Revert "Fix handling of MaskFilter matrices"
This reverts commit 2097fd03ff
.
Reason for revert: This is breaking a lot of Windows bots (esp. on the shadermaskfilter_localmatrix)
Original change's description:
> Fix handling of MaskFilter matrices
>
> 1) extend GrFPArgs to track pre/post local matrices, add helpers for
> creating pre/post wrapper args
>
> 2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM
> sandwich logic.
>
> 3) update call sites to use the above
>
> 4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to
> disambiguate vs. SkShader::makeWithLocalMatrix.
>
> BUG=skia:7744
>
> Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1
> Reviewed-on: https://skia-review.googlesource.com/119330
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I918dbb95bf00b3122e6699b84566ec82dbb5fc5c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7744
Reviewed-on: https://skia-review.googlesource.com/120340
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
parent
90f09e7853
commit
c64ee20e13
@ -11,7 +11,6 @@
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#include "SkCanvas.h"
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#include "SkImage.h"
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#include "SkMaskFilter.h"
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#include "SkPictureRecorder.h"
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#include "SkShaderMaskFilter.h"
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static void draw_masked_image(SkCanvas* canvas, const SkImage* image, SkScalar x, SkScalar y,
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@ -221,92 +220,3 @@ DEF_SIMPLE_GM(savelayer_maskfilter, canvas, 450, 675) {
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}
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}
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static void draw_mask(SkCanvas* canvas) {
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SkPaint p;
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p.setAntiAlias(true);
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canvas->drawOval(SkRect::Make(canvas->imageInfo().bounds()), p);
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}
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DEF_SIMPLE_GM(shadermaskfilter_localmatrix, canvas, 1200, 800) {
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static constexpr SkScalar kSize = 100;
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using ShaderMakerT = sk_sp<SkShader>(*)(SkCanvas*, const SkMatrix& lm);
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static const ShaderMakerT gShaderMakers[] = {
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[](SkCanvas* canvas, const SkMatrix& lm) -> sk_sp<SkShader> {
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auto surface = sk_tool_utils::makeSurface(canvas,
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SkImageInfo::MakeN32Premul(kSize, kSize));
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draw_mask(surface->getCanvas());
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return surface->makeImageSnapshot()->makeShader(SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode, &lm);
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},
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[](SkCanvas*, const SkMatrix& lm) -> sk_sp<SkShader> {
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SkPictureRecorder recorder;
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draw_mask(recorder.beginRecording(kSize, kSize));
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return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
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SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode,
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&lm, nullptr);
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},
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};
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struct Config {
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SkMatrix fCanvasMatrix,
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fMaskMatrix,
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fShaderMatrix;
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} gConfigs[] = {
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{ SkMatrix::I(), SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10) },
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{ SkMatrix::MakeScale(2, 2), SkMatrix::I(), SkMatrix::MakeTrans(10, 10) },
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{ SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10), SkMatrix::I() },
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{ SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
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SkMatrix::I(), SkMatrix::I() },
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{ SkMatrix::I(),
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SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
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SkMatrix::I() },
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{ SkMatrix::I(), SkMatrix::I(),
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SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)) },
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};
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using DrawerT = void(*)(SkCanvas*, const SkRect&, const SkPaint&);
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static const DrawerT gDrawers[] = {
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[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
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canvas->drawRect(dest, mask);
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},
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[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
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canvas->saveLayer(&dest, &mask);
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SkPaint p = mask;
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p.setMaskFilter(nullptr);
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canvas->drawPaint(p);
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canvas->restore();
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},
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};
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SkPaint paint, rectPaint;
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paint.setColor(0xff00ff00);
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rectPaint.setStyle(SkPaint::kStroke_Style);
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rectPaint.setColor(0xffff0000);
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for (const auto& sm : gShaderMakers) {
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for (const auto& drawer : gDrawers) {
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{
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SkAutoCanvasRestore acr(canvas, true);
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for (const auto& cfg : gConfigs) {
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paint.setMaskFilter(SkShaderMaskFilter::Make(sm(canvas, cfg.fShaderMatrix))
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->makeWithMatrix(cfg.fMaskMatrix));
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auto dest = SkRect::MakeWH(kSize, kSize);
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SkMatrix::Concat(cfg.fMaskMatrix, cfg.fShaderMatrix).mapRect(&dest);
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{
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SkAutoCanvasRestore acr(canvas, true);
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canvas->concat(cfg.fCanvasMatrix);
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drawer(canvas, dest, paint);
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canvas->drawRect(dest, rectPaint);
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}
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canvas->translate(kSize * 2.5f, 0);
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}
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}
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canvas->translate(0, kSize * 2.5f);
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}
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}
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}
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@ -50,14 +50,7 @@ public:
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static sk_sp<SkMaskFilter> MakeCombine(sk_sp<SkMaskFilter> filterA, sk_sp<SkMaskFilter> filterB,
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SkCoverageMode mode);
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/**
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* Construct a maskfilter with an additional transform.
