Revert "Perform Vulkan resets in a background thread"

This reverts commit 30e6343b35.

Reason for revert: occasional failures

Original change's description:
> Perform Vulkan resets in a background thread
> 
> Bug: skia:
> Change-Id: I90783dc9ac2fcae560cd54e6c8c6df11d7195ac0
> Reviewed-on: https://skia-review.googlesource.com/c/168488
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,ethannicholas@google.com

Change-Id: Iab0d65331c44fa8976bd35e5efea4b42174836b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/177061
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This commit is contained in:
Ethan Nicholas 2018-12-12 18:17:24 +00:00 committed by Skia Commit-Bot
parent ce500434ef
commit bff4e07398
43 changed files with 222 additions and 423 deletions

View File

@ -584,8 +584,6 @@ skia_vk_sources = [
"$_src/gpu/vk/GrVkCaps.h",
"$_src/gpu/vk/GrVkCommandBuffer.cpp",
"$_src/gpu/vk/GrVkCommandBuffer.h",
"$_src/gpu/vk/GrVkCommandPool.cpp",
"$_src/gpu/vk/GrVkCommandPool.h",
"$_src/gpu/vk/GrVkCopyManager.cpp",
"$_src/gpu/vk/GrVkCopyManager.h",
"$_src/gpu/vk/GrVkCopyPipeline.cpp",

View File

@ -102,7 +102,7 @@ void GrVkBuffer::addMemoryBarrier(const GrVkGpu* gpu,
gpu->addBufferMemoryBarrier(srcStageMask, dstStageMask, byRegion, &bufferMemoryBarrier);
}
void GrVkBuffer::Resource::freeGPUData(GrVkGpu* gpu) const {
void GrVkBuffer::Resource::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(fBuffer);
SkASSERT(fAlloc.fMemory);
VK_CALL(gpu, DestroyBuffer(gpu->device(), fBuffer, nullptr));

View File

@ -71,7 +71,7 @@ protected:
Type fType;
private:
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
void onRecycle(GrVkGpu* gpu) const override { this->unref(gpu); }

View File

@ -33,6 +33,6 @@ const GrVkBufferView* GrVkBufferView::Create(const GrVkGpu* gpu, VkBuffer buffer
return new GrVkBufferView(bufferView);
}
void GrVkBufferView::freeGPUData(GrVkGpu* gpu) const {
void GrVkBufferView::freeGPUData(const GrVkGpu* gpu) const {
GR_VK_CALL(gpu->vkInterface(), DestroyBufferView(gpu->device(), fBufferView, nullptr));
}

View File

@ -29,7 +29,7 @@ public:
private:
GrVkBufferView(VkBufferView bufferView) : INHERITED(), fBufferView(bufferView) {}
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
VkBufferView fBufferView;

View File

@ -7,7 +7,6 @@
#include "GrVkCommandBuffer.h"
#include "GrVkCommandPool.h"
#include "GrVkGpu.h"
#include "GrVkFramebuffer.h"
#include "GrVkImage.h"
@ -41,7 +40,7 @@ void GrVkCommandBuffer::invalidateState() {
}
}
void GrVkCommandBuffer::freeGPUData(GrVkGpu* gpu) const {
void GrVkCommandBuffer::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(!fIsActive);
for (int i = 0; i < fTrackedResources.count(); ++i) {
fTrackedResources[i]->unref(gpu);
@ -55,14 +54,13 @@ void GrVkCommandBuffer::freeGPUData(GrVkGpu* gpu) const {
fTrackedRecordingResources[i]->unref(gpu);
}
GR_VK_CALL(gpu->vkInterface(), FreeCommandBuffers(gpu->device(), fCmdPool->vkCommandPool(), 1,
&fCmdBuffer));
GR_VK_CALL(gpu->vkInterface(), FreeCommandBuffers(gpu->device(), gpu->cmdPool(),
1, &fCmdBuffer));
this->onFreeGPUData(gpu);
}
void GrVkCommandBuffer::abandonGPUData() const {
SkDEBUGCODE(fResourcesReleased = true;)
for (int i = 0; i < fTrackedResources.count(); ++i) {
fTrackedResources[i]->unrefAndAbandon();
}
@ -75,12 +73,9 @@ void GrVkCommandBuffer::abandonGPUData() const {
for (int i = 0; i < fTrackedRecordingResources.count(); ++i) {
fTrackedRecordingResources[i]->unrefAndAbandon();
}
this->onAbandonGPUData();
}
void GrVkCommandBuffer::releaseResources(GrVkGpu* gpu) {
SkDEBUGCODE(fResourcesReleased = true;)
void GrVkCommandBuffer::reset(GrVkGpu* gpu) {
SkASSERT(!fIsActive);
for (int i = 0; i < fTrackedResources.count(); ++i) {
fTrackedResources[i]->unref(gpu);
@ -107,9 +102,14 @@ void GrVkCommandBuffer::releaseResources(GrVkGpu* gpu) {
fTrackedRecordingResources.rewind();
}
this->invalidateState();
this->onReleaseResources(gpu);
// we will retain resources for later use
VkCommandBufferResetFlags flags = 0;
GR_VK_CALL(gpu->vkInterface(), ResetCommandBuffer(fCmdBuffer, flags));
this->onReset(gpu);
}
////////////////////////////////////////////////////////////////////////////////
@ -358,11 +358,11 @@ GrVkPrimaryCommandBuffer::~GrVkPrimaryCommandBuffer() {
}
GrVkPrimaryCommandBuffer* GrVkPrimaryCommandBuffer::Create(const GrVkGpu* gpu,
GrVkCommandPool* cmdPool) {
VkCommandPool cmdPool) {
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool->vkCommandPool(), // commandPool
cmdPool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1 // bufferCount
};
@ -374,7 +374,7 @@ GrVkPrimaryCommandBuffer* GrVkPrimaryCommandBuffer::Create(const GrVkGpu* gpu,
if (err) {
return nullptr;
}
return new GrVkPrimaryCommandBuffer(cmdBuffer, cmdPool);
return new GrVkPrimaryCommandBuffer(cmdBuffer);
}
void GrVkPrimaryCommandBuffer::begin(const GrVkGpu* gpu) {
@ -391,7 +391,7 @@ void GrVkPrimaryCommandBuffer::begin(const GrVkGpu* gpu) {
fIsActive = true;
}
void GrVkPrimaryCommandBuffer::end(GrVkGpu* gpu) {
void GrVkPrimaryCommandBuffer::end(const GrVkGpu* gpu) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), EndCommandBuffer(fCmdBuffer));
@ -445,10 +445,6 @@ void GrVkPrimaryCommandBuffer::endRenderPass(const GrVkGpu* gpu) {
void GrVkPrimaryCommandBuffer::executeCommands(const GrVkGpu* gpu,
GrVkSecondaryCommandBuffer* buffer) {
// The Vulkan spec allows secondary command buffers to be executed on a primary command buffer
// if the command pools both were created from were created with the same queue family. However,
// we currently always create them from the same pool.
SkASSERT(buffer->commandPool() == fCmdPool);
SkASSERT(fIsActive);
SkASSERT(!buffer->fIsActive);
SkASSERT(fActiveRenderPass);
@ -569,7 +565,6 @@ void GrVkPrimaryCommandBuffer::submitToQueue(
}
bool GrVkPrimaryCommandBuffer::finished(const GrVkGpu* gpu) const {
SkASSERT(!fIsActive);
if (VK_NULL_HANDLE == fSubmitFence) {
return true;
}
@ -591,16 +586,9 @@ bool GrVkPrimaryCommandBuffer::finished(const GrVkGpu* gpu) const {
return false;
}
void GrVkPrimaryCommandBuffer::onReleaseResources(GrVkGpu* gpu) {
void GrVkPrimaryCommandBuffer::onReset(GrVkGpu* gpu) {
for (int i = 0; i < fSecondaryCommandBuffers.count(); ++i) {
fSecondaryCommandBuffers[i]->releaseResources(gpu);
}
}
void GrVkPrimaryCommandBuffer::recycleSecondaryCommandBuffers() {
for (int i = 0; i < fSecondaryCommandBuffers.count(); ++i) {
SkASSERT(fSecondaryCommandBuffers[i]->commandPool() == fCmdPool);
fCmdPool->recycleSecondaryCommandBuffer(fSecondaryCommandBuffers[i]);
gpu->resourceProvider().recycleSecondaryCommandBuffer(fSecondaryCommandBuffers[i]);
}
fSecondaryCommandBuffers.reset();
}
@ -802,22 +790,12 @@ void GrVkPrimaryCommandBuffer::resolveImage(GrVkGpu* gpu,
regions));
}
void GrVkPrimaryCommandBuffer::onFreeGPUData(GrVkGpu* gpu) const {
void GrVkPrimaryCommandBuffer::onFreeGPUData(const GrVkGpu* gpu) const {
SkASSERT(!fActiveRenderPass);
// Destroy the fence, if any
if (VK_NULL_HANDLE != fSubmitFence) {
GR_VK_CALL(gpu->vkInterface(), DestroyFence(gpu->device(), fSubmitFence, nullptr));
}
for (GrVkSecondaryCommandBuffer* buffer : fSecondaryCommandBuffers) {
buffer->unref(gpu);
}
}
void GrVkPrimaryCommandBuffer::onAbandonGPUData() const {
SkASSERT(!fActiveRenderPass);
for (GrVkSecondaryCommandBuffer* buffer : fSecondaryCommandBuffers) {
buffer->unrefAndAbandon();
}
}
///////////////////////////////////////////////////////////////////////////////
@ -825,11 +803,11 @@ void GrVkPrimaryCommandBuffer::onAbandonGPUData() const {
////////////////////////////////////////////////////////////////////////////////
GrVkSecondaryCommandBuffer* GrVkSecondaryCommandBuffer::Create(const GrVkGpu* gpu,
GrVkCommandPool* cmdPool) {
VkCommandPool cmdPool) {
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool->vkCommandPool(), // commandPool
cmdPool, // commandPool
VK_COMMAND_BUFFER_LEVEL_SECONDARY, // level
1 // bufferCount
};
@ -841,7 +819,7 @@ GrVkSecondaryCommandBuffer* GrVkSecondaryCommandBuffer::Create(const GrVkGpu* gp
if (err) {
return nullptr;
}
return new GrVkSecondaryCommandBuffer(cmdBuffer, cmdPool);
return new GrVkSecondaryCommandBuffer(cmdBuffer);
}
@ -875,9 +853,10 @@ void GrVkSecondaryCommandBuffer::begin(const GrVkGpu* gpu, const GrVkFramebuffer
fIsActive = true;
}
void GrVkSecondaryCommandBuffer::end(GrVkGpu* gpu) {
void GrVkSecondaryCommandBuffer::end(const GrVkGpu* gpu) {
SkASSERT(fIsActive);
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), EndCommandBuffer(fCmdBuffer));
this->invalidateState();
fIsActive = false;
}

