added NIMA sample to showcase animations
improved third_party template to include headers as system headers for non-Windows machines Bug: skia: Change-Id: Id2fa74fc31b49f9b07cc83e7f60477c7ab4f8d83 Reviewed-on: https://skia-review.googlesource.com/135450 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
parent
644341af03
commit
c069a57301
3
BUILD.gn
3
BUILD.gn
@ -1547,6 +1547,7 @@ if (skia_enable_tools) {
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":xml",
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"modules/sksg:samples",
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"modules/skshaper",
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"//third_party/Nima-Cpp",
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]
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if (skia_use_lua) {
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@ -1576,6 +1577,7 @@ if (skia_enable_tools) {
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":tool_utils",
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"modules/skottie",
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"modules/sksg",
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"//third_party/Nima-Cpp",
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"//third_party/jsoncpp",
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"//third_party/libpng",
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]
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@ -1999,6 +2001,7 @@ if (skia_enable_tools) {
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":views",
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"modules/skottie",
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"modules/sksg",
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"//third_party/Nima-Cpp",
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"//third_party/imgui",
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]
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}
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2
DEPS
2
DEPS
@ -28,6 +28,8 @@ deps = {
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"third_party/externals/swiftshader" : "https://swiftshader.googlesource.com/SwiftShader@1fa20678010892b3b531e7449f25079868dfba45",
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#"third_party/externals/v8" : "https://chromium.googlesource.com/v8/v8.git@5f1ae66d5634e43563b2d25ea652dfb94c31a3b4",
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"third_party/externals/zlib" : "https://chromium.googlesource.com/chromium/src/third_party/zlib@e7afdfe128e01ca480a28f757b571957befdd962",
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"third_party/externals/Nima-Cpp" : "https://github.com/2d-inc/Nima-Cpp.git@4bd02269d7d1d2e650950411325eafa15defb084",
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"third_party/externals/Nima-Math-Cpp" : "https://github.com/2d-inc/Nima-Math-Cpp.git@e0c12772093fa8860f55358274515b86885f0108",
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}
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recursedeps = [ "common" ]
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@ -8,6 +8,8 @@ _samplecode = get_path_info("../samplecode", "abspath")
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samples_sources = [
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"$_samplecode/ClockFaceView.cpp",
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"$_samplecode/Nima.cpp",
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"$_samplecode/Nima.h",
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"$_samplecode/PerlinPatch.cpp",
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"$_samplecode/Sample2PtRadial.cpp",
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"$_samplecode/SampleAAClip.cpp",
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@ -64,6 +66,7 @@ samples_sources = [
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"$_samplecode/SampleManyRects.cpp",
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"$_samplecode/SampleMeasure.cpp",
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"$_samplecode/SampleMegaStroke.cpp",
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"$_samplecode/SampleNima.cpp",
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"$_samplecode/SamplePatch.cpp",
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"$_samplecode/SamplePath.cpp",
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"$_samplecode/SamplePathText.cpp",
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@ -103,3 +106,11 @@ samples_sources = [
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"$_samplecode/SampleXfermodesBlur.cpp",
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"$_samplecode/vertexdump.cpp",
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]
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if (is_win && is_clang) {
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samples_sources -= [
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"$_samplecode/Nima.cpp",
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"$_samplecode/Nima.h",
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"$_samplecode/SampleNima.cpp",
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]
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}
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BIN
resources/nima/Robot.nima
Normal file
BIN
resources/nima/Robot.nima
Normal file
Binary file not shown.
BIN
resources/nima/Robot.png
Normal file
BIN
resources/nima/Robot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 KiB |
180
samplecode/Nima.cpp
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180
samplecode/Nima.cpp
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@ -0,0 +1,180 @@
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Nima.h"
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#include "SkString.h"
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#include "SkVertices.h"
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#include "SkPaint.h"
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#include "Resources.h"
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#include <algorithm>
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#include <iostream>
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using namespace nima;
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SampleActor::SampleActor(std::string baseName)
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: fTexture(nullptr)
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, fActorImages()
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, fPaint(nullptr) {
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// Load the NIMA data.
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SkString nimaSkPath = GetResourcePath(("nima/" + baseName + ".nima").c_str());
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std::string nimaPath(nimaSkPath.c_str());
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INHERITED::load(nimaPath);
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// Load the image asset.
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fTexture = GetResourceAsImage(("nima/" + baseName + ".png").c_str());
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// Create the paint.
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fPaint = std::make_unique<SkPaint>();
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fPaint->setShader(fTexture->makeShader(nullptr));
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// Load the image nodes.
