Revert "Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"""
This reverts commit47d03f6ee5
. Reason for revert: Chrome GL interface not setting up properly Original change's description: > Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"" > > This is a reland ofd84b691950
> > Original change's description: > > Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding" > > > > This is a reland ofe8c963d474
> > > > Original change's description: > > > Use glDraw.*BaseInstance calls to avoid deferred buffer binding > > > > > > Change-Id: I968dab317673051acc65f87ea76a0d657d89b3d2 > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279538 > > > Commit-Queue: Chris Dalton <csmartdalton@google.com> > > > Reviewed-by: Michael Ludwig <michaelludwig@google.com> > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > Change-Id: I79b2d23e5e66d47214898a9068079b6fe2269599 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280806 > > Commit-Queue: Chris Dalton <csmartdalton@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Change-Id: I9240c5cc6e58ce196be393c649bbdd86560602f0 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281077 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com Change-Id: I7df1d60d5b33c84179dbe5391b49a84413cc9ec2 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281570 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
This commit is contained in:
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commit
bddf60b423
@ -37,7 +37,7 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
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fDrawIndirectSupport = false;
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fDrawRangeElementsSupport = false;
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fMultiDrawIndirectSupport = false;
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fBaseVertexBaseInstanceSupport = false;
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fBaseInstanceSupport = false;
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fUseNonVBOVertexAndIndexDynamicData = false;
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fIsCoreProfile = false;
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fBindFragDataLocationSupport = false;
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@ -625,17 +625,18 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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if (GR_IS_GR_GL(standard)) {
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fDrawIndirectSupport = version >= GR_GL_VER(4,0) ||
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ctxInfo.hasExtension("GL_ARB_draw_indirect");
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fBaseVertexBaseInstanceSupport = version >= GR_GL_VER(4,2) ||
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ctxInfo.hasExtension("GL_ARB_base_instance");
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fBaseInstanceSupport = version >= GR_GL_VER(4,2);
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fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) ||
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ctxInfo.hasExtension("GL_ARB_multi_draw_indirect");
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(fDrawIndirectSupport &&
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!fBaseInstanceSupport && // The ARB extension has no base inst.
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ctxInfo.hasExtension("GL_ARB_multi_draw_indirect"));
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fDrawRangeElementsSupport = version >= GR_GL_VER(2,0);
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} else if (GR_IS_GR_GL_ES(standard)) {
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fDrawIndirectSupport = version >= GR_GL_VER(3,1);
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fMultiDrawIndirectSupport = fDrawIndirectSupport &&
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ctxInfo.hasExtension("GL_EXT_multi_draw_indirect");
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fBaseVertexBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance") ||
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ctxInfo.hasExtension("GL_ANGLE_base_vertex_base_instance");
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fBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance") ||
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ctxInfo.hasExtension("GL_ANGLE_base_vertex_base_instance");
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fDrawRangeElementsSupport = version >= GR_GL_VER(3,0);
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} else if (GR_IS_GR_WEBGL(standard)) {
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// WebGL lacks indirect support, but drawRange was added in WebGL 2.0
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@ -1183,7 +1184,7 @@ void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const {
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writer->appendBool("Debug support", fDebugSupport);
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writer->appendBool("Draw indirect support", fDrawIndirectSupport);
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writer->appendBool("Multi draw indirect support", fMultiDrawIndirectSupport);
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writer->appendBool("Base (vertex base) instance support", fBaseVertexBaseInstanceSupport);
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writer->appendBool("Base instance support", fBaseInstanceSupport);
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writer->appendBool("RGBA 8888 pixel ops are slow", fRGBA8888PixelsOpsAreSlow);
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writer->appendBool("Partial FBO read is slow", fPartialFBOReadIsSlow);
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writer->appendBool("Bind uniform location support", fBindUniformLocationSupport);
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@ -3543,12 +3544,12 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
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// http://anglebug.com/4536
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if (ctxInfo.driver() == kANGLE_GrGLDriver &&
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ctxInfo.angleBackend() != GrGLANGLEBackend::kOpenGL) {
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fBaseVertexBaseInstanceSupport = false;
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fBaseInstanceSupport = false;
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}
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// http://anglebug.com/4538
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if (fBaseVertexBaseInstanceSupport && !fInstanceAttribSupport) {
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fBaseVertexBaseInstanceSupport = false;
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if (fBaseInstanceSupport && !fInstanceAttribSupport) {
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fBaseInstanceSupport = false;
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}
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// Currently the extension is advertised but fb fetch is broken on 500 series Adrenos like the
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@ -324,9 +324,8 @@ public:
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/// Is there support for glDrawRangeElements?
