Modify GrBWFillRectBatch to use GrQuad

BUG=skia:

Review URL: https://codereview.chromium.org/1311793002
This commit is contained in:
joshualitt 2015-08-24 08:43:13 -07:00 committed by Commit bot
parent 80af64519b
commit c611b5afbe
2 changed files with 82 additions and 122 deletions

View File

@ -16,6 +16,8 @@
*/
class GrQuad {
public:
GrQuad() {}
GrQuad(const GrQuad& that) {
*this = that;
}
@ -50,6 +52,11 @@ public:
return fPoints;
}
const SkPoint& point(int i) const {
SkASSERT(i < kNumPoints);
return fPoints[i];
}
private:
static const int kNumPoints = 4;
SkPoint fPoints[kNumPoints];

View File

@ -52,9 +52,16 @@ static const GrGeometryProcessor* create_gp(const SkMatrix& viewMatrix,
Color color(Color::kAttribute_Type);
Coverage coverage(readsCoverage ? Coverage::kSolid_Type : Coverage::kNone_Type);
// if we have a local rect, then we apply the localMatrix directly to the localRect to
// generate vertex local coords
if (hasExplicitLocalCoords) {
// If we have perspective on the viewMatrix then we won't map on the CPU, nor will we map
// the local rect on the cpu (in case the localMatrix also has perspective).
// Otherwise, if we have a local rect, then we apply the localMatrix directly to the localRect
// to generate vertex local coords
if (viewMatrix.hasPerspective()) {
LocalCoords localCoords(hasExplicitLocalCoords ? LocalCoords::kHasExplicit_Type :
LocalCoords::kUsePosition_Type,
localMatrix);
return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, viewMatrix);
} else if (hasExplicitLocalCoords) {
LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I());
} else {
@ -69,24 +76,25 @@ static void tesselate(intptr_t vertices,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix) {
const GrQuad* localQuad) {
SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);
positions->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom, vertexStride);
viewMatrix.mapPointsWithStride(positions, vertexStride, BWFillRectBatchBase::kVertsPerInstance);
if (!viewMatrix.hasPerspective()) {
viewMatrix.mapPointsWithStride(positions, vertexStride,
BWFillRectBatchBase::kVertsPerInstance);
}
// Setup local coords
// TODO we should only do this if local coords are being read
if (localRect) {
if (localQuad) {
static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset);
coords->setRectFan(localRect->fLeft, localRect->fTop,
localRect->fRight, localRect->fBottom,
vertexStride);
if (localMatrix) {
localMatrix->mapPointsWithStride(coords, vertexStride,
BWFillRectBatchBase::kVertsPerInstance);
for (int i = 0; i < BWFillRectBatchBase::kVertsPerInstance; i++) {
SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
i * vertexStride);
*coords = localQuad->point(i);
}
}
@ -103,80 +111,12 @@ public:
struct Geometry {
SkMatrix fViewMatrix;
SkRect fRect;
GrQuad fLocalQuad;
GrColor fColor;
};
static const char* Name() { return "BWFillRectBatchNoLocalMatrix"; }
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
// We apply the viewmatrix to the rect points on the cpu. However, if the pipeline uses
// local coords then we won't be able to batch. We could actually upload the viewmatrix
// using vertex attributes in these cases, but haven't investigated that
return !opts.readsLocalCoords() || mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix);
}
static const GrGeometryProcessor* CreateGP(const Geometry& geo,
const GrPipelineOptimizations& opts) {
const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), false,
NULL);
SkASSERT(gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
return gp;
}
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
const GrPipelineOptimizations& opts) {
tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, NULL, NULL);
}
};
class BWFillRectBatchLocalMatrixImp : public BWFillRectBatchBase {
public:
struct Geometry {
SkMatrix fViewMatrix;
SkMatrix fLocalMatrix;
SkRect fRect;
GrColor fColor;
};
static const char* Name() { return "BWFillRectBatchLocalMatrix"; }
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
// if we read local coords then we have to have the same viewmatrix and localmatrix
return !opts.readsLocalCoords() ||
(mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix));
}
static const GrGeometryProcessor* CreateGP(const Geometry& geo,
const GrPipelineOptimizations& opts) {
const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), false,
&geo.fLocalMatrix);
SkASSERT(gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
return gp;
}
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
const GrPipelineOptimizations& opts) {
tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, NULL,
&geo.fLocalMatrix);
}
};
class BWFillRectBatchLocalRectImp : public BWFillRectBatchBase {
public:
struct Geometry {
SkMatrix fViewMatrix;
SkRect fRect;
SkRect fLocalRect;
GrColor fColor;
};
static const char* Name() { return "BWFillRectBatchLocalRect"; }
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
