Make "priv" classes for GrTexure and GrSurface.

R=robertphillips@google.com, egdaniel@google.com, joshualitt@google.com, joshualitt@chromium.org

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/596053002
This commit is contained in:
bsalomon 2014-09-29 14:20:11 -07:00 committed by Commit bot
parent c5e15a1afa
commit c0eb9b9818
19 changed files with 299 additions and 186 deletions

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@ -14,6 +14,7 @@
#include "GrResourceCache.h"
#include "GrStencilBuffer.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
#include "SkCanvas.h"
enum {
@ -62,7 +63,7 @@ public:
}
static GrResourceKey ComputeKey(const GrTextureDesc& desc) {
return GrTextureImpl::ComputeScratchKey(desc);
return GrTexturePriv::ComputeScratchKey(desc);
}
int fID;

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@ -149,6 +149,7 @@
'<(skia_src_path)/gpu/GrSWMaskHelper.h',
'<(skia_src_path)/gpu/GrSoftwarePathRenderer.cpp',
'<(skia_src_path)/gpu/GrSoftwarePathRenderer.h',
'<(skia_src_path)/gpu/GrSurfacePriv.h',
'<(skia_src_path)/gpu/GrSurface.cpp',
'<(skia_src_path)/gpu/GrTemplates.h',
'<(skia_src_path)/gpu/GrTextContext.cpp',
@ -157,6 +158,7 @@
'<(skia_src_path)/gpu/GrTextStrike.h',
'<(skia_src_path)/gpu/GrTextStrike_impl.h',
'<(skia_src_path)/gpu/GrTexture.cpp',
'<(skia_src_path)/gpu/GrTexturePriv.h',
'<(skia_src_path)/gpu/GrTextureAccess.cpp',
'<(skia_src_path)/gpu/GrVertexBuffer.h',

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@ -1121,24 +1121,7 @@ public:
* Note that the caller is assumed to accept and manage the ref to the
* returned texture.
*/
GrTexture* detach() {
if (NULL == fTexture) {
return NULL;
}
GrTexture* texture = fTexture;
fTexture = NULL;
// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
// The cache also has a ref which we are lending to the caller of detach(). When the caller
// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
// set and re-ref the texture, thereby restoring the cache's ref.
SkASSERT(!texture->unique());
texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
texture->unref();
SkASSERT(texture->getCacheEntry());
return texture;
}
GrTexture* detach();
GrTexture* set(GrContext* context,
const GrTextureDesc& desc,

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@ -11,11 +11,12 @@
#include "GrTypes.h"
#include "GrGpuResource.h"
#include "SkImageInfo.h"
#include "SkRect.h"
class GrTexture;
class GrRenderTarget;
struct SkImageInfo;
class GrSurfacePriv;
class GrTexture;
class GrSurface : public GrGpuResource {
public:
@ -59,8 +60,6 @@ public:
*/
const GrTextureDesc& desc() const { return fDesc; }
SkImageInfo info() const;
/**
* @return the texture associated with the surface, may be NULL.
*/
@ -73,22 +72,6 @@ public:
virtual GrRenderTarget* asRenderTarget() = 0;
virtual const GrRenderTarget* asRenderTarget() const = 0;
/**
* Checks whether this GrSurface refers to the same GPU object as other. This
* catches the case where a GrTexture and GrRenderTarget refer to the same
* GPU memory.
*/
bool isSameAs(const GrSurface* other) const {
const GrRenderTarget* thisRT = this->asRenderTarget();
if (thisRT) {
return thisRT == other->asRenderTarget();
} else {
const GrTexture* thisTex = this->asTexture();
SkASSERT(thisTex); // We must be one or the other
return thisTex == other->asTexture();
}
}
/**
* Reads a rectangle of pixels from the surface.
* @param left left edge of the rectangle to read (inclusive)
@ -129,17 +112,22 @@ public:
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0) = 0;
/**
* Write the contents of the surface to a PNG. Returns true if successful.
* @param filename Full path to desired file
*/
bool savePixels(const char* filename);
/** Access methods that are only to be used within Skia code. */
inline GrSurfacePriv surfacePriv();
inline const GrSurfacePriv surfacePriv() const;
protected:
// Methods made available via GrSurfacePriv
SkImageInfo info() const;
bool savePixels(const char* filename);
bool hasPendingRead() const;
bool hasPendingWrite() const;
bool hasPendingIO() const;
bool isSameAs(const GrSurface* other) const;
// Provides access to methods that should be public within Skia code.
friend class GrSurfacePriv;
protected:
GrSurface(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped)
, fDesc(desc) {
@ -151,4 +139,4 @@ private:
typedef GrGpuResource INHERITED;
};
#endif // GrSurface_DEFINED
#endif