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bool drawRangeElementsSupport() const { return fDrawRangeElementsSupport; }
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/// Are the glDraw*Base(VertexBase)Instance methods, and baseInstance fields in indirect draw
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//commands supported?
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bool baseVertexBaseInstanceSupport() const { return fBaseVertexBaseInstanceSupport; }
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/// Are the baseInstance fields supported in indirect draw commands?
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bool baseInstanceSupport() const { return fBaseInstanceSupport; }
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/// Use indices or vertices in CPU arrays rather than VBOs for dynamic content.
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bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; }
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@ -529,7 +528,7 @@ private:
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bool fDrawIndirectSupport : 1;
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bool fDrawRangeElementsSupport : 1;
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bool fMultiDrawIndirectSupport : 1;
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bool fBaseVertexBaseInstanceSupport : 1;
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bool fBaseInstanceSupport : 1;
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bool fUseNonVBOVertexAndIndexDynamicData : 1;
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bool fIsCoreProfile : 1;
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bool fBindFragDataLocationSupport : 1;
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@ -2274,43 +2274,19 @@ void GrGLGpu::drawRangeElements(GrPrimitiveType primitiveType, GrGLuint minIndex
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void GrGLGpu::drawArraysInstanced(GrPrimitiveType primitiveType, GrGLint baseVertex,
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GrGLsizei vertexCount, GrGLsizei instanceCount) {
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SkASSERT(this->glCaps().instanceAttribSupport());
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SkASSERT(instanceCount <= this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount));
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GrGLenum glPrimType = this->prepareToDraw(primitiveType);
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GL_CALL(DrawArraysInstanced(glPrimType, baseVertex, vertexCount, instanceCount));
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}
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void GrGLGpu::drawArraysInstancedBaseInstance(GrPrimitiveType primitiveType, GrGLint baseVertex,
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GrGLsizei vertexCount, GrGLsizei instanceCount,
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GrGLuint baseInstance) {
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SkASSERT(this->glCaps().instanceAttribSupport());
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SkASSERT(this->glCaps().baseVertexBaseInstanceSupport());
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SkASSERT(instanceCount <= this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount));
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GrGLenum glPrimType = this->prepareToDraw(primitiveType);
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GL_CALL(DrawArraysInstancedBaseInstance(glPrimType, baseVertex, vertexCount, instanceCount,
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baseInstance));
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}
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void GrGLGpu::drawElementsInstanced(GrPrimitiveType primitiveType, GrGLsizei indexCount,
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GrGLenum indexType, const void* indices,
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GrGLsizei instanceCount) {
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SkASSERT(this->glCaps().instanceAttribSupport());
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SkASSERT(instanceCount <= this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount));
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GrGLenum glPrimType = this->prepareToDraw(primitiveType);
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GL_CALL(DrawElementsInstanced(glPrimType, indexCount, indexType, indices, instanceCount));
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}
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void GrGLGpu::drawElementsInstancedBaseVertexBaseInstance(
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GrPrimitiveType primitiveType, GrGLsizei indexCount, GrGLenum indexType,
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const void* indices, GrGLsizei instanceCount, GrGLint baseVertex, GrGLuint baseInstance) {
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SkASSERT(this->glCaps().instanceAttribSupport());
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SkASSERT(this->glCaps().baseVertexBaseInstanceSupport());
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SkASSERT(instanceCount <= this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount));
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GrGLenum glPrimType = this->prepareToDraw(primitiveType);
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GL_CALL(DrawElementsInstancedBaseVertexBaseInstance(glPrimType, indexCount, indexType, indices,
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instanceCount, baseVertex, baseInstance));
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}
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void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect,
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ForExternalIO) {
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// Some extensions automatically resolves the texture when it is read.
