Disable resource cache in shadow_utils GM for now
This should make the GMs more stable in tiled mode. Change-Id: I72996b1305fc99e60626af35267952d0a5c38624 Reviewed-on: https://skia-review.googlesource.com/17275 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -25,13 +25,20 @@ static constexpr int kH = 800;
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void draw_paths(SkCanvas* canvas, bool hideOccluders) {
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SkTArray<SkPath> paths;
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paths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
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// disable cache for now until we can figure out how to make it more stable
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paths.back().setIsVolatile(true);
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SkRRect oddRRect;
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oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
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paths.push_back().addRRect(oddRRect);
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paths.back().setIsVolatile(true);
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paths.push_back().addRect(SkRect::MakeWH(50, 50));
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paths.back().setIsVolatile(true);
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paths.push_back().addCircle(25, 25, 25);
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paths.back().setIsVolatile(true);
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paths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
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paths.back().setIsVolatile(true);
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paths.push_back().addOval(SkRect::MakeWH(20, 60));
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paths.back().setIsVolatile(true);
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static constexpr SkScalar kPad = 15.f;
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static constexpr SkScalar kLightR = 100.f;
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