[graphite] Split out CombinationBuilder tests

Bug: skia:12701
Change-Id: Ibf7b4ac280eb853e3f5d786bd188ae0ac208609b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/545367
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
Robert Phillips 2022-06-03 14:39:31 -04:00 committed by SkCQ
parent f8c1c459b1
commit c42960d4f2
7 changed files with 215 additions and 142 deletions

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@ -2135,133 +2135,6 @@ Result RasterSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) co
namespace {
void precompile(skgpu::graphite::Context* context) {
SkCombinationBuilder builder(context);
static constexpr int kMinNumStops = 4;
static constexpr int kMaxNumStops = 8;
// The resulting number of combinations are in braces
//
// builder {428}
// |- {107} sweepGrad_0 {5} | blendShader_0 {102}
// | 0 {6}: linearGrad_0 {5} | solid_0 {1}
// | 1 {17}: linearGrad_1 {5} | blendShader_1 {12}
// | 0 {6}: radGrad_0 {5} | solid_1 {1}
// | 1 {2}: imageShader_0 {2}
// |
// |- {4} 4-built-in-blend-modes {4}
{
// first, shaders. First top-level option (sweepGrad_0)
[[maybe_unused]] auto sweepGrad_0 = builder.addOption(SkShaderType::kSweepGradient,
kMinNumStops, kMaxNumStops);
// Second top-level option (blendShader_0)
auto blendShader_0 = builder.addOption(SkShaderType::kBlendShader);
// first child slot of blendShader_0
{
// first option (linearGrad_0)
[[maybe_unused]] auto linearGrad_0 = blendShader_0.addChildOption(
0, SkShaderType::kLinearGradient,
kMinNumStops, kMaxNumStops);
// second option (solid_0)
[[maybe_unused]] auto solid_0 = blendShader_0.addChildOption(0,
SkShaderType::kSolidColor);
}
// second child slot of blendShader_0
{
// first option (linearGrad_1)
{
[[maybe_unused]] auto linearGrad_1 = blendShader_0.addChildOption(
1, SkShaderType::kLinearGradient,
kMinNumStops, kMaxNumStops);
}
// second option (blendShader_1)
{
auto blendShader_1 = blendShader_0.addChildOption(1, SkShaderType::kBlendShader);
// nested: first child slot of blendShader_1
{
// first option (radialGrad_0)
[[maybe_unused]] auto radialGrad_0 = blendShader_1.addChildOption(
0, SkShaderType::kRadialGradient,
kMinNumStops, kMaxNumStops);
// second option (solid_1)
[[maybe_unused]] auto solid_1 = blendShader_1.addChildOption(
0, SkShaderType::kSolidColor);
}
// nested: second child slot of blendShader_1
{
SkTileModePair tilingOptions[] = {
{ SkTileMode::kRepeat, SkTileMode::kRepeat },
{ SkTileMode::kClamp, SkTileMode::kClamp }
};
// only option (imageShader_0)
[[maybe_unused]] auto imageShader_0 = blendShader_1.addChildOption(
1, SkShaderType::kImage,
SkMakeSpan(tilingOptions));
}
}
}
// now, blend modes
builder.addOption(SkBlendMode::kSrcOver);
builder.addOption(SkBlendMode::kSrc);
builder.addOption(SkBlendMode::kDstOver);
builder.addOption(SkBlendMode::kDst);
SkASSERT(builder.numCombinations() == 428);
// TODO: re-enable - right now blocked on BlendShader children
// context->precompile(builder);
}
builder.reset();
{
builder.addOption(SkShaderType::kSolidColor);
builder.addOption(SkBlendMode::kSrcOver);
builder.addOption(SkBlendMode::kSrc);
SkASSERT(builder.numCombinations() == 2);
context->precompile(builder);
}
builder.reset();
{
builder.addOption(SkShaderType::kLinearGradient, kMinNumStops, kMaxNumStops);
builder.addOption(SkBlendMode::kSrcOver);
builder.addOption(SkBlendMode::kSrc);
SkASSERT(builder.numCombinations() == 10);
context->precompile(builder);
}
#ifdef SK_DEBUG
// TODO: move this to CombinationBuilderTest
builder.reset();
// Check that epochs are updated upon builder reset
{
SkCombinationOption solid_0 = builder.addOption(SkShaderType::kSolidColor);
int optionEpoch = solid_0.epoch();
SkASSERT(optionEpoch == builder.epoch());
builder.reset();
SkASSERT(optionEpoch != builder.epoch());
}
#endif
}

