Use nextafter rather than std::nextafter, it's more widely available
Bug: skia: Change-Id: Idffe99cde348af83ae4290614c44767fffe36609 Reviewed-on: https://skia-review.googlesource.com/19120 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
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@ -1906,14 +1906,8 @@ void GrGLGpu::clear(const GrFixedClip& clip, GrColor color, GrRenderTarget* targ
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if (this->glCaps().clearToBoundaryValuesIsBroken() &&
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(1 == r || 0 == r) && (1 == g || 0 == g) && (1 == b || 0 == b) && (1 == a || 0 == a)) {
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#ifdef SK_BUILD_FOR_ANDROID
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// Android doesn't have std::nextafter but has nextafter.
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static const GrGLfloat safeAlpha1 = nextafter(1.f, 2.f);
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static const GrGLfloat safeAlpha0 = nextafter(0.f, -1.f);
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#else
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static const GrGLfloat safeAlpha1 = std::nextafter(1.f, 2.f);
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static const GrGLfloat safeAlpha0 = std::nextafter(0.f, -1.f);
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#endif
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a = (1 == a) ? safeAlpha1 : safeAlpha0;
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}
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GL_CALL(ClearColor(r, g, b, a));
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