Add benchmark to compare different BBH query patterns.
On my laptop: maxrss loops min median mean max stddev samples config bench 37M 1 14ms 14.2ms 14.6ms 18.2ms 9% ▁█▁▁▁▁▂▂▂▁ gpu tiled_playback_tilegrid_tiled 40M 1 17ms 17.2ms 17.2ms 17.6ms 1% ▆▃▁█▄▇▂▁▁▁ gpu tiled_playback_tilegrid_random 40M 1 14.6ms 14.9ms 15.8ms 19.1ms 11% ▂▁▁▁▁▁▁█▅█ gpu tiled_playback_rtree_tiled 43M 1 16.5ms 16.7ms 16.8ms 17.4ms 1% ▂▃▅█▃▂▁▃▃▂ gpu tiled_playback_rtree_random 43M 1 15.9ms 16.1ms 16.5ms 18.7ms 6% ▁▁█▇▁▁▁▂▁▁ gpu tiled_playback_none_tiled 44M 1 17.9ms 17.9ms 18ms 18.1ms 1% ▂▁▅▁▇▃▁▂█▇ gpu tiled_playback_none_random TileGrid and RTree perform pretty much the same, both beating no BBH. BUG=skia:3085 Review URL: https://codereview.chromium.org/699313006
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@ -11,6 +11,7 @@
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkPoint.h"
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#include "SkRandom.h"
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#include "SkRect.h"
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#include "SkString.h"
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@ -139,3 +140,85 @@ private:
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DEF_BENCH( return new TextPlaybackBench(); )
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DEF_BENCH( return new PosTextPlaybackBench(true); )
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DEF_BENCH( return new PosTextPlaybackBench(false); )
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// Chrome draws into small tiles with impl-side painting.
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// This benchmark measures the relative performance of our bounding-box hierarchies,
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// both when querying tiles perfectly and when not.
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enum BBH { kNone, kRTree, kTileGrid };
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enum Mode { kTiled, kRandom };
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class TiledPlaybackBench : public Benchmark {
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public:
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TiledPlaybackBench(BBH bbh, Mode mode) : fBBH(bbh), fMode(mode), fName("tiled_playback") {
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switch (fBBH) {
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case kNone: fName.append("_none" ); break;
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case kRTree: fName.append("_rtree" ); break;
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case kTileGrid: fName.append("_tilegrid"); break;
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}
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switch (fMode) {
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case kTiled: fName.append("_tiled" ); break;
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case kRandom: fName.append("_random"); break;
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}
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}
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virtual const char* onGetName() SK_OVERRIDE { return fName.c_str(); }
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virtual SkIPoint onGetSize() SK_OVERRIDE { return SkIPoint::Make(1024,1024); }
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virtual void onPreDraw() SK_OVERRIDE {
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SkTileGridFactory::TileGridInfo info = { { 256, 256 }, {0,0}, {0,0} };
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SkAutoTDelete<SkBBHFactory> factory;
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switch (fBBH) {
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case kNone: break;
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case kRTree: factory.reset(new SkRTreeFactory); break;
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case kTileGrid: factory.reset(new SkTileGridFactory(info)); break;
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}
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(1024, 1024, factory);
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SkRandom rand;
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for (int i = 0; i < 10000; i++) {
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SkScalar x = rand.nextRangeScalar(0, 1024),
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y = rand.nextRangeScalar(0, 1024),
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w = rand.nextRangeScalar(0, 128),
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h = rand.nextRangeScalar(0, 128);
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SkPaint paint;
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paint.setColor(rand.nextU());
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paint.setAlpha(0xFF);
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canvas->drawRect(SkRect::MakeXYWH(x,y,w,h), paint);
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}
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fPic.reset(recorder.endRecording());
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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for (int i = 0; i < loops; i++) {
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// This inner loop guarantees we make the same choices for all bench variants.
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SkRandom rand;
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for (int j = 0; j < 10; j++) {
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SkScalar x = 0, y = 0;
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switch (fMode) {
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case kTiled: x = SkScalar(256 * rand.nextULessThan(4));
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y = SkScalar(256 * rand.nextULessThan(4));
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break;
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case kRandom: x = rand.nextRangeScalar(0, 768);
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y = rand.nextRangeScalar(0, 768);
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break;
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}
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SkAutoCanvasRestore ar(canvas, true/*save now*/);
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canvas->clipRect(SkRect::MakeXYWH(x,y,256,256));
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fPic->playback(canvas);
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}
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}
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}
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private:
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BBH fBBH;
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Mode fMode;
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SkString fName;
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SkAutoTDelete<SkPicture> fPic;
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};
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DEF_BENCH( return new TiledPlaybackBench(kNone, kRandom); )
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DEF_BENCH( return new TiledPlaybackBench(kNone, kTiled ); )
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DEF_BENCH( return new TiledPlaybackBench(kRTree, kRandom); )
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DEF_BENCH( return new TiledPlaybackBench(kRTree, kTiled ); )
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DEF_BENCH( return new TiledPlaybackBench(kTileGrid, kRandom); )
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DEF_BENCH( return new TiledPlaybackBench(kTileGrid, kTiled ); )
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