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@ -332,6 +332,7 @@ metal_tests_sources = [
graphite_tests_sources = [
"$_tests/graphite/BackendTextureTest.cpp",
"$_tests/graphite/CombinationBuilderTest.cpp",
"$_tests/graphite/CommandBufferTest.cpp",
"$_tests/graphite/GraphiteResourceCacheTest.cpp",
"$_tests/graphite/IntersectionTreeTest.cpp",

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@ -95,17 +95,19 @@ public:
SkSpan<SkTileModePair> tileModes);
bool isValid() const { return fDataInArena; }
SkShaderType type() const;
int numChildSlots() const;
SkDEBUGCODE(int epoch() const;)
private:
friend class SkCombinationBuilder; // for ctor
friend class CombinationBuilderTestAccess;
SkCombinationOption(SkCombinationBuilder* builder, SkOption* dataInArena)
: fBuilder(builder)
, fDataInArena(dataInArena) {}
SkShaderType type() const;
int numChildSlots() const;
SkDEBUGCODE(int epoch() const;)
SkCombinationBuilder* fBuilder;
SkOption* fDataInArena;
};
@ -124,6 +126,7 @@ public:
#else
SkCombinationBuilder(SkShaderCodeDictionary*);
#endif
~SkCombinationBuilder();
// Blend Modes
void addOption(SkBlendMode);
@ -140,17 +143,22 @@ public:
void reset();
int numCombinations();
private:
friend class skgpu::graphite::Context; // for access to 'buildCombinations'
friend class SkCombinationOption; // for 'addOptionInternal' and 'arena'
friend class CombinationBuilderTestAccess; // for 'num*Combinations' and 'epoch'
int numShaderCombinations() const;
int numBlendModeCombinations() const;
int numCombinations() {
return this->numShaderCombinations() * this->numBlendModeCombinations();
}
#ifdef SK_DEBUG
void dump() const;
int epoch() const { return fEpoch; }
#endif
private:
friend class skgpu::graphite::Context; // for access to buildCombinations
friend class SkCombinationOption; // for 'addOptionInternal' and 'arena'
SkArenaAllocWithReset* arena() { return fArena.get(); }
template<typename T, typename... Args>
@ -161,7 +169,7 @@ private:
SkOption* addOptionInternal(SkShaderType, SkSpan<SkTileModePair> tileModes);
void buildCombinations(SkShaderCodeDictionary*,
const std::function<void(SkUniquePaintParamsID)>&) const;
const std::function<void(SkUniquePaintParamsID)>&);
SkShaderCodeDictionary* fDictionary;
std::unique_ptr<SkArenaAllocWithReset> fArena;

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@ -58,7 +58,7 @@ public:
// TODO: add "SkColorFilterID addUserDefinedColorFilter(sk_sp<SkRuntimeEffect>)" here
SkBlenderID addUserDefinedBlender(sk_sp<SkRuntimeEffect>);
void precompile(const SkCombinationBuilder&);
void precompile(SkCombinationBuilder*);
/**
* Creates a new backend gpu texture matching the dimensinos and TextureInfo. If an invalid

