Calculate Primary and Secondary output types in the GrOptDrawState
Follow up CL to https://codereview.chromium.org/545693004/ BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/554833002
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@ -7,24 +7,24 @@
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#include "GrDrawState.h"
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#include "GrDrawTargetCaps.h"
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#include "GrOptDrawState.h"
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#include "GrPaint.h"
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//////////////////////////////////////////////////////////////////////////////s
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GrOptDrawState* GrDrawState::createOptState() const {
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if (NULL == fCachedOptState) {
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GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps& caps) const {
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if (NULL == fCachedOptState || caps.getUniqueID() != fCachedCapsID) {
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GrBlendCoeff srcCoeff;
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GrBlendCoeff dstCoeff;
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BlendOptFlags blendFlags = this->getBlendOpts(false, &srcCoeff, &dstCoeff);
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fCachedOptState = SkNEW_ARGS(GrOptDrawState, (*this, blendFlags, srcCoeff, dstCoeff));
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fCachedOptState = SkNEW_ARGS(GrOptDrawState, (*this, blendFlags, srcCoeff, dstCoeff, caps));
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fCachedCapsID = caps.getUniqueID();
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} else {
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#ifdef SK_DEBUG
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GrBlendCoeff srcCoeff;
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GrBlendCoeff dstCoeff;
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BlendOptFlags blendFlags = this->getBlendOpts(false, &srcCoeff, &dstCoeff);
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SkASSERT(GrOptDrawState(*this, blendFlags, srcCoeff, dstCoeff) == *fCachedOptState);
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SkASSERT(GrOptDrawState(*this, blendFlags, srcCoeff, dstCoeff, caps) == *fCachedOptState);
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#endif
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}
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fCachedOptState->ref();
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@ -9,6 +9,7 @@
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#define GrDrawState_DEFINED
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#include "GrBlend.h"
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#include "GrDrawTargetCaps.h"
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#include "GrGpuResourceRef.h"
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#include "GrRODrawState.h"
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#include "effects/GrSimpleTextureEffect.h"
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@ -547,7 +548,7 @@ public:
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* GrOptDrawState. In all cases the GrOptDrawState is reffed and ownership is given to the
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* caller.
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*/
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GrOptDrawState* createOptState() const;
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GrOptDrawState* createOptState(const GrDrawTargetCaps&) const;
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private:
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void invalidateOptState() const;
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@ -561,6 +562,7 @@ private:
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void internalSetVertexAttribs(const GrVertexAttrib attribs[], int count, size_t stride);
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mutable GrOptDrawState* fCachedOptState;
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mutable uint32_t fCachedCapsID;
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typedef GrRODrawState INHERITED;
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};
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@ -8,11 +8,14 @@
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#include "GrOptDrawState.h"
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#include "GrDrawState.h"
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#include "GrDrawTargetCaps.h"
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#include "GrGpu.h"
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GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
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BlendOptFlags blendOptFlags,
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GrBlendCoeff optSrcCoeff,
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GrBlendCoeff optDstCoeff) : INHERITED(drawState) {
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GrBlendCoeff optDstCoeff,
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const GrDrawTargetCaps& caps) : INHERITED(drawState) {
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fColor = drawState.getColor();
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fCoverage = drawState.getCoverage();
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fViewMatrix = drawState.getViewMatrix();
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@ -45,8 +48,56 @@ GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
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this->copyEffectiveCoverageStages(drawState);
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this->adjustFromBlendOpts();
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this->getStageStats();
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this->setOutputStateInfo(caps);
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};
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void GrOptDrawState::setOutputStateInfo(const GrDrawTargetCaps& caps) {
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// Set this default and then possibly change our mind if there is coverage.
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fPrimaryOutputType = kModulate_PrimaryOutputType;
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fSecondaryOutputType = kNone_SecondaryOutputType;
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// If we do have coverage determine whether it matters.
