Remove SDL from DEPS (and SDL example that used it)

Change-Id: Ia18badfdd174015b67ce09ae3ec3180df0481710
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413378
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Brian Osman 2021-05-27 16:03:27 -04:00 committed by Skia Commit-Bot
parent 99e362f2be
commit bdda1a3ccd
6 changed files with 2 additions and 561 deletions

View File

@ -2817,18 +2817,6 @@ if (skia_enable_tools) {
}
}
if (skia_use_gl && (is_linux || is_mac || is_ios)) {
test_app("SkiaSDLExample") {
sources = [ "example/SkiaSDLExample.cpp" ]
libs = []
deps = [
":gpu_tool_utils",
":skia",
"//third_party/libsdl",
]
}
}
if (skia_qt_path != "" && (is_win || is_linux || is_mac)) {
action_foreach("generate_mocs") {
script = "gn/call.py"

1
DEPS
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@ -36,7 +36,6 @@ deps = {
"third_party/externals/oboe" : "https://chromium.googlesource.com/external/github.com/google/oboe.git@b02a12d1dd821118763debec6b83d00a8a0ee419",
"third_party/externals/opengl-registry" : "https://skia.googlesource.com/external/github.com/KhronosGroup/OpenGL-Registry@14b80ebeab022b2c78f84a573f01028c96075553",
"third_party/externals/piex" : "https://android.googlesource.com/platform/external/piex.git@bb217acdca1cc0c16b704669dd6f91a1b509c406",
"third_party/externals/sdl" : "https://skia.googlesource.com/third_party/sdl@5d7cfcca344034aff9327f77fc181ae3754e7a90",
"third_party/externals/sfntly" : "https://chromium.googlesource.com/external/github.com/googlei18n/sfntly.git@b55ff303ea2f9e26702b514cf6a3196a2e3e2974",
"third_party/externals/spirv-cross" : "https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross@bdbef7b1f3982fe99a62d076043036abe6dd6d80",
"third_party/externals/spirv-headers" : "https://skia.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers.git@bcf55210f13a4fa3c3d0963b509ff1070e434c79",

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@ -1,294 +0,0 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "SDL.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkFont.h"
#include "include/core/SkSurface.h"
#include "include/utils/SkRandom.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "src/gpu/gl/GrGLUtil.h"
#if defined(SK_BUILD_FOR_ANDROID)
#include <GLES/gl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <GL/gl.h>
#elif defined(SK_BUILD_FOR_MAC)
#include <OpenGL/gl.h>
#elif defined(SK_BUILD_FOR_IOS)
#include <OpenGLES/ES2/gl.h>
#endif
/*
* This application is a simple example of how to combine SDL and Skia it demonstrates:
* how to setup gpu rendering to the main window
* how to perform cpu-side rendering and draw the result to the gpu-backed screen
* draw simple primitives (rectangles)
* draw more complex primitives (star)
*/
struct ApplicationState {
ApplicationState() : fQuit(false) {}
// Storage for the user created rectangles. The last one may still be being edited.
SkTArray<SkRect> fRects;
bool fQuit;
};
static void handle_error() {
const char* error = SDL_GetError();
SkDebugf("SDL Error: %s\n", error);
SDL_ClearError();
}
static void handle_events(ApplicationState* state, SkCanvas* canvas) {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_MOUSEMOTION:
if (event.motion.state == SDL_PRESSED) {
SkRect& rect = state->fRects.back();
rect.fRight = event.motion.x;
rect.fBottom = event.motion.y;
}
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.state == SDL_PRESSED) {
state->fRects.push_back() = SkRect::MakeLTRB(SkIntToScalar(event.button.x),
SkIntToScalar(event.button.y),