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@ -16,7 +16,7 @@
class GrResourceKey;
class GrTextureParams;
class GrTextureImpl;
class GrTexturePriv;
class GrTexture : public GrSurface {
public:
@ -43,19 +43,6 @@ public:
virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return fRenderTarget.get(); }
virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return fRenderTarget.get(); }
/**
* Convert from texels to normalized texture coords for POT textures only. Please don't add
* new callsites for these functions. They are slated for removal.
*/
SkFixed normalizeFixedX(SkFixed x) const {
SkASSERT(SkIsPow2(fDesc.fWidth));
return x >> fShiftFixedX;
}
SkFixed normalizeFixedY(SkFixed y) const {
SkASSERT(SkIsPow2(fDesc.fHeight));
return y >> fShiftFixedY;
}
/**
* Return the native ID or handle to the texture, depending on the
* platform. e.g. on OpenGL, return the texture ID.
@ -67,11 +54,9 @@ public:
* changed externally to Skia.
*/
virtual void textureParamsModified() = 0;
SK_ATTR_DEPRECATED("Renamed to textureParamsModified.")
void invalidateCachedState() { this->textureParamsModified(); }
/**
* Informational texture flags. This will be moved to the private GrTextureImpl class soon.
* Informational texture flags. This will be removed soon.
*/
enum FlagBits {
kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
@ -94,21 +79,16 @@ public:
}
#endif
GrTextureImpl* impl() { return reinterpret_cast<GrTextureImpl*>(this); }
const GrTextureImpl* impl() const { return reinterpret_cast<const GrTextureImpl*>(this); }
/** Access methods that are only to be used within Skia code. */
inline GrTexturePriv texturePriv();
inline const GrTexturePriv texturePriv() const;
protected:
// A texture refs its rt representation but not vice-versa. It is up to
// the subclass constructor to initialize this pointer.
SkAutoTUnref<GrRenderTarget> fRenderTarget;
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fRenderTarget(NULL) {
// only make sense if alloc size is pow2
fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
}
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc);
virtual ~GrTexture();
@ -121,60 +101,23 @@ protected:
private:
void abandonReleaseCommon();
virtual void internal_dispose() const SK_OVERRIDE;
// these two shift a fixed-point value into normalized coordinates
// for this texture if the texture is power of two sized.
int fShiftFixedX;
int fShiftFixedY;
typedef GrSurface INHERITED;
};
class GrTextureImpl : public GrTexture {
public:
SK_DECLARE_INST_COUNT(GrTextureImpl)
void setFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags | flags;
}
void resetFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags & ~flags;
}
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fDesc.fFlags & flags);
}
void dirtyMipMaps(bool mipMapsDirty);
bool mipMapsAreDirty() const {
return kValid_MipMapsStatus != fMipMapsStatus;
}
bool hasMipMaps() const {
return kNotAllocated_MipMapsStatus != fMipMapsStatus;
}
static GrResourceKey ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID);
static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
static bool NeedsResizing(const GrResourceKey& key);
static bool NeedsBilerp(const GrResourceKey& key);
protected:
GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc);
private:
enum MipMapsStatus {
kNotAllocated_MipMapsStatus,
kAllocated_MipMapsStatus,
kValid_MipMapsStatus
};
MipMapsStatus fMipMapsStatus;
MipMapsStatus fMipMapsStatus;
// These two shift a fixed-point value into normalized coordinates
// for this texture if the texture is power of two sized.
int fShiftFixedX;
int fShiftFixedY;
typedef GrTexture INHERITED;
friend class GrTexturePriv;
typedef GrSurface INHERITED;
};
/**