View File

@ -71,8 +71,6 @@ public:
uint32_t dynamicOffsetCount,
const uint32_t* dynamicOffsets);
GrVkCommandPool* commandPool() { return fCmdPool; }
void setViewport(const GrVkGpu* gpu,
uint32_t firstViewport,
uint32_t viewportCount,
@ -126,15 +124,13 @@ public:
fTrackedRecordingResources.append(1, &resource);
}
void releaseResources(GrVkGpu* gpu);
void reset(GrVkGpu* gpu);
protected:
GrVkCommandBuffer(VkCommandBuffer cmdBuffer, GrVkCommandPool* cmdPool,
const GrVkRenderPass* rp = VK_NULL_HANDLE)
GrVkCommandBuffer(VkCommandBuffer cmdBuffer, const GrVkRenderPass* rp = VK_NULL_HANDLE)
: fIsActive(false)
, fActiveRenderPass(rp)
, fCmdBuffer(cmdBuffer)
, fCmdPool(cmdPool)
, fNumResets(0) {
fTrackedResources.setReserve(kInitialTrackedResourcesCount);
fTrackedRecycledResources.setReserve(kInitialTrackedResourcesCount);
@ -157,19 +153,14 @@ protected:
VkCommandBuffer fCmdBuffer;
// Raw pointer, not refcounted. The command pool controls the command buffer's lifespan, so
// it's guaranteed to outlive us.
GrVkCommandPool* fCmdPool;
private:
static const int kInitialTrackedResourcesCount = 32;
void freeGPUData(GrVkGpu* gpu) const final override;
virtual void onFreeGPUData(GrVkGpu* gpu) const = 0;
void abandonGPUData() const final override;
virtual void onAbandonGPUData() const = 0;
void freeGPUData(const GrVkGpu* gpu) const override;
virtual void onFreeGPUData(const GrVkGpu* gpu) const = 0;
void abandonGPUData() const override;
virtual void onReleaseResources(GrVkGpu* gpu) {}
virtual void onReset(GrVkGpu* gpu) {}
static constexpr uint32_t kMaxInputBuffers = 2;
@ -187,10 +178,6 @@ private:
VkViewport fCachedViewport;
VkRect2D fCachedScissor;
float fCachedBlendConstant[4];
#ifdef SK_DEBUG
mutable bool fResourcesReleased = false;
#endif
};
class GrVkSecondaryCommandBuffer;
@ -199,10 +186,10 @@ class GrVkPrimaryCommandBuffer : public GrVkCommandBuffer {
public:
~GrVkPrimaryCommandBuffer() override;
static GrVkPrimaryCommandBuffer* Create(const GrVkGpu* gpu, GrVkCommandPool* cmdPool);
static GrVkPrimaryCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cmdPool);
void begin(const GrVkGpu* gpu);
void end(GrVkGpu* gpu);
void end(const GrVkGpu* gpu);
// Begins render pass on this command buffer. The framebuffer from GrVkRenderTarget will be used
// in the render pass.
@ -296,8 +283,6 @@ public:
SkTArray<GrVkSemaphore::Resource*>& waitSemaphores);
bool finished(const GrVkGpu* gpu) const;
void recycleSecondaryCommandBuffers();
#ifdef SK_TRACE_VK_RESOURCES
void dumpInfo() const override {
SkDebugf("GrVkPrimaryCommandBuffer: %d (%d refs)\n", fCmdBuffer, this->getRefCnt());
@ -305,15 +290,13 @@ public:
#endif
private:
explicit GrVkPrimaryCommandBuffer(VkCommandBuffer cmdBuffer, GrVkCommandPool* cmdPool)
: INHERITED(cmdBuffer, cmdPool)
explicit GrVkPrimaryCommandBuffer(VkCommandBuffer cmdBuffer)
: INHERITED(cmdBuffer)
, fSubmitFence(VK_NULL_HANDLE) {}
void onFreeGPUData(GrVkGpu* gpu) const override;
void onFreeGPUData(const GrVkGpu* gpu) const override;
void onAbandonGPUData() const override;
void onReleaseResources(GrVkGpu* gpu) override;
void onReset(GrVkGpu* gpu) override;
SkTArray<GrVkSecondaryCommandBuffer*, true> fSecondaryCommandBuffers;
VkFence fSubmitFence;
@ -323,11 +306,11 @@ private:
class GrVkSecondaryCommandBuffer : public GrVkCommandBuffer {
public:
static GrVkSecondaryCommandBuffer* Create(const GrVkGpu* gpu, GrVkCommandPool* cmdPool);
static GrVkSecondaryCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cmdPool);
void begin(const GrVkGpu* gpu, const GrVkFramebuffer* framebuffer,
const GrVkRenderPass* compatibleRenderPass);
void end(GrVkGpu* gpu);
void end(const GrVkGpu* gpu);
VkCommandBuffer vkCommandBuffer() { return fCmdBuffer; }
@ -338,12 +321,11 @@ public:
#endif
private:
explicit GrVkSecondaryCommandBuffer(VkCommandBuffer cmdBuffer, GrVkCommandPool* cmdPool)
: INHERITED(cmdBuffer, cmdPool) {}
explicit GrVkSecondaryCommandBuffer(VkCommandBuffer cmdBuffer)
: INHERITED(cmdBuffer) {
}
void onFreeGPUData(GrVkGpu* gpu) const override {}
void onAbandonGPUData() const override {}
void onFreeGPUData(const GrVkGpu* gpu) const override {}
friend class GrVkPrimaryCommandBuffer;