SkIntToScalar(event.button.x),
SkIntToScalar(event.button.y));
}
break;
case SDL_KEYDOWN: {
SDL_Keycode key = event.key.keysym.sym;
if (key == SDLK_ESCAPE) {
state->fQuit = true;
}
break;
}
case SDL_QUIT:
state->fQuit = true;
break;
default:
break;
}
}
}
// Creates a star type shape using a SkPath
static SkPath create_star() {
static const int kNumPoints = 5;
SkPath concavePath;
SkPoint points[kNumPoints] = {{0, SkIntToScalar(-50)} };
SkMatrix rot;
rot.setRotate(SkIntToScalar(360) / kNumPoints);
for (int i = 1; i < kNumPoints; ++i) {
rot.mapPoints(points + i, points + i - 1, 1);
}
concavePath.moveTo(points[0]);
for (int i = 0; i < kNumPoints; ++i) {
concavePath.lineTo(points[(2 * i) % kNumPoints]);
}
concavePath.setFillType(SkPathFillType::kEvenOdd);
SkASSERT(!concavePath.isConvex());
concavePath.close();
return concavePath;
}
#if defined(SK_BUILD_FOR_ANDROID)
int SDL_main(int argc, char** argv) {
#else
int main(int argc, char** argv) {
#endif
uint32_t windowFlags = 0;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GLContext glContext = nullptr;
#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
// For Android/iOS we need to set up for OpenGL ES and we make the window hi res & full screen
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_ALLOW_HIGHDPI;
#else
// For all other clients we use the core profile and operate in a window
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
#endif
static const int kStencilBits = 8; // Skia needs 8 stencil bits
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, kStencilBits);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
// If you want multisampling, uncomment the below lines and set a sample count
static const int kMsaaSampleCount = 0; //4;
// SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
// SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, kMsaaSampleCount);
/*
* In a real application you might want to initialize more subsystems
*/
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
handle_error();
return 1;
}
// Setup window
// This code will create a window with the same resolution as the user's desktop.
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) != 0) {
handle_error();
return 1;
}
SDL_Window* window = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, dm.w, dm.h, windowFlags);
if (!window) {
handle_error();
return 1;
}
// To go fullscreen
// SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
// try and setup a GL context
glContext = SDL_GL_CreateContext(window);
if (!glContext) {
handle_error();
return 1;
}
int success = SDL_GL_MakeCurrent(window, glContext);
if (success != 0) {
handle_error();
return success;
}
uint32_t windowFormat = SDL_GetWindowPixelFormat(window);
int contextType;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &contextType);
int dw, dh;
SDL_GL_GetDrawableSize(window, &dw, &dh);
glViewport(0, 0, dw, dh);
glClearColor(1, 1, 1, 1);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// setup GrContext
auto interface = GrGLMakeNativeInterface();
// setup contexts
sk_sp<GrDirectContext> grContext(GrDirectContext::MakeGL(interface));
SkASSERT(grContext);
// Wrap the frame buffer object attached to the screen in a Skia render target so Skia can
// render to it
GrGLint buffer;
GR_GL_GetIntegerv(interface.get(), GR_GL_FRAMEBUFFER_BINDING, &buffer);
GrGLFramebufferInfo info;
info.fFBOID = (GrGLuint) buffer;
SkColorType colorType;
//SkDebugf("%s", SDL_GetPixelFormatName(windowFormat));
// TODO: the windowFormat is never any of these?