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fActorImages.reserve(m_ImageNodeCount);
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for (uint32_t i = 0; i < m_ImageNodeCount; i ++) {
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fActorImages.emplace_back(m_ImageNodes[i], fTexture, fPaint.get());
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}
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// Sort the image nodes.
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std::sort(fActorImages.begin(), fActorImages.end(), [](auto a, auto b) {
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return a.drawOrder() < b.drawOrder();
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});
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}
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SampleActor::~SampleActor() {
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}
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void SampleActor::render(SkCanvas* canvas) const {
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// Render the image nodes.
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for (auto image : fActorImages) {
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image.render(this, canvas);
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}
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}
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SampleActorImage::SampleActorImage(ActorImage* actorImage, sk_sp<SkImage> texture, SkPaint* paint)
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: fActorImage(actorImage)
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, fTexture(texture)
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, fPaint(paint) {
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}
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SampleActorImage::~SampleActorImage() {
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}
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void SampleActorImage::render(const SampleActor* actor, SkCanvas* canvas) const {
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// Retrieve data from the image.
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uint32_t vertexCount = fActorImage->vertexCount();
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uint32_t vertexStride = fActorImage->vertexStride();
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float* vertexData = fActorImage->vertices();
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uint32_t indexCount = fActorImage->triangleCount() * 3;
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uint16_t* indexData = fActorImage->triangles();
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// Don't render if not visible.
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if (!vertexCount || fActorImage->textureIndex() < 0) {
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return;
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}
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// Split the vertex data.
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std::vector<SkPoint> positions(vertexCount);
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std::vector<SkPoint> texs(vertexCount);
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for (uint32_t i = 0; i < vertexCount; i ++) {
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uint32_t j = i * vertexStride;
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// Get the attributes.
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float* attrPosition = vertexData + j;
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float* attrTex = vertexData + j + 2;
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float* attrBoneIdx = vertexData + j + 4;
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float* attrBoneWgt = vertexData + j + 8;
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// Deform the position.
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Vec2D position(attrPosition[0], attrPosition[1]);
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if (fActorImage->connectedBoneCount() > 0) {
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position = deform(position, attrBoneIdx, attrBoneWgt);
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} else {
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position = deform(position, nullptr, nullptr);
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}
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// Set the data.
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positions[i].set(position[0], position[1]);
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texs[i].set(attrTex[0] * fTexture->width(), attrTex[1] * fTexture->height());
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}
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// Create vertices.
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sk_sp<SkVertices> vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
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vertexCount,
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positions.data(),
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texs.data(),
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nullptr,
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indexCount,
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indexData);
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// Determine the blend mode.
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SkBlendMode blendMode;
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switch (fActorImage->blendMode()) {
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case BlendMode::Off: {
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blendMode = SkBlendMode::kSrc;
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break;
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}
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case BlendMode::Normal: {
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blendMode = SkBlendMode::kSrcOver;
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break;
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}
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case BlendMode::Additive: {
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blendMode = SkBlendMode::kPlus;
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break;
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}
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case BlendMode::Multiply: {
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blendMode = SkBlendMode::kMultiply;
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break;
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}
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case BlendMode::Screen: {
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blendMode = SkBlendMode::kScreen;
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break;
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}
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}
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// Set the opacity.
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fPaint->setAlpha(static_cast<U8CPU>(fActorImage->renderOpacity() * 255));
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// Draw the vertices.
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canvas->drawVertices(vertices, blendMode, *fPaint);
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// Reset the opacity.
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fPaint->setAlpha(255);
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}
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Vec2D SampleActorImage::deform(const Vec2D& position, float* boneIdx, float* boneWgt) const {
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float px = position[0], py = position[1];
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float px2 = px, py2 = py;
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float influence[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
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// Apply the world transform.
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Mat2D worldTransform = fActorImage->worldTransform();
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px2 = worldTransform[0] * px + worldTransform[2] * py + worldTransform[4];
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py2 = worldTransform[1] * px + worldTransform[3] * py + worldTransform[5];
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// Apply deformations based on bone offsets.
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if (boneIdx && boneWgt) {
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float* matrices = fActorImage->boneInfluenceMatrices();
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for (uint32_t i = 0; i < 4; i ++) {
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int index = static_cast<int>(boneIdx[i]);
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float weight = boneWgt[i];
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for (int j = 0; j < 6; j ++) {
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influence[j] += matrices[index * 6 + j] * weight;
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}
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}
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px = influence[0] * px2 + influence[2] * py2 + influence[4];
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py = influence[1] * px2 + influence[3] * py2 + influence[5];
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} else {
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px = px2;
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py = py2;
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}
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// Return the transformed position.