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bool separateCoverageFromColor = this->hasGeometryProcessor();
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if (!this->isCoverageDrawing() &&
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(this->numCoverageStages() > 0 ||
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this->hasGeometryProcessor() ||
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this->hasCoverageVertexAttribute())) {
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if (caps.dualSourceBlendingSupport()) {
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if (kZero_GrBlendCoeff == fDstBlend) {
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// write the coverage value to second color
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fSecondaryOutputType = kCoverage_SecondaryOutputType;
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separateCoverageFromColor = true;
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fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
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} else if (kSA_GrBlendCoeff == fDstBlend) {
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// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
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fSecondaryOutputType = kCoverageISA_SecondaryOutputType;
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separateCoverageFromColor = true;
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fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
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} else if (kSC_GrBlendCoeff == fDstBlend) {
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// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
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fSecondaryOutputType = kCoverageISC_SecondaryOutputType;
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separateCoverageFromColor = true;
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fDstBlend = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
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}
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} else if (fReadsDst &&
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kOne_GrBlendCoeff == fSrcBlend &&
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kZero_GrBlendCoeff == fDstBlend) {
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fPrimaryOutputType = kCombineWithDst_PrimaryOutputType;
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separateCoverageFromColor = true;
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}
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}
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// TODO: Once we have flag to know if we only multiply on stages, only push coverage into color
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// stages if everything is multipy
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if (!separateCoverageFromColor) {
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for (int s = 0; s < this->numCoverageStages(); ++s) {
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fColorStages.push_back(this->getCoverageStage(s));
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}
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fCoverageStages.reset();
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}
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}
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void GrOptDrawState::adjustFromBlendOpts() {
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switch (fBlendOptFlags) {
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@ -28,12 +28,48 @@ public:
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bool requiresVertexShader() const { return fRequiresVertexShader; }
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bool requiresLocalCoordAttrib() const { return fRequiresLocalCoordAttrib; }
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///////////////////////////////////////////////////////////////////////////
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/// @name Stage Output Types
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////
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enum PrimaryOutputType {
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// Modulate color and coverage, write result as the color output.
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kModulate_PrimaryOutputType,
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// Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
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// can only be set if fDstReadKey is non-zero.
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kCombineWithDst_PrimaryOutputType,
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kPrimaryOutputTypeCnt,
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};
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enum SecondaryOutputType {
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// There is no secondary output
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kNone_SecondaryOutputType,
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// Writes coverage as the secondary output. Only set if dual source blending is supported
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// and primary output is kModulate.
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kCoverage_SecondaryOutputType,
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// Writes coverage * (1 - colorA) as the secondary output. Only set if dual source blending
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// is supported and primary output is kModulate.
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kCoverageISA_SecondaryOutputType,
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// Writes coverage * (1 - colorRGBA) as the secondary output. Only set if dual source
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// blending is supported and primary output is kModulate.
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kCoverageISC_SecondaryOutputType,
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kSecondaryOutputTypeCnt,
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};
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PrimaryOutputType getPrimaryOutputType() const { return fPrimaryOutputType; }
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SecondaryOutputType getSecondaryOutputType() const { return fSecondaryOutputType; }
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/// @}
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private:
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/**
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* Constructs and optimized drawState out of a GrRODrawState.
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*/
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GrOptDrawState(const GrDrawState& drawState, BlendOptFlags blendOptFlags,
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GrBlendCoeff optSrcCoeff, GrBlendCoeff optDstCoeff);
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GrBlendCoeff optSrcCoeff, GrBlendCoeff optDstCoeff,
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const GrDrawTargetCaps& caps);
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/**
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* Loops through all the color stage effects to check if the stage will ignore color input or
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@ -72,6 +108,13 @@ private:
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*/
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void getStageStats();
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/**
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* Calculates the primary and secondary output types of the shader. For certain output types
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* the function may adjust the blend coefficients. After this function is called the src and dst
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* blend coeffs will represent those used by backend API.
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*/
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void setOutputStateInfo(const GrDrawTargetCaps&);
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// These flags are needed to protect the code from creating an unused uniform color/coverage
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// which will cause shader compiler errors.
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bool fInputColorIsUsed;
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@ -87,7 +130,11 @@ private:
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BlendOptFlags fBlendOptFlags;
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friend GrOptDrawState* GrDrawState::createOptState() const;
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// Fragment shader color outputs
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PrimaryOutputType fPrimaryOutputType : 8;
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SecondaryOutputType fSecondaryOutputType : 8;
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friend GrOptDrawState* GrDrawState::createOptState(const GrDrawTargetCaps&) const;
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typedef GrRODrawState INHERITED;
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};
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@ -74,28 +74,6 @@ void GrGLProgram::abandon() {
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fProgramID = 0;
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}
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void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
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GrBlendCoeff* dstCoeff) const {
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switch (fDesc.getHeader().fCoverageOutput) {
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case GrGLProgramDesc::kModulate_CoverageOutput:
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break;
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// The prog will write a coverage value to the secondary
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// output and the dst is blended by one minus that value.
