Make nanobench setup configs outside of loop over benchmarks
R=mtklein@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/410683005
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@ -143,6 +143,7 @@ static int gpu_bench(SkGLContextHelper* gl,
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Benchmark* bench,
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SkCanvas* canvas,
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double* samples) {
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gl->makeCurrent();
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// Make sure we're done with whatever came before.
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SK_GL(*gl, Finish());
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@ -190,73 +191,138 @@ static SkString to_lower(const char* str) {
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return lower;
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}
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struct Target {
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const char* config;
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struct Config {
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const char* name;
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Benchmark::Backend backend;
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SkColorType color;
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SkAlphaType alpha;
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int samples;
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#if SK_SUPPORT_GPU
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GrContextFactory::GLContextType ctxType;
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#else
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int bogusInt;
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#endif
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};
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struct Target {
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explicit Target(const Config& c) : config(c) {}
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const Config config;
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SkAutoTDelete<SkSurface> surface;
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#if SK_SUPPORT_GPU
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SkGLContextHelper* gl;
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#endif
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};
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// If bench is enabled for backend/config, returns a Target* for them, otherwise NULL.
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static Target* is_enabled(Benchmark* bench, Benchmark::Backend backend, const char* config) {
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if (!bench->isSuitableFor(backend)) {
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return NULL;
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}
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static bool is_cpu_config_allowed(const char* name) {
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for (int i = 0; i < FLAGS_config.count(); i++) {
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if (to_lower(FLAGS_config[i]).equals(config)) {
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Target* target = new Target;
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target->config = config;
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target->backend = backend;
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return target;
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if (to_lower(FLAGS_config[i]).equals(name)) {
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return true;
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}
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}
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return NULL;
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return false;
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}
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// Append all targets that are suitable for bench.
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static void create_targets(Benchmark* bench, SkTDArray<Target*>* targets) {
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const int w = bench->getSize().fX,
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h = bench->getSize().fY;
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const SkImageInfo _8888 = { w, h, kN32_SkColorType, kPremul_SkAlphaType },
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_565 = { w, h, kRGB_565_SkColorType, kOpaque_SkAlphaType };
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#if SK_SUPPORT_GPU
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static bool is_gpu_config_allowed(const char* name, GrContextFactory::GLContextType ctxType,
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int sampleCnt) {
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if (!is_cpu_config_allowed(name)) {
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return false;
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}
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if (const GrContext* ctx = gGrFactory.get(ctxType)) {
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return sampleCnt <= ctx->getMaxSampleCount();
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}
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return false;
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}
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#endif
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#define CPU_TARGET(config, backend, code) \
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if (Target* t = is_enabled(bench, Benchmark::backend, #config)) { \
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t->surface.reset(code); \
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targets->push(t); \
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#if SK_SUPPORT_GPU
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#define kBogusGLContextType GrContextFactory::kNative_GLContextType
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#else
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#define kBogusGLContextType 0
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#endif
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// Append all configs that are enabled and supported.
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static void create_configs(SkTDArray<Config>* configs) {
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#define CPU_CONFIG(name, backend, color, alpha) \
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if (is_cpu_config_allowed(#name)) { \
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Config config = { #name, Benchmark::backend, color, alpha, 0, kBogusGLContextType }; \
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configs->push(config); \
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}
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if (FLAGS_cpu) {
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CPU_TARGET(nonrendering, kNonRendering_Backend, NULL)
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CPU_TARGET(8888, kRaster_Backend, SkSurface::NewRaster(_8888))
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CPU_TARGET(565, kRaster_Backend, SkSurface::NewRaster(_565))
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CPU_CONFIG(nonrendering, kNonRendering_Backend, kUnknown_SkColorType, kUnpremul_SkAlphaType)
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CPU_CONFIG(8888, kRaster_Backend, kN32_SkColorType, kPremul_SkAlphaType)
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CPU_CONFIG(565, kRaster_Backend, kRGB_565_SkColorType, kOpaque_SkAlphaType)
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}
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#if SK_SUPPORT_GPU
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#define GPU_TARGET(config, ctxType, info, samples) \
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if (Target* t = is_enabled(bench, Benchmark::kGPU_Backend, #config)) { \
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t->surface.reset(SkSurface::NewRenderTarget(gGrFactory.get(ctxType), info, samples)); \
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t->gl = gGrFactory.getGLContext(ctxType); \
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targets->push(t); \
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#define GPU_CONFIG(name, ctxType, samples) \
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if (is_gpu_config_allowed(#name, GrContextFactory::ctxType, samples)) { \
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Config config = { \
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#name, \
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Benchmark::kGPU_Backend, \
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kN32_SkColorType, \