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*
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* Note: unlike shader local matrices, this transform composes next to the CTM.
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*
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* TotalMatrix = CTM x MaskFilterMatrix x (optional/downstream) ShaderLocalMatrix
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*/
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sk_sp<SkMaskFilter> makeWithMatrix(const SkMatrix&) const;
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sk_sp<SkMaskFilter> makeWithLocalMatrix(const SkMatrix&) const;
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virtual void toString(SkString* str) const = 0;
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SK_DEFINE_FLATTENABLE_TYPE(SkMaskFilter)
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@ -487,7 +487,7 @@ void SkBitmapDevice::drawDevice(SkBaseDevice* device, int x, int y, const SkPain
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// todo: can we unify with similar adjustment in SkGpuDevice?
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SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
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if (paint->getMaskFilter()) {
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paint.writable()->setMaskFilter(paint->getMaskFilter()->makeWithMatrix(this->ctm()));
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paint.writable()->setMaskFilter(paint->getMaskFilter()->makeWithLocalMatrix(this->ctm()));
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}
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this->drawSprite(static_cast<SkBitmapDevice*>(device)->fBitmap, x, y, *paint);
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}
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@ -546,7 +546,7 @@ void SkBitmapDevice::drawSpecial(SkSpecialImage* src, int x, int y, const SkPain
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}
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if (paint->getMaskFilter()) {
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paint.writable()->setMaskFilter(paint->getMaskFilter()->makeWithMatrix(this->ctm()));
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paint.writable()->setMaskFilter(paint->getMaskFilter()->makeWithLocalMatrix(this->ctm()));
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}
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if (!clipImage) {
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@ -635,9 +635,9 @@ void SkCombineMF::toString(SkString* str) const {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class SkMatrixMF : public SkMaskFilterBase {
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class SkLocalMatrixMF : public SkMaskFilterBase {
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public:
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SkMatrixMF(sk_sp<SkMaskFilter> filter, const SkMatrix& lm)
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SkLocalMatrixMF(sk_sp<SkMaskFilter> filter, const SkMatrix& lm)
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: fFilter(std::move(filter))
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, fLM(lm)
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{}
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@ -657,7 +657,7 @@ public:
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SkMask::Format getFormat() const override { return as_MFB(fFilter)->getFormat(); }
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void toString(SkString* str) const override {
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str->set("SkMatrixMF:");
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str->set("SkLocalMatrixMF:");
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}
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixMF)
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@ -665,7 +665,16 @@ public:
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protected:
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#if SK_SUPPORT_GPU
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std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs& args) const override{
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return as_MFB(fFilter)->asFragmentProcessor(args.makeWithPostLocalMatrix(fLM));
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GrFPArgs newArgs = args;
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SkMatrix storage;
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if (args.fLocalMatrix) {
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storage.setConcat(*args.fLocalMatrix, fLM);
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newArgs.fLocalMatrix = &storage;
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} else {
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newArgs.fLocalMatrix = &fLM;
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}
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return as_MFB(fFilter)->asFragmentProcessor(newArgs);
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}
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bool onHasFragmentProcessor() const override {
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@ -686,11 +695,11 @@ private:
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typedef SkMaskFilterBase INHERITED;
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};
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sk_sp<SkFlattenable> SkMatrixMF::CreateProc(SkReadBuffer& buffer) {
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SkMatrix m;
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buffer.readMatrix(&m);
