Disable resource cache in shadow_utils GM for now

This should make the GMs more stable in tiled mode.

Change-Id: I72996b1305fc99e60626af35267952d0a5c38624
Reviewed-on: https://skia-review.googlesource.com/17275
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Jim Van Verth 2017-05-17 15:41:07 -04:00 committed by Skia Commit-Bot
parent fc33a2e09c
commit c34a946d5a

View File

@ -25,13 +25,20 @@ static constexpr int kH = 800;
void draw_paths(SkCanvas* canvas, bool hideOccluders) {
SkTArray<SkPath> paths;
paths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
// disable cache for now until we can figure out how to make it more stable
paths.back().setIsVolatile(true);
SkRRect oddRRect;
oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
paths.push_back().addRRect(oddRRect);
paths.back().setIsVolatile(true);
paths.push_back().addRect(SkRect::MakeWH(50, 50));
paths.back().setIsVolatile(true);
paths.push_back().addCircle(25, 25, 25);
paths.back().setIsVolatile(true);
paths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
paths.back().setIsVolatile(true);
paths.push_back().addOval(SkRect::MakeWH(20, 60));
paths.back().setIsVolatile(true);
static constexpr SkScalar kPad = 15.f;
static constexpr SkScalar kLightR = 100.f;