Remove newly-added SkDEBUGFAILs when we can't make an FP in drawAtlas.

Change-Id: I26db040493414635101a451fe77f79adf75704d6
Bug: skia:10662
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313153
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
John Stiles 2020-08-25 15:08:54 -04:00 committed by Skia Commit-Bot
parent 3cce1125f0
commit c09645b616

View File

@ -972,7 +972,6 @@ void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
// Convert atlas to an image shader.
sk_sp<SkShader> shader = atlas->makeShader();
if (!shader) {
SkDEBUGFAIL("unable to convert atlas to image shader");
return;
}
@ -984,7 +983,6 @@ void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
std::unique_ptr<GrFragmentProcessor> shaderFP = as_SB(shader)->asFragmentProcessor(fpArgs);
if (shaderFP == nullptr) {
SkDEBUGFAIL("unable to convert image shader to fragment processor");
return;
}