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case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput:
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case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput:
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case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput:
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*dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
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break;
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case GrGLProgramDesc::kCombineWithDst_CoverageOutput:
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// We should only have set this if the blend was specified as (1, 0)
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SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *dstCoeff);
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break;
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default:
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SkFAIL("Unexpected coverage output");
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break;
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}
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}
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void GrGLProgram::initSamplerUniforms() {
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GL_CALL(UseProgram(fProgramID));
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GrGLint texUnitIdx = 0;
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*/
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void abandon();
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/**
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* The shader may modify the blend coefficients. Params are in/out.
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*/
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void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const;
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const GrGLProgramDesc& getDesc() { return fDesc; }
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/**
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@ -343,51 +343,14 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
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header->fCoverageAttributeIndex = -1;
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}
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// Here we deal with whether/how we handle color and coverage separately.
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// Set this default and then possibly change our mind if there is coverage.
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header->fCoverageOutput = kModulate_CoverageOutput;
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// If we do have coverage determine whether it matters.
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bool separateCoverageFromColor = optState.hasGeometryProcessor();
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if (!optState.isCoverageDrawing() &&
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(optState.numCoverageStages() > 0 ||
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optState.hasGeometryProcessor() ||
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requiresCoverageAttrib)) {
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if (gpu->caps()->dualSourceBlendingSupport()) {
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if (kZero_GrBlendCoeff == dstCoeff) {
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// write the coverage value to second color
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header->fCoverageOutput = kSecondaryCoverage_CoverageOutput;
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separateCoverageFromColor = true;
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} else if (kSA_GrBlendCoeff == dstCoeff) {
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// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
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header->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
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separateCoverageFromColor = true;
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} else if (kSC_GrBlendCoeff == dstCoeff) {
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// SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
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header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
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separateCoverageFromColor = true;
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}
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} else if (optState.readsDst() &&
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kOne_GrBlendCoeff == srcCoeff &&
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kZero_GrBlendCoeff == dstCoeff) {
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header->fCoverageOutput = kCombineWithDst_CoverageOutput;
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separateCoverageFromColor = true;
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}
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}
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header->fPrimaryOutputType = optState.getPrimaryOutputType();
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header->fSecondaryOutputType = optState.getSecondaryOutputType();
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for (int s = 0; s < optState.numColorStages(); ++s) {
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colorStages->push_back(&optState.getColorStage(s));
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}
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SkTArray<const GrEffectStage*, true>* array;
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if (separateCoverageFromColor) {
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array = coverageStages;
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} else {
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array = colorStages;
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}
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for (int s = 0; s < optState.numCoverageStages(); ++s) {
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array->push_back(&optState.getCoverageStage(s));
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coverageStages->push_back(&optState.getCoverageStage(s));
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}
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header->fColorEffectCnt = colorStages->count();
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@ -11,6 +11,7 @@
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#include "GrGLEffect.h"
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#include "GrDrawState.h"
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#include "GrGpu.h"
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#include "GrOptDrawState.h"
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class GrGpuGL;
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@ -111,50 +112,24 @@ private:
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kColorInputCnt
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};
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enum CoverageOutput {
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// modulate color and coverage, write result as the color output.
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kModulate_CoverageOutput,
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// Writes color*coverage as the primary color output and also writes coverage as the
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// secondary output. Only set if dual source blending is supported.
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kSecondaryCoverage_CoverageOutput,
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// Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
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// as the secondary output. Only set if dual source blending is supported.
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kSecondaryCoverageISA_CoverageOutput,
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// Writes color*coverage as the primary color output and also writes coverage *
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// (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
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kSecondaryCoverageISC_CoverageOutput,
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// Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
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// can only be set if fDstReadKey is non-zero.
