Make SkBlurImageFilter capable of cropping during blur (GPU path).

This is the GPU equivalent of https://codereview.chromium.org/1415653003/.

It requires passing down the bounds of the crop rect (srcBounds), and
turning the blur 3-patch optimization in convolve_gaussian() into a 5-patch:
clear above and below srcBounds, blur with bounds checks inside left and
right rects, blur without bounds checks in middle rect.

Note: this change causes minor pixels diffs in the
imagefilterscropexpand GM: for odd crop positions relative to the
dstBounds, we are now correctly resampling at an even pixel boundary.

BUG=skia:4502, skia:4526

Review URL: https://codereview.chromium.org/1431593002
This commit is contained in:
senorblanco 2015-11-05 14:48:43 -08:00 committed by Commit bot
parent fca294b83b
commit c57e0ded7d
4 changed files with 99 additions and 61 deletions

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@ -205,28 +205,30 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
return false;
}
SkIRect rect;
if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &rect, &input)) {
SkIRect srcBounds, dstBounds;
if (!this->applyCropRect(ctx, input, srcOffset, &dstBounds, &srcBounds)) {
return false;
}
GrTexture* source = input.getTexture();
SkVector sigma = mapSigma(fSigma, ctx.ctm());
offset->fX = rect.fLeft;
offset->fY = rect.fTop;
rect.offset(-srcOffset);
offset->fX = dstBounds.fLeft;
offset->fY = dstBounds.fTop;
srcBounds.offset(-srcOffset);
dstBounds.offset(-srcOffset);
SkRect srcBoundsF(SkRect::Make(srcBounds));
auto constraint = GrTextureProvider::FromImageFilter(ctx.sizeConstraint());
SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
source,
false,
SkRect::Make(rect),
true,
SkRect::Make(dstBounds),
&srcBoundsF,
sigma.x(),
sigma.y(),
constraint));
if (!tex) {
return false;
}
WrapTexture(tex, rect.width(), rect.height(), result);
WrapTexture(tex, dstBounds.width(), dstBounds.height(), result);
return true;
#else
SkDEBUGFAIL("Should not call in GPU-less build");

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@ -1236,7 +1236,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
// gaussianBlur. Otherwise, we need to save it for later compositing.
bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
clipRect, false, xformedSigma, xformedSigma,
clipRect, nullptr, xformedSigma, xformedSigma,
GrTextureProvider::kApprox_SizeConstraint);
if (nullptr == *result) {
return false;

