Expand filter 0 to handle transparent drawBitmapRect paints

https://codereview.chromium.org/13394014/



git-svn-id: http://skia.googlecode.com/svn/trunk@8486 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2013-04-02 15:30:03 +00:00
parent 5a7d029fd6
commit c52570475f

View File

@ -61,18 +61,15 @@ static bool check_0(SkDebugCanvas* canvas, int curCommand) {
SkPaint* dbmrPaint = dbmr->paint(); SkPaint* dbmrPaint = dbmr->paint();
// For this optimization we only fold the saveLayer and drawBitmapRect // For this optimization we only fold the saveLayer and drawBitmapRect
// together if the saveLayer's draw is simple (i.e., no fancy effects) and // together if the saveLayer's draw is simple (i.e., no fancy effects)
// and the only difference in the colors is that the saveLayer's can have // and the only difference in the colors is their alpha value
// an alpha while the drawBitmapRect's is opaque.
// TODO: it should be possible to fold them together even if they both
// have different non-255 alphas but this is low priority since we have
// never seen that case
// If either operation lacks a paint then the collapse is trivial
SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque
SkColor dbmrColor = dbmrPaint->getColor() | 0xFF000000; // force opaque
// If either operation lacks a paint then the collapse is trivial
return NULL == saveLayerPaint || return NULL == saveLayerPaint ||
NULL == dbmrPaint || NULL == dbmrPaint ||
(is_simple(*saveLayerPaint) && dbmrPaint->getColor() == layerColor); (is_simple(*saveLayerPaint) && dbmrColor == layerColor);
} }
// Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer // Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer
@ -90,8 +87,17 @@ static void apply_0(SkDebugCanvas* canvas, int curCommand) {
// if the DBMR doesn't have a paint just use the saveLayer's // if the DBMR doesn't have a paint just use the saveLayer's
dbmr->setPaint(*saveLayerPaint); dbmr->setPaint(*saveLayerPaint);
} else if (NULL != saveLayerPaint) { } else if (NULL != saveLayerPaint) {
SkColor newColor = SkColorSetA(dbmrPaint->getColor(), // Both paints are present so their alphas need to be combined
SkColorGetA(saveLayerPaint->getColor())); SkColor color = saveLayerPaint->getColor();
int a0 = SkColorGetA(color);
color = dbmrPaint->getColor();
int a1 = SkColorGetA(color);
int newA = SkMulDiv255Round(a0, a1);
SkASSERT(newA <= 0xFF);
SkColor newColor = SkColorSetA(color, newA);
dbmrPaint->setColor(newColor); dbmrPaint->setColor(newColor);
} }
} }
@ -457,7 +463,7 @@ static void apply_7(SkDebugCanvas* canvas, int curCommand) {
a1 = 0xFF; a1 = 0xFF;
} }
int newA = (a0 * a1) / 255; int newA = SkMulDiv255Round(a0, a1);
SkASSERT(newA <= 0xFF); SkASSERT(newA <= 0xFF);
SkPaint* dbmrPaint = dbmr->paint(); SkPaint* dbmrPaint = dbmr->paint();