if (SDL_PIXELFORMAT_RGBA8888 == windowFormat) {
info.fFormat = GR_GL_RGBA8;
colorType = kRGBA_8888_SkColorType;
} else {
colorType = kBGRA_8888_SkColorType;
if (SDL_GL_CONTEXT_PROFILE_ES == contextType) {
info.fFormat = GR_GL_BGRA8;
} else {
// We assume the internal format is RGBA8 on desktop GL
info.fFormat = GR_GL_RGBA8;
}
}
GrBackendRenderTarget target(dw, dh, kMsaaSampleCount, kStencilBits, info);
// setup SkSurface
// To use distance field text, use commented out SkSurfaceProps instead
// SkSurfaceProps props(SkSurfaceProps::kUseDeviceIndependentFonts_Flag,
// SkSurfaceProps::kUnknown_SkPixelGeometry);
SkSurfaceProps props;
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
kBottomLeft_GrSurfaceOrigin,
colorType, nullptr, &props));
SkCanvas* canvas = surface->getCanvas();
canvas->scale((float)dw/dm.w, (float)dh/dm.h);
ApplicationState state;
const char* helpMessage = "Click and drag to create rects. Press esc to quit.";
SkPaint paint;
// create a surface for CPU rasterization
sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo()));
SkCanvas* offscreen = cpuSurface->getCanvas();
offscreen->save();
offscreen->translate(50.0f, 50.0f);
offscreen->drawPath(create_star(), paint);
offscreen->restore();
sk_sp<SkImage> image = cpuSurface->makeImageSnapshot();
int rotation = 0;
SkFont font;
while (!state.fQuit) { // Our application loop
SkRandom rand;
canvas->clear(SK_ColorWHITE);
handle_events(&state, canvas);
paint.setColor(SK_ColorBLACK);
canvas->drawString(helpMessage, 100.0f, 100.0f, font, paint);
for (int i = 0; i < state.fRects.count(); i++) {
paint.setColor(rand.nextU() | 0x44808080);
canvas->drawRect(state.fRects[i], paint);
}
// draw offscreen canvas
canvas->save();
canvas->translate(dm.w / 2.0, dm.h / 2.0);
canvas->rotate(rotation++);
canvas->drawImage(image, -50.0f, -50.0f);
canvas->restore();
canvas->flush();
SDL_GL_SwapWindow(window);
}
if (glContext) {
SDL_GL_DeleteContext(glContext);
}
//Destroy window
SDL_DestroyWindow(window);
//Quit SDL subsystems
SDL_Quit();
return 0;
}

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@ -66926,7 +66926,8 @@
"skia/client_utils/android",
"skia/dm",
"skia/docs/examples",
"skia/example",
"skia/example/HelloWorld.cpp",
"skia/example/HelloWorld.h",
"skia/experimental",
"skia/fuzz",
"skia/gm",

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@ -1,237 +0,0 @@
# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
declare_args() {
}
import("../third_party.gni")
third_party("libsdl") {
public_include_dirs = [ "../externals/sdl/include" ]
include_dirs = [ "." ]
sources = [
"../externals/sdl/src/SDL.c",
"../externals/sdl/src/SDL_assert.c",
"../externals/sdl/src/SDL_error.c",
"../externals/sdl/src/SDL_hints.c",
"../externals/sdl/src/SDL_log.c",
"../externals/sdl/src/atomic/SDL_atomic.c",
"../externals/sdl/src/atomic/SDL_spinlock.c",
"../externals/sdl/src/audio/SDL_audio.c",
"../externals/sdl/src/audio/SDL_audiocvt.c",
"../externals/sdl/src/audio/SDL_audiodev.c",
"../externals/sdl/src/audio/SDL_audiotypecvt.c",
"../externals/sdl/src/audio/SDL_mixer.c",
"../externals/sdl/src/audio/SDL_wave.c",
"../externals/sdl/src/cpuinfo/SDL_cpuinfo.c",
"../externals/sdl/src/dynapi/SDL_dynapi.c",
"../externals/sdl/src/events/SDL_clipboardevents.c",
"../externals/sdl/src/events/SDL_dropevents.c",
"../externals/sdl/src/events/SDL_events.c",
"../externals/sdl/src/events/SDL_gesture.c",
"../externals/sdl/src/events/SDL_keyboard.c",
"../externals/sdl/src/events/SDL_mouse.c",
"../externals/sdl/src/events/SDL_quit.c",