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@ -113,13 +113,8 @@ public:
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GrGLsizei indexCount, GrGLenum indexType, const void* indices);
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void drawArraysInstanced(GrPrimitiveType, GrGLint baseVertex, GrGLsizei vertexCount,
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GrGLsizei instanceCount);
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void drawArraysInstancedBaseInstance(GrPrimitiveType, GrGLint baseVertex, GrGLsizei vertexCount,
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GrGLsizei instanceCount, GrGLuint baseInstance);
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void drawElementsInstanced(GrPrimitiveType, GrGLsizei indexCount, GrGLenum indexType,
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const void* indices, GrGLsizei instanceCount);
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void drawElementsInstancedBaseVertexBaseInstance(
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GrPrimitiveType, GrGLsizei indexCount, GrGLenum indexType, const void* indices,
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GrGLsizei instanceCount, GrGLint baseVertex, GrGLuint baseInstance);
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// The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu.
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// Thus this is the implementation of the clear call for the corresponding passthrough function
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@ -240,10 +240,7 @@ bool GrGLInterface::validate() const {
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(GR_IS_GR_GL_ES(fStandard) && (
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fExtensions.has("GL_EXT_base_instance") ||
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fExtensions.has("GL_ANGLE_base_vertex_base_instance")))) {
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if (!fFunctions.fDrawArraysInstancedBaseInstance ||
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!fFunctions.fDrawElementsInstancedBaseVertexBaseInstance) {
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RETURN_FALSE_INTERFACE;
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}
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// all functions were marked optional or test_only
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}
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if (GR_IS_GR_GL(fStandard) ||
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@ -48,7 +48,9 @@ bool GrGLOpsRenderPass::onBindTextures(const GrPrimitiveProcessor& primProc,
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const GrSurfaceProxy* const primProcTextures[],
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const GrPipeline& pipeline) {
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GrGLProgram* program = fGpu->currentProgram();
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SkASSERT(program);
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if (!program) {
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return false;
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}
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program->bindTextures(primProc, primProcTextures, pipeline);
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return true;
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}
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@ -58,7 +60,9 @@ void GrGLOpsRenderPass::onBindBuffers(const GrBuffer* indexBuffer, const GrBuffe
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GrPrimitiveRestart primitiveRestart) {
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SkASSERT((primitiveRestart == GrPrimitiveRestart::kNo) || indexBuffer);
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GrGLProgram* program = fGpu->currentProgram();
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SkASSERT(program);
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if (!program) {
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return;
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}
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int numAttribs = program->numVertexAttributes() + program->numInstanceAttributes();
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fAttribArrayState = fGpu->bindInternalVertexArray(indexBuffer, numAttribs, primitiveRestart);
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@ -72,27 +76,32 @@ void GrGLOpsRenderPass::onBindBuffers(const GrBuffer* indexBuffer, const GrBuffe
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}
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}
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if (!fGpu->glCaps().baseVertexBaseInstanceSupport()) {
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// This platform does not support baseInstance. Defer binding of the instance buffer.
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fActiveInstanceBuffer = sk_ref_sp(instanceBuffer);
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} else {
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this->bindInstanceBuffer(instanceBuffer, 0);
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}
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if (!indexBuffer && fGpu->glCaps().drawArraysBaseVertexIsBroken()) {
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// There is a driver bug affecting glDrawArrays. Defer binding of the vertex buffer.
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fActiveVertexBuffer = sk_ref_sp(vertexBuffer);
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} else if (indexBuffer && !fGpu->glCaps().baseVertexBaseInstanceSupport()) {
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// This platform does not support baseVertex with indexed draws. Defer binding of the
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// vertex buffer.
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fActiveVertexBuffer = sk_ref_sp(vertexBuffer);
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} else {
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this->bindVertexBuffer(vertexBuffer, 0);
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}
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// We defer binding of instance and vertex buffers because GL does not (always) support base
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// instance and/or base vertex.