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@ -11,20 +11,21 @@
#include "GrFontScaler.h"
#include "GrIndexBuffer.h"
#include "GrStrokeInfo.h"
#include "GrTexturePriv.h"
#include "GrTextStrike.h"
#include "GrTextStrike_impl.h"
#include "SkColorPriv.h"
#include "SkPath.h"
#include "SkRTConf.h"
#include "SkStrokeRec.h"
#include "effects/GrCustomCoordsTextureEffect.h"
#include "SkAutoKern.h"
#include "SkColorPriv.h"
#include "SkDraw.h"
#include "SkDrawProcs.h"
#include "SkGlyphCache.h"
#include "SkGpuDevice.h"
#include "SkGr.h"
#include "SkPath.h"
#include "SkRTConf.h"
#include "SkStrokeRec.h"
#include "SkTextMapStateProc.h"
SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
@ -588,10 +589,10 @@ HAS_ATLAS:
// The texture coords are last in both the with and without color vertex layouts.
SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)),
SkFixedToFloat(texture->normalizeFixedY(ty)),
SkFixedToFloat(texture->normalizeFixedX(tx + width)),
SkFixedToFloat(texture->normalizeFixedY(ty + height)),
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + width)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + height)),
vertSize);
if (useColorVerts) {
if (0xFF == GrColorUnpackA(fPaint.getColor())) {

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@ -30,7 +30,9 @@
#include "GrStencilBuffer.h"
#include "GrStencilAndCoverTextContext.h"
#include "GrStrokeInfo.h"
#include "GrSurfacePriv.h"
#include "GrTextStrike.h"
#include "GrTexturePriv.h"
#include "GrTraceMarker.h"
#include "GrTracing.h"
#include "SkDashPathPriv.h"
@ -68,6 +70,25 @@ static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
GrTexture* GrAutoScratchTexture::detach() {
if (NULL == fTexture) {
return NULL;
}
GrTexture* texture = fTexture;
fTexture = NULL;
// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
// The cache also has a ref which we are lending to the caller of detach(). When the caller
// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
// set and re-ref the texture, thereby restoring the cache's ref.
SkASSERT(!texture->unique());
texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
texture->unref();
SkASSERT(texture->getCacheEntry());
return texture;
}
// Glorified typedef to avoid including GrDrawState.h in GrContext.h
class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
@ -262,7 +283,7 @@ GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget,
GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
const GrCacheID& cacheID,
const GrTextureParams* params) {
GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID);
GrGpuResource* resource = fResourceCache->find(resourceKey);
SkSafeRef(resource);
return static_cast<GrTexture*>(resource);
@ -271,7 +292,7 @@ GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
bool GrContext::isTextureInCache(const GrTextureDesc& desc,
const GrCacheID& cacheID,
const GrTextureParams* params) const {
GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID);
return fResourceCache->hasKey(resourceKey);
}
@ -410,16 +431,16 @@ GrTexture* GrContext::createTexture(const GrTextureParams* params,
const void* srcData,
size_t rowBytes,
GrResourceKey* cacheKey) {
GrResourceKey resourceKey = GrTextureImpl::ComputeKey(fGpu, params, desc, cacheID);
GrResourceKey resourceKey = GrTexturePriv::ComputeKey(fGpu, params, desc, cacheID);
GrTexture* texture;
if (GrTextureImpl::NeedsResizing(resourceKey)) {
if (GrTexturePriv::NeedsResizing(resourceKey)) {
// We do not know how to resize compressed textures.
SkASSERT(!GrPixelConfigIsCompressed(desc.fConfig));
texture = this->createResizedTexture(desc, cacheID,
srcData, rowBytes,
GrTextureImpl::NeedsBilerp(resourceKey));
GrTexturePriv::NeedsBilerp(resourceKey));
} else {
texture = fGpu->createTexture(desc, srcData, rowBytes);
}
@ -443,7 +464,7 @@ static GrTexture* create_scratch_texture(GrGpu* gpu,
const GrTextureDesc& desc) {
GrTexture* texture = gpu->createTexture(desc, NULL, 0);
if (texture) {
GrResourceKey key = GrTextureImpl::ComputeScratchKey(texture->desc());
GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc());
// Adding a resource could put us overbudget. Try to free up the
// necessary space before adding it.
resourceCache->purgeAsNeeded(1, texture->gpuMemorySize());
@ -483,7 +504,7 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
int origHeight = desc.fHeight;
do {
GrResourceKey key = GrTextureImpl::ComputeScratchKey(desc);
GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc);
// Ensure we have exclusive access to the texture so future 'find' calls don't return it
resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag);
if (resource) {
@ -578,7 +599,7 @@ void GrContext::unlockScratchTexture(GrTexture* texture) {
// Instead, give up the cache's ref and leave the decision up to
// addExistingTextureToCache once its ref count reaches 0. For
// this to work we need to leave it in the exclusive list.
texture->impl()->setFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
// Give up the cache's ref to the texture
texture->unref();
}
@ -1347,7 +1368,7 @@ bool GrContext::writeTexturePixels(GrTexture* texture,
}
}
if (!(kDontFlush_PixelOpsFlag & flags) && texture->hasPendingIO()) {
if (!(kDontFlush_PixelOpsFlag & flags) && texture->surfacePriv().hasPendingIO()) {
this->flush();
}
@ -1418,7 +1439,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
}
}
if (!(kDontFlush_PixelOpsFlag & flags) && target->hasPendingWrite()) {
if (!(kDontFlush_PixelOpsFlag & flags) && target->surfacePriv().hasPendingWrite()) {
this->flush();
}