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@ -71,16 +71,20 @@ static void convolve_gaussian_2d(GrDrawContext* drawContext,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
bool useBounds,
SkIRect bounds) {
const SkRect* srcBounds) {
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
SkMatrix localMatrix = SkMatrix::MakeTrans(srcRect.x(), srcRect.y());
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
GrPaint paint;
SkIRect bounds;
if (srcBounds) {
srcBounds->roundOut(&bounds);
}
SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian(
texture, bounds, size, 1.0, 0.0, kernelOffset,
useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode,
srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
true, sigmaX, sigmaY));
paint.addColorFragmentProcessor(conv);
drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
@ -93,46 +97,62 @@ static void convolve_gaussian(GrDrawContext* drawContext,
Gr1DKernelEffect::Direction direction,
int radius,
float sigma,
bool cropToSrcRect) {
const SkRect* srcBounds,
const SkPoint& srcOffset) {
float bounds[2] = { 0.0f, 1.0f };
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
SkPoint srcOffset = SkPoint::Make(srcRect.x(), srcRect.y());
if (!cropToSrcRect) {
if (!srcBounds) {
convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
direction, radius, sigma, false, bounds);
return;
}
SkRect lowerDstRect = dstRect;
SkRect middleDstRect = dstRect;
SkRect upperDstRect = dstRect;
SkScalar size;
SkRect midRect = *srcBounds, leftRect, rightRect;
midRect.offset(srcOffset);
SkIRect topRect, bottomRect;
SkScalar rad = SkIntToScalar(radius);
if (direction == Gr1DKernelEffect::kX_Direction) {
bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width();
bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width();
size = dstRect.width();
lowerDstRect.fRight = dstRect.left() + rad;
upperDstRect.fLeft = dstRect.right() - rad;
middleDstRect.inset(rad, 0);
bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width();
bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width();
SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect);
SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom())
.roundOut(&bottomRect);
midRect.inset(rad, 0);
leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
rightRect =
SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
dstRect.fTop = midRect.top();
dstRect.fBottom = midRect.bottom();
} else {
bounds[0] = SkScalarToFloat(srcRect.top()) / texture->height();
bounds[1] = SkScalarToFloat(srcRect.bottom()) / texture->height();
size = dstRect.height();
lowerDstRect.fBottom = dstRect.top() + rad;
upperDstRect.fTop = dstRect.bottom() - rad;
middleDstRect.inset(0, rad);
bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height();
bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height();
SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect);
SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom())
.roundOut(&bottomRect);;
midRect.inset(0, rad);
leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
rightRect =
SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
dstRect.fLeft = midRect.left();
dstRect.fRight = midRect.right();
}
if (radius >= size * SK_ScalarHalf) {
// Blur radius covers srcRect; use bounds over entire draw
convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
if (!topRect.isEmpty()) {
drawContext->clear(&topRect, 0, false);
}
if (!bottomRect.isEmpty()) {
drawContext->clear(&bottomRect, 0, false);
}
if (midRect.isEmpty()) {
// Blur radius covers srcBounds; use bounds over entire draw
convolve_gaussian_1d(drawContext, clip, dstRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
} else {
// Draw upper and lower margins with bounds; middle without.
convolve_gaussian_1d(drawContext, clip, lowerDstRect, srcOffset, texture,
// Draw right and left margins with bounds; middle without.
convolve_gaussian_1d(drawContext, clip, leftRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
convolve_gaussian_1d(drawContext, clip, upperDstRect, srcOffset, texture,
convolve_gaussian_1d(drawContext, clip, rightRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
convolve_gaussian_1d(drawContext, clip, middleDstRect, srcOffset, texture,
convolve_gaussian_1d(drawContext, clip, midRect, -srcOffset, texture,
direction, radius, sigma, false, bounds);
}
}
@ -140,13 +160,12 @@ static void convolve_gaussian(GrDrawContext* drawContext,
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
const SkRect& rect,
bool cropToRect,
const SkRect& dstBounds,
const SkRect* srcBounds,
float sigmaX,
float sigmaY,
GrTextureProvider::SizeConstraint constraint) {
SkASSERT(context);
SkIRect clearRect;
int scaleFactorX, radiusX;
int scaleFactorY, radiusY;
@ -154,14 +173,25 @@ GrTexture* GaussianBlur(GrContext* context,