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sk_sp<SkFlattenable> SkLocalMatrixMF::CreateProc(SkReadBuffer& buffer) {
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SkMatrix lm;
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buffer.readMatrix(&lm);
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auto filter = buffer.readMaskFilter();
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return filter ? filter->makeWithMatrix(m) : nullptr;
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return filter ? filter->makeWithLocalMatrix(lm) : nullptr;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -726,16 +735,16 @@ sk_sp<SkMaskFilter> SkMaskFilter::MakeCombine(sk_sp<SkMaskFilter> dst, sk_sp<SkM
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return sk_sp<SkMaskFilter>(new SkCombineMF(std::move(dst), std::move(src), mode));
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}
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sk_sp<SkMaskFilter> SkMaskFilter::makeWithMatrix(const SkMatrix& lm) const {
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sk_sp<SkMaskFilter> SkMaskFilter::makeWithLocalMatrix(const SkMatrix& lm) const {
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sk_sp<SkMaskFilter> me = sk_ref_sp(const_cast<SkMaskFilter*>(this));
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if (lm.isIdentity()) {
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return me;
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}
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return sk_sp<SkMaskFilter>(new SkMatrixMF(std::move(me), lm));
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return sk_sp<SkMaskFilter>(new SkLocalMatrixMF(std::move(me), lm));
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}
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void SkMaskFilter::InitializeFlattenables() {
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SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkMatrixMF)
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SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLocalMatrixMF)
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SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkComposeMF)
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SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkCombineMF)
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sk_register_blur_maskfilter_createproc();
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@ -9,84 +9,39 @@
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#define GrFPArgs_DEFINED
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#include "SkFilterQuality.h"
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#include "SkMatrix.h"
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class SkMatrix;
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class GrContext;
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class GrColorSpaceInfo;
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struct GrFPArgs {
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GrFPArgs(GrContext* context,
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const SkMatrix* viewMatrix,
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const SkMatrix* localMatrix,
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SkFilterQuality filterQuality,
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const GrColorSpaceInfo* dstColorSpaceInfo)
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: fContext(context)
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, fViewMatrix(viewMatrix)
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, fLocalMatrix(localMatrix)
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, fFilterQuality(filterQuality)
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, fDstColorSpaceInfo(dstColorSpaceInfo) {}
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GrFPArgs(GrContext* context,
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const SkMatrix* viewMatrix,
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SkFilterQuality filterQuality,
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const GrColorSpaceInfo* dstColorSpaceInfo)
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: fContext(context)
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, fViewMatrix(viewMatrix)
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, fLocalMatrix(nullptr)
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, fFilterQuality(filterQuality)
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, fDstColorSpaceInfo(dstColorSpaceInfo) {
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SkASSERT(fContext);
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SkASSERT(fViewMatrix);
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}
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class WithMatrixStorage;
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WithMatrixStorage makeWithPreLocalMatrix(const SkMatrix&) const;
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WithMatrixStorage makeWithPostLocalMatrix(const SkMatrix&) const;
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, fDstColorSpaceInfo(dstColorSpaceInfo) {}
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GrContext* fContext;
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const SkMatrix* fViewMatrix;
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// We track both pre and post local matrix adjustments. For a given FP:
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//
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// total_local_matrix = postLocalMatrix x FP_localMatrix x preLocalMatrix
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//
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// Use the helpers above to create pre/post GrFPArgs wrappers.