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fActiveInstanceBuffer = sk_ref_sp(instanceBuffer);
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fActiveVertexBuffer = sk_ref_sp(vertexBuffer);
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}
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void GrGLOpsRenderPass::bindInstanceBuffer(const GrBuffer* instanceBuffer, int baseInstance) {
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void GrGLOpsRenderPass::setupGeometry(const GrBuffer* vertexBuffer, int baseVertex,
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const GrBuffer* instanceBuffer, int baseInstance) {
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GrGLProgram* program = fGpu->currentProgram();
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SkASSERT(program);
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if (!program) {
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return;
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}
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if (int vertexStride = program->vertexStride()) {
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SkASSERT(vertexBuffer);
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SkASSERT(vertexBuffer->isCpuBuffer() ||
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!static_cast<const GrGpuBuffer*>(vertexBuffer)->isMapped());
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size_t bufferOffset = baseVertex * static_cast<size_t>(vertexStride);
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for (int i = 0; i < program->numVertexAttributes(); ++i) {
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const auto& attrib = program->vertexAttribute(i);
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static constexpr int kDivisor = 0;
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fAttribArrayState->set(fGpu, attrib.fLocation, vertexBuffer, attrib.fCPUType,
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attrib.fGPUType, vertexStride, bufferOffset + attrib.fOffset,
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kDivisor);
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}
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}
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if (int instanceStride = program->instanceStride()) {
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SkASSERT(instanceBuffer);
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SkASSERT(instanceBuffer->isCpuBuffer() ||
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@ -109,47 +118,20 @@ void GrGLOpsRenderPass::bindInstanceBuffer(const GrBuffer* instanceBuffer, int b
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}
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}
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void GrGLOpsRenderPass::bindVertexBuffer(const GrBuffer* vertexBuffer, int baseVertex) {
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GrGLProgram* program = fGpu->currentProgram();
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SkASSERT(program);
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if (int vertexStride = program->vertexStride()) {
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SkASSERT(vertexBuffer);
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SkASSERT(vertexBuffer->isCpuBuffer() ||
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!static_cast<const GrGpuBuffer*>(vertexBuffer)->isMapped());
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size_t bufferOffset = baseVertex * static_cast<size_t>(vertexStride);
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for (int i = 0; i < program->numVertexAttributes(); ++i) {
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const auto& attrib = program->vertexAttribute(i);
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static constexpr int kDivisor = 0;
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fAttribArrayState->set(fGpu, attrib.fLocation, vertexBuffer, attrib.fCPUType,
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attrib.fGPUType, vertexStride, bufferOffset + attrib.fOffset,
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kDivisor);
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}
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}
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}
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void GrGLOpsRenderPass::onDraw(int vertexCount, int baseVertex) {
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SkASSERT(!fActiveVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken());
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if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) {
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this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex);
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baseVertex = 0;
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this->setupGeometry(fActiveVertexBuffer.get(), baseVertex, nullptr, 0);
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fGpu->drawArrays(fPrimitiveType, 0, vertexCount);
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return;
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}
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this->setupGeometry(fActiveVertexBuffer.get(), 0, nullptr, 0);
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fGpu->drawArrays(fPrimitiveType, baseVertex, vertexCount);
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}
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void GrGLOpsRenderPass::onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue,
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uint16_t maxIndexValue, int baseVertex) {
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if (fGpu->glCaps().baseVertexBaseInstanceSupport()) {
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SkASSERT(!fActiveVertexBuffer);
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if (baseVertex != 0) {
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fGpu->drawElementsInstancedBaseVertexBaseInstance(
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fPrimitiveType, indexCount, GR_GL_UNSIGNED_SHORT,
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this->offsetForBaseIndex(baseIndex), 1, baseVertex, 0);
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return;
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}
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} else {
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this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex);
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}
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this->setupGeometry(fActiveVertexBuffer.get(), baseVertex, nullptr, 0);
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if (fGpu->glCaps().drawRangeElementsSupport()) {
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fGpu->drawRangeElements(fPrimitiveType, minIndexValue, maxIndexValue, indexCount,
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GR_GL_UNSIGNED_SHORT, this->offsetForBaseIndex(baseIndex));
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@ -161,25 +143,12 @@ void GrGLOpsRenderPass::onDrawIndexed(int indexCount, int baseIndex, uint16_t mi
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void GrGLOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount,
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int baseVertex) {
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SkASSERT(!fActiveVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken());
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if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) {
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// We weren't able to bind the vertex buffer during onBindBuffers because of a driver bug
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// affecting glDrawArrays.