"../externals/sdl/src/events/SDL_touch.c",
"../externals/sdl/src/events/SDL_windowevents.c",
"../externals/sdl/src/file/SDL_rwops.c",
"../externals/sdl/src/haptic/SDL_haptic.c",
"../externals/sdl/src/haptic/dummy/SDL_syshaptic.c",
"../externals/sdl/src/joystick/SDL_gamecontroller.c",
"../externals/sdl/src/joystick/SDL_joystick.c",
"../externals/sdl/src/joystick/dummy/SDL_sysjoystick.c",
"../externals/sdl/src/power/SDL_power.c",
"../externals/sdl/src/render/SDL_render.c",
"../externals/sdl/src/render/SDL_yuv_sw.c",
"../externals/sdl/src/render/software/SDL_blendfillrect.c",
"../externals/sdl/src/render/software/SDL_blendline.c",
"../externals/sdl/src/render/software/SDL_blendpoint.c",
"../externals/sdl/src/render/software/SDL_drawline.c",
"../externals/sdl/src/render/software/SDL_drawpoint.c",
"../externals/sdl/src/render/software/SDL_render_sw.c",
"../externals/sdl/src/render/software/SDL_rotate.c",
"../externals/sdl/src/stdlib/SDL_getenv.c",
"../externals/sdl/src/stdlib/SDL_iconv.c",
"../externals/sdl/src/stdlib/SDL_malloc.c",
"../externals/sdl/src/stdlib/SDL_qsort.c",
"../externals/sdl/src/stdlib/SDL_stdlib.c",
"../externals/sdl/src/stdlib/SDL_string.c",
"../externals/sdl/src/thread/SDL_thread.c",
"../externals/sdl/src/timer/SDL_timer.c",
"../externals/sdl/src/video/SDL_RLEaccel.c",
"../externals/sdl/src/video/SDL_blit.c",
"../externals/sdl/src/video/SDL_blit_0.c",
"../externals/sdl/src/video/SDL_blit_1.c",
"../externals/sdl/src/video/SDL_blit_A.c",
"../externals/sdl/src/video/SDL_blit_N.c",
"../externals/sdl/src/video/SDL_blit_auto.c",
"../externals/sdl/src/video/SDL_blit_copy.c",
"../externals/sdl/src/video/SDL_blit_slow.c",
"../externals/sdl/src/video/SDL_bmp.c",
"../externals/sdl/src/video/SDL_clipboard.c",
"../externals/sdl/src/video/SDL_egl.c",
"../externals/sdl/src/video/SDL_fillrect.c",
"../externals/sdl/src/video/SDL_pixels.c",
"../externals/sdl/src/video/SDL_rect.c",
"../externals/sdl/src/video/SDL_shape.c",
"../externals/sdl/src/video/SDL_stretch.c",
"../externals/sdl/src/video/SDL_surface.c",
"../externals/sdl/src/video/SDL_video.c",
]
defines = [
"HAVE_ACOS",
"HAVE_ASIN",
"HAVE_ATAN",
"HAVE_ATAN2",
"HAVE_CEIL",
"HAVE_COPYSIGN",
"HAVE_COS",
"HAVE_COSF",
"HAVE_FABS",
"HAVE_FLOOR",
"HAVE_LOG",
"HAVE_POW",
"HAVE_SCALBN",
"HAVE_SIN",
"HAVE_SINF",
"HAVE_SQRT",
"HAVE_SQRTF",
"HAVE_TAN",
"HAVE_TANF",
"SDL_HAPTIC_DISABLED=1",
"SDL_JOYSTICK_DISABLED=1",
"USING_PREMAKE_CONFIG_H",
]
libs = []
if (!is_win) {
defines += [
"SDL_LOADSO_DLOPEN=1",
"SDL_THREAD_PTHREAD=1",
"SDL_THREAD_PTHREAD_RECURSIVE_MUTEX=1",
"SDL_TIMER_UNIX=1",
]
sources += [
"../externals/sdl/src/loadso/dlopen/SDL_sysloadso.c",
"../externals/sdl/src/thread/pthread/SDL_syscond.c",
"../externals/sdl/src/thread/pthread/SDL_sysmutex.c",
"../externals/sdl/src/thread/pthread/SDL_syssem.c",
"../externals/sdl/src/thread/pthread/SDL_systhread.c",
"../externals/sdl/src/thread/pthread/SDL_systls.c",
"../externals/sdl/src/timer/unix/SDL_systimer.c",
]
}
if (is_linux) {
sources += [
"../externals/sdl/src/filesystem/unix/SDL_sysfilesystem.c",
"../externals/sdl/src/render/opengl/SDL_render_gl.c",
"../externals/sdl/src/render/opengl/SDL_shaders_gl.c",
"../externals/sdl/src/video/x11/SDL_x11clipboard.c",
"../externals/sdl/src/video/x11/SDL_x11dyn.c",
"../externals/sdl/src/video/x11/SDL_x11events.c",
"../externals/sdl/src/video/x11/SDL_x11framebuffer.c",
"../externals/sdl/src/video/x11/SDL_x11keyboard.c",
"../externals/sdl/src/video/x11/SDL_x11messagebox.c",
"../externals/sdl/src/video/x11/SDL_x11modes.c",