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//
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const SkMatrix* fPreLocalMatrix = nullptr;
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const SkMatrix* fPostLocalMatrix = nullptr;
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const SkMatrix* fLocalMatrix;
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SkFilterQuality fFilterQuality;
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const GrColorSpaceInfo* fDstColorSpaceInfo;
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};
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class GrFPArgs::WithMatrixStorage final : public GrFPArgs {
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private:
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explicit WithMatrixStorage(const GrFPArgs& args) : INHERITED(args) {}
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friend struct GrFPArgs;
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SkMatrix fStorage;
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using INHERITED = GrFPArgs;
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};
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inline GrFPArgs::WithMatrixStorage GrFPArgs::makeWithPreLocalMatrix(const SkMatrix& lm) const {
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WithMatrixStorage newArgs(*this);
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if (!lm.isIdentity()) {
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if (fPreLocalMatrix) {
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newArgs.fStorage.setConcat(lm, *fPreLocalMatrix);
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newArgs.fPreLocalMatrix = newArgs.fStorage.isIdentity() ? nullptr : &newArgs.fStorage;
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} else {
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newArgs.fPreLocalMatrix = &lm;
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}
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}
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return newArgs;
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}
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inline GrFPArgs::WithMatrixStorage GrFPArgs::makeWithPostLocalMatrix(const SkMatrix& lm) const {
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WithMatrixStorage newArgs(*this);
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if (!lm.isIdentity()) {
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if (fPostLocalMatrix) {
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newArgs.fStorage.setConcat(*fPostLocalMatrix, lm);
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newArgs.fPostLocalMatrix = newArgs.fStorage.isIdentity() ? nullptr : &newArgs.fStorage;
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} else {
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newArgs.fPostLocalMatrix = &lm;
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}
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}
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return newArgs;
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}
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#endif
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@ -337,7 +337,8 @@ TestAsFPArgs::TestAsFPArgs(GrProcessorTestData* d)
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: fViewMatrixStorage(TestMatrix(d->fRandom))
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, fColorSpaceInfoStorage(skstd::make_unique<GrColorSpaceInfo>(TestColorSpace(d->fRandom),
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kRGBA_8888_GrPixelConfig))
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, fArgs(d->context(), &fViewMatrixStorage, kNone_SkFilterQuality, fColorSpaceInfoStorage.get())
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, fArgs(d->context(), &fViewMatrixStorage, nullptr, kNone_SkFilterQuality,
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fColorSpaceInfoStorage.get())
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{}
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TestAsFPArgs::~TestAsFPArgs() {}
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@ -1092,7 +1092,7 @@ void SkGpuDevice::drawSpecial(SkSpecialImage* special1, int left, int top, const
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if (tmpUnfiltered.getMaskFilter()) {
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SkMatrix ctm = this->ctm();
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ctm.postTranslate(-SkIntToScalar(left + offset.fX), -SkIntToScalar(top + offset.fY));
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tmpUnfiltered.setMaskFilter(tmpUnfiltered.getMaskFilter()->makeWithMatrix(ctm));
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tmpUnfiltered.setMaskFilter(tmpUnfiltered.getMaskFilter()->makeWithLocalMatrix(ctm));
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}
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tmpUnfiltered.setImageFilter(nullptr);
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@ -514,7 +514,7 @@ bool SkPaintToGrPaintWithTexture(GrContext* context,
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if (textureIsAlphaOnly) {
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if (const auto* shader = as_SB(paint.getShader())) {
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shaderFP = shader->asFragmentProcessor(GrFPArgs(
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context, &viewM, paint.getFilterQuality(), &colorSpaceInfo));
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context, &viewM, nullptr, paint.getFilterQuality(), &colorSpaceInfo));
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if (!shaderFP) {
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return false;
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}
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@ -213,11 +213,19 @@ static GrSamplerState::WrapMode tile_mode_to_wrap_mode(const SkShader::TileMode
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std::unique_ptr<GrFragmentProcessor> SkImageShader::asFragmentProcessor(
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const GrFPArgs& args) const {
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const auto lm = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix);
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SkMatrix lm = this->getLocalMatrix();
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SkMatrix lmInverse;
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if (!lm->invert(&lmInverse)) {
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if (!lm.invert(&lmInverse)) {
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return nullptr;
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}
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if (args.fLocalMatrix) {
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SkMatrix inv;
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if (!args.fLocalMatrix->invert(&inv)) {
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return nullptr;
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}
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lmInverse.postConcat(inv);
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lm.preConcat(*args.fLocalMatrix);
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}
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GrSamplerState::WrapMode wrapModes[] = {tile_mode_to_wrap_mode(fTileModeX),
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tile_mode_to_wrap_mode(fTileModeY)};
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@ -228,7 +236,7 @@ std::unique_ptr<GrFragmentProcessor> SkImageShader::asFragmentProcessor(
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// are provided by the caller.