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@ -7,18 +7,20 @@
#include "GrDistanceFieldTextContext.h"
#include "GrAtlas.h"
#include "SkColorFilter.h"
#include "GrDrawTarget.h"
#include "GrDrawTargetCaps.h"
#include "GrFontScaler.h"
#include "SkGlyphCache.h"
#include "GrGpu.h"
#include "GrIndexBuffer.h"
#include "GrStrokeInfo.h"
#include "GrTexturePriv.h"
#include "GrTextStrike.h"
#include "GrTextStrike_impl.h"
#include "SkColorFilter.h"
#include "SkDistanceFieldGen.h"
#include "SkDraw.h"
#include "SkGlyphCache.h"
#include "SkGpuDevice.h"
#include "SkPath.h"
#include "SkRTConf.h"
@ -423,10 +425,10 @@ HAS_ATLAS:
// The texture coords are last in both the with and without color vertex layouts.
SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)),
SkFixedToFloat(texture->normalizeFixedY(ty)),
SkFixedToFloat(texture->normalizeFixedX(tx + tw)),
SkFixedToFloat(texture->normalizeFixedY(ty + th)),
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)),
vertSize);
if (useColorVerts) {
if (0xFF == GrColorUnpackA(fPaint.getColor())) {

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@ -13,6 +13,7 @@
#include "GrDrawTargetCaps.h"
#include "GrPath.h"
#include "GrRenderTarget.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h"
#include "GrTexture.h"
#include "GrVertexBuffer.h"
@ -964,7 +965,7 @@ bool GrDrawTarget::onCanCopySurface(GrSurface* dst,
SkASSERT(dstPoint.fX + srcRect.width() <= dst->width() &&
dstPoint.fY + srcRect.height() <= dst->height());
return !dst->isSameAs(src) && dst->asRenderTarget() && src->asTexture();
return !dst->surfacePriv().isSameAs(src) && dst->asRenderTarget() && src->asTexture();
}
bool GrDrawTarget::onCopySurface(GrSurface* dst,

