add override for max-text-size for lcd
git-svn-id: http://skia.googlecode.com/svn/trunk@2258 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -137,6 +137,13 @@
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*/
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//#define SK_ALLOW_OVER_32K_BITMAPS
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/* Define this to set the upper limit for text to support LCD. Values that
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are very large increase the cost in the font cache and draw slower, without
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improving readability. If this is undefined, Skia will use its default
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value (e.g. 48)
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*/
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//#define SK_MAX_SIZE_FOR_LCDTEXT 48
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/* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST
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which will run additional self-tests at startup. These can take a long time,
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so this flag is optional.
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@ -1226,13 +1226,15 @@ static SkPaint::Hinting computeHinting(const SkPaint& paint) {
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// Beyond this size, LCD doesn't appreciably improve quality, but it always
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// cost more RAM and draws slower, so we set a cap.
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static const SkScalar SK_MAX_SIZE_FOR_LCDTEXT = SkIntToScalar(48);
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#ifndef SK_MAX_SIZE_FOR_LCDTEXT
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#define SK_MAX_SIZE_FOR_LCDTEXT 48
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#endif
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static bool tooBigForLCD(const SkScalerContext::Rec& rec) {
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SkScalar area = SkScalarMul(rec.fPost2x2[0][0], rec.fPost2x2[1][1]) -
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SkScalarMul(rec.fPost2x2[1][0], rec.fPost2x2[0][1]);
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SkScalar size = SkScalarMul(area, rec.fTextSize);
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return SkScalarAbs(size) > SK_MAX_SIZE_FOR_LCDTEXT;
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return SkScalarAbs(size) > SkIntToScalar(SK_MAX_SIZE_FOR_LCDTEXT);
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}
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/*
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