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kPremul_SkAlphaType, \
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samples, \
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GrContextFactory::ctxType }; \
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configs->push(config); \
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}
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if (FLAGS_gpu) {
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GPU_TARGET(gpu, GrContextFactory::kNative_GLContextType, _8888, 0)
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GPU_TARGET(msaa4, GrContextFactory::kNative_GLContextType, _8888, 4)
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GPU_TARGET(msaa16, GrContextFactory::kNative_GLContextType, _8888, 16)
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GPU_TARGET(nvprmsaa4, GrContextFactory::kNVPR_GLContextType, _8888, 4)
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GPU_TARGET(nvprmsaa16, GrContextFactory::kNVPR_GLContextType, _8888, 16)
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GPU_TARGET(debug, GrContextFactory::kDebug_GLContextType, _8888, 0)
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GPU_TARGET(nullgpu, GrContextFactory::kNull_GLContextType, _8888, 0)
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#if SK_ANGLE
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GPU_TARGET(angle, GrContextFactory::kANGLE_GLContextType, _8888, 0)
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#endif
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GPU_CONFIG(gpu, kNative_GLContextType, 0)
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GPU_CONFIG(msaa4, kNative_GLContextType, 4)
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GPU_CONFIG(msaa16, kNative_GLContextType, 16)
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GPU_CONFIG(nvprmsaa4, kNVPR_GLContextType, 4)
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GPU_CONFIG(nvprmsaa16, kNVPR_GLContextType, 16)
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GPU_CONFIG(debug, kDebug_GLContextType, 0)
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GPU_CONFIG(nullgpu, kNull_GLContextType, 0)
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}
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#endif
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}
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// If bench is enabled for config, returns a Target* for it, otherwise NULL.
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static Target* is_enabled(Benchmark* bench, const Config& config) {
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if (!bench->isSuitableFor(config.backend)) {
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return NULL;
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}
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SkImageInfo info;
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info.fAlphaType = config.alpha;
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info.fColorType = config.color;
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info.fWidth = bench->getSize().fX;
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info.fHeight = bench->getSize().fY;
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Target* target = new Target(config);
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if (Benchmark::kRaster_Backend == config.backend) {
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target->surface.reset(SkSurface::NewRaster(info));
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}
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#if SK_SUPPORT_GPU
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else if (Benchmark::kGPU_Backend == config.backend) {
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target->surface.reset(SkSurface::NewRenderTarget(gGrFactory.get(config.ctxType), info,
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config.samples));
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target->gl = gGrFactory.getGLContext(config.ctxType);
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}
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#endif
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if (Benchmark::kNonRendering_Backend != config.backend && !target->surface.get()) {
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delete target;
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return NULL;
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}
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return target;
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}
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// Creates targets for a benchmark and a set of configs.
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static void create_targets(SkTDArray<Target*>* targets, Benchmark* b,
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const SkTDArray<Config>& configs) {
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for (int i = 0; i < configs.count(); ++i) {
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if (Target* t = is_enabled(b, configs[i])) {
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targets->push(t);
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}
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}
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}
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static void fill_static_options(ResultsWriter* log) {
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#if defined(SK_BUILD_FOR_WIN32)
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log->option("system", "WIN32");
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@ -331,6 +397,9 @@ int nanobench_main() {
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SkDebugf("loops\tmin\tmedian\tmean\tmax\tstddev\tsamples\tconfig\tbench\n");
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}
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SkTDArray<Config> configs;
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create_configs(&configs);
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for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next()) {
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SkAutoTDelete<Benchmark> bench(r->factory()(NULL));
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if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
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@ -338,7 +407,7 @@ int nanobench_main() {
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}
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SkTDArray<Target*> targets;
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create_targets(bench.get(), &targets);
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create_targets(&targets, bench.get(), configs);
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if (!targets.isEmpty()) {
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log.bench(bench->getName(), bench->getSize().fX, bench->getSize().fY);
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@ -346,11 +415,11 @@ int nanobench_main() {
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}
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for (int j = 0; j < targets.count(); j++) {
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SkCanvas* canvas = targets[j]->surface.get() ? targets[j]->surface->getCanvas() : NULL;
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const char* config = targets[j]->config;
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const char* config = targets[j]->config.name;
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const int loops =
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#if SK_SUPPORT_GPU
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Benchmark::kGPU_Backend == targets[j]->backend
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Benchmark::kGPU_Backend == targets[j]->config.backend
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? gpu_bench(targets[j]->gl, bench.get(), canvas, samples.get())
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:
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#endif
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@ -365,7 +434,7 @@ int nanobench_main() {
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Stats stats(samples.get(), FLAGS_samples);
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log.config(config);
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#if SK_SUPPORT_GPU
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if (Benchmark::kGPU_Backend == targets[j]->backend) {
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if (Benchmark::kGPU_Backend == targets[j]->config.backend) {
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fill_gpu_options(&log, targets[j]->gl);
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}
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#endif
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