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@ -377,6 +377,9 @@ SkCombinationBuilder::SkCombinationBuilder(SkShaderCodeDictionary* dict)
}
#endif
SkCombinationBuilder::~SkCombinationBuilder() = default;
template<typename T, typename... Args>
SkOption* SkCombinationBuilder::allocInArena(Args&&... args) {
SkOption* arenaObject = fArena->make<T>(T{{ T::kType, T::kNumChildSlots },
@ -517,13 +520,21 @@ void SkCombinationBuilder::reset() {
SkDEBUGCODE(++fEpoch;)
}
int SkCombinationBuilder::numCombinations() {
int SkCombinationBuilder::numShaderCombinations() const {
int numShaderCombinations = 0;
for (SkOption* s : fShaderOptions) {
numShaderCombinations += s->numCombinations();
}
return numShaderCombinations * (SkPopCount(fBlendModes) + fBlenders.count());
// If no shader option is specified the builder will add a solid color shader option
return numShaderCombinations ? numShaderCombinations : 1;
}
int SkCombinationBuilder::numBlendModeCombinations() const {
int numBlendModeCombinations = SkPopCount(fBlendModes) + fBlenders.count();
// If no blend mode options are specified the builder will add kSrcOver as an option
return numBlendModeCombinations ? numBlendModeCombinations : 1;
}
#ifdef SK_DEBUG
@ -537,10 +548,20 @@ void SkCombinationBuilder::dump() const {
void SkCombinationBuilder::buildCombinations(
SkShaderCodeDictionary* dict,
const std::function<void(SkUniquePaintParamsID)>& func) const {
const std::function<void(SkUniquePaintParamsID)>& func) {
SkKeyContext keyContext(dict);
SkPaintParamsKeyBuilder builder(dict, SkBackend::kGraphite);
// Supply a default kSrcOver if no other blend mode option is provided
if (fBlendModes == 0 && fBlenders.empty()) {
this->addOption(SkBlendMode::kSrcOver);
}
// Supply a default solid color shader if no other shader option is provided
if (fShaderOptions.empty()){
this->addOption(SkShaderType::kSolidColor);
}
for (int i = 0; i < kSkBlendModeCount; ++i) {
if (!(fBlendModes & (0x1 << i))) {
continue;

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@ -95,7 +95,7 @@ SkBlenderID Context::addUserDefinedBlender(sk_sp<SkRuntimeEffect> effect) {
return dict->addUserDefinedBlender(std::move(effect));
}
void Context::precompile(const SkCombinationBuilder& combinationBuilder) {
void Context::precompile(SkCombinationBuilder* combinationBuilder) {
static const Renderer* kRenderers[] = {
&Renderer::StencilTessellatedCurvesAndTris(SkPathFillType::kWinding),
&Renderer::StencilTessellatedCurvesAndTris(SkPathFillType::kEvenOdd),
@ -109,7 +109,7 @@ void Context::precompile(const SkCombinationBuilder& combinationBuilder) {
SkShaderCodeDictionary* dict = fGlobalCache->shaderCodeDictionary();
combinationBuilder.buildCombinations(
combinationBuilder->buildCombinations(
dict,
[&](SkUniquePaintParamsID uniqueID) {
GraphicsPipelineDesc desc;

