Move oval and rect renderer includes to private interface
R=bsalomon@google.com, robertphillips@google.com Review URL: https://codereview.chromium.org/23513016 git-svn-id: http://skia.googlecode.com/svn/trunk@11132 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -8,7 +8,6 @@
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{
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'variables': {
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'skgpu_sources': [
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'<(skia_include_path)/gpu/GrAARectRenderer.h',
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'<(skia_include_path)/gpu/GrBackendEffectFactory.h',
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'<(skia_include_path)/gpu/GrClipData.h',
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'<(skia_include_path)/gpu/GrColor.h',
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@ -22,7 +21,6 @@
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'<(skia_include_path)/gpu/GrGlyph.h',
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'<(skia_include_path)/gpu/GrKey.h',
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'<(skia_include_path)/gpu/GrNoncopyable.h',
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'<(skia_include_path)/gpu/GrOvalRenderer.h',
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'<(skia_include_path)/gpu/GrPaint.h',
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'<(skia_include_path)/gpu/GrPathRendererChain.h',
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'<(skia_include_path)/gpu/GrPoint.h',
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@ -48,6 +46,7 @@
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'<(skia_src_path)/gpu/GrAAConvexPathRenderer.cpp',
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'<(skia_src_path)/gpu/GrAAConvexPathRenderer.h',
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'<(skia_src_path)/gpu/GrAARectRenderer.cpp',
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'<(skia_src_path)/gpu/GrAARectRenderer.h',
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'<(skia_src_path)/gpu/GrAddPathRenderers_default.cpp',
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'<(skia_src_path)/gpu/GrAllocator.h',
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'<(skia_src_path)/gpu/GrAllocPool.h',
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@ -86,6 +85,7 @@
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'<(skia_src_path)/gpu/GrMemoryPool.cpp',
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'<(skia_src_path)/gpu/GrMemoryPool.h',
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'<(skia_src_path)/gpu/GrOvalRenderer.cpp',
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'<(skia_src_path)/gpu/GrOvalRenderer.h',
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'<(skia_src_path)/gpu/GrPaint.cpp',
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'<(skia_src_path)/gpu/GrPath.cpp',
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'<(skia_src_path)/gpu/GrPath.h',
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@ -9,7 +9,6 @@
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#define GrContext_DEFINED
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#include "GrColor.h"
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#include "GrAARectRenderer.h"
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#include "GrClipData.h"
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#include "SkMatrix.h"
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#include "GrPaint.h"
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@ -19,6 +18,7 @@
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#include "GrRefCnt.h"
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#include "GrTexture.h"
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class GrAARectRenderer;
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class GrAutoScratchTexture;
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class GrDrawState;
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class GrDrawTarget;
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@ -9,6 +9,7 @@
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#include "GrClipMaskManager.h"
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#include "GrAAConvexPathRenderer.h"
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#include "GrAAHairLinePathRenderer.h"
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#include "GrAARectRenderer.h"
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#include "GrDrawTargetCaps.h"
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#include "GrGpu.h"
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#include "GrPaint.h"
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@ -12,6 +12,7 @@
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#include "effects/GrSingleTextureEffect.h"
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#include "effects/GrConfigConversionEffect.h"
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#include "GrAARectRenderer.h"
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#include "GrBufferAllocPool.h"
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#include "GrGpu.h"
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#include "GrDrawTargetCaps.h"
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