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kCombineWithDst_CoverageOutput,
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kCoverageOutputCnt
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};
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static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
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switch (co) {
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case kSecondaryCoverage_CoverageOutput: // fallthru
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case kSecondaryCoverageISA_CoverageOutput:
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case kSecondaryCoverageISC_CoverageOutput:
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return true;
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default:
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return false;
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}
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}
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struct KeyHeader {
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uint8_t fDstReadKey; // set by GrGLShaderBuilder if there
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uint8_t fDstReadKey; // set by GrGLShaderBuilder if there
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// are effects that must read the dst.
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// Otherwise, 0.
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uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are
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uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are
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// effects that read the fragment position.
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// Otherwise, 0.
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ColorInput fColorInput : 8;
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ColorInput fCoverageInput : 8;
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CoverageOutput fCoverageOutput : 8;
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SkBool8 fUseFragShaderOnly;
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SkBool8 fEmitsPointSize;
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ColorInput fColorInput : 8;
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ColorInput fCoverageInput : 8;
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GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8;
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GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8;
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// To enable experimental geometry shader code (not for use in
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// production)
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#if GR_GL_EXPERIMENTAL_GS
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@ -205,7 +205,7 @@ GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrGLProgramDesc& desc,
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#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
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bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstCopy) {
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SkAutoTUnref<GrOptDrawState> optState(this->getDrawState().createOptState());
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SkAutoTUnref<GrOptDrawState> optState(this->getDrawState().createOptState(*this->caps()));
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// GrGpu::setupClipAndFlushState should have already checked this and bailed if not true.
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SkASSERT(optState->getRenderTarget());
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@ -262,7 +262,6 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
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fHWProgramID = programID;
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}
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fCurrentProgram->overrideBlend(&srcCoeff, &dstCoeff);
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this->flushBlend(kDrawLines_DrawType == type, srcCoeff, dstCoeff);
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fCurrentProgram->setData(*optState.get(),
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@ -293,7 +292,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
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}
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void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) {
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SkAutoTUnref<GrOptDrawState> optState(this->getDrawState().createOptState());
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SkAutoTUnref<GrOptDrawState> optState(this->getDrawState().createOptState(*this->caps()));
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GrGLsizei stride = static_cast<GrGLsizei>(optState->getVertexStride());
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@ -304,18 +304,22 @@ void GrGLFragmentShaderBuilder::emitCodeAfterEffects(const GrGLSLExpr4& inputCol
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///////////////////////////////////////////////////////////////////////////
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// write the secondary color output if necessary
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if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(header.fCoverageOutput)) {
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if (GrOptDrawState::kNone_SecondaryOutputType != header.fSecondaryOutputType) {
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const char* secondaryOutputName = this->enableSecondaryOutput();
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// default coeff to ones for kCoverage_DualSrcOutput
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GrGLSLExpr4 coeff(1);
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if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) {
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// Get (1-A) into coeff
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coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a());
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} else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput ==
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header.fCoverageOutput){
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// Get (1-RGBA) into coeff
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coeff = GrGLSLExpr4(1) - inputColor;
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switch (header.fSecondaryOutputType) {
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case GrOptDrawState::kCoverage_SecondaryOutputType:
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break;
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case GrOptDrawState::kCoverageISA_SecondaryOutputType:
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// Get (1-A) into coeff
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coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a());
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break;
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case GrOptDrawState::kCoverageISC_SecondaryOutputType:
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// Get (1-RGBA) into coeff
|
||||
coeff = GrGLSLExpr4(1) - inputColor;
|
||||
break;
|
||||
default:
|
||||
SkFAIL("Unexpected Secondary Output");
|
||||
}
|
||||
// Get coeff * coverage into modulate and then write that to the dual source output.
|
||||
codeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str());
|
||||
@ -326,13 +330,19 @@ void GrGLFragmentShaderBuilder::emitCodeAfterEffects(const GrGLSLExpr4& inputCol
|
||||
|
||||
// Get "color * coverage" into fragColor
|
||||
GrGLSLExpr4 fragColor = inputColor * inputCoverage;
|
||||
// Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so.
|
||||
if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == header.fCoverageOutput) {
|
||||
GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage;
|
||||
|
||||
GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(dstColor());
|
||||
|
||||
fragColor = fragColor + dstContribution;
|
||||
switch (header.fPrimaryOutputType) {
|
||||
case GrOptDrawState::kModulate_PrimaryOutputType:
|
||||
break;
|
||||
case GrOptDrawState::kCombineWithDst_PrimaryOutputType:
|
||||
{
|
||||
// Tack on "+(1-coverage)dst onto the frag color.
