Add GrVkRecycledResource subclass

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167453003

Review-Url: https://codereview.chromium.org/2167453003
This commit is contained in:
egdaniel 2016-07-20 08:33:00 -07:00 committed by Commit bot
parent 35a98c733f
commit c1be9bc169
3 changed files with 41 additions and 1 deletions

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@ -40,6 +40,10 @@ void GrVkCommandBuffer::freeGPUData(const GrVkGpu* gpu) const {
fTrackedResources[i]->unref(gpu);
}
for (int i = 0; i < fTrackedRecycledResources.count(); ++i) {
fTrackedRecycledResources[i]->recycle(const_cast<GrVkGpu*>(gpu));
}
GR_VK_CALL(gpu->vkInterface(), FreeCommandBuffers(gpu->device(), gpu->cmdPool(),
1, &fCmdBuffer));
@ -50,6 +54,11 @@ void GrVkCommandBuffer::abandonSubResources() const {
for (int i = 0; i < fTrackedResources.count(); ++i) {
fTrackedResources[i]->unrefAndAbandon();
}
for (int i = 0; i < fTrackedRecycledResources.count(); ++i) {
// We don't recycle resources when abandoning them.
fTrackedRecycledResources[i]->unrefAndAbandon();
}
}
void GrVkCommandBuffer::reset(GrVkGpu* gpu) {
@ -59,6 +68,12 @@ void GrVkCommandBuffer::reset(GrVkGpu* gpu) {
}
fTrackedResources.reset();
for (int i = 0; i < fTrackedRecycledResources.count(); ++i) {
fTrackedRecycledResources[i]->recycle(const_cast<GrVkGpu*>(gpu));
}
fTrackedRecycledResources.reset();
this->invalidateState();
// we will retain resources for later use

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@ -117,11 +117,19 @@ public:
fTrackedResources.push_back(resource);
}
// Add ref-counted resource that will be tracked and released when this command buffer finishes
// execution. When it is released, it will signal that the resource can be recycled for reuse.
void addRecycledResource(const GrVkRecycledResource* resource) {
resource->ref();
fTrackedRecycledResources.push_back(resource);
}
void reset(GrVkGpu* gpu);
protected:
GrVkCommandBuffer(VkCommandBuffer cmdBuffer, const GrVkRenderPass* rp = VK_NULL_HANDLE)
: fTrackedResources(kInitialTrackedResourcesCount)
, fTrackedRecycledResources(kInitialTrackedResourcesCount)
, fIsActive(false)
, fActiveRenderPass(rp)
, fCmdBuffer(cmdBuffer)
@ -130,6 +138,7 @@ protected:
this->invalidateState();
}
SkTArray<const GrVkResource*, true> fTrackedResources;
SkTArray<const GrVkRecycledResource*, true> fTrackedRecycledResources;
// Tracks whether we are in the middle of a command buffer begin/end calls and thus can add
// new commands to the buffer;

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@ -191,5 +191,21 @@ private:
typedef SkNoncopyable INHERITED;
};
// This subclass allows for recycling
class GrVkRecycledResource : public GrVkResource {
public:
// When recycle is called and there is only one ref left on the resource, we will signal that
// the resource can be recycled for reuse. This function will always unref the object. Thus
// if the object is recycled it should be ref'd inside the onRecycle call.
void recycle(GrVkGpu* gpu) const {
if (this->unique()) {
this->onRecycle(gpu);
}
this->unref(gpu);
}
private:
virtual void onRecycle(GrVkGpu* gpu) const = 0;
};
#endif