"../externals/sdl/src/video/x11/SDL_x11mouse.c",
"../externals/sdl/src/video/x11/SDL_x11opengl.c",
"../externals/sdl/src/video/x11/SDL_x11opengles.c",
"../externals/sdl/src/video/x11/SDL_x11shape.c",
"../externals/sdl/src/video/x11/SDL_x11touch.c",
"../externals/sdl/src/video/x11/SDL_x11video.c",
"../externals/sdl/src/video/x11/SDL_x11window.c",
"../externals/sdl/src/video/x11/SDL_x11xinput2.c",
"../externals/sdl/src/video/x11/imKStoUCS.c",
]
defines += [
"SDL_FILESYSTEM_UNIX=1",
"SDL_VIDEO_DRIVER_X11=1",
"SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS=1",
"SDL_VIDEO_OPENGL=1",
"SDL_VIDEO_RENDER_OGL=1",
"SDL_VIDEO_OPENGL_GLX=1",
]
libs += [
"GL",
"X11",
"Xext",
]
}
if (is_mac) {
sources += [
"../externals/sdl/src/file/cocoa/SDL_rwopsbundlesupport.m",
"../externals/sdl/src/filesystem/cocoa/SDL_sysfilesystem.m",
"../externals/sdl/src/render/opengl/SDL_render_gl.c",
"../externals/sdl/src/render/opengl/SDL_shaders_gl.c",
"../externals/sdl/src/video/cocoa/SDL_cocoaclipboard.m",
"../externals/sdl/src/video/cocoa/SDL_cocoaevents.m",
"../externals/sdl/src/video/cocoa/SDL_cocoakeyboard.m",
"../externals/sdl/src/video/cocoa/SDL_cocoamessagebox.m",
"../externals/sdl/src/video/cocoa/SDL_cocoamodes.m",
"../externals/sdl/src/video/cocoa/SDL_cocoamouse.m",
"../externals/sdl/src/video/cocoa/SDL_cocoamousetap.m",
"../externals/sdl/src/video/cocoa/SDL_cocoaopengl.m",
"../externals/sdl/src/video/cocoa/SDL_cocoashape.m",
"../externals/sdl/src/video/cocoa/SDL_cocoavideo.m",
"../externals/sdl/src/video/cocoa/SDL_cocoawindow.m",
]
defines += [
"SDL_FILESYSTEM_COCOA=1",
"SDL_VIDEO_DRIVER_COCOA=1",
"SDL_VIDEO_OPENGL=1",
"SDL_VIDEO_RENDER_OGL=1",
"SDL_VIDEO_OPENGL_CGL=1",
]
frameworks = [
"Carbon.framework",
"Cocoa.framework",
"Foundation.framework",
"IOKit.framework",
"QuartzCore.framework",
]
}
if (is_ios) {
sources += [
"../externals/sdl/src/file/cocoa/SDL_rwopsbundlesupport.m",
"../externals/sdl/src/filesystem/cocoa/SDL_sysfilesystem.m",
"../externals/sdl/src/render/opengles/SDL_render_gles.c",
"../externals/sdl/src/render/opengles2/SDL_render_gles2.c",
"../externals/sdl/src/render/opengles2/SDL_shaders_gles2.c",
"../externals/sdl/src/video/uikit/SDL_uikitappdelegate.m",
"../externals/sdl/src/video/uikit/SDL_uikitclipboard.m",
"../externals/sdl/src/video/uikit/SDL_uikitevents.m",
"../externals/sdl/src/video/uikit/SDL_uikitmessagebox.m",
"../externals/sdl/src/video/uikit/SDL_uikitmodes.m",
"../externals/sdl/src/video/uikit/SDL_uikitopengles.m",
"../externals/sdl/src/video/uikit/SDL_uikitopenglview.m",
"../externals/sdl/src/video/uikit/SDL_uikitvideo.m",
"../externals/sdl/src/video/uikit/SDL_uikitview.m",
"../externals/sdl/src/video/uikit/SDL_uikitviewcontroller.m",
"../externals/sdl/src/video/uikit/SDL_uikitwindow.m",
]
cflags_objc = [ "-fobjc-arc" ]
defines += [
"TARGET_OS_IPHONE=1",
"__IPHONE_OS__=1",
"HAVE_MATH_H=1",
"HAVE_GCC_ATOMICS=1",
"SDL_FILESYSTEM_COCOA=1",
"SDL_VIDEO_DRIVER_UIKIT=1",
"SDL_VIDEO_RENDER_OGL_ES=1",
"SDL_VIDEO_RENDER_OGL_ES2=1",
"SDL_VIDEO_OPENGL_ES=1",
"SDL_VIDEO_OPENGL_ES2=1",
]
frameworks = [
"Foundation.framework",
"QuartzCore.framework",
"UIKit.framework",
]
}
}

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@ -1,16 +0,0 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* We don't want any of SDL's prebaked SDL_config.h files.
* Instead we set all the defines we need in GN (third_party/libsdl/BUILD.gn).
* This header is just the barest basics of an SDL_config.h we can get away with.
*/
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>