|
||||
GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage;
|
||||
GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(dstColor());
|
||||
fragColor = fragColor + dstContribution;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
SkFAIL("Unknown Primary Output");
|
||||
}
|
||||
codeAppendf("\t%s = %s;\n", this->getColorOutputName(), fragColor.c_str());
|
||||
}
|
||||
|
@ -87,7 +87,9 @@ void GrGLVertexShaderBuilder::bindProgramLocations(GrGLuint programId) {
|
||||
// We pull the current state of attributes off of drawstate's optimized state and bind them in
|
||||
// order. This assumes that the drawState has not changed since we called flushGraphicsState()
|
||||
// higher up in the stack.
|
||||
SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->createOptState());
|
||||
const GrDrawTargetCaps* caps = fProgramBuilder->gpu()->caps();
|
||||
const GrDrawState& drawState = *fProgramBuilder->gpu()->drawState();
|
||||
SkAutoTUnref<GrOptDrawState> optState(drawState.createOptState(*caps));
|
||||
const GrVertexAttrib* vaPtr = optState->getVertexAttribs();
|
||||
const int vaCount = optState->getVertexAttribCount();
|
||||
|
||||
|
@ -14,6 +14,7 @@
|
||||
|
||||
#include "GrBackendEffectFactory.h"
|
||||
#include "GrContextFactory.h"
|
||||
#include "GrOptDrawState.h"
|
||||
#include "effects/GrConfigConversionEffect.h"
|
||||
#include "gl/GrGLPathRendering.h"
|
||||
#include "gl/GrGpuGL.h"
|
||||
@ -159,16 +160,25 @@ bool GrGLProgramDesc::setRandom(SkRandom* random,
|
||||
GrGLPathRendering::FixedFunction_TexturingMode;
|
||||
header->fHasGeometryProcessor = vertexShader;
|
||||
|
||||
CoverageOutput coverageOutput;
|
||||
bool illegalCoverageOutput;
|
||||
do {
|
||||
coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCoverageOutputCnt));
|
||||
illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() &&
|
||||
CoverageOutputUsesSecondaryOutput(coverageOutput)) ||
|
||||
(!dstRead && kCombineWithDst_CoverageOutput == coverageOutput);
|
||||
} while (illegalCoverageOutput);
|
||||
GrOptDrawState::PrimaryOutputType primaryOutput;
|
||||
GrOptDrawState::SecondaryOutputType secondaryOutput;
|
||||
if (!dstRead) {
|
||||
primaryOutput = GrOptDrawState::kModulate_PrimaryOutputType;
|
||||
} else {
|
||||
primaryOutput = static_cast<GrOptDrawState::PrimaryOutputType>(
|
||||
random->nextULessThan(GrOptDrawState::kPrimaryOutputTypeCnt));
|
||||
}
|
||||
|
||||
header->fCoverageOutput = coverageOutput;
|
||||
if (GrOptDrawState::kCombineWithDst_PrimaryOutputType == primaryOutput ||
|
||||
!gpu->caps()->dualSourceBlendingSupport()) {
|
||||
secondaryOutput = GrOptDrawState::kNone_SecondaryOutputType;
|
||||
} else {
|
||||
secondaryOutput = static_cast<GrOptDrawState::SecondaryOutputType>(
|
||||
random->nextULessThan(GrOptDrawState::kSecondaryOutputTypeCnt));
|
||||
}
|
||||
|
||||
header->fPrimaryOutputType = primaryOutput;
|
||||
header->fSecondaryOutputType = secondaryOutput;
|
||||
|
||||
this->finalize();
|
||||
return true;
|
||||
@ -249,7 +259,7 @@ bool GrGpuGL::programUnitTest(int maxStages) {
|
||||
SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages);
|
||||
|
||||
bool usePathRendering = this->glCaps().pathRenderingSupport() && random.nextBool();
|
||||
|
||||
|
||||
GrGpu::DrawType drawType = usePathRendering ? GrGpu::kDrawPath_DrawType :
|
||||
GrGpu::kDrawPoints_DrawType;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user