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bool doBicubic;
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GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
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args.fFilterQuality, *args.fViewMatrix, *lm,
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args.fFilterQuality, *args.fViewMatrix, lm,
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args.fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
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GrSamplerState samplerState(wrapModes, textureFilterMode);
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sk_sp<SkColorSpace> texColorSpace;
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@ -15,8 +15,13 @@
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#if SK_SUPPORT_GPU
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std::unique_ptr<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor(
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const GrFPArgs& args) const {
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SkMatrix tmp = this->getLocalMatrix();
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if (args.fLocalMatrix) {
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tmp.preConcat(*args.fLocalMatrix);
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}
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return as_SB(fProxyShader)
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->asFragmentProcessor(args.makeWithPreLocalMatrix(this->getLocalMatrix()));
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->asFragmentProcessor(GrFPArgs(args.fContext, args.fViewMatrix, &tmp,
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args.fFilterQuality, args.fDstColorSpaceInfo));
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}
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#endif
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@ -1394,8 +1394,13 @@ std::unique_ptr<GrFragmentProcessor> SkPerlinNoiseShaderImpl::asFragmentProcesso
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const GrFPArgs& args) const {
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SkASSERT(args.fContext);
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const auto localMatrix = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix);
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const auto matrix = SkMatrix::Concat(*args.fViewMatrix, *localMatrix);
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SkMatrix localMatrix = this->getLocalMatrix();
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if (args.fLocalMatrix) {
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localMatrix.preConcat(*args.fLocalMatrix);
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}
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SkMatrix matrix = *args.fViewMatrix;
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matrix.preConcat(localMatrix);
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// Either we don't stitch tiles, either we have a valid tile size
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SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
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@ -1408,8 +1413,8 @@ std::unique_ptr<GrFragmentProcessor> SkPerlinNoiseShaderImpl::asFragmentProcesso
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matrix);
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SkMatrix m = *args.fViewMatrix;
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||||
m.setTranslateX(-localMatrix->getTranslateX() + SK_Scalar1);
|
||||
m.setTranslateY(-localMatrix->getTranslateY() + SK_Scalar1);
|
||||
m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
|
||||
m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1);
|
||||
|
||||
auto proxyProvider = args.fContext->contextPriv().proxyProvider();
