remove unimportant bench

Change-Id: I98d0a2295c4853e0c07d84e781c8b0236561d307
Reviewed-on: https://skia-review.googlesource.com/133584
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This commit is contained in:
Mike Klein 2018-06-08 15:58:18 -04:00 committed by Skia Commit-Bot
parent afa11586d7
commit bfe4db5c79
2 changed files with 0 additions and 94 deletions

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@ -1,93 +0,0 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkTypes.h"
/**
* There's a good variety of ways to pack from int down to uint16_t with SSE,
* depending on the specific instructions available.
*
* SSE2 offers an int -> int16_t pack instruction. We can use this in two ways:
* - subtract off 32768, int -> int16_t, add 32768 back (sse2_a)
* - first artificially sign extend the (positive) value in our int, then int -> int16_t (sse2_b)
* SSSE3 adds a byte shuffle, so we just put the bytes where we want them. (ssse3)
* SSE41 added an int -> uint16_t pack instruction. (sse41)
*
* Findings so far:
* - sse41 < ssse3 <<< sse2_b < sse2_a;
* - the ssse3 version is only slightly slower than the sse41 version, maybe not at all
* - the sse2_a is only slightly slower than the sse2_b version
* - the ssse3 and sse41 versions are about 3x faster than either sse2 version
* - the sse41 version seems to cause some code generation trouble.
*/
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#include <immintrin.h>
template <__m128i (kernel)(__m128i)>
class pack_int_uint16_t_Bench : public Benchmark {
public:
pack_int_uint16_t_Bench(const char* impl) {
fName.append("pack_int_uint16_t_");
fName.append(impl);
}
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
const char* onGetName() override { return fName.c_str(); }
void onDraw(int loops, SkCanvas*) override {
__m128i x = _mm_set1_epi32(0x42424242);
while (loops --> 0) {
x = kernel(x);
}
volatile int blackhole = 0;
blackhole ^= _mm_cvtsi128_si32(x);
}
SkString fName;
};
namespace {
__m128i sse2_a(__m128i x) {
x = _mm_sub_epi32(x, _mm_set1_epi32(0x8000));
return _mm_add_epi16(_mm_packs_epi32(x,x), _mm_set1_epi16((short)0x8000));
}
}
DEF_BENCH( return new pack_int_uint16_t_Bench<sse2_a>("sse2_a"); )
namespace {
__m128i sse2_b(__m128i x) {
x = _mm_srai_epi32(_mm_slli_epi32(x, 16), 16);
return _mm_packs_epi32(x,x);
}
}
DEF_BENCH( return new pack_int_uint16_t_Bench<sse2_b>("sse2_b"); )
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
namespace {
__m128i ssse3(__m128i x) {
// TODO: Can we force the bench to load the mask inside the loop? Would be more realistic.
const int _ = ~0;
return _mm_shuffle_epi8(x, _mm_setr_epi8(0,1, 4,5, 8,9, 12,13, _,_,_,_,_,_,_,_));
}
}
DEF_BENCH( return new pack_int_uint16_t_Bench<ssse3>("ssse3"); )
#endif
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
namespace {
__m128i sse41(__m128i x) {
return _mm_packus_epi32(x,x);
}
}
DEF_BENCH( return new pack_int_uint16_t_Bench<sse41>("sse41"); )
#endif
#endif // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2

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@ -76,7 +76,6 @@ bench_sources = [
"$_bench/MorphologyBench.cpp",
"$_bench/MultitextureImageBench.cpp",
"$_bench/MutexBench.cpp",
"$_bench/pack_int_uint16_t_Bench.cpp",
"$_bench/PatchBench.cpp",
"$_bench/PathBench.cpp",
"$_bench/PathIterBench.cpp",