Add SkSL test for functions that operate on structs

This is a known deficiency of runtime effects, next step is to fix how
they manage function signatures to solve the problem.

Bug: skia:10939
Change-Id: Id934e0acdf774b03bd6edce78d7b2c077bdeae00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360603
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2021-01-27 13:53:43 -05:00 committed by Skia Commit-Bot
parent 00fea5b41f
commit bf7b4b8890
6 changed files with 279 additions and 0 deletions

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@ -371,6 +371,7 @@ sksl_shared_tests = [
"/sksl/shared/StaticSwitchWithStaticConditionalBreak.sksl",
"/sksl/shared/StaticSwitchWithStaticConditionalBreakInsideBlock.sksl",
"/sksl/shared/Structs.sksl",
"/sksl/shared/StructsInFunctions.sksl",
"/sksl/shared/StructMaxDepth.sksl",
"/sksl/shared/Switch.sksl",
"/sksl/shared/SwitchContainingDeadCode.sksl",

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@ -0,0 +1,30 @@
/*#pragma settings NoInline*/
uniform half4 colorRed, colorGreen;
struct S { float x; int y; };
S returns_a_struct() {
S s;
s.x = 1;
s.y = 2;
return s;
}
float accepts_a_struct(S s) {
return s.x + float(s.y);
}
void modifies_a_struct(inout S s) {
s.x++;
s.y++;
}
half4 main() {
S s = returns_a_struct();
float x = accepts_a_struct(s);
modifies_a_struct(s);
bool valid = (x == 3) && (s.x == 2) && (s.y == 3);
return valid ? colorGreen : colorRed;
}

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@ -108,6 +108,11 @@ SKSL_TEST(SkSLVectorVectorFolding, "folding/VectorVectorFolding.sksl")
SKSL_TEST(SkSLForLoopControlFlow, "shared/ForLoopControlFlow.sksl")
/*
TODO(skia:10939): enable this test when Runtime Effects supports structs in function signatures
SKSL_TEST(SkSLStructsInFunctions, "shared/StructsInFunctions.sksl")
*/
/*
TODO(skia:11209): enable these tests when Runtime Effects have support for ES3