|
||||
if (fType == kImprovedNoise_Type) {
|
||||
|
@ -175,20 +175,24 @@ void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
|
||||
//
|
||||
// 1) a cached image shader, which wraps a single picture tile at the given CTM/local matrix
|
||||
//
|
||||
// 2) a tile scale adjustment, to be applied downstream when dispatching createContext(),
|
||||
// 2) a "composite" local matrix, to be passed down when dispatching createContext(),
|
||||
// appendStages() and asFragmentProcessor() in callers
|
||||
//
|
||||
// The composite local matrix includes the actual local matrix, any inherited/outer local matrix
|
||||
// and a scale component (to mape the actual tile bitmap size -> fTile size).
|
||||
//
|
||||
sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix,
|
||||
const SkMatrix& localMatrix,
|
||||
const SkMatrix* outerLocalMatrix,
|
||||
SkColorSpace* dstColorSpace,
|
||||
SkVector* scaleAdjust,
|
||||
SkMatrix* compositeLocalMatrix,
|
||||
const int maxTextureSize) const {
|
||||
SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
|
||||
|
||||
const SkMatrix m = SkMatrix::Concat(viewMatrix, localMatrix);
|
||||
*compositeLocalMatrix = this->getLocalMatrix();
|
||||
if (outerLocalMatrix) {
|
||||
compositeLocalMatrix->preConcat(*outerLocalMatrix);
|
||||
}
|
||||
const SkMatrix m = SkMatrix::Concat(viewMatrix, *compositeLocalMatrix);
|
||||
|
||||
// Use a rotation-invariant scale
|
||||
SkPoint scale;
|
||||
@ -270,52 +274,37 @@ sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix,
|
||||
fAddedToCache.store(true);
|
||||
}
|
||||
|
||||
scaleAdjust->set(1 / tileScale.width(), 1 / tileScale.height());
|
||||
compositeLocalMatrix->preScale(1 / tileScale.width(), 1 / tileScale.height());
|
||||
|
||||
return tileShader;
|
||||
}
|
||||
|
||||
bool SkPictureShader::onAppendStages(const StageRec& rec) const {
|
||||
auto lm = this->totalLocalMatrix(rec.fLocalM);
|
||||
SkVector scaleAdjust;
|
||||
|
||||
// Keep bitmapShader alive by using alloc instead of stack memory
|
||||
auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>();
|
||||
bitmapShader = this->refBitmapShader(rec.fCTM, *lm, rec.fDstCS, &scaleAdjust);
|
||||
|
||||
if (!bitmapShader) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (scaleAdjust != SkVector::Make(1, 1)) {
|
||||
lm.writable()->preScale(scaleAdjust.fX, scaleAdjust.fY);
|
||||
}
|
||||
SkMatrix compositeLocalMatrix;
|
||||
bitmapShader = this->refBitmapShader(rec.fCTM, rec.fLocalM, rec.fDstCS, &compositeLocalMatrix);
|
||||
|
||||
StageRec localRec = rec;
|
||||
localRec.fLocalM = lm->isIdentity() ? nullptr : &(*lm);
|
||||
localRec.fLocalM = compositeLocalMatrix.isIdentity() ? nullptr : &compositeLocalMatrix;
|
||||
|
||||
return as_SB(bitmapShader)->appendStages(localRec);
|
||||
return bitmapShader && as_SB(bitmapShader)->appendStages(localRec);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc)
|
||||
const {
|
||||
auto lm = this->totalLocalMatrix(rec.fLocalMatrix);
|
||||
SkVector scaleAdjust;
|
||||
SkMatrix compositeLocalMatrix;
|
||||
sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix,
|
||||
*lm,
|
||||
rec.fLocalMatrix,
|
||||
rec.fDstColorSpace,
|
||||
&scaleAdjust);
|
||||
&compositeLocalMatrix);
|
||||
if (!bitmapShader) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (scaleAdjust != SkVector::Make(1, 1)) {
|
||||
lm.writable()->preScale(scaleAdjust.fX, scaleAdjust.fY);
|
||||
}
|
||||
|
||||
ContextRec localRec = rec;
|
||||
localRec.fLocalMatrix = lm->isIdentity() ? nullptr : &(*lm);
|
||||
localRec.fLocalMatrix = compositeLocalMatrix.isIdentity() ? nullptr : &compositeLocalMatrix;
|
||||
|
||||
PictureShaderContext* ctx =
|
||||
alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc);
|
||||
@ -380,22 +369,20 @@ std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(
|
||||
if (args.fContext) {
|
||||
