canvas
before each render, as that was masking an error (and not how
we do things on skottie.skia.org).

Change-Id: I83936a35b6c314da76a0a64e15deaabd156e71f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421923
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This commit is contained in:
Kevin Lubick 2021-06-25 11:04:11 -04:00
parent 76b80eca64
commit bd71936196
4 changed files with 88 additions and 41 deletions

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@ -1,37 +1,5 @@
# This shows an example invocation presuming the user has built canvaskit locally.
frames_lego:
node perf-canvaskit-with-puppeteer.js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm --use_gpu \
--input_lottie ../../modules/canvaskit/perf/assets/lego_loader.json \
--bench_html skottie-frames.html
# All of the targets here assume a user has run `make release` in //modules/canvaskit
frames_cpu_lego:
node perf-canvaskit-with-puppeteer.js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm \
--input_lottie ../../modules/canvaskit/perf/assets/lego_loader.json \
--bench_html skottie-frames.html
test_path_transform_without_snap:
node perf-canvaskit-with-puppeteer.js --canvaskit_js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm --use_gpu \
--assets path_translate_assets \
--bench_html path-transform.html \
--query_params translate opacity
test_path_transform_with_snap:
node perf-canvaskit-with-puppeteer.js --canvaskit_js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm --use_gpu \
--assets path_translate_assets \
--bench_html path-transform.html \
--query_params translate opacity snap
skp_with_local:
node perf-canvaskit-with-puppeteer.js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm --use_gpu \
--input_skp ${HOME}/skps/desk_nytimes.skp \
--bench_html render-skp.html
# runs all the tests in canvas_perf.js
perf_js:
node perf-canvaskit-with-puppeteer.js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm --use_gpu \
@ -39,5 +7,23 @@ perf_js:
--bench_html canvas_perf.html \
--timeout 600 # seconds
frames:
node perf-canvaskit-with-puppeteer.js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm --use_gpu \
--input_lottie ~/Downloads/lottie-samples/lottiefiles.com\ -\ Octopus.json \
--bench_html skottie-frames.html
frames_cpu:
node perf-canvaskit-with-puppeteer.js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm \
--input_lottie ~/Downloads/lottie-samples/404.json \
--bench_html skottie-frames.html
skp:
node perf-canvaskit-with-puppeteer.js --canvaskit_js ../../out/canvaskit_wasm/canvaskit.js \
--canvaskit_wasm ../../out/canvaskit_wasm/canvaskit.wasm --use_gpu \
--input_skp ~/Downloads/skps/desk_nytimes.skp \
--bench_html render-skp.html
skps_release_and_simd:
./perf_all_skps.sh --release --simd --summary

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@ -0,0 +1,56 @@
Measuring the performance of CanvasKit using Puppeteer and Chrome.
## Initial setup
Run `npm ci` to install the dependencies need to run the tests. In //modules/canvaskit, run
`make release` to build the canvaskit that will be used. With modifications to the Makefile,
other builds (e.g. `make profile`) can be used as well.
If needed, one can download the lottie-samples and/or skp assets from CIPD using the sk tool:
```
sk asset download lottie-samples ~/Downloads/lottie-samples
sk asset download skps ~/Downloads/skps
```
The actual location that these assets can be downloaded to is not important - the Makefile assumes
them to be in Downloads, but that can be modified by the local user.
## Basic Performance Tests
We have a harness for running benchmarks. Benchmark code snippets can be added to `canvas_perf.js`.
The harness itself is the `canvas_perf.html` and `benchmark.js`. It will run the "test" portion of
the code on multiple frames and gather data.
To run the benchmarks, run `make perf_js`. By default, this will use the most recent release build
of canvaskit done locally. If you want to only run one or a few, modify the
`canvas_perf.js` file by changing the relevent `tests.push` to `onlytests.push` and then run
`make perf_js`.
On the CI, the results from these tests are uploaded to Perf. For example:
<https://perf.skia.org/e/?queries=test%3Dcanvas_drawOval>
We include metrics such as the 90th, 95th, and 99th percentile frame, average frame time, median
frame time, and standard deviation. There are three types of measurements: without_flush_ms is
the measurement of the test() function; with_flush_ms is the measurement of test() and the
subsequent flush() call; total_frame_ms is the frame-to-frame time. Frame-to-frame is important to
measure because it accounts for any work the GPU needs to do, even after CanvasKit flushes.
## Skottie Frames Performance
There is a harness that gathers data about rendering 600 frames of a skottie animation, cycling
through it in a similar fashion to how it would be displayed to a user (e.g. as it is on
skottie.skia.org).
To test it locally with a specific skottie animation, feel free to modify the Makefile to adjust the
`input_lottie` argument and then run `make frames`. The harness itself is `skottie-frames.html` and
`benchmark.js`.
On the CI, the results from these tests are uploaded to Perf. For example:
<https://perf.skia.org/e/?queries=test%3Dlego_loader>
We include metrics such as the first 5 frame times, average frame times, 90th, 95th and 99th
percentile frame time.
## SKP Performance
There is a harness that repeatedly will draw an SKP and measure various metrics. This is handled
by `skottie-frames.html` and `benchmark.js`. As before, feel free to modify the Makefile (the
`input_skp` argument) and run `make skp`.
On the CI, the results from these tests are uploaded to Perf. For example:
<https://perf.skia.org/e/?queries=binary%3DCanvasKit%26test%3Ddesk_chalkboard.skp>

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@ -46,11 +46,18 @@ function startTimingFrames(drawFn, surface, warmupFrames, maxFrames, timeoutMill
let previousFrame;
function drawFrame() {
const start = performance.now();
drawFn();
const afterDraw = performance.now();
surface.flush();
const end = performance.now();
let start, afterDraw, end;
try {
start = performance.now();
drawFn();
afterDraw = performance.now();
surface.flush();
end = performance.now();
} catch (e) {
console.error(e);
window._error = e.stack || e.toString();
return;
}
if (warmUp) {
idx++;

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@ -28,7 +28,7 @@ would display the animation (e.g. using clock time to determine where to seek, n
<script type="text/javascript" charset="utf-8">
const WIDTH = 1000;
const HEIGHT = 1000;
const WARM_UP_FRAMES = 0; // No warmup, so that the jank of initial frames gets's measured.
const WARM_UP_FRAMES = 0; // No warmup, so that the jank of initial frames gets measured.
// We sample MAX_FRAMES or until MAX_SAMPLE_SECONDS has elapsed.
const MAX_FRAMES = 600; // ~10s at 60fps
const MAX_SAMPLE_MS = 45 * 1000; // in case something takes a while, stop after 30 seconds.
@ -86,7 +86,6 @@ would display the animation (e.g. using clock time to determine where to seek, n
const canvas = surface.getCanvas();
document.getElementById('start_bench').addEventListener('click', async () => {
const clearColor = CanvasKit.WHITE;
const startTime = Date.now();
const damageRect = Float32Array.of(0, 0, 0, 0);
@ -95,7 +94,6 @@ would display the animation (e.g. using clock time to determine where to seek, n
const damage = animation.seek(seek, damageRect);
if (damage[2] > damage[0] && damage[3] > damage[1]) {
canvas.clear(clearColor);
animation.render(canvas, bounds);
}
}