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@ -1,84 +0,0 @@
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkCommandPool.h"
#include "GrContextPriv.h"
#include "GrVkCommandBuffer.h"
#include "GrVkGpu.h"
GrVkCommandPool* GrVkCommandPool::Create(const GrVkGpu* gpu) {
const VkCommandPoolCreateInfo cmdPoolInfo = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
nullptr, // pNext
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, // CmdPoolCreateFlags
gpu->queueIndex(), // queueFamilyIndex
};
VkCommandPool pool;
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateCommandPool(gpu->device(), &cmdPoolInfo,
nullptr, &pool));
return new GrVkCommandPool(gpu, pool);
}
GrVkCommandPool::GrVkCommandPool(const GrVkGpu* gpu, VkCommandPool commandPool)
: fCommandPool(commandPool) {
fPrimaryCommandBuffer = GrVkPrimaryCommandBuffer::Create(gpu, this);
}
GrVkSecondaryCommandBuffer* GrVkCommandPool::findOrCreateSecondaryCommandBuffer(GrVkGpu* gpu) {
if (fAvailableSecondaryBuffers.count()) {
GrVkSecondaryCommandBuffer* result = fAvailableSecondaryBuffers.back();
fAvailableSecondaryBuffers.pop_back();
return result;
}
return GrVkSecondaryCommandBuffer::Create(gpu, this);
}
void GrVkCommandPool::recycleSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* buffer) {
SkASSERT(buffer->commandPool() == this);
fAvailableSecondaryBuffers.push_back(buffer);
}
void GrVkCommandPool::close() {
fOpen = false;
}
void GrVkCommandPool::reset(GrVkGpu* gpu) {
SkASSERT(!fOpen);
fOpen = true;
fPrimaryCommandBuffer->recycleSecondaryCommandBuffers();
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), ResetCommandPool(gpu->device(), fCommandPool, 0));
}
void GrVkCommandPool::releaseResources(GrVkGpu* gpu) {
SkASSERT(!fOpen);
fPrimaryCommandBuffer->releaseResources(gpu);
for (GrVkSecondaryCommandBuffer* buffer : fAvailableSecondaryBuffers) {
buffer->releaseResources(gpu);
}
}
void GrVkCommandPool::abandonGPUData() const {
fPrimaryCommandBuffer->unrefAndAbandon();
for (GrVkSecondaryCommandBuffer* buffer : fAvailableSecondaryBuffers) {
SkASSERT(buffer->unique());
buffer->unrefAndAbandon();
}
}
void GrVkCommandPool::freeGPUData(GrVkGpu* gpu) const {
fPrimaryCommandBuffer->unref(gpu);
for (GrVkSecondaryCommandBuffer* buffer : fAvailableSecondaryBuffers) {
SkASSERT(buffer->unique());
buffer->unref(gpu);
}
if (fCommandPool != VK_NULL_HANDLE) {
GR_VK_CALL(gpu->vkInterface(),
DestroyCommandPool(gpu->device(), fCommandPool, nullptr));
}
}

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@ -1,70 +0,0 @@
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkCommandPool_DEFINED
#define GrVkCommandPool_DEFINED
#include "GrVkGpuCommandBuffer.h"
#include "GrVkInterface.h"
#include "GrVkResource.h"
#include "GrVkResourceProvider.h"
class GrVkPrimaryCommandBuffer;
class GrVkSecondaryCommandBuffer;
class GrVkGpu;
class GrVkCommandPool : public GrVkResource {
public:
static GrVkCommandPool* Create(const GrVkGpu* gpu);
VkCommandPool vkCommandPool() const {
return fCommandPool;
}
void reset(GrVkGpu* gpu);
void releaseResources(GrVkGpu* gpu);
GrVkPrimaryCommandBuffer* getPrimaryCommandBuffer() { return fPrimaryCommandBuffer; }
GrVkSecondaryCommandBuffer* findOrCreateSecondaryCommandBuffer(GrVkGpu* gpu);
void recycleSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* buffer);
// marks that we are finished with this command pool; it is not legal to continue creating or
// writing to command buffers in a closed pool
void close();
// returns true if close() has not been called
bool isOpen() const { return fOpen; }
#ifdef SK_DEBUG
void dumpInfo() const override {
SkDebugf("GrVkCommandPool: %p (%d refs)\n", fCommandPool, this->getRefCnt());
}
#endif
private:
GrVkCommandPool() = delete;
GrVkCommandPool(const GrVkGpu* gpu, VkCommandPool commandPool);
void abandonGPUData() const override;
void freeGPUData(GrVkGpu* gpu) const override;
bool fOpen = true;
VkCommandPool fCommandPool;
GrVkPrimaryCommandBuffer* fPrimaryCommandBuffer;
// Array of available secondary command buffers that are not in flight
SkSTArray<4, GrVkSecondaryCommandBuffer*, true> fAvailableSecondaryBuffers;
};
#endif

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@ -13,7 +13,6 @@
#include "GrSurface.h"
#include "GrTexturePriv.h"
#include "GrVkCommandBuffer.h"
#include "GrVkCommandPool.h"
#include "GrVkCopyPipeline.h"
#include "GrVkDescriptorSet.h"
#include "GrVkGpu.h"
@ -352,7 +351,8 @@ bool GrVkCopyManager::copySurfaceAsDraw(GrVkGpu* gpu,
GrVkPrimaryCommandBuffer* cmdBuffer = gpu->currentCommandBuffer();
cmdBuffer->beginRenderPass(gpu, renderPass, nullptr, *rt, bounds, true);
GrVkSecondaryCommandBuffer* secondary = gpu->cmdPool()->findOrCreateSecondaryCommandBuffer(gpu);
GrVkSecondaryCommandBuffer* secondary =
gpu->resourceProvider().findOrCreateSecondaryCommandBuffer();
if (!secondary) {
return false;
}

