Don't switch kDecal to kClamp

Came across this when working on a new GM that happened to use a 1px
wide image with decal sampling, this caused it to smear across a much
larger than expected area.

Change-Id: I05a12e4ae9a2a54f8a9a18050573a4f6b35197ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451357
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Michael Ludwig 2021-09-21 21:01:34 -04:00 committed by SkCQ
parent 5480677cfc
commit c3fab1a511

View File

@ -60,7 +60,9 @@ static SkTileMode optimize(SkTileMode tm, int dimension) {
// for transforming to clamp. // for transforming to clamp.
return tm; return tm;
#else #else
return dimension == 1 ? SkTileMode::kClamp : tm; // mirror and repeat on a 1px axis are the same as clamping, but decal will still transition to
// transparent black.
return (tm != SkTileMode::kDecal && dimension == 1) ? SkTileMode::kClamp : tm;
#endif #endif
} }