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@ -0,0 +1,170 @@
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/core/SkCombinationBuilder.h"
using namespace::skgpu::graphite;
class CombinationBuilderTestAccess {
public:
static int NumCombinations(SkCombinationBuilder* builder) {
return builder->numCombinations();
}
#ifdef SK_DEBUG
static int Epoch(const SkCombinationBuilder& builder) {
return builder.epoch();
}
static int Epoch(const SkCombinationOption& option) {
return option.epoch();
}
#endif
};
namespace {
// For an entirely empty combination builder, both solid color shader and kSrcOver options
// will be added
void empty_test(Context *context, skiatest::Reporter* reporter) {
SkCombinationBuilder builder(context);
REPORTER_ASSERT(reporter, CombinationBuilderTestAccess::NumCombinations(&builder) == 1);
}
// It is expected that the builder will supply a default solid color shader if no other shader
// option is provided
void no_shader_option_test(Context *context, skiatest::Reporter* reporter) {
SkCombinationBuilder builder(context);
builder.addOption(SkBlendMode::kSrcOver);
REPORTER_ASSERT(reporter, CombinationBuilderTestAccess::NumCombinations(&builder) == 1);
}
// It is expected that the builder will supply a default kSrcOver blend mode if no other
// options are added
void no_blend_mode_option_test(Context *context, skiatest::Reporter* reporter) {
SkCombinationBuilder builder(context);
builder.addOption(SkShaderType::kSolidColor);
REPORTER_ASSERT(reporter, CombinationBuilderTestAccess::NumCombinations(&builder) == 1);
}
void big_test(Context *context, skiatest::Reporter* reporter) {
SkCombinationBuilder builder(context);
static constexpr int kMinNumStops = 4;
static constexpr int kMaxNumStops = 8;
// The resulting number of combinations are in braces
//
// builder {428}
// |- {107} sweepGrad_0 {5} | blendShader_0 {102}
// | 0 {6}: linearGrad_0 {5} | solid_0 {1}
// | 1 {17}: linearGrad_1 {5} | blendShader_1 {12}
// | 0 {6}: radGrad_0 {5} | solid_1 {1}
// | 1 {2}: imageShader_0 {2}
// |
// |- {4} 4-built-in-blend-modes {4}
// first, shaders. First top-level option (sweepGrad_0)
[[maybe_unused]] auto sweepGrad_0 = builder.addOption(SkShaderType::kSweepGradient,
kMinNumStops, kMaxNumStops);
// Second top-level option (blendShader_0)
auto blendShader_0 = builder.addOption(SkShaderType::kBlendShader);
// first child slot of blendShader_0
{
// first option (linearGrad_0)
[[maybe_unused]] auto linearGrad_0 = blendShader_0.addChildOption(
0, SkShaderType::kLinearGradient,
kMinNumStops, kMaxNumStops);
// second option (solid_0)
[[maybe_unused]] auto solid_0 = blendShader_0.addChildOption(0,
SkShaderType::kSolidColor);
}
// second child slot of blendShader_0
{
// first option (linearGrad_1)
{
[[maybe_unused]] auto linearGrad_1 = blendShader_0.addChildOption(
1, SkShaderType::kLinearGradient,
kMinNumStops, kMaxNumStops);
}
// second option (blendShader_1)
{
auto blendShader_1 = blendShader_0.addChildOption(1, SkShaderType::kBlendShader);
// nested: first child slot of blendShader_1
{
// first option (radialGrad_0)
[[maybe_unused]] auto radialGrad_0 = blendShader_1.addChildOption(
0, SkShaderType::kRadialGradient,
kMinNumStops, kMaxNumStops);
// second option (solid_1)
[[maybe_unused]] auto solid_1 = blendShader_1.addChildOption(
0, SkShaderType::kSolidColor);
}
// nested: second child slot of blendShader_1
{
SkTileModePair tilingOptions[] = {
{ SkTileMode::kRepeat, SkTileMode::kRepeat },
{ SkTileMode::kClamp, SkTileMode::kClamp }
};
// only option (imageShader_0)
[[maybe_unused]] auto imageShader_0 = blendShader_1.addChildOption(
1, SkShaderType::kImage,
SkMakeSpan(tilingOptions));
}
}
}
// now, blend modes
builder.addOption(SkBlendMode::kSrcOver);
builder.addOption(SkBlendMode::kSrc);
builder.addOption(SkBlendMode::kDstOver);
builder.addOption(SkBlendMode::kDst);
REPORTER_ASSERT(reporter, CombinationBuilderTestAccess::NumCombinations(&builder) == 428);
}
#ifdef SK_DEBUG
void epoch_test(Context *context, skiatest::Reporter* reporter) {
SkCombinationBuilder builder(context);
// Check that epochs are updated upon builder reset
{
SkCombinationOption solid_0 = builder.addOption(SkShaderType::kSolidColor);
int optionEpoch = CombinationBuilderTestAccess::Epoch(solid_0);
REPORTER_ASSERT(reporter, optionEpoch == CombinationBuilderTestAccess::Epoch(builder));
builder.reset();
REPORTER_ASSERT(reporter, optionEpoch != CombinationBuilderTestAccess::Epoch(builder));
}
}
#endif
} // anonymous namespace
DEF_GRAPHITE_TEST_FOR_CONTEXTS(CombinationBuilderTest, reporter, context) {
empty_test(context, reporter);
no_shader_option_test(context, reporter);
no_blend_mode_option_test(context, reporter);
big_test(context, reporter);
SkDEBUGCODE(epoch_test(context, reporter));
}