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
SkRect srcRect(rect);
SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y());
SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height());
SkRect localSrcBounds;
SkRect srcRect;
if (srcBounds) {
srcRect = localSrcBounds = *srcBounds;
srcRect.offset(srcOffset);
srcBounds = &localSrcBounds;
} else {
srcRect = localDstBounds;
}
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
scale_rect(&srcRect, static_cast<float>(scaleFactorX),
static_cast<float>(scaleFactorY));
// setup new clip
GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height()));
GrClip clip(localDstBounds);
SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
kRGBA_8888_GrPixelConfig == srcTexture->config() ||
@ -169,8 +199,8 @@ GrTexture* GaussianBlur(GrContext* context,
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = SkScalarFloorToInt(srcRect.width());
desc.fHeight = SkScalarFloorToInt(srcRect.height());
desc.fWidth = SkScalarFloorToInt(dstBounds.width());
desc.fHeight = SkScalarFloorToInt(dstBounds.height());
desc.fConfig = srcTexture->config();
GrTexture* dstTexture;
@ -197,12 +227,11 @@ GrTexture* GaussianBlur(GrContext* context,
SkMatrix matrix;
matrix.setIDiv(srcTexture->width(), srcTexture->height());
SkRect dstRect(srcRect);
if (cropToRect && i == 1) {
dstRect.offset(-dstRect.fLeft, -dstRect.fTop);
if (srcBounds && i == 1) {
SkRect domain;
matrix.mapRect(&domain, rect);
domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f,
i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f);
matrix.mapRect(&domain, *srcBounds);
domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
(i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
srcTexture,
matrix,
@ -210,6 +239,8 @@ GrTexture* GaussianBlur(GrContext* context,
GrTextureDomain::kDecal_Mode,
GrTextureParams::kBilerp_FilterMode));
paint.addColorFragmentProcessor(fp);
srcRect.offset(-srcOffset);
srcOffset.set(0, 0);
} else {
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
paint.addColorTextureProcessor(srcTexture, matrix, params);
@ -228,10 +259,9 @@ GrTexture* GaussianBlur(GrContext* context,
srcRect = dstRect;
srcTexture = dstTexture;
SkTSwap(dstTexture, tempTexture);
localSrcBounds = srcRect;
}
const SkIRect srcIRect = srcRect.roundOut();
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
if (sigmaX > 0.0f && sigmaY > 0.0f &&
@ -245,7 +275,7 @@ GrTexture* GaussianBlur(GrContext* context,
return nullptr;
}
convolve_gaussian_2d(dstDrawContext, clip, srcRect,
srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);
srcDrawContext.swap(dstDrawContext);
srcRect.offsetTo(0, 0);
@ -253,6 +283,10 @@ GrTexture* GaussianBlur(GrContext* context,
SkTSwap(dstTexture, tempTexture);
} else {
srcRect = localDstBounds;
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
const SkIRect srcIRect = srcRect.roundOut();
if (sigmaX > 0.0f) {
if (scaleFactorX > 1) {
// TODO: if we pass in the source draw context we don't need this here
@ -277,12 +311,13 @@ GrTexture* GaussianBlur(GrContext* context,
}
convolve_gaussian(dstDrawContext, clip, srcRect,
srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
cropToRect);
srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
srcRect.offsetTo(0, 0);
SkTSwap(dstTexture, tempTexture);
localSrcBounds = srcRect;
srcOffset.set(0, 0);
}
if (sigmaY > 0.0f) {
@ -309,7 +344,7 @@ GrTexture* GaussianBlur(GrContext* context,
}
convolve_gaussian(dstDrawContext, clip, srcRect,
srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
cropToRect);
srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
@ -317,6 +352,7 @@ GrTexture* GaussianBlur(GrContext* context,
SkTSwap(dstTexture, tempTexture);
}
}
const SkIRect srcIRect = srcRect.roundOut();
if (scaleFactorX > 1 || scaleFactorY > 1) {
SkASSERT(srcDrawContext);

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@ -26,9 +26,9 @@ namespace SkGpuBlurUtils {
* @param srcTexture The source texture to be blurred.
* @param canClobberSrc If true, srcTexture may be overwritten, and
* may be returned as the result.
* @param rect The destination rectangle.
* @param cropToRect If true, do not sample any pixels outside the
* source rect.
* @param dstBounds The destination bounds, relative to the source texture.
* @param srcBounds The source bounds, relative to the source texture. If non-null,
* no pixels will be sampled outside of this rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
* @return the blurred texture, which may be srcTexture reffed, or a
@ -37,8 +37,8 @@ namespace SkGpuBlurUtils {
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
const SkRect& rect,
bool cropToRect,
const SkRect& dstBounds,
const SkRect* srcBounds,
float sigmaX,
float sigmaY,
GrTextureProvider::SizeConstraint);