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@ -6,6 +6,7 @@
*/
#include "GrSurface.h"
#include "GrSurfacePriv.h"
#include "SkBitmap.h"
#include "SkGr.h"
@ -20,14 +21,16 @@ SkImageInfo GrSurface::info() const {
return SkImageInfo::Make(this->width(), this->height(), colorType, kPremul_SkAlphaType);
}
// TODO: This should probably be a non-member helper function. It might only be needed in
// debug or developer builds.
bool GrSurface::savePixels(const char* filename) {
SkBitmap bm;
if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(this->width(), this->height()))) {
return false;
}
bool result = readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig,
bm.getPixels());
bool result = this->readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig,
bm.getPixels());
if (!result) {
SkDebugf("------ failed to read pixels for %s\n", filename);
return false;
@ -80,3 +83,14 @@ bool GrSurface::hasPendingIO() const {
}
return false;
}
bool GrSurface::isSameAs(const GrSurface* other) const {
const GrRenderTarget* thisRT = this->asRenderTarget();
if (thisRT) {
return thisRT == other->asRenderTarget();
} else {
const GrTexture* thisTex = this->asTexture();
SkASSERT(thisTex); // We must be one or the other
return thisTex == other->asTexture();
}
}

63
src/gpu/GrSurfacePriv.h Normal file
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@ -0,0 +1,63 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSurfacePriv_DEFINED
#define GrSurfacePriv_DEFINED
#include "GrSurface.h"
/** Class that adds methods to GrSurface that are only intended for use internal to Skia.
This class is purely a privileged window into GrSurface. It should never have additional data
members or virtual methods.
Non-static methods that are not trivial inlines should be spring-boarded (e.g. declared and
implemented privately in GrSurface with a inline public method here). */
class GrSurfacePriv {
public:
/**
* Derive a SkImageInfo from the surface's descriptor. This is lossy as ImageInfo has fields not
* known to GrSurface (e.g. alphaType).
*/
SkImageInfo info() const { return fSurface->info(); }
/**
* Checks whether this GrSurface refers to the same GPU object as other. This
* catches the case where a GrTexture and GrRenderTarget refer to the same
* GPU memory.
*/
bool isSameAs(const GrSurface* other) const { return fSurface->isSameAs(other); }
/**
* Write the contents of the surface to a PNG. Returns true if successful.
* @param filename Full path to desired file
*/
bool savePixels(const char* filename) { return fSurface->savePixels(filename); }
bool hasPendingRead() const { return fSurface->hasPendingRead(); }
bool hasPendingWrite() const { return fSurface->hasPendingWrite(); }
bool hasPendingIO() const { return fSurface->hasPendingIO(); }
private:
GrSurfacePriv(GrSurface* surface) : fSurface(surface) { }
GrSurfacePriv(const GrSurfacePriv& that) : fSurface(that.fSurface) { }
GrSurfacePriv& operator=(const GrSurface&); // unimpl
// No taking addresses of this type.
const GrSurfacePriv* operator&() const;
GrSurfacePriv* operator&();
GrSurface* fSurface;
friend class GrSurface; // to construct/copy this type.
};
inline GrSurfacePriv GrSurface::surfacePriv() { return GrSurfacePriv(this); }
inline const GrSurfacePriv GrSurface::surfacePriv() const {
return GrSurfacePriv(const_cast<GrSurface*>(this));
}
#endif

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@ -7,6 +7,7 @@
#include "GrGpu.h"
#include "GrRectanizer.h"
#include "GrSurfacePriv.h"
#include "GrTextStrike.h"
#include "GrTextStrike_impl.h"
#include "SkString.h"
@ -206,7 +207,7 @@ void GrFontCache::dump() const {
#else
filename.printf("fontcache_%d%d.png", gDumpCount, i);
#endif
texture->savePixels(filename.c_str());
texture->surfacePriv().savePixels(filename.c_str());
}
}
}

