Revert of Properly enable S32_D16_filter_DX_SSE2 optimization. (https://codereview.chromium.org/239453010/)
Reason for revert: Broke GMs in 565 mode. To repro: out/Debug/gm --match filterbitmap_image_mandrill -w . --config 565 open filterbitmap_image_mandrill_512.png_565.png Original issue's description: > Properly enable S32_D16_filter_DX_SSE2 optimization. > > Currently, the S32_D16_filter_DX_SSE2 optimization is only used in > configurations where the maximum SSE level is SSE2. > This patch enables it for higher levels, as well. > Also, refactored the function a bit, to make future modifications > less error-prone. > > Author: henrik.smiding@intel.com > > Signed-off-by: Henrik Smiding <henrik.smiding@intel.com> > > Committed: http://code.google.com/p/skia/source/detail?r=14333 R=reed@google.com, mtklein@google.com, tomhudson@google.com, djsollen@google.com, joakim.landberg@intel.com, henrik.smiding@intel.com TBR=djsollen@google.com, henrik.smiding@intel.com, joakim.landberg@intel.com, mtklein@google.com, reed@google.com, tomhudson@google.com NOTREECHECKS=true NOTRY=true Author: bsalomon@google.com Review URL: https://codereview.chromium.org/246393013 git-svn-id: http://skia.googlecode.com/svn/trunk@14336 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -123,54 +123,46 @@ void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
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}
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void SkBitmapProcState::platformProcs() {
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/* Every optimization in the function requires at least SSE2 */
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if (!cachedHasSSE2()) {
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return;
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}
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/* Check fSampleProc32 */
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if (fSampleProc32 == S32_opaque_D32_filter_DX) {
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if (cachedHasSSSE3()) {
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if (cachedHasSSSE3()) {
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if (fSampleProc32 == S32_opaque_D32_filter_DX) {
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fSampleProc32 = S32_opaque_D32_filter_DX_SSSE3;
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} else {
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fSampleProc32 = S32_opaque_D32_filter_DX_SSE2;
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}
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} else if (fSampleProc32 == S32_opaque_D32_filter_DXDY) {
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if (cachedHasSSSE3()) {
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fSampleProc32 = S32_opaque_D32_filter_DXDY_SSSE3;
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}
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} else if (fSampleProc32 == S32_alpha_D32_filter_DX) {
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if (cachedHasSSSE3()) {
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} else if (fSampleProc32 == S32_alpha_D32_filter_DX) {
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fSampleProc32 = S32_alpha_D32_filter_DX_SSSE3;
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} else {
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fSampleProc32 = S32_alpha_D32_filter_DX_SSE2;
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}
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} else if (fSampleProc32 == S32_alpha_D32_filter_DXDY) {
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if (cachedHasSSSE3()) {
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if (fSampleProc32 == S32_opaque_D32_filter_DXDY) {
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fSampleProc32 = S32_opaque_D32_filter_DXDY_SSSE3;
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} else if (fSampleProc32 == S32_alpha_D32_filter_DXDY) {
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fSampleProc32 = S32_alpha_D32_filter_DXDY_SSSE3;
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}
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} else if (cachedHasSSE2()) {
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if (fSampleProc32 == S32_opaque_D32_filter_DX) {
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fSampleProc32 = S32_opaque_D32_filter_DX_SSE2;
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} else if (fSampleProc32 == S32_alpha_D32_filter_DX) {
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fSampleProc32 = S32_alpha_D32_filter_DX_SSE2;
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}
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if (fSampleProc16 == S32_D16_filter_DX) {
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fSampleProc16 = S32_D16_filter_DX_SSE2;
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}
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}
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/* Check fSampleProc16 */
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if (fSampleProc16 == S32_D16_filter_DX) {
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fSampleProc16 = S32_D16_filter_DX_SSE2;
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}
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if (cachedHasSSSE3() || cachedHasSSE2()) {
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if (fMatrixProc == ClampX_ClampY_filter_scale) {
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fMatrixProc = ClampX_ClampY_filter_scale_SSE2;
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} else if (fMatrixProc == ClampX_ClampY_nofilter_scale) {
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fMatrixProc = ClampX_ClampY_nofilter_scale_SSE2;
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}
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/* Check fMatrixProc */
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if (fMatrixProc == ClampX_ClampY_filter_scale) {
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fMatrixProc = ClampX_ClampY_filter_scale_SSE2;
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} else if (fMatrixProc == ClampX_ClampY_nofilter_scale) {
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fMatrixProc = ClampX_ClampY_nofilter_scale_SSE2;
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} else if (fMatrixProc == ClampX_ClampY_filter_affine) {
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fMatrixProc = ClampX_ClampY_filter_affine_SSE2;
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} else if (fMatrixProc == ClampX_ClampY_nofilter_affine) {
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fMatrixProc = ClampX_ClampY_nofilter_affine_SSE2;
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}
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/* Check fShaderProc32 */
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if (c_hqfilter_sse) {
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if (fShaderProc32 == highQualityFilter32) {
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fShaderProc32 = highQualityFilter_SSE2;
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if (fMatrixProc == ClampX_ClampY_filter_affine) {
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fMatrixProc = ClampX_ClampY_filter_affine_SSE2;
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} else if (fMatrixProc == ClampX_ClampY_nofilter_affine) {
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fMatrixProc = ClampX_ClampY_nofilter_affine_SSE2;
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}
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if (c_hqfilter_sse) {
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if (fShaderProc32 == highQualityFilter32) {
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fShaderProc32 = highQualityFilter_SSE2;
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}
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}
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}
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}
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