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return Vec2D(px, py);
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}
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54
samplecode/Nima.h
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54
samplecode/Nima.h
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@ -0,0 +1,54 @@
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Nima_DEFINED
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#define Nima_DEFINED
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#include <nima/Actor.hpp>
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#include <nima/ActorImage.hpp>
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#include <nima/Vec2D.hpp>
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#include "SkCanvas.h"
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#include "SkImage.h"
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class SampleActor;
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class SampleActorImage;
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class SampleActor : public nima::Actor {
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public:
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SampleActor(std::string baseName);
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~SampleActor();
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void render(SkCanvas* canvas) const;
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private:
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sk_sp<SkImage> fTexture;
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std::vector<SampleActorImage> fActorImages;
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std::unique_ptr<SkPaint> fPaint;
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typedef nima::Actor INHERITED;
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};
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class SampleActorImage {
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public:
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SampleActorImage(nima::ActorImage* actorImage, sk_sp<SkImage> texture, SkPaint* paint);
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~SampleActorImage();
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void render(const SampleActor* actor, SkCanvas* canvas) const;
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int drawOrder() const { return fActorImage->drawOrder(); }
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private:
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nima::Vec2D deform(const nima::Vec2D& position, float* boneIdx, float* boneWgt) const;
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private:
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nima::ActorImage* fActorImage;
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sk_sp<SkImage> fTexture;
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SkPaint* fPaint;
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};
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#endif
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72
samplecode/SampleNima.cpp
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72
samplecode/SampleNima.cpp
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "Nima.h"
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#include "SkAnimTimer.h"
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#include "SkView.h"
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#include <nima/Animation/ActorAnimation.hpp>
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#include <cmath>
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using namespace nima;
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class NimaView : public SampleView {
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public:
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NimaView()
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: fActor(nullptr) {
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}
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protected:
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// overrides from SkEventSink
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virtual bool onQuery(SkEvent* evt) override {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "Nima");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void onOnceBeforeDraw() override {
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// Create the actor.
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fActor = std::make_unique<SampleActor>("Robot");
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// Get the animation.
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fAnimation = fActor->animation("jump");
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}
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void onDrawContent(SkCanvas* canvas) override {
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canvas->save();
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canvas->translate(500, 500);
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canvas->scale(1, -1);
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// Render the actor.
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fActor->render(canvas);
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canvas->restore();
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}
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bool onAnimate(const SkAnimTimer& timer) override {
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// Apply the animation.
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if (fAnimation) {
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float time = std::fmod(timer.secs(), fAnimation->duration());
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fAnimation->apply(time, fActor.get(), 1.0f);
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}
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return true;
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}
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private:
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std::unique_ptr<SampleActor> fActor;
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ActorAnimation* fAnimation = nullptr;
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new NimaView; }
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static SkViewRegister reg(MyFactory);
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101
third_party/Nima-Cpp/BUILD.gn
vendored
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101
third_party/Nima-Cpp/BUILD.gn
vendored
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# Copyright 2018 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("../third_party.gni")
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copy("copy-nima-cpp") {
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sources = [
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"../externals/Nima-Cpp/Source",
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]
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outputs = [