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this->bindVertexBuffer(fActiveVertexBuffer.get(), 0);
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}
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int maxInstances = fGpu->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount);
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for (int i = 0; i < instanceCount; i += maxInstances) {
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int instanceCountForDraw = std::min(instanceCount - i, maxInstances);
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int baseInstanceForDraw = baseInstance + i;
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if (fGpu->glCaps().baseVertexBaseInstanceSupport()) {
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SkASSERT(!fActiveInstanceBuffer);
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fGpu->drawArraysInstancedBaseInstance(fPrimitiveType, baseVertex, vertexCount,
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instanceCountForDraw, baseInstanceForDraw);
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} else {
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this->bindInstanceBuffer(fActiveInstanceBuffer.get(), baseInstanceForDraw);
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fGpu->drawArraysInstanced(fPrimitiveType, baseVertex, vertexCount,
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instanceCountForDraw);
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}
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this->setupGeometry(fActiveVertexBuffer.get(), 0, fActiveInstanceBuffer.get(),
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baseInstance + i);
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fGpu->drawArraysInstanced(fPrimitiveType, baseVertex, vertexCount,
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std::min(instanceCount - i, maxInstances));
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}
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}
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@ -187,21 +156,11 @@ void GrGLOpsRenderPass::onDrawIndexedInstanced(int indexCount, int baseIndex, in
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int baseInstance, int baseVertex) {
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int maxInstances = fGpu->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount);
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for (int i = 0; i < instanceCount; i += maxInstances) {
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int instanceCountForDraw = std::min(instanceCount - i, maxInstances);
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int baseInstanceForDraw = baseInstance + i;
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if (fGpu->glCaps().baseVertexBaseInstanceSupport()) {
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SkASSERT(!fActiveInstanceBuffer);
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SkASSERT(!fActiveVertexBuffer);
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fGpu->drawElementsInstancedBaseVertexBaseInstance(
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fPrimitiveType, indexCount, GR_GL_UNSIGNED_SHORT,
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this->offsetForBaseIndex(baseIndex), instanceCountForDraw, baseVertex,
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baseInstanceForDraw);
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} else {
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this->bindInstanceBuffer(fActiveInstanceBuffer.get(), baseInstanceForDraw);
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this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex);
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fGpu->drawElementsInstanced(fPrimitiveType, indexCount, GR_GL_UNSIGNED_SHORT,
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this->offsetForBaseIndex(baseIndex), instanceCountForDraw);
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}
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this->setupGeometry(fActiveVertexBuffer.get(), baseVertex, fActiveInstanceBuffer.get(),
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baseInstance + i);
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fGpu->drawElementsInstanced(fPrimitiveType, indexCount, GR_GL_UNSIGNED_SHORT,
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this->offsetForBaseIndex(baseIndex),
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std::min(instanceCount - i, maxInstances));
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}
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}
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@ -40,8 +40,8 @@ public:
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private:
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GrGpu* gpu() override { return fGpu; }
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void bindInstanceBuffer(const GrBuffer*, int baseInstance);
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void bindVertexBuffer(const GrBuffer*, int baseVertex);
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void setupGeometry(const GrBuffer* vertexBuffer, int baseVertex, const GrBuffer* instanceBuffer,
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int baseInstance);
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const void* offsetForBaseIndex(int baseIndex) const {
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if (!fIndexPointer) {
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@ -179,6 +179,9 @@
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"functions": [
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"DrawArraysInstancedBaseInstance", "DrawElementsInstancedBaseVertexBaseInstance"
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],
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"optional": [
|
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"DrawArraysInstancedBaseInstance", "DrawElementsInstancedBaseVertexBaseInstance"
|
||||
],
|
||||
},
|
||||
|
||||
{ // ES 3.0 has glDrawBuffers but not glDrawBuffer
|
||||
|
Loading…
Reference in New Issue
Block a user