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@ -44,7 +44,7 @@ void GrVkDescriptorPool::reset(const GrVkGpu* gpu) {
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), ResetDescriptorPool(gpu->device(), fDescPool, 0));
}
void GrVkDescriptorPool::freeGPUData(GrVkGpu* gpu) const {
void GrVkDescriptorPool::freeGPUData(const GrVkGpu* gpu) const {
// Destroying the VkDescriptorPool will automatically free and delete any VkDescriptorSets
// allocated from the pool.
GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorPool(gpu->device(), fDescPool, nullptr));

View File

@ -39,7 +39,7 @@ public:
#endif
private:
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
VkDescriptorType fType;
uint32_t fCount;

View File

@ -20,7 +20,7 @@ GrVkDescriptorSet::GrVkDescriptorSet(VkDescriptorSet descSet,
fPool->ref();
}
void GrVkDescriptorSet::freeGPUData(GrVkGpu* gpu) const {
void GrVkDescriptorSet::freeGPUData(const GrVkGpu* gpu) const {
fPool->unref(gpu);
}

View File

@ -33,7 +33,7 @@ public:
#endif
private:
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
void abandonGPUData() const override;
void onRecycle(GrVkGpu* gpu) const override;

View File

@ -97,7 +97,7 @@ void GrVkDescriptorSetManager::recycleDescriptorSet(const GrVkDescriptorSet* des
fFreeSets.push_back(descSet);
}
void GrVkDescriptorSetManager::release(GrVkGpu* gpu) {
void GrVkDescriptorSetManager::release(const GrVkGpu* gpu) {
fPoolManager.freeGPUResources(gpu);
for (int i = 0; i < fFreeSets.count(); ++i) {
@ -310,7 +310,7 @@ void GrVkDescriptorSetManager::DescriptorPoolManager::getNewDescriptorSet(GrVkGp
ds));
}
void GrVkDescriptorSetManager::DescriptorPoolManager::freeGPUResources(GrVkGpu* gpu) {
void GrVkDescriptorSetManager::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) {
if (fDescLayout) {
GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDescLayout,
nullptr));

View File

@ -37,7 +37,7 @@ public:
~GrVkDescriptorSetManager() {}
void abandon();
void release(GrVkGpu* gpu);
void release(const GrVkGpu* gpu);
VkDescriptorSetLayout layout() const { return fPoolManager.fDescLayout; }
@ -63,7 +63,7 @@ private:
void getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds);
void freeGPUResources(GrVkGpu* gpu);
void freeGPUResources(const GrVkGpu* gpu);
void abandonGPUResources();
VkDescriptorSetLayout fDescLayout;

View File

@ -51,7 +51,7 @@ GrVkFramebuffer* GrVkFramebuffer::Create(GrVkGpu* gpu,
return new GrVkFramebuffer(framebuffer);
}
void GrVkFramebuffer::freeGPUData(GrVkGpu* gpu) const {
void GrVkFramebuffer::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(fFramebuffer);
GR_VK_CALL(gpu->vkInterface(), DestroyFramebuffer(gpu->device(), fFramebuffer, nullptr));
}

View File

@ -39,7 +39,7 @@ private:
GrVkFramebuffer(const GrVkFramebuffer&);
GrVkFramebuffer& operator=(const GrVkFramebuffer&);
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
VkFramebuffer fFramebuffer;

View File

@ -7,7 +7,6 @@
#include "GrVkGpu.h"
#include "GrContextPriv.h"
#include "GrBackendSemaphore.h"
#include "GrBackendSurface.h"
#include "GrContextOptions.h"
@ -19,7 +18,6 @@
#include "GrTexturePriv.h"
#include "GrVkAMDMemoryAllocator.h"
#include "GrVkCommandBuffer.h"
#include "GrVkCommandPool.h"
#include "GrVkGpuCommandBuffer.h"
#include "GrVkImage.h"
#include "GrVkIndexBuffer.h"
@ -170,20 +168,31 @@ GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
VK_CALL(GetPhysicalDeviceProperties(backendContext.fPhysicalDevice, &fPhysDevProps));
VK_CALL(GetPhysicalDeviceMemoryProperties(backendContext.fPhysicalDevice, &fPhysDevMemProps));
fCmdPool = fResourceProvider.findOrCreateCommandPool();
fCurrentCmdBuffer = fCmdPool->getPrimaryCommandBuffer();
SkASSERT(fCurrentCmdBuffer);
const VkCommandPoolCreateInfo cmdPoolInfo = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
nullptr, // pNext
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, // CmdPoolCreateFlags
backendContext.fGraphicsQueueIndex, // queueFamilyIndex
};
GR_VK_CALL_ERRCHECK(this->vkInterface(), CreateCommandPool(fDevice, &cmdPoolInfo, nullptr,
&fCmdPool));
// must call this after creating the CommandPool
fResourceProvider.init();
fCurrentCmdBuffer = fResourceProvider.findOrCreatePrimaryCommandBuffer();
SkASSERT(fCurrentCmdBuffer);
fCurrentCmdBuffer->begin(this);
}
void GrVkGpu::destroyResources() {
if (fCmdPool) {
fCmdPool->getPrimaryCommandBuffer()->end(this);
fCmdPool->close();
if (fCurrentCmdBuffer) {
fCurrentCmdBuffer->end(this);
fCurrentCmdBuffer->unref(this);
}
// wait for all commands to finish
fResourceProvider.checkCommandBuffers();
VkResult res = VK_CALL(QueueWaitIdle(fQueue));
// On windows, sometimes calls to QueueWaitIdle return before actually signalling the fences
@ -204,11 +213,6 @@ void GrVkGpu::destroyResources() {
SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res);
#endif
if (fCmdPool) {
fCmdPool->unref(this);
fCmdPool = nullptr;
}
for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) {
fSemaphoresToWaitOn[i]->unref(this);
}
@ -225,6 +229,10 @@ void GrVkGpu::destroyResources() {
// must call this just before we destroy the command pool and VkDevice
fResourceProvider.destroyResources(VK_ERROR_DEVICE_LOST == res);
if (fCmdPool != VK_NULL_HANDLE) {
VK_CALL(DestroyCommandPool(fDevice, fCmdPool, nullptr));
}
fMemoryAllocator.reset();
fQueue = VK_NULL_HANDLE;
@ -246,9 +254,8 @@ void GrVkGpu::disconnect(DisconnectType type) {
if (DisconnectType::kCleanup == type) {
this->destroyResources();
} else {
if (fCmdPool) {
fCmdPool->unrefAndAbandon();
fCmdPool = nullptr;
if (fCurrentCmdBuffer) {
fCurrentCmdBuffer->unrefAndAbandon();
}
for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) {
fSemaphoresToWaitOn[i]->unrefAndAbandon();
@ -266,6 +273,7 @@ void GrVkGpu::disconnect(DisconnectType type) {
fSemaphoresToWaitOn.reset();
fSemaphoresToSignal.reset();
fCurrentCmdBuffer = nullptr;
fCmdPool = VK_NULL_HANDLE;
fDisconnected = true;
}
}
@ -296,7 +304,7 @@ GrGpuTextureCommandBuffer* GrVkGpu::getCommandBuffer(GrTexture* texture, GrSurfa
void GrVkGpu::submitCommandBuffer(SyncQueue sync) {
SkASSERT(fCurrentCmdBuffer);
fCurrentCmdBuffer->end(this);
fCmdPool->close();
fCurrentCmdBuffer->submitToQueue(this, fQueue, sync, fSemaphoresToSignal, fSemaphoresToWaitOn);
// We must delete and drawables that have been waitint till submit for us to destroy.
@ -311,11 +319,13 @@ void GrVkGpu::submitCommandBuffer(SyncQueue sync) {
}
fSemaphoresToSignal.reset();
// Release old command pool and create a new one
fCmdPool->unref(this);
fResourceProvider.checkCommandBuffers();
fCmdPool = fResourceProvider.findOrCreateCommandPool();
fCurrentCmdBuffer = fCmdPool->getPrimaryCommandBuffer();
// Release old command buffer and create a new one
fCurrentCmdBuffer->unref(this);
fCurrentCmdBuffer = fResourceProvider.findOrCreatePrimaryCommandBuffer();
SkASSERT(fCurrentCmdBuffer);
fCurrentCmdBuffer->begin(this);
}
@ -1211,7 +1221,7 @@ bool GrVkGpu::createTestingOnlyVkImage(GrPixelConfig config, int w, int h, bool
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
fCmdPool->vkCommandPool(), // commandPool
fCmdPool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1 // bufferCount
};
@ -1280,7 +1290,7 @@ bool GrVkGpu::createTestingOnlyVkImage(GrPixelConfig config, int w, int h, bool
GrVkMemory::FreeImageMemory(this, false, alloc);
VK_CALL(DestroyImage(fDevice, image, nullptr));
VK_CALL(EndCommandBuffer(cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool, 1, &cmdBuffer));
return false;
}
@ -1290,7 +1300,7 @@ bool GrVkGpu::createTestingOnlyVkImage(GrPixelConfig config, int w, int h, bool
VK_CALL(DestroyImage(fDevice, image, nullptr));
VK_CALL(DestroyBuffer(fDevice, buffer, nullptr));
VK_CALL(EndCommandBuffer(cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool, 1, &cmdBuffer));
return false;
}
@ -1307,7 +1317,7 @@ bool GrVkGpu::createTestingOnlyVkImage(GrPixelConfig config, int w, int h, bool
GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc);
VK_CALL(DestroyBuffer(fDevice, buffer, nullptr));
VK_CALL(EndCommandBuffer(cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool, 1, &cmdBuffer));
return false;
}
currentWidth = SkTMax(1, currentWidth / 2);
@ -1411,7 +1421,7 @@ bool GrVkGpu::createTestingOnlyVkImage(GrPixelConfig config, int w, int h, bool
VK_CALL(DestroyImage(fDevice, image, nullptr));
GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc);
VK_CALL(DestroyBuffer(fDevice, buffer, nullptr));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool, 1, &cmdBuffer));
VK_CALL(DestroyFence(fDevice, fence, nullptr));
SkDebugf("Fence failed to signal: %d\n", err);
SK_ABORT("failing");
@ -1423,7 +1433,7 @@ bool GrVkGpu::createTestingOnlyVkImage(GrPixelConfig config, int w, int h, bool
GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc);
VK_CALL(DestroyBuffer(fDevice, buffer, nullptr));
}
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer));
VK_CALL(FreeCommandBuffers(fDevice, fCmdPool, 1, &cmdBuffer));
VK_CALL(DestroyFence(fDevice, fence, nullptr));
info->fImage = image;