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"$target_gen_dir/Nima-Cpp/nima",
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]
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}
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copy("copy-nima-math-cpp") {
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sources = [
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"../externals/Nima-Math-Cpp/Source",
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]
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outputs = [
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"$target_gen_dir/Nima-Math-Cpp/nima",
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]
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}
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third_party("Nima-Cpp") {
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deps = [
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":copy-nima-cpp",
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":copy-nima-math-cpp",
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]
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public_include_dirs = [
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"$target_gen_dir/Nima-Cpp",
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"$target_gen_dir/Nima-Math-Cpp",
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]
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configs -= [
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"//gn:no_exceptions",
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"//gn:no_rtti",
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]
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sources = [
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"../externals/Nima-Cpp/Source/Actor.cpp",
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"../externals/Nima-Cpp/Source/ActorBone.cpp",
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"../externals/Nima-Cpp/Source/ActorCollider.cpp",
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"../externals/Nima-Cpp/Source/ActorComponent.cpp",
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"../externals/Nima-Cpp/Source/ActorEvent.cpp",
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"../externals/Nima-Cpp/Source/ActorIKTarget.cpp",
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"../externals/Nima-Cpp/Source/ActorImage.cpp",
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"../externals/Nima-Cpp/Source/ActorInstance.cpp",
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"../externals/Nima-Cpp/Source/ActorNode.cpp",
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"../externals/Nima-Cpp/Source/ActorNodeSolo.cpp",
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"../externals/Nima-Cpp/Source/ActorRenderNode.cpp",
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"../externals/Nima-Cpp/Source/ActorRootBone.cpp",
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"../externals/Nima-Cpp/Source/ActorStaticMesh.cpp",
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"../externals/Nima-Cpp/Source/Animation/ActorAnimation.cpp",
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"../externals/Nima-Cpp/Source/Animation/ActorAnimationInstance.cpp",
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"../externals/Nima-Cpp/Source/Animation/ComponentAnimation.cpp",
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"../externals/Nima-Cpp/Source/Animation/Interpolators/CubicSolver.cpp",
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"../externals/Nima-Cpp/Source/Animation/Interpolators/ValueTimeCurveInterpolator.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrame.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameActiveChild.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameCustomProperty.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameDrawOrder.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameIKStrength.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameIsCollisionEnabled.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameLength.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameNumeric.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameOpacity.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFramePosX.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFramePosY.cpp",
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"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameRotation.cpp",
|
||||
"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameScaleX.cpp",
|
||||
"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameScaleY.cpp",
|
||||
"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameSequence.cpp",
|
||||
"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameTrigger.cpp",
|
||||
"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameVertexDeform.cpp",
|
||||
"../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameWithInterpolation.cpp",
|
||||
"../externals/Nima-Cpp/Source/Animation/PropertyAnimation.cpp",
|
||||
"../externals/Nima-Cpp/Source/BinaryReader.cpp",
|
||||
"../externals/Nima-Cpp/Source/BlockReader.cpp",
|
||||
"../externals/Nima-Cpp/Source/CustomProperty.cpp",
|
||||
"../externals/Nima-Cpp/Source/NestedActorAsset.cpp",
|
||||
"../externals/Nima-Cpp/Source/NestedActorNode.cpp",
|
||||
"../externals/Nima-Math-Cpp/Source/Mat2D.cpp",
|
||||
"../externals/Nima-Math-Cpp/Source/Vec2D.cpp",
|
||||
]
|
||||
|
||||
testonly = true
|
||||
|
||||
cflags_cc = []
|
||||
if (is_win) {
|
||||
defines = [ "_USE_MATH_DEFINES" ]
|
||||
cflags_cc += [
|
||||
"/FI",
|
||||
"algorithm",
|
||||
]
|
||||
}
|
||||
|
||||
enabled = !is_win || !is_clang
|
||||
}
|
37
third_party/third_party.gni
vendored
37
third_party/third_party.gni
vendored
@ -4,21 +4,38 @@
|
||||
# found in the LICENSE file.
|
||||
|
||||
template("third_party") {
|
||||
enabled = !defined(invoker.enabled) || invoker.enabled
|
||||
config(target_name + "_public") {
|
||||
if (defined(invoker.public_defines)) {
|
||||
defines = invoker.public_defines
|
||||
if (enabled) {
|
||||
cflags = []
|
||||
if (defined(invoker.public_defines)) {
|
||||
defines = invoker.public_defines
|
||||
}
|
||||
if (is_win) {
|
||||
include_dirs = invoker.public_include_dirs
|
||||
} else {
|
||||
foreach(dir, invoker.public_include_dirs) {
|
||||
cflags += [
|
||||
"-isystem",
|
||||
rebase_path(dir),
|
||||
]
|
||||
}
|
||||
}
|
||||
} else {
|
||||
not_needed(invoker, "*")
|
||||
}
|
||||
include_dirs = invoker.public_include_dirs
|
||||
}
|
||||
source_set(target_name) {
|
||||
forward_variables_from(invoker, "*", [ "public_include_dirs" ])
|
||||
public_configs = [ ":" + target_name + "_public" ]
|
||||
if (enabled) {
|
||||
forward_variables_from(invoker, "*", [ "public_include_dirs" ])
|
||||
public_configs = [ ":" + target_name + "_public" ]
|
||||
|
||||
# Warnings are just noise if we're not maintaining the code.
|
||||
if (is_win) {
|
||||
cflags = [ "/w" ]
|
||||
} else {
|
||||
cflags = [ "-w" ]
|
||||
# Warnings are just noise if we're not maintaining the code.
|
||||
if (is_win) {
|
||||
cflags = [ "/w" ]
|
||||
} else {
|
||||
cflags = [ "-w" ]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user