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@ -0,0 +1,168 @@
### Compilation failed:
error: SPIR-V validation error: Uniform OpVariable <id> '13[%colorRed]' has illegal type.
From Vulkan spec, section 14.5.2:
Variables identified with the Uniform storage class are used to access transparent buffer backed resources. Such variables must be typed as OpTypeStruct, or an array of this type
%colorRed = OpVariable %_ptr_Uniform_v4float Uniform
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %colorRed "colorRed"
OpName %colorGreen "colorGreen"
OpName %_entrypoint "_entrypoint"
OpName %S "S"
OpMemberName %S 0 "x"
OpMemberName %S 1 "y"
OpName %returns_a_struct "returns_a_struct"
OpName %s "s"
OpName %accepts_a_struct "accepts_a_struct"
OpName %modifies_a_struct "modifies_a_struct"
OpName %main "main"
OpName %s_0 "s"
OpName %x "x"
OpName %valid "valid"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %colorRed RelaxedPrecision
OpDecorate %colorRed DescriptorSet 0
OpDecorate %colorGreen RelaxedPrecision
OpDecorate %colorGreen DescriptorSet 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 4
OpDecorate %35 RelaxedPrecision
OpDecorate %59 RelaxedPrecision
OpDecorate %83 RelaxedPrecision
OpDecorate %89 RelaxedPrecision
OpDecorate %90 RelaxedPrecision
OpDecorate %91 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%colorRed = OpVariable %_ptr_Uniform_v4float Uniform
%colorGreen = OpVariable %_ptr_Uniform_v4float Uniform
%void = OpTypeVoid
%18 = OpTypeFunction %void
%int = OpTypeInt 32 1
%S = OpTypeStruct %float %int
%23 = OpTypeFunction %S
%_ptr_Function_S = OpTypePointer Function %S
%float_1 = OpConstant %float 1
%int_0 = OpConstant %int 0
%_ptr_Function_float = OpTypePointer Function %float
%int_2 = OpConstant %int 2
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%36 = OpTypeFunction %float %_ptr_Function_S
%45 = OpTypeFunction %void %_ptr_Function_S
%54 = OpTypeFunction %v4float
%_ptr_Function_bool = OpTypePointer Function %bool
%false = OpConstantFalse %bool
%float_3 = OpConstant %float 3
%float_2 = OpConstant %float 2
%int_3 = OpConstant %int 3
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_entrypoint = OpFunction %void None %18
%19 = OpLabel
%20 = OpFunctionCall %v4float %main
OpStore %sk_FragColor %20
OpReturn
OpFunctionEnd
%returns_a_struct = OpFunction %S None %23
%24 = OpLabel
%s = OpVariable %_ptr_Function_S Function
%29 = OpAccessChain %_ptr_Function_float %s %int_0
OpStore %29 %float_1
%33 = OpAccessChain %_ptr_Function_int %s %int_1
OpStore %33 %int_2
%35 = OpLoad %S %s
OpReturnValue %35
OpFunctionEnd
%accepts_a_struct = OpFunction %float None %36
%37 = OpFunctionParameter %_ptr_Function_S
%38 = OpLabel
%39 = OpAccessChain %_ptr_Function_float %37 %int_0
%40 = OpLoad %float %39
%41 = OpAccessChain %_ptr_Function_int %37 %int_1
%42 = OpLoad %int %41
%43 = OpConvertSToF %float %42
%44 = OpFAdd %float %40 %43
OpReturnValue %44
OpFunctionEnd
%modifies_a_struct = OpFunction %void None %45
%46 = OpFunctionParameter %_ptr_Function_S
%47 = OpLabel
%48 = OpAccessChain %_ptr_Function_float %46 %int_0
%49 = OpLoad %float %48
%50 = OpFAdd %float %49 %float_1
OpStore %48 %50
%51 = OpAccessChain %_ptr_Function_int %46 %int_1
%52 = OpLoad %int %51
%53 = OpIAdd %int %52 %int_1
OpStore %51 %53
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %54
%55 = OpLabel
%s_0 = OpVariable %_ptr_Function_S Function
%x = OpVariable %_ptr_Function_float Function
%60 = OpVariable %_ptr_Function_S Function
%valid = OpVariable %_ptr_Function_bool Function
%84 = OpVariable %_ptr_Function_v4float Function
%57 = OpFunctionCall %S %returns_a_struct
OpStore %s_0 %57
%59 = OpLoad %S %s_0
OpStore %60 %59
%61 = OpFunctionCall %float %accepts_a_struct %60
OpStore %x %61
%62 = OpFunctionCall %void %modifies_a_struct %s_0
%66 = OpLoad %float %x
%68 = OpFOrdEqual %bool %66 %float_3
OpSelectionMerge %70 None
OpBranchConditional %68 %69 %70
%69 = OpLabel
%71 = OpAccessChain %_ptr_Function_float %s_0 %int_0
%72 = OpLoad %float %71
%74 = OpFOrdEqual %bool %72 %float_2
OpBranch %70
%70 = OpLabel
%75 = OpPhi %bool %false %55 %74 %69
OpSelectionMerge %77 None
OpBranchConditional %75 %76 %77
%76 = OpLabel
%78 = OpAccessChain %_ptr_Function_int %s_0 %int_1
%79 = OpLoad %int %78
%81 = OpIEqual %bool %79 %int_3
OpBranch %77
%77 = OpLabel
%82 = OpPhi %bool %false %70 %81 %76
OpStore %valid %82
%83 = OpLoad %bool %valid
OpSelectionMerge %88 None
OpBranchConditional %83 %86 %87
%86 = OpLabel
%89 = OpLoad %v4float %colorGreen
OpStore %84 %89
OpBranch %88
%87 = OpLabel
%90 = OpLoad %v4float %colorRed
OpStore %84 %90
OpBranch %88
%88 = OpLabel
%91 = OpLoad %v4float %84
OpReturnValue %91
OpFunctionEnd
1 error

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@ -0,0 +1,28 @@
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
struct S {
float x;
int y;
};
S returns_a_struct() {
S s;
s.x = 1.0;
s.y = 2;
return s;
}
float accepts_a_struct(S s) {
return s.x + float(s.y);
}
void modifies_a_struct(inout S s) {
s.x++;
s.y++;
}
vec4 main() {
S s = returns_a_struct();
float x = accepts_a_struct(s);
modifies_a_struct(s);
bool valid = (x == 3.0 && s.x == 2.0) && s.y == 3;
return valid ? colorGreen : colorRed;
}

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@ -0,0 +1,47 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct S {
float x;
int y;
};
struct Uniforms {
float4 colorRed;
float4 colorGreen;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
void modifies_a_struct(thread S& s);
void _skOutParamHelper0_modifies_a_struct(thread S& s) {
S _var0 = s;
modifies_a_struct(_var0);
s = _var0;
}
S returns_a_struct() {
S s;
s.x = 1.0;
s.y = 2;
return s;
}
float accepts_a_struct(S s) {
return s.x + float(s.y);
}
void modifies_a_struct(thread S& s) {
s.x++;
s.y++;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
S s = returns_a_struct();
float x = accepts_a_struct(s);
_skOutParamHelper0_modifies_a_struct(s);
bool valid = (x == 3.0 && s.x == 2.0) && s.y == 3;
_out.sk_FragColor = valid ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}