View File

@ -24,7 +24,6 @@
class GrPipeline;
class GrVkBufferImpl;
class GrVkCommandPool;
class GrVkGpuRTCommandBuffer;
class GrVkGpuTextureCommandBuffer;
class GrVkMemoryAllocator;
@ -57,7 +56,7 @@ public:
VkDevice device() const { return fDevice; }
VkQueue queue() const { return fQueue; }
uint32_t queueIndex() const { return fQueueIndex; }
GrVkCommandPool* cmdPool() const { return fCmdPool; }
VkCommandPool cmdPool() const { return fCmdPool; }
VkPhysicalDeviceProperties physicalDeviceProperties() const {
return fPhysDevProps;
}
@ -260,10 +259,8 @@ private:
// Created by GrVkGpu
GrVkResourceProvider fResourceProvider;
VkCommandPool fCmdPool;
GrVkCommandPool* fCmdPool;
// just a raw pointer; object's lifespan is managed by fCmdPool
GrVkPrimaryCommandBuffer* fCurrentCmdBuffer;
SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToWaitOn;

View File

@ -15,7 +15,6 @@
#include "GrRenderTargetPriv.h"
#include "GrTexturePriv.h"
#include "GrVkCommandBuffer.h"
#include "GrVkCommandPool.h"
#include "GrVkGpu.h"
#include "GrVkPipeline.h"
#include "GrVkRenderPass.h"
@ -123,7 +122,7 @@ void GrVkGpuRTCommandBuffer::init() {
cbInfo.fLoadStoreState = LoadStoreState::kStartsWithDiscard;
}
cbInfo.fCommandBuffers.push_back(fGpu->cmdPool()->findOrCreateSecondaryCommandBuffer(fGpu));
cbInfo.fCommandBuffers.push_back(fGpu->resourceProvider().findOrCreateSecondaryCommandBuffer());
cbInfo.currentCmdBuf()->begin(fGpu, vkRT->framebuffer(), cbInfo.fRenderPass);
}
@ -462,7 +461,7 @@ void GrVkGpuRTCommandBuffer::addAdditionalCommandBuffer() {
CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo];
cbInfo.currentCmdBuf()->end(fGpu);
cbInfo.fCommandBuffers.push_back(fGpu->cmdPool()->findOrCreateSecondaryCommandBuffer(fGpu));
cbInfo.fCommandBuffers.push_back(fGpu->resourceProvider().findOrCreateSecondaryCommandBuffer());
cbInfo.currentCmdBuf()->begin(fGpu, vkRT->framebuffer(), cbInfo.fRenderPass);
}
@ -492,7 +491,7 @@ void GrVkGpuRTCommandBuffer::addAdditionalRenderPass() {
}
cbInfo.fLoadStoreState = LoadStoreState::kLoadAndStore;
cbInfo.fCommandBuffers.push_back(fGpu->cmdPool()->findOrCreateSecondaryCommandBuffer(fGpu));
cbInfo.fCommandBuffers.push_back(fGpu->resourceProvider().findOrCreateSecondaryCommandBuffer());
// It shouldn't matter what we set the clear color to here since we will assume loading of the
// attachment.
memset(&cbInfo.fColorClearValue, 0, sizeof(VkClearValue));

