Clean up unused SkPictureRecorder::optimizeFor()

Don't worry about the failing Shield bot... unrelated experiment.  It's failing at head.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2340133002

NOTREECHECKS=true

Review-Url: https://codereview.chromium.org/2340133002
This commit is contained in:
mtklein 2016-09-15 04:43:03 -07:00 committed by Commit bot
parent 14e7a602d0
commit c518a76105
2 changed files with 0 additions and 56 deletions

View File

@ -112,9 +112,6 @@ public:
SkPicture* SK_WARN_UNUSED_RESULT endRecording() { return this->endRecordingAsPicture(); }
#endif
// Strawman API.
void optimizeFor(GrContext* ctx) { fGrContextToOptimizeFor = ctx; }
private:
void reset();
@ -135,8 +132,6 @@ private:
SkAutoTUnref<SkRecord> fRecord;
SkMiniRecorder fMiniRecorder;
GrContext* fGrContextToOptimizeFor = nullptr;
typedef SkNoncopyable INHERITED;
};

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@ -8,7 +8,6 @@
#include "SkBigPicture.h"
#include "SkData.h"
#include "SkDrawable.h"
#include "SkImage.h"
#include "SkPictureRecorder.h"
#include "SkPictureUtils.h"
#include "SkRecord.h"
@ -17,54 +16,6 @@
#include "SkRecordedDrawable.h"
#include "SkRecorder.h"
#include "SkTypes.h"
#include "SkTLogic.h"
namespace SkRecords {
struct OptimizeFor {
GrContext* fCtx;
// A few ops have a top-level SkImage:
void operator()(DrawAtlas* op) { this->make_texture(&op->atlas); }
void operator()(DrawImage* op) { this->make_texture(&op->image); }
void operator()(DrawImageNine* op) { this->make_texture(&op->image); }
void operator()(DrawImageRect* op) { this->make_texture(&op->image); }
void make_texture(sk_sp<const SkImage>* img) const {
*img = (*img)->makeTextureImage(fCtx);
}
// Some ops have a paint, some have an optional paint.
// Either way, get back a pointer.
static SkPaint* AsPtr(SkPaint& p) { return &p; }
static SkPaint* AsPtr(SkRecords::Optional<SkPaint>& p) { return p; }
// For all other types of ops, look for images inside the paint.
template <typename T>
SK_WHEN(T::kTags & kHasPaint_Tag, void) operator()(T* op) {
SkMatrix matrix;
SkShader::TileMode xy[2];
if (auto paint = AsPtr(op->paint))
if (auto shader = paint->getShader())
if (auto image = shader->isAImage(&matrix, xy)) {
paint->setShader(image->makeTextureImage(fCtx)->makeShader(xy[0], xy[1], &matrix));
}
// TODO: re-build compose shaders
}
// Control ops, etc. Nothing to do for these.
template <typename T>
SK_WHEN(!(T::kTags & kHasPaint_Tag), void) operator()(T*) {}
};
} // namespace SkRecords
static void optimize_for(GrContext* ctx, SkRecord* record) {
for (int i = 0; ctx && i < record->count(); i++) {
record->mutate(i, SkRecords::OptimizeFor{ctx});
}
}
SkPictureRecorder::SkPictureRecorder() {
fActivelyRecording = false;
@ -112,7 +63,6 @@ sk_sp<SkPicture> SkPictureRecorder::finishRecordingAsPicture(uint32_t finishFlag
// TODO: delay as much of this work until just before first playback?
SkRecordOptimize(fRecord);
optimize_for(fGrContextToOptimizeFor, fRecord);
if (fRecord->count() == 0) {
if (finishFlags & kReturnNullForEmpty_FinishFlag) {
@ -173,7 +123,6 @@ sk_sp<SkDrawable> SkPictureRecorder::finishRecordingAsDrawable(uint32_t finishFl
fRecorder->restoreToCount(1); // If we were missing any restores, add them now.
SkRecordOptimize(fRecord);
optimize_for(fGrContextToOptimizeFor, fRecord);
if (fRecord->count() == 0) {
if (finishFlags & kReturnNullForEmpty_FinishFlag) {