maxTextureSize = args.fContext->caps()->maxTextureSize();
|
||||
}
|
||||
|
||||
auto lm = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix);
|
||||
SkVector scaleAdjust;
|
||||
sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix,*lm,
|
||||
SkMatrix compositeLocalMatrix;
|
||||
sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, args.fLocalMatrix,
|
||||
args.fDstColorSpaceInfo->colorSpace(),
|
||||
&scaleAdjust, maxTextureSize));
|
||||
&compositeLocalMatrix,
|
||||
maxTextureSize));
|
||||
if (!bitmapShader) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (scaleAdjust != SkVector::Make(1, 1)) {
|
||||
lm.writable()->preScale(scaleAdjust.fX, scaleAdjust.fY);
|
||||
}
|
||||
|
||||
GrFPArgs newArgs(args.fContext, args.fViewMatrix, args.fFilterQuality, args.fDstColorSpaceInfo);
|
||||
|
||||
return as_SB(bitmapShader)->asFragmentProcessor(newArgs.makeWithPreLocalMatrix(*lm));
|
||||
return as_SB(bitmapShader)->asFragmentProcessor(
|
||||
GrFPArgs(args.fContext,
|
||||
args.fViewMatrix,
|
||||
compositeLocalMatrix.isIdentity() ? nullptr : &compositeLocalMatrix,
|
||||
args.fFilterQuality,
|
||||
args.fDstColorSpaceInfo));
|
||||
}
|
||||
#endif
|
||||
|
@ -46,9 +46,9 @@ private:
|
||||
SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*,
|
||||
sk_sp<SkColorSpace>);
|
||||
|
||||
sk_sp<SkShader> refBitmapShader(const SkMatrix&, const SkMatrix& localMatrix,
|
||||
sk_sp<SkShader> refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix,
|
||||
SkColorSpace* dstColorSpace,
|
||||
SkVector* scaleAdjust,
|
||||
SkMatrix* compositeLocalMatrix,
|
||||
const int maxTextureSize = 0) const;
|
||||
|
||||
class PictureShaderContext : public Context {
|
||||
|
@ -67,26 +67,15 @@ void SkShaderBase::flatten(SkWriteBuffer& buffer) const {
|
||||
}
|
||||
}
|
||||
|
||||
SkTCopyOnFirstWrite<SkMatrix>
|
||||
SkShaderBase::totalLocalMatrix(const SkMatrix* preLocalMatrix,
|
||||
const SkMatrix* postLocalMatrix) const {
|
||||
SkTCopyOnFirstWrite<SkMatrix> m(fLocalMatrix);
|
||||
|
||||
if (preLocalMatrix) {
|
||||
m.writable()->preConcat(*preLocalMatrix);
|
||||
}
|
||||
|
||||
if (postLocalMatrix) {
|
||||
m.writable()->postConcat(*postLocalMatrix);
|
||||
}
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm,
|
||||
const SkMatrix* outerLocalMatrix,
|
||||
SkMatrix* totalInverse) const {
|
||||
return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse);
|
||||
SkMatrix total = SkMatrix::Concat(ctm, fLocalMatrix);
|
||||
if (outerLocalMatrix) {
|
||||
total.preConcat(*outerLocalMatrix);
|
||||
}
|
||||
|
||||
return total.invert(totalInverse);
|
||||
}
|
||||
|
||||
bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const {
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "SkMask.h"
|
||||
#include "SkMatrix.h"
|
||||
#include "SkShader.h"
|
||||
#include "SkTLazy.h"
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
#include "GrFPArgs.h"
|
||||
@ -186,16 +185,9 @@ public:
|
||||
// If this returns false, then we draw nothing (do not fall back to shader context)
|
||||
bool appendStages(const StageRec&) const;
|
||||
|
||||
bool SK_WARN_UNUSED_RESULT computeTotalInverse(const SkMatrix& ctm,
|
||||
const SkMatrix* outerLocalMatrix,
|
||||
SkMatrix* totalInverse) const;
|
||||
|
||||
// Returns the total local matrix for this shader:
|
||||
//
|
||||
// M = postLocalMatrix x shaderLocalMatrix x preLocalMatrix
|
||||
//
|
||||
SkTCopyOnFirstWrite<SkMatrix> totalLocalMatrix(const SkMatrix* preLocalMatrix,
|
||||
const SkMatrix* postLocalMatrix = nullptr) const;
|
||||
bool computeTotalInverse(const SkMatrix& ctm,
|
||||
const SkMatrix* outerLocalMatrix,
|
||||
SkMatrix* totalInverse) const;
|
||||
|
||||
#ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP
|
||||
virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const {
|
||||
|
@ -195,9 +195,16 @@ std::unique_ptr<GrFragmentProcessor> SkLinearGradient::asFragmentProcessor(