View File

@ -216,7 +216,7 @@ GrVkImage::~GrVkImage() {
SkASSERT(!fResource);
}
void GrVkImage::releaseImage(GrVkGpu* gpu) {
void GrVkImage::releaseImage(const GrVkGpu* gpu) {
if (fInfo.fCurrentQueueFamily != fInitialQueueFamily) {
this->setImageLayout(gpu, this->currentLayout(), 0, 0, false, true);
}
@ -238,14 +238,14 @@ void GrVkImage::setResourceRelease(sk_sp<GrReleaseProcHelper> releaseHelper) {
fResource->setRelease(std::move(releaseHelper));
}
void GrVkImage::Resource::freeGPUData(GrVkGpu* gpu) const {
void GrVkImage::Resource::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(!fReleaseHelper);
VK_CALL(gpu, DestroyImage(gpu->device(), fImage, nullptr));
bool isLinear = (VK_IMAGE_TILING_LINEAR == fImageTiling);
GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc);
}
void GrVkImage::BorrowedResource::freeGPUData(GrVkGpu* gpu) const {
void GrVkImage::BorrowedResource::freeGPUData(const GrVkGpu* gpu) const {
this->invokeReleaseProc();
}

View File

@ -115,7 +115,7 @@ public:
static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout);
protected:
void releaseImage(GrVkGpu* gpu);
void releaseImage(const GrVkGpu* gpu);
void abandonImage();
void setNewResource(VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling);
@ -155,7 +155,7 @@ private:
mutable sk_sp<GrReleaseProcHelper> fReleaseHelper;
private:
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
void abandonGPUData() const override {
SkASSERT(!fReleaseHelper);
}
@ -182,7 +182,7 @@ private:
}
}
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
void abandonGPUData() const override;
};

View File

@ -61,7 +61,7 @@ const GrVkImageView* GrVkImageView::Create(GrVkGpu* gpu, VkImage image, VkFormat
return new GrVkImageView(imageView, ycbcrConversion);
}
void GrVkImageView::freeGPUData(GrVkGpu* gpu) const {
void GrVkImageView::freeGPUData(const GrVkGpu* gpu) const {
GR_VK_CALL(gpu->vkInterface(), DestroyImageView(gpu->device(), fImageView, nullptr));
if (fYcbcrConversion) {

View File

@ -42,7 +42,7 @@ private:
GrVkImageView(const GrVkImageView&);
GrVkImageView& operator=(const GrVkImageView&);
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
void abandonGPUData() const override;
VkImageView fImageView;

View File

@ -569,7 +569,7 @@ GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, const GrPrimitiveProcessor& pri
return new GrVkPipeline(vkPipeline);
}
void GrVkPipeline::freeGPUData(GrVkGpu* gpu) const {
void GrVkPipeline::freeGPUData(const GrVkGpu* gpu) const {
GR_VK_CALL(gpu->vkInterface(), DestroyPipeline(gpu->device(), fPipeline, nullptr));
}

View File

@ -56,7 +56,7 @@ protected:
VkPipeline fPipeline;
private:
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
typedef GrVkResource INHERITED;
};

View File

@ -9,6 +9,6 @@
#include "GrVkGpu.h"
#include "GrVkUtil.h"
void GrVkPipelineLayout::freeGPUData(GrVkGpu* gpu) const {
void GrVkPipelineLayout::freeGPUData(const GrVkGpu* gpu) const {
GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout, nullptr));
}

View File

@ -29,7 +29,7 @@ private:
GrVkPipelineLayout(const GrVkPipelineLayout&);
GrVkPipelineLayout& operator=(const GrVkPipelineLayout&);
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
VkPipelineLayout fPipelineLayout;

View File

@ -75,7 +75,7 @@ GrVkPipelineState::~GrVkPipelineState() {
SkASSERT(!fPipelineLayout);
}
void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) {
void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) {
if (fPipeline) {
fPipeline->unref(gpu);
fPipeline = nullptr;

View File

@ -71,7 +71,7 @@ public:
void addUniformResources(GrVkCommandBuffer&, GrVkSampler*[], GrVkTexture*[], int numTextures);
void freeGPUResources(GrVkGpu* gpu);
void freeGPUResources(const GrVkGpu* gpu);
void abandonGPUResources();

View File

@ -163,7 +163,7 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
this->init(gpu, colorOp, stencilOp);
}
void GrVkRenderPass::freeGPUData(GrVkGpu* gpu) const {
void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const {
GR_VK_CALL(gpu->vkInterface(), DestroyRenderPass(gpu->device(), fRenderPass, nullptr));
}

View File

@ -125,7 +125,7 @@ private:
bool isCompatible(const AttachmentsDescriptor&, const AttachmentFlags&) const;
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
VkRenderPass fRenderPass;
AttachmentFlags fAttachmentFlags;

View File

@ -55,14 +55,8 @@ public:
});
SkASSERT(0 == fHashSet.count());
}
void add(const GrVkResource* r) {
fHashSet.add(r);
}
void remove(const GrVkResource* r) {
fHashSet.remove(r);
}
void add(const GrVkResource* r) { fHashSet.add(r); }
void remove(const GrVkResource* r) { fHashSet.remove(r); }
private:
SkTHashSet<const GrVkResource*, GrVkResource::Hash> fHashSet;
@ -109,9 +103,8 @@ public:
Must be balanced by a call to unref() or unrefAndFreeResources().
*/
void ref() const {
// No barrier required.
SkDEBUGCODE(int newRefCount = )fRefCnt.fetch_add(+1, std::memory_order_relaxed);
SkASSERT(newRefCount >= 1);
SkASSERT(this->getRefCnt() > 0);
(void)fRefCnt.fetch_add(+1, std::memory_order_relaxed); // No barrier required.
}
/** Decrement the reference count. If the reference count is 1 before the
@ -119,12 +112,11 @@ public:
the object needs to have been allocated via new, and not on the stack.
Any GPU data associated with this resource will be freed before it's deleted.
*/
void unref(GrVkGpu* gpu) const {
void unref(const GrVkGpu* gpu) const {
SkASSERT(this->getRefCnt() > 0);
SkASSERT(gpu);
// A release here acts in place of all releases we "should" have been doing in ref().
int newRefCount = fRefCnt.fetch_add(-1, std::memory_order_acq_rel);
SkASSERT(newRefCount >= 0);
if (newRefCount == 1) {
if (1 == fRefCnt.fetch_add(-1, std::memory_order_acq_rel)) {
// Like unique(), the acquire is only needed on success, to make sure
// code in internal_dispose() doesn't happen before the decrement.
this->internal_dispose(gpu);
@ -135,9 +127,7 @@ public:
void unrefAndAbandon() const {
SkASSERT(this->getRefCnt() > 0);
// A release here acts in place of all releases we "should" have been doing in ref().
int newRefCount = fRefCnt.fetch_add(-1, std::memory_order_acq_rel);
SkASSERT(newRefCount >= 0);
if (newRefCount == 1) {
if (1 == fRefCnt.fetch_add(-1, std::memory_order_acq_rel)) {
// Like unique(), the acquire is only needed on success, to make sure
// code in internal_dispose() doesn't happen before the decrement.
this->internal_dispose();
@ -167,7 +157,7 @@ private:
/** Must be implemented by any subclasses.
* Deletes any Vk data associated with this resource
*/
virtual void freeGPUData(GrVkGpu* gpu) const = 0;
virtual void freeGPUData(const GrVkGpu* gpu) const = 0;
/**
* Called from unrefAndAbandon. Resources should do any necessary cleanup without freeing
@ -179,7 +169,7 @@ private:
/**
* Called when the ref count goes to 0. Will free Vk resources.
*/
void internal_dispose(GrVkGpu* gpu) const {
void internal_dispose(const GrVkGpu* gpu) const {
this->freeGPUData(gpu);
#ifdef SK_TRACE_VK_RESOURCES
GetTrace()->remove(this);

