Better workaround for osx / nv bug

Review URL: http://codereview.appspot.com/5727044/



git-svn-id: http://skia.googlecode.com/svn/trunk@3308 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-03-02 20:36:18 +00:00
parent 80898bb77d
commit c1dd88852a
3 changed files with 59 additions and 59 deletions

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@ -152,12 +152,11 @@
/**
* There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
* fully understand it. When (element) array buffers are continually
* respecified using glBufferData at the same (or perhaps just a small) size
* performance can fall off of a cliff. The driver winds up performing many
* DMA mapping / unmappings and chews up ~50% of the core. However, it has been
* observed that respecifiying the buffer with a larger size and then writing
* the small amount of actual data using glBufferSubData prevents the bad
* behavior.
* respecified using glBufferData performance can fall off of a cliff. The
* driver winds up performing many DMA mapping / unmappings and chews up ~50% of
* the core. However, it has been observed that occaisonally respecifiying the
* buffer using glBufferData and then writing data using glBufferSubData
* prevents the bad behavior.
*
* There is a lot of uncertainty around this issue. In Chrome backgrounding
* the tab somehow initiates this behavior and we don't know what the connection
@ -169,11 +168,8 @@
* The issue is tracked at:
* http://code.google.com/p/chromium/issues/detail?id=114865
*
* When GR_GL_USE_BUFFER_DATA_NULL_HINT is not set we encounter the bug
* if we keep uploading small vetex / index sizes. So, every 1K uploads we
* act as though GR_GL_USE_BUFFER_DATA_NULL_HINT was set: we specify the buffer
* at full size with a NULL data ptr and then do a partial update with
* glBufferSubData.
* When the workaround is enabled we will use the glBufferData / glBufferSubData
* trick every 128 array buffer uploads.
*
* Hopefully we will understand this better and have a cleaner fix or get a
* OS/driver level fix.

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@ -105,37 +105,29 @@ bool GrGLIndexBuffer::updateData(const void* src, size_t srcSizeInBytes) {
this->bind();
GrGLenum usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
bool doNullHint = GR_GL_USE_BUFFER_DATA_NULL_HINT;
#if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND
GrAssert(!doNullHint);
static int N = 0;
doNullHint = (0 == N % 1024);
++N;
#endif
if (doNullHint) {
if (this->sizeInBytes() == srcSizeInBytes) {
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
srcSizeInBytes, src, usage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with NULL. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
this->sizeInBytes(), NULL, usage));
GL_CALL(BufferSubData(GR_GL_ELEMENT_ARRAY_BUFFER,
0, srcSizeInBytes, src));
}
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (this->sizeInBytes() == srcSizeInBytes) {
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
srcSizeInBytes, src, usage));
} else {
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (lock() does a glBufferData(..size, NULL..))
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
srcSizeInBytes, src, usage));
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with NULL. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
this->sizeInBytes(), NULL, usage));
GL_CALL(BufferSubData(GR_GL_ELEMENT_ARRAY_BUFFER,
0, srcSizeInBytes, src));
}
#else
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (lock() does a glBufferData(..size, NULL..))
GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
srcSizeInBytes, src, usage));
#endif
return true;
}

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@ -103,32 +103,44 @@ bool GrGLVertexBuffer::updateData(const void* src, size_t srcSizeInBytes) {
GrGLenum usage = dynamic() ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
bool doNullHint = GR_GL_USE_BUFFER_DATA_NULL_HINT;
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (this->sizeInBytes() == srcSizeInBytes) {
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes, src, usage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with NULL. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER,
this->sizeInBytes(), NULL, usage));
GL_CALL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src));
}
#else
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (lock() does a glBufferData(..size, NULL..))
bool doSubData = false;
#if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND
GrAssert(!doNullHint);
static int N = 0;
doNullHint = (0 == N % 1024);
// 128 was chosen experimentally. At 256 a slight hitchiness was noticed
// when dragging a Chromium window around with a canvas tab backgrounded.
doSubData = 0 == (N % 128);
++N;
#endif
if (doNullHint) {
if (this->sizeInBytes() == srcSizeInBytes) {
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes, src, usage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with NULL. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER,
this->sizeInBytes(), NULL, usage));
GL_CALL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src));
}
if (doSubData) {
// The workaround is to do a glBufferData followed by glBufferSubData.
// Chromium's command buffer may turn a glBufferSubData where the size
// exactly matches the buffer size into a glBufferData. So we tack 1
// extra byte onto the glBufferData.
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes + 1,
NULL, usage));
GL_CALL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src));
} else {
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (lock() does a glBufferData(..size, NULL..))
GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes, src, usage));
}
#endif
return true;
}