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@ -7,13 +7,13 @@
*/
#include "GrTexture.h"
#include "GrContext.h"
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "GrRenderTarget.h"
#include "GrResourceCache.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
GrTexture::~GrTexture() {
if (fRenderTarget.get()) {
@ -26,12 +26,12 @@ GrTexture::~GrTexture() {
* textures back in the texture cache when their ref count goes to zero.
*/
void GrTexture::internal_dispose() const {
if (this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit) &&
if (this->texturePriv().isSetFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit) &&
this->INHERITED::getContext()) {
GrTexture* nonConstThis = const_cast<GrTexture *>(this);
this->ref(); // restore ref count to initial setting
nonConstThis->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
nonConstThis->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
// Note: "this" texture might be freed inside addExistingTextureToCache
@ -42,10 +42,10 @@ void GrTexture::internal_dispose() const {
this->INHERITED::internal_dispose();
}
void GrTextureImpl::dirtyMipMaps(bool mipMapsDirty) {
void GrTexture::dirtyMipMaps(bool mipMapsDirty) {
if (mipMapsDirty) {
if (kValid_MipMapsStatus == fMipMapsStatus) {
fMipMapsStatus = kAllocated_MipMapsStatus;
fMipMapsStatus = kAllocated_MipMapsStatus;
}
} else {
const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus;
@ -66,7 +66,7 @@ size_t GrTexture::gpuMemorySize() const {
textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig);
}
if (this->impl()->hasMipMaps()) {
if (this->texturePriv().hasMipMaps()) {
// We don't have to worry about the mipmaps being a different size than
// we'd expect because we never change fDesc.fWidth/fHeight.
textureSize *= 2;
@ -107,17 +107,17 @@ void GrTexture::abandonReleaseCommon() {
// After abandon() or release() the resource cache will be unreachable (getContext() == NULL).
// So we readd the texture to the cache here so that it is removed from the exclusive list and
// there is no longer an unref'ed ptr to the texture in the cache.
if (this->impl()->isSetFlag((GrTextureFlags)GrTextureImpl::kReturnToCache_FlagBit)) {
if (this->texturePriv().isSetFlag((GrTextureFlags)kReturnToCache_FlagBit)) {
SkASSERT(!this->wasDestroyed());
this->ref(); // restores the ref the resource cache gave up when it marked this exclusive.
this->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
this->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
this->getContext()->addExistingTextureToCache(this);
}
}
void GrTexture::onRelease() {
this->abandonReleaseCommon();
SkASSERT(!this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit));
SkASSERT(!this->texturePriv().isSetFlag((GrTextureFlags) kReturnToCache_FlagBit));
INHERITED::onRelease();
}
@ -207,13 +207,17 @@ GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) {
}
//////////////////////////////////////////////////////////////////////////////
GrTextureImpl::GrTextureImpl(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
GrTexture::GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fRenderTarget(NULL)
, fMipMapsStatus(kNotAllocated_MipMapsStatus) {
this->setScratchKey(ComputeScratchKey(desc));
this->setScratchKey(GrTexturePriv::ComputeScratchKey(desc));
// only make sense if alloc size is pow2
fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
}
GrResourceKey GrTextureImpl::ComputeKey(const GrGpu* gpu,
GrResourceKey GrTexturePriv::ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID) {
@ -221,7 +225,7 @@ GrResourceKey GrTextureImpl::ComputeKey(const GrGpu* gpu,
return GrResourceKey(cacheID, texture_resource_type(), flags);
}
GrResourceKey GrTextureImpl::ComputeScratchKey(const GrTextureDesc& desc) {
GrResourceKey GrTexturePriv::ComputeScratchKey(const GrTextureDesc& desc) {
GrCacheID::Key idKey;
// Instead of a client-provided key of the texture contents we create a key from the
// descriptor.
@ -240,10 +244,10 @@ GrResourceKey GrTextureImpl::ComputeScratchKey(const GrTextureDesc& desc) {
return GrResourceKey(cacheID, texture_resource_type(), 0);
}
bool GrTextureImpl::NeedsResizing(const GrResourceKey& key) {
bool GrTexturePriv::NeedsResizing(const GrResourceKey& key) {
return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag);
}
bool GrTextureImpl::NeedsBilerp(const GrResourceKey& key) {
bool GrTexturePriv::NeedsBilerp(const GrResourceKey& key) {
return SkToBool(key.getResourceFlags() & kBilerp_TextureFlag);
}