return true;
@ -185,7 +125,7 @@ public:
static const GrGeometryProcessor* CreateGP(const Geometry& geo,
const GrPipelineOptimizations& opts) {
const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true,
NULL);
nullptr);
SkASSERT(gp->getVertexStride() ==
sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
@ -194,12 +134,12 @@ public:
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
const GrPipelineOptimizations& opts) {
tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalRect,
NULL);
tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalQuad);
}
};
class BWFillRectBatchLocalMatrixLocalRectImp : public BWFillRectBatchBase {
// We handle perspective in the local matrix or viewmatrix with special batches
class BWFillRectBatchPerspectiveImp : public BWFillRectBatchBase {
public:
struct Geometry {
SkMatrix fViewMatrix;
@ -207,36 +147,45 @@ public:
SkRect fRect;
SkRect fLocalRect;
GrColor fColor;
bool fHasLocalMatrix;
bool fHasLocalRect;
};
static const char* Name() { return "BWFillRectBatchLocalMatrixLocalRect"; }
static const char* Name() { return "BWFillRectBatchPerspective"; }
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
return true;
// We could batch across perspective vm changes if we really wanted to
return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
(!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix));
}
static const GrGeometryProcessor* CreateGP(const Geometry& geo,
const GrPipelineOptimizations& opts) {
const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true,
NULL);
const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(),
geo.fHasLocalRect,
geo.fHasLocalMatrix ? &geo.fLocalMatrix :
nullptr);
SkASSERT(gp->getVertexStride() ==
sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
SkASSERT(geo.fHasLocalRect ?
gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) :
gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
return gp;
}
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
const GrPipelineOptimizations& opts) {
tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalRect,
&geo.fLocalMatrix);
if (geo.fHasLocalRect) {
GrQuad quad(geo.fLocalRect);
tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &quad);
} else {
tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, nullptr);
}
}
};
typedef GrTInstanceBatch<BWFillRectBatchNoLocalMatrixImp> BWFillRectBatchSimple;
typedef GrTInstanceBatch<BWFillRectBatchLocalMatrixImp> BWFillRectBatchLocalMatrix;
typedef GrTInstanceBatch<BWFillRectBatchLocalRectImp> BWFillRectBatchLocalRect;
typedef GrTInstanceBatch<BWFillRectBatchLocalMatrixLocalRectImp> BWFillRectBatchLocalMatrixLocalRect;
typedef GrTInstanceBatch<BWFillRectBatchPerspectiveImp> BWFillRectBatchPerspective;
namespace GrBWFillRectBatch {
GrDrawBatch* Create(GrColor color,
@ -244,41 +193,45 @@ GrDrawBatch* Create(GrColor color,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix) {
// TODO bubble these up as separate calls
if (localRect && localMatrix) {
BWFillRectBatchLocalMatrixLocalRect* batch = BWFillRectBatchLocalMatrixLocalRect::Create();
BWFillRectBatchLocalMatrixLocalRect::Geometry& geo = *batch->geometry();
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
geo.fLocalMatrix = *localMatrix;
geo.fRect = rect;
geo.fLocalRect = *localRect;
batch->init();
return batch;
} else if (localRect) {
BWFillRectBatchLocalRect* batch = BWFillRectBatchLocalRect::Create();
BWFillRectBatchLocalRect::Geometry& geo = *batch->geometry();
/* Perspective has to be handled in a slow path for now */
if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective())) {
BWFillRectBatchPerspective* batch = BWFillRectBatchPerspective::Create();
BWFillRectBatchPerspective::Geometry& geo = *batch->geometry();
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
geo.fRect = rect;
geo.fLocalRect = *localRect;
batch->init();
return batch;
} else if (localMatrix) {
BWFillRectBatchLocalMatrix* batch = BWFillRectBatchLocalMatrix::Create();
BWFillRectBatchLocalMatrix::Geometry& geo = *batch->geometry();
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
geo.fLocalMatrix = *localMatrix;
geo.fRect = rect;
geo.fHasLocalRect = SkToBool(localRect);
geo.fHasLocalMatrix = SkToBool(localMatrix);
if (localMatrix) {
geo.fLocalMatrix = *localMatrix;
}
if (localRect) {
geo.fLocalRect = *localRect;
}
batch->init();
return batch;
} else {
// TODO bubble these up as separate calls
BWFillRectBatchSimple* batch = BWFillRectBatchSimple::Create();
BWFillRectBatchSimple::Geometry& geo = *batch->geometry();
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
geo.fRect = rect;
if (localRect && localMatrix) {
geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix);
} else if (localRect) {
geo.fLocalQuad.set(*localRect);
} else if (localMatrix) {
geo.fLocalQuad.setFromMappedRect(rect, *localMatrix);
} else {
geo.fLocalQuad.set(rect);
}
batch->init();
return batch;
}