|
||||
SkASSERT(args.fContext);
|
||||
|
||||
SkMatrix matrix;
|
||||
if (!this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
|
||||
if (!this->getLocalMatrix().invert(&matrix)) {
|
||||
return nullptr;
|
||||
}
|
||||
if (args.fLocalMatrix) {
|
||||
SkMatrix inv;
|
||||
if (!args.fLocalMatrix->invert(&inv)) {
|
||||
return nullptr;
|
||||
}
|
||||
matrix.postConcat(inv);
|
||||
}
|
||||
matrix.postConcat(fPtsToUnit);
|
||||
|
||||
return GrLinearGradient::Make(GrGradientEffect::CreateArgs(
|
||||
|
@ -162,10 +162,19 @@ void GrRadialGradient::GLSLRadialProcessor::emitCode(EmitArgs& args) {
|
||||
|
||||
std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
|
||||
const GrFPArgs& args) const {
|
||||
SkASSERT(args.fContext);
|
||||
|
||||
SkMatrix matrix;
|
||||
if (!this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
|
||||
if (!this->getLocalMatrix().invert(&matrix)) {
|
||||
return nullptr;
|
||||
}
|
||||
if (args.fLocalMatrix) {
|
||||
SkMatrix inv;
|
||||
if (!args.fLocalMatrix->invert(&inv)) {
|
||||
return nullptr;
|
||||
}
|
||||
matrix.postConcat(inv);
|
||||
}
|
||||
matrix.postConcat(fPtsToUnit);
|
||||
|
||||
return GrRadialGradient::Make(GrGradientEffect::CreateArgs(
|
||||
|
@ -216,9 +216,16 @@ void GrSweepGradient::GLSLSweepProcessor::emitCode(EmitArgs& args) {
|
||||
std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
|
||||
const GrFPArgs& args) const {
|
||||
SkMatrix matrix;
|
||||
if (!this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
|
||||
if (!this->getLocalMatrix().invert(&matrix)) {
|
||||
return nullptr;
|
||||
}
|
||||
if (args.fLocalMatrix) {
|
||||
SkMatrix inv;
|
||||
if (!args.fLocalMatrix->invert(&inv)) {
|
||||
return nullptr;
|
||||
}
|
||||
matrix.postConcat(inv);
|
||||
}
|
||||
matrix.postConcat(fPtsToUnit);
|
||||
|
||||
return GrSweepGradient::Make(
|
||||
|
@ -175,13 +175,9 @@ void SkTwoPointConicalGradient::flatten(SkWriteBuffer& buffer) const {
|
||||
|
||||
std::unique_ptr<GrFragmentProcessor> SkTwoPointConicalGradient::asFragmentProcessor(
|
||||
const GrFPArgs& args) const {
|
||||
SkMatrix matrix;
|
||||
if (!this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SkASSERT(args.fContext);
|
||||
return Gr2PtConicalGradientEffect::Make(
|
||||
GrGradientEffect::CreateArgs(args.fContext, this, &matrix, fTileMode,
|
||||
GrGradientEffect::CreateArgs(args.fContext, this, args.fLocalMatrix, fTileMode,
|
||||
args.fDstColorSpaceInfo->colorSpace()));
|
||||
}
|
||||
|
||||
|
@ -388,7 +388,18 @@ std::unique_ptr<GrFragmentProcessor> Gr2PtConicalGradientEffect::Make(
|
||||
const SkTwoPointConicalGradient& shader =
|
||||
*static_cast<const SkTwoPointConicalGradient*>(args.fShader);
|
||||
|
||||
SkMatrix matrix = *args.fMatrix;
|
||||
SkMatrix matrix;
|
||||
if (!shader.getLocalMatrix().invert(&matrix)) {
|
||||
return nullptr;
|
||||
}
|
||||
if (args.fMatrix) {
|
||||
SkMatrix inv;
|
||||
if (!args.fMatrix->invert(&inv)) {
|
||||
return nullptr;
|
||||
}
|
||||
matrix.postConcat(inv);
|
||||
}
|
||||
|
||||
GrGradientEffect::CreateArgs newArgs(args.fContext, args.fShader, &matrix, args.fWrapMode,
|
||||
args.fDstColorSpace);
|
||||
// Data and matrix has to be prepared before constructing TwoPointConicalEffect so its parent
|
||||
|
@ -479,7 +479,8 @@ static std::unique_ptr<GrFragmentProcessor> create_linear_gradient_processor(GrC
|
||||
sk_sp<SkShader> shader = SkGradientShader::MakeLinear(
|
||||
pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
|
||||
GrColorSpaceInfo colorSpaceInfo(nullptr, kRGBA_8888_GrPixelConfig);
|
||||
GrFPArgs args(ctx, &SkMatrix::I(), SkFilterQuality::kLow_SkFilterQuality, &colorSpaceInfo);
|
||||
GrFPArgs args(ctx, &SkMatrix::I(), &SkMatrix::I(), SkFilterQuality::kLow_SkFilterQuality,
|
||||
&colorSpaceInfo);
|
||||
return as_SB(shader)->asFragmentProcessor(args);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user