82
src/gpu/GrTexturePriv.h Normal file
View File

@ -0,0 +1,82 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexturePriv_DEFINED
#define GrTexturePriv_DEFINED
#include "GrTexture.h"
/** Class that adds methods to GrTexture that are only intended for use internal to Skia.
This class is purely a privileged window into GrTexture. It should never have additional data
members or virtual methods.
Non-static methods that are not trivial inlines should be spring-boarded (e.g. declared and
implemented privately in GrTexture with a inline public method here). */
class GrTexturePriv {
public:
void setFlag(GrTextureFlags flags) {
fTexture->fDesc.fFlags = fTexture->fDesc.fFlags | flags;
}
void resetFlag(GrTextureFlags flags) {
fTexture->fDesc.fFlags = fTexture->fDesc.fFlags & ~flags;
}
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fTexture->fDesc.fFlags & flags);
}
void dirtyMipMaps(bool mipMapsDirty) { fTexture->dirtyMipMaps(mipMapsDirty); }
bool mipMapsAreDirty() const {
return GrTexture::kValid_MipMapsStatus != fTexture->fMipMapsStatus;
}
bool hasMipMaps() const {
return GrTexture::kNotAllocated_MipMapsStatus != fTexture->fMipMapsStatus;
}
static GrResourceKey ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID);
static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
static bool NeedsResizing(const GrResourceKey& key);
static bool NeedsBilerp(const GrResourceKey& key);
// TODO: Move this logic and the shift values out of here and to the callers.
SkFixed normalizeFixedX(SkFixed x) const {
SkASSERT(SkIsPow2(fTexture->fDesc.fWidth));
return x >> fTexture->fShiftFixedX;
}
SkFixed normalizeFixedY(SkFixed y) const {
SkASSERT(SkIsPow2(fTexture->fDesc.fHeight));
return y >> fTexture->fShiftFixedY;
}
private:
GrTexturePriv(GrTexture* texture) : fTexture(texture) { }
GrTexturePriv(const GrTexturePriv& that) : fTexture(that.fTexture) { }
GrTexturePriv& operator=(const GrTexturePriv&); // unimpl
// No taking addresses of this type.
const GrTexturePriv* operator&() const;
GrTexturePriv* operator&();
GrTexture* fTexture;
friend class GrTexture; // to construct/copy this type.
};
inline GrTexturePriv GrTexture::texturePriv() { return GrTexturePriv(this); }
inline const GrTexturePriv GrTexture::texturePriv () const {
return GrTexturePriv(const_cast<GrTexture*>(this));
}
#endif

View File

@ -151,9 +151,10 @@ SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
fRenderTarget = SkRef(surface->asRenderTarget());
SkImageInfo info = surface->surfacePriv().info();
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef,
(surface->info(), surface, SkToBool(flags & kCached_Flag)));
fLegacyBitmap.setInfo(surface->info());
(info, surface, SkToBool(flags & kCached_Flag)));
fLegacyBitmap.setInfo(info);
fLegacyBitmap.setPixelRef(pr)->unref();
this->setPixelGeometry(props.pixelGeometry());
@ -691,7 +692,7 @@ bool create_mask_GPU(GrContext* context,
SkBitmap wrap_texture(GrTexture* texture) {
SkBitmap result;
result.setInfo(texture->info());
result.setInfo(texture->surfacePriv().info());
result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
return result;
}

View File

@ -17,6 +17,7 @@
#include "SkPicture.h"
#include "SkRegion.h"
#include "GrContext.h"
#include "GrSurfacePriv.h"
struct SkDrawProcs;
struct GrSkDrawProcs;
@ -61,7 +62,7 @@ public:
virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE;
virtual SkImageInfo imageInfo() const SK_OVERRIDE {
return fRenderTarget ? fRenderTarget->info() : SkImageInfo::MakeUnknown();
return fRenderTarget ? fRenderTarget->surfacePriv().info() : SkImageInfo::MakeUnknown();
}
virtual void clear(SkColor color) SK_OVERRIDE;

View File

@ -45,7 +45,7 @@ private:
////////////////////////////////////////////////////////////////////////////////
class GrGLTexture : public GrTextureImpl {
class GrGLTexture : public GrTexture {
public:
struct TexParams {
@ -105,7 +105,7 @@ private:
const Desc& textureDesc,
const GrGLRenderTarget::Desc* rtDesc);
typedef GrTextureImpl INHERITED;
typedef GrTexture INHERITED;
};
#endif