View File

@ -7,17 +7,14 @@
#include "GrVkResourceProvider.h"
#include "GrContextPriv.h"
#include "GrSamplerState.h"
#include "GrVkCommandBuffer.h"
#include "GrVkCommandPool.h"
#include "GrVkCopyPipeline.h"
#include "GrVkGpu.h"
#include "GrVkPipeline.h"
#include "GrVkRenderTarget.h"
#include "GrVkUniformBuffer.h"
#include "GrVkUtil.h"
#include "SkTaskGroup.h"
#ifdef SK_TRACE_VK_RESOURCES
std::atomic<uint32_t> GrVkResource::fKeyCounter{0};
@ -277,42 +274,49 @@ void GrVkResourceProvider::recycleDescriptorSet(const GrVkDescriptorSet* descSet
fDescriptorSetManagers[managerIdx]->recycleDescriptorSet(descSet);
}
GrVkCommandPool* GrVkResourceProvider::findOrCreateCommandPool() {
std::unique_lock<std::recursive_mutex> lock(fBackgroundMutex);
GrVkCommandPool* result;
if (fAvailableCommandPools.count()) {
result = fAvailableCommandPools.back();
fAvailableCommandPools.pop_back();
GrVkPrimaryCommandBuffer* GrVkResourceProvider::findOrCreatePrimaryCommandBuffer() {
GrVkPrimaryCommandBuffer* cmdBuffer = nullptr;
int count = fAvailableCommandBuffers.count();
if (count > 0) {
cmdBuffer = fAvailableCommandBuffers[count - 1];
SkASSERT(cmdBuffer->finished(fGpu));
fAvailableCommandBuffers.removeShuffle(count - 1);
} else {
result = GrVkCommandPool::Create(fGpu);
cmdBuffer = GrVkPrimaryCommandBuffer::Create(fGpu, fGpu->cmdPool());
}
SkASSERT(result->unique());
SkDEBUGCODE(
for (const GrVkCommandPool* pool : fActiveCommandPools) {
SkASSERT(pool != result);
}
for (const GrVkCommandPool* pool : fAvailableCommandPools) {
SkASSERT(pool != result);
}
);
fActiveCommandPools.push_back(result);
result->ref();
return result;
fActiveCommandBuffers.push_back(cmdBuffer);
cmdBuffer->ref();
return cmdBuffer;
}
void GrVkResourceProvider::checkCommandBuffers() {
for (int i = fActiveCommandPools.count() - 1; i >= 0; --i) {
GrVkCommandPool* pool = fActiveCommandPools[i];
if (!pool->isOpen()) {
GrVkPrimaryCommandBuffer* buffer = pool->getPrimaryCommandBuffer();
if (buffer->finished(fGpu)) {
fActiveCommandPools.removeShuffle(i);
this->backgroundReset(pool);
}
for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) {
if (fActiveCommandBuffers[i]->finished(fGpu)) {
GrVkPrimaryCommandBuffer* cmdBuffer = fActiveCommandBuffers[i];
cmdBuffer->reset(fGpu);
fAvailableCommandBuffers.push_back(cmdBuffer);
fActiveCommandBuffers.removeShuffle(i);
}
}
}
GrVkSecondaryCommandBuffer* GrVkResourceProvider::findOrCreateSecondaryCommandBuffer() {
GrVkSecondaryCommandBuffer* cmdBuffer = nullptr;
int count = fAvailableSecondaryCommandBuffers.count();
if (count > 0) {
cmdBuffer = fAvailableSecondaryCommandBuffers[count-1];
fAvailableSecondaryCommandBuffers.removeShuffle(count - 1);
} else {
cmdBuffer = GrVkSecondaryCommandBuffer::Create(fGpu, fGpu->cmdPool());
}
return cmdBuffer;
}
void GrVkResourceProvider::recycleSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* cb) {
cb->reset(fGpu);
fAvailableSecondaryCommandBuffers.push_back(cb);
}
const GrVkResource* GrVkResourceProvider::findOrCreateStandardUniformBufferResource() {
const GrVkResource* resource = nullptr;
int count = fAvailableUniformBufferResources.count();
@ -330,6 +334,29 @@ void GrVkResourceProvider::recycleStandardUniformBufferResource(const GrVkResour
}
void GrVkResourceProvider::destroyResources(bool deviceLost) {
// release our active command buffers
for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
SkASSERT(deviceLost || fActiveCommandBuffers[i]->finished(fGpu));
SkASSERT(fActiveCommandBuffers[i]->unique());
fActiveCommandBuffers[i]->reset(fGpu);
fActiveCommandBuffers[i]->unref(fGpu);
}
fActiveCommandBuffers.reset();
// release our available command buffers
for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) {
SkASSERT(deviceLost || fAvailableCommandBuffers[i]->finished(fGpu));
SkASSERT(fAvailableCommandBuffers[i]->unique());
fAvailableCommandBuffers[i]->unref(fGpu);
}
fAvailableCommandBuffers.reset();
// release our available secondary command buffers
for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) {
SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique());
fAvailableSecondaryCommandBuffers[i]->unref(fGpu);
}
fAvailableSecondaryCommandBuffers.reset();
// Release all copy pipelines
for (int i = 0; i < fCopyPipelines.count(); ++i) {
fCopyPipelines[i]->unref(fGpu);
@ -353,18 +380,6 @@ void GrVkResourceProvider::destroyResources(bool deviceLost) {
GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipelineCache, nullptr));
fPipelineCache = VK_NULL_HANDLE;
for (GrVkCommandPool* pool : fActiveCommandPools) {
SkASSERT(pool->unique());
pool->unref(fGpu);
}
fActiveCommandPools.reset();
for (GrVkCommandPool* pool : fAvailableCommandPools) {
SkASSERT(pool->unique());
pool->unref(fGpu);
}
fAvailableCommandPools.reset();
// We must release/destroy all command buffers and pipeline states before releasing the
// GrVkDescriptorSetManagers
for (int i = 0; i < fDescriptorSetManagers.count(); ++i) {
@ -381,17 +396,25 @@ void GrVkResourceProvider::destroyResources(bool deviceLost) {
}
void GrVkResourceProvider::abandonResources() {
// Abandon all command pools
for (int i = 0; i < fActiveCommandPools.count(); ++i) {
SkASSERT(fActiveCommandPools[i]->unique());
fActiveCommandPools[i]->unrefAndAbandon();
// release our active command buffers
for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
SkASSERT(fActiveCommandBuffers[i]->unique());
fActiveCommandBuffers[i]->unrefAndAbandon();
}
fActiveCommandPools.reset();
for (int i = 0; i < fAvailableCommandPools.count(); ++i) {
SkASSERT(fAvailableCommandPools[i]->unique());
fAvailableCommandPools[i]->unrefAndAbandon();
fActiveCommandBuffers.reset();
// release our available command buffers
for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) {
SkASSERT(fAvailableCommandBuffers[i]->unique());
fAvailableCommandBuffers[i]->unrefAndAbandon();
}
fAvailableCommandPools.reset();
fAvailableCommandBuffers.reset();
// release our available secondary command buffers
for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) {
SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique());
fAvailableSecondaryCommandBuffers[i]->unrefAndAbandon();
}
fAvailableSecondaryCommandBuffers.reset();
// Abandon all copy pipelines
for (int i = 0; i < fCopyPipelines.count(); ++i) {
@ -430,26 +453,6 @@ void GrVkResourceProvider::abandonResources() {
fAvailableUniformBufferResources.reset();
}
void GrVkResourceProvider::backgroundReset(GrVkCommandPool* pool) {
SkASSERT(pool->unique());
pool->releaseResources(fGpu);
SkTaskGroup* taskGroup = fGpu->getContext()->contextPriv().getTaskGroup();
if (taskGroup) {
taskGroup->add([this, pool]() {
this->reset(pool);
});
} else {
this->reset(pool);
}
}
void GrVkResourceProvider::reset(GrVkCommandPool* pool) {
SkASSERT(pool->unique());
pool->reset(fGpu);
std::unique_lock<std::recursive_mutex> providerLock(fBackgroundMutex);
fAvailableCommandPools.push_back(pool);
}
////////////////////////////////////////////////////////////////////////////////
GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet(
@ -485,7 +488,7 @@ GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass(
return renderPass;
}
void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(GrVkGpu* gpu) {
void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(const GrVkGpu* gpu) {
for (int i = 0; i < fRenderPasses.count(); ++i) {
if (fRenderPasses[i]) {
fRenderPasses[i]->unref(gpu);

