Remove obsolete/commented-out TODO for Intel workarounds.
Change-Id: I518edbc3d64db409e7977e642acbe5b906016f60 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512936 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -527,12 +527,8 @@ void GrMtlCaps::initShaderCaps() {
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shaderCaps->fCanUseFastMath = true;
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}
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void GrMtlCaps::applyDriverCorrectnessWorkarounds(const GrContextOptions&,
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const id<MTLDevice> device) {
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// TODO: We may need to disable the fastmath option on Intel devices to avoid corruption
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// if ([device.name rangeOfString:@"Intel"].location != NSNotFound) {
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// fShaderCaps->fCanUseFastMath = false;
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// }
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void GrMtlCaps::applyDriverCorrectnessWorkarounds(const GrContextOptions&, const id<MTLDevice>) {
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// We don't have any active Metal workarounds.
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}
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// Define this so we can use it to initialize arrays and work around
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