View File

@ -9,7 +9,9 @@
#include "GrGpuGL.h"
#include "GrGLStencilBuffer.h"
#include "GrOptDrawState.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h"
#include "GrTexturePriv.h"
#include "GrTypes.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
@ -493,7 +495,7 @@ bool GrGpuGL::onWriteTexturePixels(GrTexture* texture,
}
if (success) {
texture->impl()->dirtyMipMaps(true);
texture->texturePriv().dirtyMipMaps(true);
return true;
}
@ -1731,7 +1733,7 @@ void GrGpuGL::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
GrTexture *texture = target->asTexture();
if (texture) {
texture->impl()->dirtyMipMaps(true);
texture->texturePriv().dirtyMipMaps(true);
}
}
@ -2053,9 +2055,9 @@ void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
newTexParams.fMagFilter = glMagFilterModes[filterMode];
if (GrTextureParams::kMipMap_FilterMode == filterMode &&
texture->mipMapsAreDirty() && !GrPixelConfigIsCompressed(texture->config())) {
texture->texturePriv().mipMapsAreDirty() && !GrPixelConfigIsCompressed(texture->config())) {
GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D));
texture->dirtyMipMaps(false);
texture->texturePriv().dirtyMipMaps(false);
}
newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
@ -2469,7 +2471,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
bool selfOverlap = false;
if (dst->isSameAs(src)) {
if (dst->surfacePriv().isSameAs(src)) {
selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
}
@ -2547,7 +2549,7 @@ bool GrGpuGL::onCanCopySurface(GrSurface* dst,
return true;
}
if (can_blit_framebuffer(dst, src, this)) {
if (dst->isSameAs(src)) {
if (dst->surfacePriv().isSameAs(src)) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {

View File

@ -11,6 +11,7 @@
#include "GrContextFactory.h"
#include "GrRenderTarget.h"
#include "GrTexture.h"
#include "GrSurfacePriv.h"
#include "SkTypes.h"
#include "Test.h"
@ -28,14 +29,14 @@ DEF_GPUTEST(GrSurface, reporter, factory) {
desc.fFlags = kNone_GrTextureFlags;
GrSurface* tex1 = context->createUncachedTexture(desc, NULL, 0);
REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1));
REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, texRT1->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, !texRT2->isSameAs(tex1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(tex1));
REPORTER_ASSERT(reporter, texRT1->surfacePriv().isSameAs(texRT1));
REPORTER_ASSERT(reporter, texRT1->surfacePriv().isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, texRT1->asRenderTarget()->surfacePriv().isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->surfacePriv().isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, !texRT2->surfacePriv().isSameAs(tex1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->surfacePriv().isSameAs(tex1));
GrBackendTextureDesc backendDesc;
backendDesc.fConfig = kSkia8888_GrPixelConfig;
@ -45,11 +46,13 @@ DEF_GPUTEST(GrSurface, reporter, factory) {
backendDesc.fSampleCnt = 0;
backendDesc.fTextureHandle = 5;
GrSurface* externalTexRT = context->wrapBackendTexture(backendDesc);
REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT));
REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT->asRenderTarget()));
REPORTER_ASSERT(reporter, externalTexRT->asRenderTarget()->isSameAs(externalTexRT));
REPORTER_ASSERT(reporter, !externalTexRT->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !externalTexRT->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, externalTexRT->surfacePriv().isSameAs(externalTexRT));
REPORTER_ASSERT(reporter,
externalTexRT->surfacePriv().isSameAs(externalTexRT->asRenderTarget()));
REPORTER_ASSERT(reporter,
externalTexRT->asRenderTarget()->surfacePriv().isSameAs(externalTexRT));
REPORTER_ASSERT(reporter, !externalTexRT->surfacePriv().isSameAs(texRT1));
REPORTER_ASSERT(reporter, !externalTexRT->asRenderTarget()->surfacePriv().isSameAs(texRT1));
texRT1->unref();
texRT2->unref();