[skotty] Tag animating paths as volatile
Change-Id: Ib90634ef682dba49b99594b008a0615d04c61a49 Reviewed-on: https://skia-review.googlesource.com/92140 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
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@ -40,6 +40,7 @@ void KeyframeInterval<ShapeValue>::lerp(float t, ShapeValue* v) const {
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SkASSERT(v->cardinality() == 0);
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SkAssertResult(fV1.fPath.interpolate(fV0.fPath, t, &v->fPath));
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v->fPath.setIsVolatile(true);
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}
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float AnimatorBase::ComputeLocalT(float t, float t0, float t1,
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