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@ -24,10 +24,9 @@
#include "SkTDynamicHash.h"
#include "SkTInternalLList.h"
#include <mutex>
#include <thread>
class GrVkCommandPool;
class GrPipeline;
class GrPrimitiveProcessor;
class GrSamplerState;
class GrVkCopyPipeline;
class GrVkGpu;
class GrVkPipeline;
@ -85,10 +84,12 @@ public:
const GrVkRenderPass::LoadStoreOps& colorOps,
const GrVkRenderPass::LoadStoreOps& stencilOps);
GrVkCommandPool* findOrCreateCommandPool();
GrVkPrimaryCommandBuffer* findOrCreatePrimaryCommandBuffer();
void checkCommandBuffers();
GrVkSecondaryCommandBuffer* findOrCreateSecondaryCommandBuffer();
void recycleSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* cb);
// Finds or creates a compatible GrVkDescriptorPool for the requested type and count.
// The refcount is incremented and a pointer returned.
// TODO: Currently this will just create a descriptor pool without holding onto a ref itself
@ -167,12 +168,7 @@ public:
// resource usages.
void abandonResources();
void backgroundReset(GrVkCommandPool* pool);
void reset(GrVkCommandPool* pool);
private:
#ifdef SK_DEBUG
#define GR_PIPELINE_STATE_CACHE_STATS
#endif
@ -235,7 +231,7 @@ private:
const GrVkRenderPass::LoadStoreOps& colorOps,
const GrVkRenderPass::LoadStoreOps& stencilOps);
void releaseResources(GrVkGpu* gpu);
void releaseResources(const GrVkGpu* gpu);
void abandonResources();
private:
@ -253,11 +249,13 @@ private:
SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray;
// Array of command pools that we are waiting on
SkSTArray<4, GrVkCommandPool*, true> fActiveCommandPools;
// Array of PrimaryCommandBuffers that are currently in flight
SkSTArray<4, GrVkPrimaryCommandBuffer*, true> fActiveCommandBuffers;
// Array of available primary command buffers that are not in flight
SkSTArray<4, GrVkPrimaryCommandBuffer*, true> fAvailableCommandBuffers;
// Array of available command pools that are not in flight
SkSTArray<4, GrVkCommandPool*, true> fAvailableCommandPools;
// Array of available secondary command buffers
SkSTArray<16, GrVkSecondaryCommandBuffer*, true> fAvailableSecondaryCommandBuffers;
// Array of available uniform buffer resources
SkSTArray<16, const GrVkResource*, true> fAvailableUniformBufferResources;
@ -275,8 +273,6 @@ private:
SkSTArray<4, std::unique_ptr<GrVkDescriptorSetManager>> fDescriptorSetManagers;
GrVkDescriptorSetManager::Handle fUniformDSHandle;
std::recursive_mutex fBackgroundMutex;
};
#endif

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@ -112,7 +112,7 @@ GrVkSampler* GrVkSampler::Create(GrVkGpu* gpu, const GrSamplerState& samplerStat
return new GrVkSampler(sampler, ycbcrConversion, GenerateKey(samplerState, ycbcrInfo));
}
void GrVkSampler::freeGPUData(GrVkGpu* gpu) const {
void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(fSampler);
GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr));
if (fYcbcrConversion) {

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@ -67,7 +67,7 @@ private:
, fKey(key)
, fUniqueID(GenID()) {}
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
void abandonGPUData() const override;
static uint32_t GenID() {

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@ -68,7 +68,7 @@ GrVkSamplerYcbcrConversion* GrVkSamplerYcbcrConversion::Create(
#endif
}
void GrVkSamplerYcbcrConversion::freeGPUData(GrVkGpu* gpu) const {
void GrVkSamplerYcbcrConversion::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(fYcbcrConversion);
GR_VK_CALL(gpu->vkInterface(), DestroySamplerYcbcrConversion(gpu->device(), fYcbcrConversion,
nullptr));

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@ -62,7 +62,7 @@ private:
, fYcbcrConversion(ycbcrConversion)
, fKey(key) {}
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
VkSamplerYcbcrConversion fYcbcrConversion;
Key fKey;

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@ -51,7 +51,7 @@ GrVkSemaphore::GrVkSemaphore(GrVkGpu* gpu, VkSemaphore semaphore, bool prohibitS
void GrVkSemaphore::onRelease() {
if (fResource) {
fResource->unref(static_cast<GrVkGpu*>(this->getGpu()));
fResource->unref(static_cast<const GrVkGpu*>(this->getGpu()));
fResource = nullptr;
}
INHERITED::onRelease();
@ -65,7 +65,7 @@ void GrVkSemaphore::onAbandon() {
INHERITED::onAbandon();
}
void GrVkSemaphore::Resource::freeGPUData(GrVkGpu* gpu) const {
void GrVkSemaphore::Resource::freeGPUData(const GrVkGpu* gpu) const {
if (fIsOwned) {
GR_VK_CALL(gpu->vkInterface(),
DestroySemaphore(gpu->device(), fSemaphore, nullptr));

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@ -71,7 +71,7 @@ public:
}
#endif
private:
void freeGPUData(GrVkGpu* gpu) const override;
void freeGPUData(const GrVkGpu* gpu) const override;
static SkMutex* GetMutex() {
static SkMutex kMutex;

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@ -20,7 +20,6 @@
#include "gl/GrGLUtil.h"
#ifdef SK_VULKAN
#include "vk/GrVkCommandPool.h"
#include "vk/GrVkGpu.h"
#include "vk/GrVkTypes.h"
#include "vk/GrVkUtil.h"
@ -246,14 +245,14 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EmptySurfaceSemaphoreTest, reporter, ctxInfo)
const GrVkInterface* interface = gpu->vkInterface();
VkDevice device = gpu->device();
VkQueue queue = gpu->queue();
GrVkCommandPool* cmdPool = gpu->cmdPool();
VkCommandPool cmdPool = gpu->cmdPool();
VkCommandBuffer cmdBuffer;
// Create Command Buffer
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool->vkCommandPool(), // commandPool
cmdPool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1 // bufferCount
};