Disable tonal color for shadowutils GMs

Change-Id: Id64ad0cdf1378d38940cfe0d8335ce4d5776abd2
Reviewed-on: https://skia-review.googlesource.com/74361
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Jim Van Verth 2017-11-21 14:36:20 -05:00 committed by Skia Commit-Bot
parent bb68066cfd
commit bff5a98cdf

View File

@ -15,6 +15,7 @@ void draw_shadow(SkCanvas* canvas, const SkPath& path, int height, SkColor color
SkScalar lightR, bool isAmbient, uint32_t flags) { SkScalar lightR, bool isAmbient, uint32_t flags) {
SkScalar ambientAlpha = isAmbient ? .5f : 0.f; SkScalar ambientAlpha = isAmbient ? .5f : 0.f;
SkScalar spotAlpha = isAmbient ? 0.f : .5f; SkScalar spotAlpha = isAmbient ? 0.f : .5f;
flags |= SkShadowFlags::kDisableTonalColor_ShadowFlag;
SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha, SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha,
color, flags); color, flags);
} }