Misc stage->effect renaming
R=robertphillips@google.com Review URL: https://codereview.appspot.com/6787043 git-svn-id: http://skia.googlecode.com/svn/trunk@6132 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -473,7 +473,7 @@ public:
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/**
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* Preconcats the current view matrix and restores the previous view matrix in the destructor.
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* Stage matrices are automatically adjusted to compensate.
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* Effect matrices are automatically adjusted to compensate.
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*/
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class AutoViewMatrixRestore : public ::GrNoncopyable {
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public:
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@ -904,7 +904,7 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffect* effect,
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const char* vsInCoord,
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GrGLShaderBuilder* builder) {
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GrGLEffect* glStage = effect->getFactory().createGLInstance(*effect);
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GrGLEffect* glEffect = effect->getFactory().createGLInstance(*effect);
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/// Vertex Shader Stuff
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@ -953,19 +953,19 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffect* effect,
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}
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// Enclose custom code in a block to avoid namespace conflicts
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builder->fVSCode.appendf("\t{ // %s\n", glStage->name());
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builder->fFSCode.appendf("\t{ // %s \n", glStage->name());
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glStage->emitCode(builder,
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*effect,
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desc.fEffectKey,
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varyingVSName,
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fsOutColor,
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fsInColor,
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textureSamplers);
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builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
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builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
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glEffect->emitCode(builder,
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*effect,
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desc.fEffectKey,
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varyingVSName,
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fsOutColor,
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fsInColor,
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textureSamplers);
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builder->fVSCode.appendf("\t}\n");
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builder->fFSCode.appendf("\t}\n");
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return glStage;
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return glEffect;
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}
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void GrGLProgram::setData(const GrDrawState& drawState) {
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