Refactor SkImageFilter into its own .cpp file.
Review URL: https://codereview.appspot.com/6465073/ git-svn-id: http://skia.googlecode.com/svn/trunk@5188 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -86,6 +86,7 @@
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'<(skia_src_path)/core/SkGlyphCache.h',
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'<(skia_src_path)/core/SkGraphics.cpp',
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'<(skia_src_path)/core/SkInstCnt.cpp',
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'<(skia_src_path)/core/SkImageFilter.cpp',
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'<(skia_src_path)/core/SkLineClipper.cpp',
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'<(skia_src_path)/core/SkMallocPixelRef.cpp',
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'<(skia_src_path)/core/SkMask.cpp',
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@ -191,6 +192,7 @@
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'<(skia_include_path)/core/SkFontHost.h',
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'<(skia_include_path)/core/SkGeometry.h',
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'<(skia_include_path)/core/SkGraphics.h',
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'<(skia_include_path)/core/SkImageFilter.h',
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'<(skia_include_path)/core/SkInstCnt.h',
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'<(skia_include_path)/core/SkMallocPixelRef.h',
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'<(skia_include_path)/core/SkMask.h',
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@ -9,14 +9,12 @@
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#define SkImageFilter_DEFINED
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#include "SkFlattenable.h"
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#include "SkSize.h"
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class SkBitmap;
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class SkDevice;
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class SkMatrix;
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struct SkIPoint;
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struct SkIRect;
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struct SkPoint;
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struct SkRect;
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class GrCustomStage;
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class GrTexture;
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@ -10,6 +10,7 @@
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#define SkBlurImageFilter_DEFINED
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#include "SkSingleInputImageFilter.h"
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#include "SkSize.h"
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class SK_API SkBlurImageFilter : public SkSingleInputImageFilter {
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public:
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@ -10,6 +10,7 @@
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#define SkMorphologyImageFilter_DEFINED
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#include "SkSingleInputImageFilter.h"
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#include "SkSize.h"
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class SK_API SkMorphologyImageFilter : public SkSingleInputImageFilter {
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public:
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54
src/core/SkImageFilter.cpp
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54
src/core/SkImageFilter.cpp
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@ -0,0 +1,54 @@
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/*
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* Copyright 2012 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkImageFilter.h"
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#include "SkRect.h"
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SK_DEFINE_INST_COUNT(SkImageFilter)
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bool SkImageFilter::filterImage(Proxy* proxy, const SkBitmap& src,
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const SkMatrix& ctm,
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SkBitmap* result, SkIPoint* loc) {
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SkASSERT(result);
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SkASSERT(loc);
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/*
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* Give the proxy first shot at the filter. If it returns false, ask
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* the filter to do it.
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*/
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return (proxy && proxy->filterImage(this, src, ctm, result, loc)) ||
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this->onFilterImage(proxy, src, ctm, result, loc);
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}
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bool SkImageFilter::filterBounds(const SkIRect& src, const SkMatrix& ctm,
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SkIRect* dst) {
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SkASSERT(&src);
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SkASSERT(dst);
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return this->onFilterBounds(src, ctm, dst);
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}
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bool SkImageFilter::onFilterImage(Proxy*, const SkBitmap&, const SkMatrix&,
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SkBitmap*, SkIPoint*) {
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return false;
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}
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bool SkImageFilter::canFilterImageGPU() const {
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return false;
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}
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GrTexture* SkImageFilter::onFilterImageGPU(GrTexture* texture, const SkRect& rect) {
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return NULL;
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}
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bool SkImageFilter::onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
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SkIRect* dst) {
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*dst = src;
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return true;
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}
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bool SkImageFilter::asNewCustomStage(GrCustomStage**, GrTexture*) const {
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return false;
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}
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@ -2304,53 +2304,6 @@ bool SkPaint::nothingToDraw() const {
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//////////// Move these to their own file soon.
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SK_DEFINE_INST_COUNT(SkImageFilter)
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bool SkImageFilter::filterImage(Proxy* proxy, const SkBitmap& src,
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const SkMatrix& ctm,
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SkBitmap* result, SkIPoint* loc) {
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SkASSERT(result);
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SkASSERT(loc);
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/*
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* Give the proxy first shot at the filter. If it returns false, ask
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* the filter to do it.
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*/
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return (proxy && proxy->filterImage(this, src, ctm, result, loc)) ||
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this->onFilterImage(proxy, src, ctm, result, loc);
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}
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bool SkImageFilter::filterBounds(const SkIRect& src, const SkMatrix& ctm,
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SkIRect* dst) {
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SkASSERT(&src);
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SkASSERT(dst);
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return this->onFilterBounds(src, ctm, dst);
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}
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bool SkImageFilter::onFilterImage(Proxy*, const SkBitmap&, const SkMatrix&,
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SkBitmap*, SkIPoint*) {
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return false;
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}
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bool SkImageFilter::canFilterImageGPU() const {
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return false;
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}
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GrTexture* SkImageFilter::onFilterImageGPU(GrTexture* texture, const SkRect& rect) {
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return NULL;
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}
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bool SkImageFilter::onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
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SkIRect* dst) {
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*dst = src;
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return true;
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}
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bool SkImageFilter::asNewCustomStage(GrCustomStage**, GrTexture*) const {
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return false;
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}
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////////////////////
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SK_DEFINE_INST_COUNT(SkDrawLooper)
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bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) {
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